Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
|
CCP Rattati
C C P C C P Alliance
14957
|
Posted - 2015.01.16 03:04:00 -
[1] - Quote
Dear players,
in our mission to simplify and clarify short term objectives, as well as remove complex non-intuitive weapon versions we will be doing the following:
1) All Specialist gear will now only be available in the LP store, that's the only place you can get them.
They will be standardized across the board as 75% PG/CPU and exactly the same otherwise. That means you can squeeze in a proto weapon into a lean ADV suit. f.ex. which is an immensely powerful bonus.
They will be categorized as metalevel = tier+1 and require proficiency level 1.
2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not in any drops.
Their stats will be incrementally better than proto, 3% more damage, 10% clip and ammo, 10% better reload speed.
They will be categorized as metalevel = tier+2 and require proficiency level 2.
3) All Officer gear will be available in Salvage and Strongboxes as "epic world drops", and are variously super OP, defined as metalevel proto+3 or 10. They require proficiency level 3 to use.
Please discuss and give feedback!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Denchlad 7
Dead Man's Game RUST415
1634
|
Posted - 2015.01.16 03:17:00 -
[2] - Quote
Seems all good to me.
So: Specialist = OP5 P1, Salvage/Strongbox = No Experimental = OP5 P2, Salvage/Strongbox = No Officer = OP5 P3, Salvage/Strongbox = Yes
That all seems fine to me, Meta Level Proto +1, +2 and +3 is logical as its in line with the Proficiency.
Only 1 query, for weapons that have the Sharpshooter skill (Assault Rifle, Combat Rifle, Ion Pistol, Submachine Gun), will they get a dispersion decrease at Experimental level?
"Why build ontop of foundations that aren't solid?"
HRI -> TUL -> FC -> ML -> TLoD -> RE -> DMG
Pilot & Assault.
|
Juno Tristan
Obscure Reference
257
|
Posted - 2015.01.16 03:20:00 -
[3] - Quote
The main reason I would have to play FW is if there were proto level suits with the equivalent cpu/pg boost.
Is this on the cards or are better quality dropsuits in the Experimental Laboratory category? |
iKILLu osborne
True Vengeance.
595
|
Posted - 2015.01.16 03:21:00 -
[4] - Quote
1.) should get more players involved in fw though be prepared to see "ccp my fit is invalid waaahh"
2.) no opinion not here yet :) glad to that it requires proficiency lvl 2 though. will they be salvage'able in fw/pc?
3.)nothing new, by that time will keys be more obtainable?
if you shoot me from the redline i will ensure your death will be a swift one
|
Thaddeus Reynolds
Facepunch Security
157
|
Posted - 2015.01.16 03:24:00 -
[5] - Quote
So, would Experimental Weapons be essentially Craft-able? (if I'm understanding that correctly, that would be awesome...)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
|
Alex-ZX
Valor Coalition Red Whines.
169
|
Posted - 2015.01.16 03:36:00 -
[6] - Quote
Reserved
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
|
Aeon Amadi
Chimera Core
7891
|
Posted - 2015.01.16 03:47:00 -
[7] - Quote
What about the C27-N Specialist Sniper Rifle that is currently not available on the ISK, Aurum, or LP markets and can only be obtained via salvage..?
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
|
Major IMPACT
Titans of Phoenix VP Gaming Alliance
66
|
Posted - 2015.01.16 03:55:00 -
[8] - Quote
CCP Rattati wrote:Dear players,
in our mission to simplify and clarify short term objectives, as well as remove complex non-intuitive weapon versions we will be doing the following:
1) All Specialist gear will now only be available in the LP store, that's the only place you can get them.
They will be standardized across the board as 75% PG/CPU and exactly the same otherwise. That means you can squeeze in a proto weapon into a lean ADV suit. f.ex. which is an immensely powerful bonus.
They will be categorized as metalevel = tier+1 and require proficiency level 1.
Please discuss and give feedback!
There goes the Caldari FW!! People will now be on Gallante FW even more now for the shotguns. In my opinion, Cal needs more a variability of weapons.
Do heavy weapons get specialists too?
