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Middas Betancore
Mantodea MC
373
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Posted - 2015.01.19 17:57:00 -
[1] - Quote
Almost 3 year veteran specialising in caldari dropsuits and weapons
Feel free to post questions about Caldari weapons, dropsuits, playstyles and fittings I'll do my best to answer concisely and promptly
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
375
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Posted - 2015.01.19 21:33:00 -
[2] - Quote
I generally prefer the assault rail for 2 main points
Firstly it's increased rate of fire makes it more versitale, it retains its accuracy and power at range while still being able to lay down a high volume of fire off the hip in close quarters, good for fighting fast moving targets in close quarters. Summarily it has good aimed fire while still working as a spray n pray weapon
Secondly the lack of an optic, while making long range marksmanship more challenging, it gives the user a wider field of view when aiming, improving situational awareness, while not making ranged automatic fire unfeasible
Overall the rail weakness is it's recoil, if you are having difficulty keeping the weapon on target, it can be goid practice to separate your magazine into 2-3 long bursts
In conclusion, while both weapona perform admirably at long-medium range, it's the close range versatility that brings the assault rail into a more general purpose role
Both variants are available for testing in the militia gear section of the market, though the militia assault rail has a bug in its spool up time and it should be the same as the regular rail rifle
I hope this has answered your query effectively, if not feel free to question further
Good Hunting
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
377
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Posted - 2015.01.20 13:03:00 -
[3] - Quote
The above fit is very much what you should be aiming for My personal fit is less durable and more focused on the regen aspect
2 Enhanced Shield Extenders 2 Enhanced Shield Regulators 2 Enhanced Shield Energizers Sl4 Assault Rail Rifle Sr-25 Bolt Pistol M1 Grenade Kin 12 Injector
Notes:
in combat against anti shield weapons these fittings survivability is extremely low, so substituting a regulator in a low slot for extra armour plating is common practice
If you feel you are lacking on HP, using rechargers over energizers will allow for approx 10% greater hp, as well as using 3 extenders and 1 regen mod are good choices
Flux grenades can help you deal with harder targets, removing their shielding allowing u to gain maximum dmg against their armour
Using a nanohive that repairs armour as well can help you recover lost armour quickly while also giving u a source of resupply
The Caldari assaults reload bonus synergies well with the shieldregen style, dropping into cover for a reload while allowing your shields to begin recharging
Overall be mindful that without logistics support, you will always regen hp faster than other fittings once your shields begin relighting, hit them, wound them, give yourself a handful of seconds to recover, then FINISH THEM!!
Hope this helps,
Good hunting
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
378
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Posted - 2015.01.20 14:29:00 -
[4] - Quote
If we say for example u want to use it in a support fire role such as a swarm launcher or tactical sniper the fit can be adapted, obviously your hp and regen will be compromised
I would suggest 2 extenders 2 dmg mods, or perhaps 1 extender 1 regen 2 dmg
But no in conclusion I do not bother with dmg mods on my assaults (except the Raesetsu), but I generally use the commando for support fire roles
A minmatar once told me, it's not how big the knife is, it's how you use it
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
378
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Posted - 2015.01.20 14:46:00 -
[5] - Quote
Speaking on commandos
The Calmando is an excellent sqd asset, on its own it's low shield regen makes it susceptible to being over whelmed easily
The 2 armament choices I use are; assault rail/tactical sniper. Or as mina said Rail Rifle/swarm launcher
At adv level the calmando gets its important low slot, at this stage one has again 2 choices
Shield regulator, shield energizer and a single dmg mod, this fit greatly improves the Calmandos regen making it more survivable Or multiple dmg mods and an armour repair, as mina said above, an extremely damaging fit that few suits can openly combat at mid-long range
The choice essentially resides with the player, regen or dmg Though the regen style requires very high skills to be effective
If operating in a sqd with logistical support id recommend
Dmg mods and armour plating and an injector
Relying on your squad for armor repair and close range ewar and fire support, having the injector makes you a handy extra option should your sqd suffer casualties e.g the logi gets hit The rail rifle and swarm launcher giving your sqd that hard punch in either attack or defence
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
395
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Posted - 2015.01.21 11:11:00 -
[6] - Quote
In lieu of queries being posed, this thread will be periodically updated with suggested fittings and tactical theory The OP will also be edited in order to give a better first glance at Caldari Warfare
Feel free to continue posting questions
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
406
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Posted - 2015.01.22 12:01:00 -
[7] - Quote
Ok for now id say save your sp and just get used to the game for a day or two, I will put together a recommended skill list for u
Been a while since I was a new player, so I want to consult other Caldari veterans first before I give u a skill list
Enjoy the game, yes it is very hard
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
407
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Posted - 2015.01.22 17:32:00 -
[8] - Quote
Also the militia gear section of the market is much more fleshed out now, so u can try many things without related skills
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
414
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Posted - 2015.01.29 11:14:00 -
[9] - Quote
Pro Assault High 3 extenders 2 Energizers, 1 energizer-1recharger
Low 2 regulators-reactive plate, (if you have logi armour rep support then an armour plate)
Weapons/equipment Assault Rail Bolt Pistol Locus Grenade Injector/nanohive
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
421
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Posted - 2015.02.02 15:42:00 -
[10] - Quote
I do not like that fit, again you are limiting your range and for the cost of your proto items you could make a more rounded fit I also expect you are being detected on ewar against veteran ewar scouts, depends on your passive skills
If you want a hardcore close combat fit here's a suggestion, built on an advanced cal scout frame
Scout c/1 series
Highs 2 enhanced extenders Complex precision
Lows Enhanced profile dampner Complex reactive/Enhanced codebreaker/enhanced regulator/enhanced kinetic catalyzer
Weapons and equipment
Advanced Bolt pistol. /magsec/assault rail Advanced nova knives Advanced Locus grenades
Cloak field Injector/Nanohive
If you would prefer to keep your shotgun you can easily run it alongside a bolt pistol or magsec smg
Hope this is helpful if not feel free to query more
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
439
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Posted - 2015.02.07 18:27:00 -
[11] - Quote
Yes it is common practice to fit you dropsuits according to your tier, although as u skill your character you will have to make some choices as to what you want to prioritize.
Im guessing you're running assault, I would say that the weapon is important though costing is also a factor so putting proto items on adv fits is something I reserve for support roles, such as proto Av weapons or sniper rifles on adv frames, or proto equipment on logistics suits. As for fitting priority on adv suits here's a rough order I would suggest on what items should be fitted at higher tiers first
Adv assault Shield extenders Light weapon Grenade Low slots-armour or regulators Regen high slots-energizers/rechargers- also dmg mods Equipment Sidearm
So a common adv fit style I might use if saving fitting im different areas
Adv assault rail Basic bolt pistol Adv Frag grenade/av grenade
1 complex extender, 1 adv extender 2 basic energizers
2 Enhanced regulator Or 1 Enhanced regulator, 1 basic plate/enhanced plate/repairer
Basic Nanite injector/nanohive (sidenote: adv needles are a good item for assaults to carry, be that extra medic for your team save players money for peoples saved suits, save clones in a close run match, also generally boosts in match team morale, everyone likes saving a suit)
Hope this clears things up a bit, feel free to query further
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
439
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Posted - 2015.02.07 18:48:00 -
[12] - Quote
Further note on tiers: generally as u move through tiers on rifles/pistols/smg's, the damage increases by roughly 5% per tier When coupled with high levels of proficiency and dmg mods, using a higher tier weapon becomes a greater step in dmg
However an alternate view is that simply training yourself to be more accurate and efficient with your rifle means you could forgo That extra dmg in favour of better defense/utility After all, a higher tier does just give you dmg, no extra ammo/reload/range, not to say higher skills are not useful
As for a Caldari view on things, the general philosophy talks of hitting you're enemy from beyond his range hard and fast, utterlydestroying them before they are a threat This ethos works well in defensive or overwatch play, lots of rangy dmging fits from high positions etc Not to say you can't advance to mid-close range attacks, that's where youre hit'n'run fast regen shield tactics come into play Past 5-7 seconds out of combat, an armour tanker will always regen hp slower than you (without logistics support) , so whittlethem down accross more than one engagement, use your better agility to make tactical withdrawals keeping you at range, hammering your opponent when he tries to follow
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
458
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Posted - 2015.02.12 01:06:00 -
[13] - Quote
Keep ur FW gripes out of here, be part of the solution
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
462
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Posted - 2015.02.13 05:33:00 -
[14] - Quote
Im not aware of any CFW channels other than kirjuun Heiian
A lot of high sp players have taken it upon themselves to assemble in closed channels for CFW which I don't bother looking into anymore
For a squad there's a few options -You could see if your corpmates want to deploy a sqd -Join a squad in the CFW warbarge via the Team bar on ur comm menus -Make a public sqd labelled as CFW and recruit via the sqd finder and the FW warbarge
Kirjuun Heiian has been intensely active from time to time so it's worth staying involved Just FW at the moment isn't very popular without the right amount of manpower
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
462
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Posted - 2015.02.13 05:51:00 -
[15] - Quote
I'll keep Kirjuun Heiian open on my neocom, feel free to mail me or say hi if u wanna CFW I'll do my best to help Im always up for fighting the Gallente
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Mantodea MC
466
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Posted - 2015.02.13 10:48:00 -
[16] - Quote
Looking at updating the OP: should be done within the next 24 hours
"Deploy the gas, we'll burn what's left"- Redacted
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