|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
|
CCP Rattati
C C P C C P Alliance
14957
|
Posted - 2015.01.16 03:04:00 -
[1] - Quote
Dear players,
in our mission to simplify and clarify short term objectives, as well as remove complex non-intuitive weapon versions we will be doing the following:
1) All Specialist gear will now only be available in the LP store, that's the only place you can get them.
They will be standardized across the board as 75% PG/CPU and exactly the same otherwise. That means you can squeeze in a proto weapon into a lean ADV suit. f.ex. which is an immensely powerful bonus.
They will be categorized as metalevel = tier+1 and require proficiency level 1.
2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not in any drops.
Their stats will be incrementally better than proto, 3% more damage, 10% clip and ammo, 10% better reload speed.
They will be categorized as metalevel = tier+2 and require proficiency level 2.
3) All Officer gear will be available in Salvage and Strongboxes as "epic world drops", and are variously super OP, defined as metalevel proto+3 or 10. They require proficiency level 3 to use.
Please discuss and give feedback!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
14978
|
Posted - 2015.01.16 09:37:00 -
[2] - Quote
Wilhelm Klingspor wrote:Is it possible to have icons for the "Officer" and the "experimental" variants of the stuffs? Like adv and proto? I know its minor but hey.
We are still classifying them as "prototype" tier, it may be confusing to add new icons, but maybe a "star" on the proto tag...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
14985
|
Posted - 2015.01.16 10:49:00 -
[3] - Quote
Pagl1u M wrote:CCP Rattati wrote: 2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not in any drops.
Their stats will be incrementally better than proto, 3% more damage, 10% clip and ammo, 10% better reload speed.
They will be categorized as metalevel = tier+2 and require proficiency level 2.
From what I understood from the thread about Warbarge Designs we will be able to upgrade our subsystem, so we will have a lvl1 Laboratoy, a lvl2, lvl3 and so on. At what rate will the laboratoy create a single experimental weapon, will it change based on the lvl of the laboratory? Will the laboratoy craft weapons passively (so even when we are offline) or will it require us to be online and use isk or other components to actively craft these weapons? How often do you want us to be able to use experimental weapons? like specialist (you can use them in every match) or like officer? or something in the middle? I'm so happy about the future of Dust, this warbarge thing is the best thing in a very long time.
Crafting can be done while you are away, and the rate and quality goes up with the level of the Subsystem, up to Officer. Happy you are happy, we are very excited.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
14985
|
Posted - 2015.01.16 10:57:00 -
[4] - Quote
Sole Fenychs wrote:CCP Rattati wrote:2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not in any drops.
Their stats will be incrementally better than proto, 3% more damage, 10% clip and ammo, 10% better reload speed.
They will be categorized as metalevel = tier+2 and require proficiency level 2. Will Experimental gear only have slightly better stats or will it also have unique properties? It's kinda weird that there's the classes prototype and experimental, when both would imply on-off devices with unfinished specs. It's also funny that specialist weapons are easier to handle than ordinary weapons, considering that "specialist" normally implies something that is overall better but harder to use and easier to break, as well as possibly less versatile. I wonder if the intention for all of the quality levels was originally different, considering the weird names.
Prototype - not mass manufactured, cutting edge Specialist - Custom prototype made for Factions to be as powerful as possible, issued to lower skilled faction fighters to make them more capable Experimental - reverse engineered blends of Officer and Prototype by scientists/engineers in Warbarges, from trying to copy and synthesize Officer weapons from Proto, basically hybrid blends. Officer - Master Crafted for heroic individuals by artificers (stolen, salvaged), sometimes the scientists actually manage to create a straight copy.
We have designed a Focused Laboratory for later additions to the Warbarge, based on community ideas, such as combining Components-Nanites and Officer Weapon of wrong type to be converted to the the right type.
Let's say I desire a proto AR and I only have a proto forge gun, this is just fake numbers
Melt militia salvage to Nanites = 100 Nanites
Officer Forge + 100 Nanites + Experimental Assault Rifle + 100 Components = Officer Assault Rifle
and so...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
14987
|
Posted - 2015.01.16 11:12:00 -
[5] - Quote
shaman oga wrote:Is there a need for a blueprint (not bpo or bpc, i mean construction scheme) to have access to certain items or are them already in a list and ready to be created, as long as we provide materials?
We basically don't want to make EVE again, so this will be simpfied without blueprints schematics. Simple designs first, then iterative if we want more complexity. Let's not start with complexity (or juts go play EVE )
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
15062
|
Posted - 2015.01.17 00:05:00 -
[6] - Quote
Hawkings Greenback wrote:Really looking forward to some of the changes that are going to happen, especially the warbarge side.
If you are able to 'craft' weapons will we be able to apply the same techniques to 'crafting' equipment ???
Mainly running as a Logi I generally don't throw a top tier weapon on my suit but equipment wise I will pack as much as possible. So can specialist/officer equipment be a thing?
Modules and equipment, following some simple rules of "advantages"
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
15520
|
Posted - 2015.01.23 07:43:00 -
[7] - Quote
Thanks everyone, all feedback appreciated!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
|
|