Still waiting for the tanks to be reintroduced
|
DRT 99
Intara Direct Action Caldari State
2
|
Posted - 2015.01.16 05:12:00 -
[9] - Quote
1: Liking the specialist changes! Any chance of specialist gear being extended to equipment? I know uplinks have 'stable' (same thing) not sure about Nanohives, but Specialist Rep tools scanners and needles would be something you can consider. 2:Im not 100% sure about the removal of 'supercharged' equipment from the LP store - would you consider leaving them in, game as an added incentive to play FW? 3: Any chances of new, experimental or LP only weapon variants(or even just more weapon variants! more variety = better game)? that new officer HMG would be a great starting point for a 'breach' HMG variant... just sayin'
EDIT: 4: I just remembered - what are the chances of getting the tactical scrambler pistol added to the amarr FW store? Id love to try this thing but relying on drop rates alone doesnt cut it. |
MINA Longstrike
Kirjuun Heiian
1899
|
Posted - 2015.01.16 06:46:00 -
[10] - Quote
Major IMPACT wrote:CCP Rattati wrote:
1) All Specialist gear will now only be available in the LP store, that's the only place you can get them.
They will be standardized across the board as 75% PG/CPU and exactly the same otherwise. That means you can squeeze in a proto weapon into a lean ADV suit. f.ex. which is an immensely powerful bonus.
They will be categorized as metalevel = tier+1 and require proficiency level 1.
There goes the Caldari FW!! People will now be on Gallante FW even more now for the shotguns. In my opinion, Cal needs more a variability of weapons. Do heavy weapons get specialists too?
More like 'there goes any faction that isn't FOTM, or doesn't have many weapons at all'.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
Iria Gren
Liquid Swords
82
|
Posted - 2015.01.16 07:48:00 -
[11] - Quote
Experimental plc one or two round clip? |
Wilhelm Klingspor
DUST University Ivy League
574
|
Posted - 2015.01.16 08:05:00 -
[12] - Quote
Is it possible to have icons for the "Officer" and the "experimental" variants of the stuffs? Like adv and proto? I know its minor but hey.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
|
|
CCP Rattati
C C P C C P Alliance
14978
|
Posted - 2015.01.16 09:37:00 -
[13] - Quote
Wilhelm Klingspor wrote:Is it possible to have icons for the "Officer" and the "experimental" variants of the stuffs? Like adv and proto? I know its minor but hey.
We are still classifying them as "prototype" tier, it may be confusing to add new icons, but maybe a "star" on the proto tag...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Wilhelm Klingspor
DUST University Ivy League
574
|
Posted - 2015.01.16 09:51:00 -
[14] - Quote
CCP Rattati wrote:Wilhelm Klingspor wrote:Is it possible to have icons for the "Officer" and the "experimental" variants of the stuffs? Like adv and proto? I know its minor but hey. We are still classifying them as "prototype" tier, it may be confusing to add new icons, but maybe a "star" on the proto tag...
I'll take it!
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
|
Jack McReady
DUST University Ivy League
1817
|
Posted - 2015.01.16 09:52:00 -
[15] - Quote
CCP Rattati wrote: 1) All Specialist gear will now only be available in the LP store, that's the only place you can get them.
this is cool but too but FW in EU timezone for minmatar is almost dead. I barely can find a match, people in FW channels are also not very interested, I usually only see the same few guys playing FW minmatar FW plus some random blues.
from 20-24 o clock I can consider myself lucky to get into 2 games. before 20 o clock getting into a game is like winning the lottery.
those games I then get into are then usually against stacked amarr proto dudes.
the outcome is no different if I squad up or go solo, does ruin all the fun about it imho. |
Syeven Reed
T.H.I.R.D R.O.C.K
1170
|
Posted - 2015.01.16 09:54:00 -
[16] - Quote
CCP Rattati wrote:Wilhelm Klingspor wrote:Is it possible to have icons for the "Officer" and the "experimental" variants of the stuffs? Like adv and proto? I know its minor but hey. We are still classifying them as "prototype" tier, it may be confusing to add new icons, but maybe a "star" on the proto tag... That would go a long way to simplify the system and differentiating the weapons. If you go down this sort of route could we have it as one star for a prof 1 weapon, 2 for 2 prof and a 3 star triangle for the super op rare 3 proficiency requirement weapon? Maybe placed over or next to the Proto tag.
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
590
|
Posted - 2015.01.16 10:04:00 -
[17] - Quote
CCP Rattati wrote:2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not in any drops.
Their stats will be incrementally better than proto, 3% more damage, 10% clip and ammo, 10% better reload speed.
They will be categorized as metalevel = tier+2 and require proficiency level 2. Will Experimental gear only have slightly better stats or will it also have unique properties?
It's kinda weird that there's the classes prototype and experimental, when both would imply on-off devices with unfinished specs.
It's also funny that specialist weapons are easier to handle than ordinary weapons, considering that "specialist" normally implies something that is overall better but harder to use and easier to break, as well as possibly less versatile.
I wonder if the intention for all of the quality levels was originally different, considering the weird names. |
Pagl1u M
Dead Man's Game RUST415
1339
|
Posted - 2015.01.16 10:42:00 -
[18] - Quote
CCP Rattati wrote: 2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not in any drops.
