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Middas Betancore
Mantodea MC
373
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Posted - 2015.01.19 17:57:00 -
[1] - Quote
Almost 3 year veteran specialising in caldari dropsuits and weapons
Feel free to post questions about Caldari weapons, dropsuits, playstyles and fittings I'll do my best to answer concisely and promptly
"Deploy the gas, we'll burn what's left"- Redacted
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Arkena Wyrnspire
Fatal Absolution
20914
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Posted - 2015.01.19 20:37:00 -
[2] - Quote
Should I use an RR or ARR for general purpose combat?
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Middas Betancore
Mantodea MC
375
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Posted - 2015.01.19 21:33:00 -
[3] - Quote
I generally prefer the assault rail for 2 main points
Firstly it's increased rate of fire makes it more versitale, it retains its accuracy and power at range while still being able to lay down a high volume of fire off the hip in close quarters, good for fighting fast moving targets in close quarters. Summarily it has good aimed fire while still working as a spray n pray weapon
Secondly the lack of an optic, while making long range marksmanship more challenging, it gives the user a wider field of view when aiming, improving situational awareness, while not making ranged automatic fire unfeasible
Overall the rail weakness is it's recoil, if you are having difficulty keeping the weapon on target, it can be goid practice to separate your magazine into 2-3 long bursts
In conclusion, while both weapona perform admirably at long-medium range, it's the close range versatility that brings the assault rail into a more general purpose role
Both variants are available for testing in the militia gear section of the market, though the militia assault rail has a bug in its spool up time and it should be the same as the regular rail rifle
I hope this has answered your query effectively, if not feel free to question further
Good Hunting
"Deploy the gas, we'll burn what's left"- Redacted
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cris bleu
Carbon 7 Iron Oxide.
70
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Posted - 2015.01.19 23:56:00 -
[4] - Quote
I have an alt with Cal assault at level 3. Apart from extenders, are the other modules worth skilling into? Which is best? Pls can you give me a standard C-1/series assault fitting? |
MINA Longstrike
Kirjuun Heiian
1932
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Posted - 2015.01.20 10:00:00 -
[5] - Quote
Assault C/1-Series 2 Complex shield extenders 2 enhanced shield recharger 1 enhanced reactive plate 1 enhanced shield regulator SB-39 Rail Rifle SR-25 Bolt Pistol Locus grenade Nanite injector
489 shield 236 armor 55.19 hp shield regen 3.5hp/s armor 3.68 / 5.05 shield delays
Regulation & Recharging are insanely good on caldari suits due to already high shield recharge values. This fit requires a bit higher cpu / pg skills to fit everything nicely, but otherwise it's a really durable fit.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Middas Betancore
Mantodea MC
377
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Posted - 2015.01.20 13:03:00 -
[6] - Quote
The above fit is very much what you should be aiming for My personal fit is less durable and more focused on the regen aspect
2 Enhanced Shield Extenders 2 Enhanced Shield Regulators 2 Enhanced Shield Energizers Sl4 Assault Rail Rifle Sr-25 Bolt Pistol M1 Grenade Kin 12 Injector
Notes:
in combat against anti shield weapons these fittings survivability is extremely low, so substituting a regulator in a low slot for extra armour plating is common practice
If you feel you are lacking on HP, using rechargers over energizers will allow for approx 10% greater hp, as well as using 3 extenders and 1 regen mod are good choices
Flux grenades can help you deal with harder targets, removing their shielding allowing u to gain maximum dmg against their armour
Using a nanohive that repairs armour as well can help you recover lost armour quickly while also giving u a source of resupply
The Caldari assaults reload bonus synergies well with the shieldregen style, dropping into cover for a reload while allowing your shields to begin recharging
Overall be mindful that without logistics support, you will always regen hp faster than other fittings once your shields begin relighting, hit them, wound them, give yourself a handful of seconds to recover, then FINISH THEM!!
Hope this helps,
Good hunting
"Deploy the gas, we'll burn what's left"- Redacted
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Supacharjed
Xer Cloud Consortium
128
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Posted - 2015.01.20 13:23:00 -
[7] - Quote
Where do you stand on Caldari Commandos and how would you play them?
Has been playing Dust for ages.
Can't aim for peanuts.
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MINA Longstrike
Kirjuun Heiian
1932
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Posted - 2015.01.20 13:28:00 -
[8] - Quote
Also, never forget that the bolt pistol hits like a goddamn train. 230 damage per shot on a basic. When in danger or in doubt don't be shy just whip your bolt pistol out.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1932
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Posted - 2015.01.20 13:41:00 -
[9] - Quote
Supacharjed wrote:Where do you stand on Caldari Commandos and how would you play them?
There's some conflicting views... Due to the lack of a low slot at level one they struggle with armor repairing issues, they've also got long shield delays, low shield recharge, low stamina and bad ewar, this is sort of a persistent problem throughout the commando role though. Minmatar commandos also get a lot of attention for the 'bonus' they get to swarm launchers which is somewhat unintended.
The trade off though, is that (should you choose to) running three complex light damage mods on a proto suit with level 5 skills gives you about a 32% increase to light rail dps, jumping you from ~330dps on a std rail rifle all the way up to around 480 dps before bonus to armor or proficiency. Commandos hit unbelievably hard and murder armor with impunity, a few squadmates have been surprised by the dps that they put out over huge ranges.
I would almost never recommend them for sniping because primarily I feel that sniping is a broken role/weapon. An advanced cal commando with a rail rifle & swarm launcher is able to engage a huge range of targets at long distance with competence and confidence.
Commando's are a pretty wonderful class to play if you're unsure of what the changing nature of a battle will bring or if you want to hit EXTRA hard. As far as the caldari go the bare minimum standard for play is the advanced suit, they provide a lot of versatility in weapon selection. If you've never played in a commando squad you're totally in for a treat.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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cris bleu
Carbon 7 Iron Oxide.
70
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Posted - 2015.01.20 14:04:00 -
[10] - Quote
Thanks Middas and MINA for the comprehensive answers. I knew my fitting stacking extenders must be sub-optimal, but I wasn't sure where to go. No damage mods on your suggested fits then? |
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MINA Longstrike
Kirjuun Heiian
1933
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Posted - 2015.01.20 14:15:00 -
[11] - Quote
cris bleu wrote:Thanks Middas and MINA for the comprehensive answers. I knew my fitting stacking extenders must be sub-optimal, but I wasn't sure where to go. No damage mods on your suggested fits then?
They're incredibly hard to squeeze in, I think it might be possible to work one in instead of a recharger/energizer somewhere but it means giving up something elsewhere... the tradeoff might even be having to downgrade to a std rail and then only having an enhanced damage mod. Which is exactly the same as using an advanced rail.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Middas Betancore
Mantodea MC
378
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Posted - 2015.01.20 14:29:00 -
[12] - Quote
If we say for example u want to use it in a support fire role such as a swarm launcher or tactical sniper the fit can be adapted, obviously your hp and regen will be compromised
I would suggest 2 extenders 2 dmg mods, or perhaps 1 extender 1 regen 2 dmg
But no in conclusion I do not bother with dmg mods on my assaults (except the Raesetsu), but I generally use the commando for support fire roles
A minmatar once told me, it's not how big the knife is, it's how you use it
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
378
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Posted - 2015.01.20 14:46:00 -
[13] - Quote
Speaking on commandos
The Calmando is an excellent sqd asset, on its own it's low shield regen makes it susceptible to being over whelmed easily
The 2 armament choices I use are; assault rail/tactical sniper. Or as mina said Rail Rifle/swarm launcher
At adv level the calmando gets its important low slot, at this stage one has again 2 choices
Shield regulator, shield energizer and a single dmg mod, this fit greatly improves the Calmandos regen making it more survivable Or multiple dmg mods and an armour repair, as mina said above, an extremely damaging fit that few suits can openly combat at mid-long range
The choice essentially resides with the player, regen or dmg Though the regen style requires very high skills to be effective
If operating in a sqd with logistical support id recommend
Dmg mods and armour plating and an injector
Relying on your squad for armor repair and close range ewar and fire support, having the injector makes you a handy extra option should your sqd suffer casualties e.g the logi gets hit The rail rifle and swarm launcher giving your sqd that hard punch in either attack or defence
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
395
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Posted - 2015.01.21 11:11:00 -
[14] - Quote
In lieu of queries being posed, this thread will be periodically updated with suggested fittings and tactical theory The OP will also be edited in order to give a better first glance at Caldari Warfare
Feel free to continue posting questions
"Deploy the gas, we'll burn what's left"- Redacted
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Tahmi Mateis
Kinsho Swords Caldari State
0
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Posted - 2015.01.22 10:54:00 -
[15] - Quote
Hello, I'm new to the game and I was wondering how you would fit a standard Caldari Assault Suit or Basic Medium Suit. It will still be some time before I can use advanced assault suits, and I don't think I have enough money yet to run them either.
Right now I'm using the "Frontline - CA starter fit" and it looks like a "light" version of the assault suits that were posted earlier in this thread
High: Militia shield extender High: Militia shield recharger
Low: Militia shield regulator
Assault rail rifle Bolt pistol Militia locus Grenade
Nano Hive ---
I was hoping you could tell me on which skills I should focus first to become a bit more survivable: get a better suit, or better shield modules? and is the basic medium frame worth using? I have to train the skill to lvl 3 so I could use a standard/advanced one before I can use assault suits and it has an extra "low" slot over the militia frame so i could put in the 2 regulators.
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Middas Betancore
Mantodea MC
406
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Posted - 2015.01.22 12:01:00 -
[16] - Quote
Ok for now id say save your sp and just get used to the game for a day or two, I will put together a recommended skill list for u
Been a while since I was a new player, so I want to consult other Caldari veterans first before I give u a skill list
Enjoy the game, yes it is very hard
"Deploy the gas, we'll burn what's left"- Redacted
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MINA Longstrike
Kirjuun Heiian
1959
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Posted - 2015.01.22 13:33:00 -
[17] - Quote
With assault suits, unlike heavies they're not massive upgrades over their militia or even 'medium' frames. The biggest advantage to them is the high number of slots they have and to that end they benefit most from having better support skills like shield extension, engineering and electronics.
My suggestion for skills would be Bare minimum skills to get caldari assault to 1 Get primary weapon & sidearm to level 1 Get armor plating to level 1 (basic reactive plates) Start working on shield extension to 3 (adv shield extenders) Upgrade powergrid / cpu as needed for fit (dropsuit upgrades / engineering / electronics) Work on getting shield extension to 5 and shield upgrades to 5 Get caldari assault to level 3 Work on getting electronics and engineering to 4
Once you're at this stage you should be able to fit a few complex shield extenders to your assault and standard modules elsewhere.
After this I'd recommend: get armor plates to level 3 (advanced reactive plates) get shield recharging and regulation to 3 get rifle & sidearm to 5 (optional: get proficiency in rifle to 3) get cal assault to 5 get armor upgrades to 5.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Tahmi Mateis
Kinsho Swords Caldari State
0
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Posted - 2015.01.22 14:16:00 -
[18] - Quote
MINA Longstrike wrote:With assault suits, unlike heavies they're not massive upgrades over their militia or even 'medium' frames. The biggest advantage to them is the high number of slots they have and to that end they benefit most from having better support skills like shield extension, engineering and electronics.
My suggestion for skills would be Bare minimum skills to get caldari assault to 1 Get primary weapon & sidearm to level 1 Get armor plating to level 1 (basic reactive plates) Start working on shield extension to 3 (adv shield extenders) Upgrade powergrid / cpu as needed for fit (dropsuit upgrades / engineering / electronics) Work on getting shield extension to 5 and shield upgrades to 5 Get caldari assault to level 3 Work on getting electronics and engineering to 4
Once you're at this stage you should be able to fit a few complex shield extenders to your assault and standard modules elsewhere.
After this I'd recommend: get armor plates to level 3 (advanced reactive plates) get shield recharging and regulation to 3 get rifle & sidearm to 5 (optional: get proficiency in rifle to 3) get cal assault to 5 get armor upgrades to 5.
Thanks a bunch, I played the game for while about a year ago, and spent most my SP on different weapons and trying to work it all out.. got frustrated deleted my clones and uninstalled. Time for a fresh start, and now I at least have an idea on what I'm doing. To bad I didn't make a new clone and activate the passive SP before I stopped the last time :/ |
MINA Longstrike
Kirjuun Heiian
1963
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Posted - 2015.01.22 16:26:00 -
[19] - Quote
^Just as an FYI (and a disclaimer) nothing that middas or myself says is gospel. We're both relatively skilled players with decent understandings of things but these are suggestions and recommendations, not things that must be followed blindly.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Middas Betancore
Mantodea MC
407
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Posted - 2015.01.22 17:32:00 -
[20] - Quote
Also the militia gear section of the market is much more fleshed out now, so u can try many things without related skills
"Deploy the gas, we'll burn what's left"- Redacted
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Arkena Wyrnspire
Fatal Absolution
21410
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Posted - 2015.01.22 19:55:00 -
[21] - Quote
I would note that grenades are generally ineffective until you reach the proto tier or really know what you're doing with them. The damage on the lower tier grenades is fairly weak, and there's a massive jump from the lower tiers to core locus grenades. It's a big SP investment to get cores though and they're expensive, so I recommend holding off on speccing too far into the grenadier skill just yet.
MINA's advice to get enhanced shield extenders before Calassault 3 is solid. Many make the mistake of going into the higher level suits without the supporting kit. I also suggest electronics/engineering to at least 2 before going for Calassault 3 - it is quite cheap to spec these at such low levels and they are very useful skills, often known as 'core skills' because they are regarded as essential.
For your equipment skill I will strongly second Middas' recommendation of nanocircuitry - it's an excellent skill, giving you access to both nanohives and nanite injectors, both useful and nanite injectors can be immensely valuable to a team when used correctly. Do consider looking around at the other bits of equipment - drop uplinks can be a nice WP earner as well.
Finally, if you need ISK for skillbooks, send me a mail. I'll sort you out.
Vote 'Keshava' for a new Gallente vehicle name!
Gallente Guide to DUST
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Tiny Pineapple
Corrosive Synergy
62
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Posted - 2015.01.29 03:11:00 -
[22] - Quote
I'm not really sure what to put in my third low slot on the proto calass. I already use two shield regulators but a third reg barely adds anything. I was thinking of putting on a kin cat or a damp. Btw, what do you fit in the high slots? I fit 4 extenders and an energizer, it has lots of hp but average regen.
Half of what I say is sarcasm. Don't take me too seriously.
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MINA Longstrike
Kirjuun Heiian
2035
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Posted - 2015.01.29 03:16:00 -
[23] - Quote
I recommend a reactive plate. I usually go with 3ext 2 energizer.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Middas Betancore
Mantodea MC
414
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Posted - 2015.01.29 11:14:00 -
[24] - Quote
Pro Assault High 3 extenders 2 Energizers, 1 energizer-1recharger
Low 2 regulators-reactive plate, (if you have logi armour rep support then an armour plate)
Weapons/equipment Assault Rail Bolt Pistol Locus Grenade Injector/nanohive
"Deploy the gas, we'll burn what's left"- Redacted
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Tiny Pineapple
Corrosive Synergy
62
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Posted - 2015.01.30 00:04:00 -
[25] - Quote
Is it worth it to skill into the rapid reload and ammo capacity skills for the rail rifle?
Half of what I say is sarcasm. Don't take me too seriously.
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MINA Longstrike
Kirjuun Heiian
2043
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Posted - 2015.01.30 06:33:00 -
[26] - Quote
If you like using the rail, yes absolutely, having an extra magazine of ammo is always useful. Especially if you're running equipment other than nanohives.
Reload skill is I believe multiplicative with commando / assault bonuses so its also good to take a few levels in.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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cray cray FISH
Caught Me With My Pants Down
30
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Posted - 2015.01.30 13:01:00 -
[27] - Quote
I will endorse the suggestions here. My proto fit is 3 ext, 2 eng, 2 regs and 1 reactive. 2.6 shield delay, 70 shield/sec.
But being Caldari you do have to be selective with your battles, it ins't your everyman breach and clear suit. It is more finding cover and dealing big damage when you can. You shoot them, they shoot you, you take cover, they chase, you should be back to full hp, they havent even started to regen, or barely armour rep, you got em.
Also, run from scramblers!!
Catchphrase: "I hate team games, I'm shellfish"
Team BD's Resident Fish
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sir RAVEN WING
Horizons' Edge
2822
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Posted - 2015.02.02 04:58:00 -
[28] - Quote
Is this fit any good?
Calscout C/1 Ish Nova Knives. CRG-3 Shotgun. ARN-8 Cloak. I forget the mods. :/
Keshava for Gallente Vehicle!
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Henrietta Unknown
Band O' Commandos
793
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Posted - 2015.02.02 05:23:00 -
[29] - Quote
sir RAVEN WING wrote:Is this fit any good?
Calscout C/1 Ish Nova Knives. CRG-3 Shotgun. ARN-8 Cloak. I forget the mods. :/ What point is there if you left out the mods? They're essential.
And swap one of those OHK weapons for a high ROF weapon, like a SMG. Knife + SG combo doesn't work well for versatility.
Please buff my Magsex. It doesn't hit hard enough...
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sir RAVEN WING
Horizons' Edge
2822
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Posted - 2015.02.02 05:44:00 -
[30] - Quote
Henrietta Unknown wrote:sir RAVEN WING wrote:Is this fit any good?
Calscout C/1 Ish Nova Knives. CRG-3 Shotgun. ARN-8 Cloak. I forget the mods. :/ What point is there if you left out the mods? They're essential. And swap one of those OHK weapons for a high ROF weapon, like a SMG. Knife + SG combo doesn't work well for versatility. No room for Highs. Basic Regulator and MLT PG upgrade.
Keshava for Gallente Vehicle!
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a+¬a¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë a+¬a¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+¬a¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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