Their stats will be incrementally better than proto, 3% more damage, 10% clip and ammo, 10% better reload speed.
They will be categorized as metalevel = tier+2 and require proficiency level 2.
From what I understood from the thread about Warbarge Designs we will be able to upgrade our subsystem, so we will have a lvl1 Laboratoy, a lvl2, lvl3 and so on.
At what rate will the laboratoy create a single experimental weapon, will it change based on the lvl of the laboratory?
Will the laboratoy craft weapons passively (so even when we are offline) or will it require us to be online and use isk or other components to actively craft these weapons?
How often do you want us to be able to use experimental weapons? like specialist (you can use them in every match) or like officer? or something in the middle?
I'm so happy about the future of Dust, this warbarge thing is the best thing in a very long time.
One of the few assaults you'll find in a PC match!
|
|
CCP Rattati
C C P C C P Alliance
14985
|
Posted - 2015.01.16 10:49:00 -
[19] - Quote
Pagl1u M wrote:CCP Rattati wrote: 2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not in any drops.
Their stats will be incrementally better than proto, 3% more damage, 10% clip and ammo, 10% better reload speed.
They will be categorized as metalevel = tier+2 and require proficiency level 2.
From what I understood from the thread about Warbarge Designs we will be able to upgrade our subsystem, so we will have a lvl1 Laboratoy, a lvl2, lvl3 and so on. At what rate will the laboratoy create a single experimental weapon, will it change based on the lvl of the laboratory? Will the laboratoy craft weapons passively (so even when we are offline) or will it require us to be online and use isk or other components to actively craft these weapons? How often do you want us to be able to use experimental weapons? like specialist (you can use them in every match) or like officer? or something in the middle? I'm so happy about the future of Dust, this warbarge thing is the best thing in a very long time.
Crafting can be done while you are away, and the rate and quality goes up with the level of the Subsystem, up to Officer. Happy you are happy, we are very excited.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
14985
|
Posted - 2015.01.16 10:57:00 -
[20] - Quote
Sole Fenychs wrote:CCP Rattati wrote:2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not in any drops.
Their stats will be incrementally better than proto, 3% more damage, 10% clip and ammo, 10% better reload speed.
They will be categorized as metalevel = tier+2 and require proficiency level 2. Will Experimental gear only have slightly better stats or will it also have unique properties? It's kinda weird that there's the classes prototype and experimental, when both would imply on-off devices with unfinished specs. It's also funny that specialist weapons are easier to handle than ordinary weapons, considering that "specialist" normally implies something that is overall better but harder to use and easier to break, as well as possibly less versatile. I wonder if the intention for all of the quality levels was originally different, considering the weird names.
Prototype - not mass manufactured, cutting edge Specialist - Custom prototype made for Factions to be as powerful as possible, issued to lower skilled faction fighters to make them more capable Experimental - reverse engineered blends of Officer and Prototype by scientists/engineers in Warbarges, from trying to copy and synthesize Officer weapons from Proto, basically hybrid blends. Officer - Master Crafted for heroic individuals by artificers (stolen, salvaged), sometimes the scientists actually manage to create a straight copy.
We have designed a Focused Laboratory for later additions to the Warbarge, based on community ideas, such as combining Components-Nanites and Officer Weapon of wrong type to be converted to the the right type.
Let's say I desire a proto AR and I only have a proto forge gun, this is just fake numbers
Melt militia salvage to Nanites = 100 Nanites
Officer Forge + 100 Nanites + Experimental Assault Rifle + 100 Components = Officer Assault Rifle
and so...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
shaman oga
Dead Man's Game
3709
|
Posted - 2015.01.16 11:04:00 -
[21] - Quote
Is there a need for a blueprint (not bpo or bpc, i mean construction scheme) to have access to certain items or are them already in a list and ready to be created, as long as we provide materials?
Situational awareness also known as passive scan.
Minmatar omni-merc
|
We are 138
Subdreddit Test Alliance Please Ignore
625
|
Posted - 2015.01.16 11:07:00 -
[22] - Quote
This entire thread made my pants to tight. Keep up the good work! Keep dust alive!
Hello? any one there?
|
pagl1u M
Dead Man's Game RUST415
1339
|
Posted - 2015.01.16 11:09:00 -
[23] - Quote
CCP Rattati wrote:
Let's say I desire a officer AR and I only have an officer forge gun, this is just fake numbers
Melt militia salvage to Nanites = 100 Nanites
Officer Forge + 100 Nanites + Experimental Assault Rifle + 100 Components = Officer Assault Rifle
and so...
wow! So it is official, we will have crafting in Dust.
P.s thank you for your answer, I answered you in the thread about Warbarge Design (post) because I'm a little bit worried about one thing. Edit: Ninjed
One of the few assaults you'll find in a PC match!
|
|
CCP Rattati
C C P C C P Alliance
14987
|
Posted - 2015.01.16 11:12:00 -
[24] - Quote
shaman oga wrote:Is there a need for a blueprint (not bpo or bpc, i mean construction scheme) to have access to certain items or are them already in a list and ready to be created, as long as we provide materials?
We basically don't want to make EVE again, so this will be simpfied without blueprints schematics. Simple designs first, then iterative if we want more complexity. Let's not start with complexity (or juts go play EVE )
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
DeathwindRising
ROGUE RELICS VP Gaming Alliance
795
|
Posted - 2015.01.16 11:21:00 -
[25] - Quote
CCP Rattati wrote:Sole Fenychs wrote:CCP Rattati wrote:2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not in any drops.
Their stats will be incrementally better than proto, 3% more damage, 10% clip and ammo, 10% better reload speed.
They will be categorized as metalevel = tier+2 and require proficiency level 2. Will Experimental gear only have slightly better stats or will it also have unique properties? It's kinda weird that there's the classes prototype and experimental, when both would imply on-off devices with unfinished specs. It's also funny that specialist weapons are easier to handle than ordinary weapons, considering that "specialist" normally implies something that is overall better but harder to use and easier to break, as well as possibly less versatile. I wonder if the intention for all of the quality levels was originally different, considering the weird names. Prototype - not mass manufactured, cutting edge Specialist - Custom prototype made for Factions to be as powerful as possible, issued to lower skilled faction fighters to make them more capable Experimental - reverse engineered blends of Officer and Prototype by scientists/engineers in Warbarges, from trying to copy and synthesize Officer weapons from Proto, basically hybrid blends. Officer - Master Crafted for heroic individuals by artificers (stolen, salvaged), sometimes the scientists actually manage to create a straight copy. We have designed a Focused Laboratory for later additions to the Warbarge, based on community ideas, such as combining Components-Nanites and Officer Weapon of wrong type to be converted to the the right type. Let's say I desire a officer AR and I only have an officer forge gun, this is just fake numbers Melt militia salvage to Nanites = 100 Nanites Officer Forge + 100 Nanites + Experimental Assault Rifle + 100 Components = Officer Assault Rifle and so...
so will there be experimental modules, equipment, or vehicles and turrets?
i want and hope that we can create modules that are better than complex as well as equipment, because theres nothing for us after we max out everything.
and on a side note... we will really need a player market. |
pumping up
Crux Special Tasks Group Gallente Federation
29
|
Posted - 2015.01.16 11:23:00 -
[26] - Quote
Could you make the hud say "OFF" and "APE" or "APEX" respectively? Will we get a Warning when specialist weapons are going to disappear from the market to stock up that last one time ? |
shaman oga
Dead Man's Game
3709
|
Posted - 2015.01.16 11:35:00 -
[27] - Quote
CCP Rattati wrote:shaman oga wrote:Is there a need for a blueprint (not bpo or bpc, i mean construction scheme) to have access to certain items or are them already in a list and ready to be created, as long as we provide materials?
We basically don't want to make EVE again, so this will be simpfied without blueprints schematics. Simple designs first, then iterative if we want more complexity. Let's not start with complexity (or juts go play EVE ) K
Situational awareness also known as passive scan.
Minmatar omni-merc
|
Pagl1u M
Dead Man's Game RUST415
1339
|
Posted - 2015.01.16 11:36:00 -
[28] - Quote
DeathwindRising wrote:. we will really need a player market. we will have it. Read this.
One of the few assaults you'll find in a PC match!
|
Cat Merc
Fatal Absolution General Tso's Alliance
14461
|
Posted - 2015.01.16 13:09:00 -
[29] - Quote
Would it be feasible to run Experimental gear 24/7 assuming a good player is behind the wheel?
Protostomping might become even easier if I can do that, which I'm not sure is a good idea.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Assault Conglomerate: Because we don't shave
|
Jack Boost
Zarena Family
594
|
Posted - 2015.01.16 13:56:00 -
[30] - Quote
Thing is.... times fly and more and more ppl get proto. Even better % of non proto ppl wil decrase in time drasticly, so proto all and officer stuff will be normal.
You can't do much about it (try to stop generating SP :)
My 11 years old clone from EVE get 'only' twice much sp then two years clone in Dust 514, and that is thing about proto all...
Not much time left...
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |