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QuAfE SoTa
Namtar Elite Gallente Federation
1
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Posted - 2015.01.16 00:19:00 -
[1] - Quote
Im guessing it will be a different color schemed scout suit with damage boost or some kind of bonuse that makes the turret better at what it does.... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16607
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Posted - 2015.01.16 00:23:00 -
[2] - Quote
QuAfE SoTa wrote:Im guessing it will be a different color schemed scout suit with damage boost or some kind of bonuse that makes the turret better at what it does....
Could be anything.
Might make your character better mesh with the vehicle.
Since we have not actual knowledge of how pilots operate their tanks internally it's open to a lot of speculation. I like to think pilots establish a partial mental link with the vehicle through imputs into the dropsuit/implant.
If that was the case the Pilot suit could convey small bonuses to absolutely anything to do with the fundamental operation of the vehicle hull itself (not the turret)
- Horizontal Turret Traversal Speeds - Reload Speeds - Heat Build Up Reductions - Acceleration Boosts - Zoom
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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QuAfE SoTa
Namtar Elite Gallente Federation
1
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Posted - 2015.01.16 00:26:00 -
[3] - Quote
True Adamance wrote:QuAfE SoTa wrote:Im guessing it will be a different color schemed scout suit with damage boost or some kind of bonuse that makes the turret better at what it does.... Could be anything. Might make your character better mesh with the vehicle. Since we have not actual knowledge of how pilots operate their tanks internally it's open to a lot of speculation. I like to think pilots establish a partial mental link with the vehicle through imputs into the dropsuit/implant. If that was the case the Pilot suit could convey small bonuses to absolutely anything to do with the fundamental operation of the vehicle hull itself (not the turret) - Horizontal Turret Traversal Speeds - Reload Speeds - Heat Build Up Reductions - Acceleration Boosts - Etc Maybe only 2 sidearm slots
Im guessing some for a caldari pilot suit like Increased range and build up reduction |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2232
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Posted - 2015.01.16 00:27:00 -
[4] - Quote
What color do you think pilot suits would be (if they ever get implemented)?
I'm imagining bright orange and white.
Home at Last <3
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The Noob Destroyer
1227
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Posted - 2015.01.16 00:30:00 -
[5] - Quote
QuAfE SoTa wrote:Im guessing it will be a different color schemed scout suit with damage boost or some kind of bonuse that makes the turret better at what it does.... You don't sound like a raging 12 yr old.... Definitely not the real sota....
Who's alt are you?!?
https://www.youtube.com/watch?v=5_LxyhCJpsM
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QuAfE SoTa
Namtar Elite Gallente Federation
1
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Posted - 2015.01.16 00:32:00 -
[6] - Quote
Fizzer XCIV wrote:What color do you think pilot suits would be (if they ever get implemented)? I'm imagining bright orange and white.
It shouldnt be that hard to implant
All they have to do is add a different color scheme
and bonuses to that turret and tank
All suit bonuses should have a CPU/PG reduction |
Lupus Wolf
Minmatar Republic
97
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Posted - 2015.01.16 00:33:00 -
[7] - Quote
They'll probably make it so that unless you use the pilot suit, you'll fly/drive like crap.
Redundant usernames FTW
Go home Damage Indicator, you're drunk
Good, good... let the nanites flow through you
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Bremen van Equis
BASTARDS OF BEDLAM
130
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Posted - 2015.01.16 00:33:00 -
[8] - Quote
Pilot suits will have a reserve inertial damper. You heard it here first.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2232
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Posted - 2015.01.16 00:36:00 -
[9] - Quote
Lupus Wolf wrote:They'll probably make it so that unless you use the pilot suit, you'll fly/drive like crap. That might be one other the better ways of going about doing it actually.
Generally, just nerf vehicle responsiveness across the board. Make the pilot suit completely negate that nerf, as the role bonus.
The racial bonuses could be other things that actually provide a biff to vehicle gameplay. Stuff like what True said.
Home at Last <3
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QuAfE SoTa
Namtar Elite Gallente Federation
1
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Posted - 2015.01.16 00:37:00 -
[10] - Quote
Pilot suits should be the only one with auto interia dampners with 2 side arm slots i dont know what they should do about the high and lows |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16608
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Posted - 2015.01.16 00:41:00 -
[11] - Quote
QuAfE SoTa wrote:True Adamance wrote:QuAfE SoTa wrote:Im guessing it will be a different color schemed scout suit with damage boost or some kind of bonuse that makes the turret better at what it does.... Could be anything. Might make your character better mesh with the vehicle. Since we have not actual knowledge of how pilots operate their tanks internally it's open to a lot of speculation. I like to think pilots establish a partial mental link with the vehicle through imputs into the dropsuit/implant. If that was the case the Pilot suit could convey small bonuses to absolutely anything to do with the fundamental operation of the vehicle hull itself (not the turret) - Horizontal Turret Traversal Speeds - Reload Speeds - Heat Build Up Reductions - Acceleration Boosts - Etc Maybe only 2 sidearm slots Im guessing some for a caldari pilot suit like Increased range and build up reduction
Yeah something like that. Something that gives pilots a Personal Defence Weapon, as well as equipment slots. But not Grenades or Light Weapons.
For the Caldari one it could be anything.
Slight Increase to zoom, Turret Traversal, Reload Speed. They'd all help slightly.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2232
|
Posted - 2015.01.16 00:44:00 -
[12] - Quote
QuAfE SoTa wrote:Pilot suits should be the only one with auto interia dampners with 2 side arm slots i dont know what they should do about the high and lows
I don't see a reason for it to have highs or lows, tbh. Its not like it really needs them.
I say give it one sidearm. 2 equipment. **** HP. Like 100 HP total. High speed. Faster than a scout. No slots. Vehicle related bonuses.
Home at Last <3
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QuAfE SoTa
Namtar Elite Gallente Federation
1
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Posted - 2015.01.16 00:44:00 -
[13] - Quote
True Adamance wrote:QuAfE SoTa wrote:True Adamance wrote:QuAfE SoTa wrote:Im guessing it will be a different color schemed scout suit with damage boost or some kind of bonuse that makes the turret better at what it does.... Could be anything. Might make your character better mesh with the vehicle. Since we have not actual knowledge of how pilots operate their tanks internally it's open to a lot of speculation. I like to think pilots establish a partial mental link with the vehicle through imputs into the dropsuit/implant. If that was the case the Pilot suit could convey small bonuses to absolutely anything to do with the fundamental operation of the vehicle hull itself (not the turret) - Horizontal Turret Traversal Speeds - Reload Speeds - Heat Build Up Reductions - Acceleration Boosts - Etc Maybe only 2 sidearm slots Im guessing some for a caldari pilot suit like Increased range and build up reduction Yeah something like that. Something that gives pilots a Personal Defence Weapon, as well as equipment slots. But not Grenades or Light Weapons. For the Caldari one it could be anything. Slight Increase to zoom, Turret Traversal, Reload Speed. They'd all help slightly. Reload speed and Turret Traversal should be a good bonuse for Missile turrets |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2232
|
Posted - 2015.01.16 00:48:00 -
[14] - Quote
QuAfE SoTa wrote:True Adamance wrote:QuAfE SoTa wrote:True Adamance wrote:QuAfE SoTa wrote:Im guessing it will be a different color schemed scout suit with damage boost or some kind of bonuse that makes the turret better at what it does.... Could be anything. Might make your character better mesh with the vehicle. Since we have not actual knowledge of how pilots operate their tanks internally it's open to a lot of speculation. I like to think pilots establish a partial mental link with the vehicle through imputs into the dropsuit/implant. If that was the case the Pilot suit could convey small bonuses to absolutely anything to do with the fundamental operation of the vehicle hull itself (not the turret) - Horizontal Turret Traversal Speeds - Reload Speeds - Heat Build Up Reductions - Acceleration Boosts - Etc Maybe only 2 sidearm slots Im guessing some for a caldari pilot suit like Increased range and build up reduction Yeah something like that. Something that gives pilots a Personal Defence Weapon, as well as equipment slots. But not Grenades or Light Weapons. For the Caldari one it could be anything. Slight Increase to zoom, Turret Traversal, Reload Speed. They'd all help slightly. Reload speed and Turret Traversal should be a good bonuse for Missile turrets Projectile speed maybe? That could be an interesting bonus...
What would large missiles be like if they traveled 50% faster? 100% faster?...
Home at Last <3
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QuAfE SoTa
Namtar Elite Gallente Federation
1
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Posted - 2015.01.16 00:49:00 -
[15] - Quote
Fizzer XCIV wrote:QuAfE SoTa wrote:Pilot suits should be the only one with auto interia dampners with 2 side arm slots i dont know what they should do about the high and lows I don't see a reason for it to have highs or lows, tbh. Its not like it really needs them. I say give it one sidearm. 2 equipment. **** HP. Like 100 HP total. High speed. Faster than a scout. No slots. Vehicle related bonuses.
Ehhhh I dont see the point of equitment slots
They should be able to have slots and ZERO equitment slots and not faster than a scout....imagine a pilot suit thats faster than a minmatar assault......with a smg |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16608
|
Posted - 2015.01.16 00:51:00 -
[16] - Quote
QuAfE SoTa wrote:Fizzer XCIV wrote:QuAfE SoTa wrote:Pilot suits should be the only one with auto interia dampners with 2 side arm slots i dont know what they should do about the high and lows I don't see a reason for it to have highs or lows, tbh. Its not like it really needs them. I say give it one sidearm. 2 equipment. **** HP. Like 100 HP total. High speed. Faster than a scout. No slots. Vehicle related bonuses. Ehhhh I dont see the point of equitment slots They should be able to have slots and ZERO equitment slots and not faster than a scout....imagine a pilot suit thats faster than a minmatar assault......with a smg
No other means of repair and you desperately need some buffer on it you hop out and rep your own tank.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16608
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Posted - 2015.01.16 00:53:00 -
[17] - Quote
Fizzer XCIV wrote: Projectile speed maybe? That could be an interesting bonus...
What would large missiles be like if they traveled 50% faster? 100% faster?...
No changes to muzzle velocity should be instituted.
Missiles are already broken as ****..... there is literally no need for such an unbalancing skill modifier.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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QuAfE SoTa
Namtar Elite Gallente Federation
2
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Posted - 2015.01.16 00:54:00 -
[18] - Quote
What would large missiles be like if they traveled 50% faster? 100% faster?...[/quote] Nah projectile speed would be for turrets like blasters......100% faster Large missiles would be scary.....
I plan on getting CCP Rattati or a CPM to take a look at this |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2232
|
Posted - 2015.01.16 00:59:00 -
[19] - Quote
QuAfE SoTa wrote:Fizzer XCIV wrote:QuAfE SoTa wrote:Pilot suits should be the only one with auto interia dampners with 2 side arm slots i dont know what they should do about the high and lows I don't see a reason for it to have highs or lows, tbh. Its not like it really needs them. I say give it one sidearm. 2 equipment. **** HP. Like 100 HP total. High speed. Faster than a scout. No slots. Vehicle related bonuses. Ehhhh I dont see the point of equitment slots They should be able to have slots and ZERO equitment slots and not faster than a scout....imagine a pilot suit thats faster than a minmatar assault......with a smg That's why 100 total HP. And no slots. Its built purely to run away. Actually fighting in this thing would be a death sentence, and the weapon is more of a formality really. It probably wouldn't even have enough CPU/PG to fit an ADV SMG and have room for a repair tool/scanner(which is what the equipment slots are intended for)
So like 60 CPU and 15 PG total. At Prototype. ADV has 1 equipment and 1 sidearm. (40 CPU/11 PG) STD just has a sidearm. (30CPU/7PG)
This suit is basically just an improved interface between the pilot and their vehicle. Like the pods in EVE. It has little to no defensive or offensive capabilities, no slots, and it dies if its shot. But its fast. Damn fast.
Home at Last <3
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QuAfE SoTa
Namtar Elite Gallente Federation
10
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Posted - 2015.01.16 00:59:00 -
[20] - Quote
True Adamance wrote:QuAfE SoTa wrote:Fizzer XCIV wrote:QuAfE SoTa wrote:Pilot suits should be the only one with auto interia dampners with 2 side arm slots i dont know what they should do about the high and lows I don't see a reason for it to have highs or lows, tbh. Its not like it really needs them. I say give it one sidearm. 2 equipment. **** HP. Like 100 HP total. High speed. Faster than a scout. No slots. Vehicle related bonuses. Ehhhh I dont see the point of equitment slots They should be able to have slots and ZERO equitment slots and not faster than a scout....imagine a pilot suit thats faster than a minmatar assault......with a smg No other means of repair and you desperately need some buffer on it you hop out and rep your own tank. Well actually.....
Gallente Pilot suit bonuse
10% armor repair/10% blaster depression (to its race tank & turret)
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DAMIOS82
WarRavens Capital Punishment.
154
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Posted - 2015.01.16 01:05:00 -
[21] - Quote
I personally think that unless your wearing a pilot suit, you should not be able to enter a vehicle, this way it makes you vulnerable outside the vehicle. Further pilot suits should be just the basic slots, you can survive in it out of the vehicle, but not overpowering, side arms only, maybe even double sidearms, no equipment and only bonuses to vehicles. Normal speed, normal HP. Better looking then all other suits, something smart, something that says, look at me overcompensating other area's... |
QuAfE SoTa
Namtar Elite Gallente Federation
10
|
Posted - 2015.01.16 01:05:00 -
[22] - Quote
Caldari bonuse should be faster reloads for missilies/longer ranges with railguns with a 10% shield bonuse |
QuAfE SoTa
Namtar Elite Gallente Federation
12
|
Posted - 2015.01.16 01:17:00 -
[23] - Quote
But overall this should come with some kind of lore.... |
Golden Day
Y.A.M.A.H
857
|
Posted - 2015.01.16 01:23:00 -
[24] - Quote
100% support
HAHAHAHA
Im not crazy......
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16614
|
Posted - 2015.01.16 01:23:00 -
[25] - Quote
QuAfE SoTa wrote:Caldari bonuse should be faster reloads for missilies/longer ranges with railguns with a 10% shield bonuse
Those seem like a bit much for a simple dropsuit....... also the dropsuits don't necessarily have to be tied to a specific tank or turret.
For example we know the Gallente Pilot might be able to enhanced the sustained power output of vehicles due to a specific kind of algorithm that makes vehicle engine management more simple to process. This would affect all vehicles not just Gallentean ones increasing the top speed by 1% per level.
An Amarrian Pilot suit might be better able to modify the Turret Drive allowing the main gun on any vehicle it is stationed within track faster or adjust the heat output values of certain turrets when mounted.
No reason to limit the pilot suit to a specific kind of tank.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Golden Day
Y.A.M.A.H
857
|
Posted - 2015.01.16 01:28:00 -
[26] - Quote
True Adamance wrote:QuAfE SoTa wrote:Caldari bonuse should be faster reloads for missilies/longer ranges with railguns with a 10% shield bonuse Those seem like a bit much for a simple dropsuit....... also the dropsuits don't necessarily have to be tied to a specific tank or turret. For example we know the Gallente Pilot might be able to enhanced the sustained power output of vehicles due to a specific kind of algorithm that makes vehicle engine management more simple to process. This would affect all vehicles not just Gallentean ones increasing the top speed by 1% per level. An Amarrian Pilot suit might be better able to modify the Turret Drive allowing the main gun on any vehicle it is stationed within track faster or adjust the heat output values of certain turrets when mounted. No reason to limit the pilot suit to a specific kind of tank.
I know i just find it weird not to connect it to its faction bonuse
What kind of lore you think it will/may have?
HAHAHAHA
Im not crazy......
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QuAfE SoTa
Namtar Elite Gallente Federation
12
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Posted - 2015.01.16 01:33:00 -
[27] - Quote
Also pilot suits need some kind of implants like faster tracking speed |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16615
|
Posted - 2015.01.16 01:43:00 -
[28] - Quote
Golden Day wrote:True Adamance wrote:QuAfE SoTa wrote:Caldari bonuse should be faster reloads for missilies/longer ranges with railguns with a 10% shield bonuse Those seem like a bit much for a simple dropsuit....... also the dropsuits don't necessarily have to be tied to a specific tank or turret. For example we know the Gallente Pilot might be able to enhanced the sustained power output of vehicles due to a specific kind of algorithm that makes vehicle engine management more simple to process. This would affect all vehicles not just Gallentean ones increasing the top speed by 1% per level. An Amarrian Pilot suit might be better able to modify the Turret Drive allowing the main gun on any vehicle it is stationed within track faster or adjust the heat output values of certain turrets when mounted. No reason to limit the pilot suit to a specific kind of tank. I know i just find it weird not to connect it to its faction bonuse What kind of lore you think it will/may have?
Well assuming a couple of things......
- Let's assume pilots until now have operated vehicles in a conventional fashion attempting to micromange all aspects of tank control manually. - Let's assume that after nearly two years of ground vehicle combat the Empires are updating their technologies to keep them cutting edge.
The pilot dropsuit and the clone that is fit to it is nothing more than a series of conductive layers and processors that aid the pilot in processing a number of the basic functions of the HAV through a neural connection in a similar manner to Capsuleer technology however without years of study and natural aptitude.
This aid rendered through to the pilot is achieved through a certain set of subroutines programmed into the suit's neural connectors that stems the flow of information entering the pilots mind and/or reciprocally is broadcasts updated and streamlined algorithims back to the vehicle systems as a whole increasing the efficiency of those specific functions.
Outside of the vehicle the Pilot suit is not suited for combat an its only saving grace is that it is light and does not encumber the pilot greatly.
Bear in mind faction bonuses in Dust have not always accurately captured the basic functions and attributes of each racial groups traits from EVE which has led a lot of people in Dust to make inaccurate assumptions about how specific racial groups tech functions.
For example
"Amarr are Dual Tankers"
WRONG. They are armour tankers first and foremost.
"Minmatar Speed Tank"
WRONG. They CAN speed tank. On average they have slightly faster ships than the other races but every race can Speed Tank. Minmatar just happen to be naturally good at it.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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QuAfE SoTa
Namtar Elite Gallente Federation
12
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Posted - 2015.01.16 01:47:00 -
[29] - Quote
True Adamance wrote:Golden Day wrote:True Adamance wrote:QuAfE SoTa wrote:Caldari bonuse should be faster reloads for missilies/longer ranges with railguns with a 10% shield bonuse Those seem like a bit much for a simple dropsuit....... also the dropsuits don't necessarily have to be tied to a specific tank or turret. For example we know the Gallente Pilot might be able to enhanced the sustained power output of vehicles due to a specific kind of algorithm that makes vehicle engine management more simple to process. This would affect all vehicles not just Gallentean ones increasing the top speed by 1% per level. An Amarrian Pilot suit might be better able to modify the Turret Drive allowing the main gun on any vehicle it is stationed within track faster or adjust the heat output values of certain turrets when mounted. No reason to limit the pilot suit to a specific kind of tank. I know i just find it weird not to connect it to its faction bonuse What kind of lore you think it will/may have? Well assuming a couple of things...... - Let's assume pilots until now have operated vehicles in a conventional fashion attempting to micromange all aspects of tank control manually. - Let's assume that after nearly two years of ground vehicle combat the Empires are updating their technologies to keep them cutting edge. The pilot dropsuit and the clone that is fit to it is nothing more than a series of conductive layers and processors that aid the pilot in processing a number of the basic functions of the HAV through a neural connection in a similar manner to Capsuleer technology however without years of study and natural aptitude. This aid rendered through to the pilot is achieved through a certain set of subroutines programmed into the suit's neural connectors that stems the flow of information entering the pilots mind and/or reciprocally is broadcasts updated and streamlined algorithims back to the vehicle systems as a whole increasing the efficiency of those specific functions. Outside of the vehicle the Pilot suit is not suited for combat an its only saving grace is that it is light and does not encumber the pilot greatly. Bear in mind faction bonuses in Dust have not always accurately captured the basic functions and attributes of each racial groups traits from EVE which has led a lot of people in Dust to make inaccurate assumptions about how specific racial groups tech functions. For example "Amarr are Dual Tankers" WRONG. They are armour tankers first and foremost. "Minmatar Speed Tank" WRONG. They CAN speed tank. On average they have slightly faster ships than the other races but every race can Speed Tank. Minmatar just happen to be naturally good at it. Only HAV's what about Assault dropships? they need some love! |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16616
|
Posted - 2015.01.16 01:49:00 -
[30] - Quote
QuAfE SoTa wrote:True Adamance wrote:Golden Day wrote:True Adamance wrote:QuAfE SoTa wrote:Caldari bonuse should be faster reloads for missilies/longer ranges with railguns with a 10% shield bonuse Those seem like a bit much for a simple dropsuit....... also the dropsuits don't necessarily have to be tied to a specific tank or turret. For example we know the Gallente Pilot might be able to enhanced the sustained power output of vehicles due to a specific kind of algorithm that makes vehicle engine management more simple to process. This would affect all vehicles not just Gallentean ones increasing the top speed by 1% per level. An Amarrian Pilot suit might be better able to modify the Turret Drive allowing the main gun on any vehicle it is stationed within track faster or adjust the heat output values of certain turrets when mounted. No reason to limit the pilot suit to a specific kind of tank. I know i just find it weird not to connect it to its faction bonuse What kind of lore you think it will/may have? Well assuming a couple of things...... - Let's assume pilots until now have operated vehicles in a conventional fashion attempting to micromange all aspects of tank control manually. - Let's assume that after nearly two years of ground vehicle combat the Empires are updating their technologies to keep them cutting edge. The pilot dropsuit and the clone that is fit to it is nothing more than a series of conductive layers and processors that aid the pilot in processing a number of the basic functions of the HAV through a neural connection in a similar manner to Capsuleer technology however without years of study and natural aptitude. This aid rendered through to the pilot is achieved through a certain set of subroutines programmed into the suit's neural connectors that stems the flow of information entering the pilots mind and/or reciprocally is broadcasts updated and streamlined algorithims back to the vehicle systems as a whole increasing the efficiency of those specific functions. Outside of the vehicle the Pilot suit is not suited for combat an its only saving grace is that it is light and does not encumber the pilot greatly. Bear in mind faction bonuses in Dust have not always accurately captured the basic functions and attributes of each racial groups traits from EVE which has led a lot of people in Dust to make inaccurate assumptions about how specific racial groups tech functions. For example "Amarr are Dual Tankers" WRONG. They are armour tankers first and foremost. "Minmatar Speed Tank" WRONG. They CAN speed tank. On average they have slightly faster ships than the other races but every race can Speed Tank. Minmatar just happen to be naturally good at it. Only HAV's what about Assault dropships? they need some love!
That's my issue.
I have trouble talking about Dropships since I can't fly...... in any game......ever.......
Either-way as long as the bonuses converyed don't drastically alter turret damage or hull balance then there is not reason they should not exist....but arguably are incredibly low priority considering the state of vehicles.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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QuAfE SoTa
Namtar Elite Gallente Federation
12
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Posted - 2015.01.16 01:55:00 -
[31] - Quote
It would be great if the Gallente Pilot suit gave the blaster turret 3% reduction to heat build up with somekind of bonuse to the tanks flaw
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Operative 1174 Uuali
Y.A.M.A.H
336
|
Posted - 2015.01.16 01:56:00 -
[32] - Quote
The pilot suit will most likely be a heavy suit with two heavy weapon slots, three RE slots and six high and low slots to be able to survive the destruction of the vehicle.
I'm all for more double dipping with the tank and then jumpng out with an FG.
I mean, considering the scrub tryhard factor in the game so far, surely we'll get something to offset the nerf to vehicles because infantry only players cried loud enough.
I'm better than laser focused; I'm hybrid focused.
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Bremen van Equis
BASTARDS OF BEDLAM
131
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Posted - 2015.01.16 01:56:00 -
[33] - Quote
Fizzer XCIV wrote: I don't see a reason for it to have highs or lows, tbh. Its not like it really needs them.
I say give it one sidearm. 2 equipment. **** HP. Like 100 HP total. High speed. Faster than a scout. No slots. Vehicle related bonuses.
SoooGǪno ejecting. C'mon gonna need some stuntman eHP to make a safe egress...
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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QuAfE SoTa
Namtar Elite Gallente Federation
12
|
Posted - 2015.01.16 02:06:00 -
[34] - Quote
Bremen van Equis wrote:Fizzer XCIV wrote: I don't see a reason for it to have highs or lows, tbh. Its not like it really needs them.
I say give it one sidearm. 2 equipment. **** HP. Like 100 HP total. High speed. Faster than a scout. No slots. Vehicle related bonuses.
SoooGǪno ejecting. C'mon gonna need some stuntman eHP to make a safe egress...
Basic light frame suit HP and but more speed and no slots and 1 equitment slot |
ishtellian
SAM-MIK General Tso's Alliance
100
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Posted - 2015.01.16 02:09:00 -
[35] - Quote
Pilot suits should allow you to spawn inside of a vehicle, you would still be dropped down by a RDV but you wouldn't have to spawn somewere, call in a vehcle and then wait for it, instead you choose the pilot suit, than a vehicle and can spawn neer the MCC and the spawnpoints that cant be moved, so no Uplinks or CRU's.
All the suits should have the same slot layout, but different bonuses IMO
At STD 1 high 1 low 1 equipment 1 sidearm 4 bw
At ADV 2 high 2 low 1 equipment 1 sidearm and 8 BW
at PRO 3 high 3 low 2 equipment 1 sidearm and 12 BW
BW could be used for say a dropship pilot to put uplinks somewere they take 4 BW so 1 more at each tier of the suit.
PG and CPU would be substantially lower than say a basic light or scout suit.
Bonuses could be something like this; each have a role bonus something like 2 - 3% increased CPU and PG for vehicles per level
Minmitar bonus - 2% bonus to turret damage per level 2 % bonus to vehicle velocity and turning per level
Caldari bonus - 2% bonus to shield capacity or resist per level and 2% bonus to vehicle turret effective range per level
Amarr bonus - 2% bonus to armor hp or resist per level 2% to turret heat buildup per level ( maybe? )
Gallente bonus - 2% bonus to repair modules effectiveness per level 2 % bonus to vehicle turret rotation speed per level
Until Minmitar and Caldari get vehicles ( if ever ) the bonuses would just be placeholders
Maybe each vehicle gives a ceartain different bonus if used with a Pilot suit, an ADS with more turret speed isnt very useful so maybe DS's HAV's and LAV's could each have their own bonus that is activated if it is being used with a pilot suit.
Numbers could probably all be changed and these are just ideas off the top of my head, excuse any grammar errors please.
My Heavy Never Dies.
Logibro In training.
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QuAfE SoTa
Namtar Elite Gallente Federation
12
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Posted - 2015.01.16 02:12:00 -
[36] - Quote
ishtellian wrote:Pilot suits should allow you to spawn inside of a vehicle, you would still be dropped down by a RDV but you wouldn't have to spawn somewere, call in a vehcle and then wait for it, instead you choose the pilot suit, than a vehicle and can spawn neer the MCC and the spawnpoints that cant be moved, so no Uplinks or CRU's.
All the suits should have the same slot layout, but different bonuses IMO
At STD 1 high 1 low 1 equipment 1 sidearm 4 bw
At ADV 2 high 2 low 1 equipment 1 sidearm and 8 BW
at PRO 3 high 3 low 2 equipment 1 sidearm and 12 BW
BW could be used for say a dropship pilot to put uplinks somewere they take 4 BW so 1 more at each tier of the suit.
PG and CPU would be substantially lower than say a basic light or scout suit.
Bonuses could be something like this; each have a role bonus something like 2 - 3% increased CPU and PG for vehicles per level
Minmitar bonus - 2% bonus to turret damage per level 2 % bonus to vehicle velocity and turning per level
Caldari bonus - 2% bonus to shield capacity or resist per level and 2% bonus to vehicle turret effective range per level
Amarr bonus - 2% bonus to armor hp or resist per level 2% to turret heat buildup per level ( maybe? )
Gallente bonus - 2% bonus to repair modules effectiveness per level 2 % bonus to vehicle turret rotation speed per level
Until Minmitar and Caldari get vehicles ( if ever ) the bonuses would just be placeholders
Maybe each vehicle gives a ceartain different bonus if used with a Pilot suit, an ADS with more turret speed isnt very useful so maybe DS's HAV's and LAV's could each have their own bonus that is activated if it is being used with a pilot suit.
Numbers could probably all be changed and these are just ideas off the top of my head, excuse any grammar errors please. +1 i like it
Caldari and Gallente are the only vechiles out silly |
QuAfE SoTa
Namtar Elite Gallente Federation
12
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Posted - 2015.01.16 02:21:00 -
[37] - Quote
Still no GM or DEV responce...... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16616
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Posted - 2015.01.16 02:33:00 -
[38] - Quote
ishtellian wrote:Pilot suits should allow you to spawn inside of a vehicle, you would still be dropped down by a RDV but you wouldn't have to spawn somewere, call in a vehcle and then wait for it, instead you choose the pilot suit, than a vehicle and can spawn neer the MCC and the spawnpoints that cant be moved, so no Uplinks or CRU's.
All the suits should have the same slot layout, but different bonuses IMO
At STD 1 high 1 low 1 equipment 1 sidearm 4 bw
At ADV 2 high 2 low 1 equipment 1 sidearm and 8 BW
at PRO 3 high 3 low 2 equipment 1 sidearm and 12 BW
BW could be used for say a dropship pilot to put uplinks somewere they take 4 BW so 1 more at each tier of the suit.
PG and CPU would be substantially lower than say a basic light or scout suit.
Bonuses could be something like this; each have a role bonus something like 2 - 3% increased CPU and PG for vehicles per level
Minmitar bonus - 2% bonus to turret damage per level 2 % bonus to vehicle velocity and turning per level
Caldari bonus - 2% bonus to shield capacity or resist per level and 2% bonus to vehicle turret effective range per level
Amarr bonus - 2% bonus to armor hp or resist per level 2% to turret heat buildup per level ( maybe? )
Gallente bonus - 2% bonus to repair modules effectiveness per level 2 % bonus to vehicle turret rotation speed per level
Until Minmitar and Caldari get vehicles ( if ever ) the bonuses would just be placeholders
Maybe each vehicle gives a ceartain different bonus if used with a Pilot suit, an ADS with more turret speed isnt very useful so maybe DS's HAV's and LAV's could each have their own bonus that is activated if it is being used with a pilot suit.
Numbers could probably all be changed and these are just ideas off the top of my head, excuse any grammar errors please.
Gods no. You'd have to take pilot suit use into account for vehicle HP balanced......that would just be another overly complex mechanic that fundamentally undermines a well fleshed out and built skill tree......
While they are "racially appropriate" they are not suitable as a per level bonus for suit operation. You want a pilot suit to be useful for vehicle combat but not a necessity for it.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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QuAfE SoTa
Namtar Elite Gallente Federation
12
|
Posted - 2015.01.16 02:38:00 -
[39] - Quote
True Adamance wrote:ishtellian wrote:Pilot suits should allow you to spawn inside of a vehicle, you would still be dropped down by a RDV but you wouldn't have to spawn somewere, call in a vehcle and then wait for it, instead you choose the pilot suit, than a vehicle and can spawn neer the MCC and the spawnpoints that cant be moved, so no Uplinks or CRU's.
All the suits should have the same slot layout, but different bonuses IMO
At STD 1 high 1 low 1 equipment 1 sidearm 4 bw
At ADV 2 high 2 low 1 equipment 1 sidearm and 8 BW
at PRO 3 high 3 low 2 equipment 1 sidearm and 12 BW
BW could be used for say a dropship pilot to put uplinks somewere they take 4 BW so 1 more at each tier of the suit.
PG and CPU would be substantially lower than say a basic light or scout suit.
Bonuses could be something like this; each have a role bonus something like 2 - 3% increased CPU and PG for vehicles per level
Minmitar bonus - 2% bonus to turret damage per level 2 % bonus to vehicle velocity and turning per level
Caldari bonus - 2% bonus to shield capacity or resist per level and 2% bonus to vehicle turret effective range per level
Amarr bonus - 2% bonus to armor hp or resist per level 2% to turret heat buildup per level ( maybe? )
Gallente bonus - 2% bonus to repair modules effectiveness per level 2 % bonus to vehicle turret rotation speed per level
Until Minmitar and Caldari get vehicles ( if ever ) the bonuses would just be placeholders
Maybe each vehicle gives a ceartain different bonus if used with a Pilot suit, an ADS with more turret speed isnt very useful so maybe DS's HAV's and LAV's could each have their own bonus that is activated if it is being used with a pilot suit.
Numbers could probably all be changed and these are just ideas off the top of my head, excuse any grammar errors please. Gods no. You'd have to take pilot suit use into account for vehicle HP balanced......that would just be another overly complex mechanic that fundamentally undermines a well fleshed out and built skill tree...... While they are "racially appropriate" they are not suitable as a per level bonus for suit operation. You want a pilot suit to be useful for vehicle combat but not a necessity for it. Mmm? |
KILL3R H3LLH0UND
Titans of Phoenix VP Gaming Alliance
184
|
Posted - 2015.01.16 02:43:00 -
[40] - Quote
Golden Day wrote:100% support you and quafe sota are the same guy you realize. your supporting your own thread :P
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
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QuAfE SoTa
Namtar Elite Gallente Federation
12
|
Posted - 2015.01.16 02:44:00 -
[41] - Quote
KILL3R H3LLH0UND wrote:Golden Day wrote:100% support you and quafe sota are the same guy you realize. your supporting your own thread :P arent we all GJR alts |
SoTa PoP
Titans of Phoenix VP Gaming Alliance
5699
|
Posted - 2015.01.16 02:48:00 -
[42] - Quote
QuAfE SoTa wrote:KILL3R H3LLH0UND wrote:Golden Day wrote:100% support you and quafe sota are the same guy you realize. your supporting your own thread :P arent we all GJR alts I know I am
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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QuAfE SoTa
Namtar Elite Gallente Federation
12
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Posted - 2015.01.16 02:50:00 -
[43] - Quote
SoTa PoP wrote:QuAfE SoTa wrote:KILL3R H3LLH0UND wrote:Golden Day wrote:100% support you and quafe sota are the same guy you realize. your supporting your own thread :P arent we all GJR alts I know I am
QUAFE FTW! |
Spkr4theDead
Red Star.
2777
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Posted - 2015.01.16 05:52:00 -
[44] - Quote
I'd like the Gallente to do this: reduce blaster dispersion, and decrease the heat generated while firing. If not that, then improve the reps even more.
Caldari: reduce the heat buildup, and reduce the refire time.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2777
|
Posted - 2015.01.16 06:51:00 -
[45] - Quote
Fizzer XCIV wrote:Lupus Wolf wrote:They'll probably make it so that unless you use the pilot suit, you'll fly/drive like crap. That might be one other the better ways of going about doing it actually. Generally, just nerf vehicle responsiveness across the board. Make the pilot suit completely negate that nerf, as the role bonus. The racial bonuses could be other things that actually provide a biff to vehicle gameplay. Stuff like what True said. Maybe CCP should make characters turn slower when they're low on health. That sounds fair to me.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2253
|
Posted - 2015.01.16 07:35:00 -
[46] - Quote
Spkr4theDead wrote:I'd like the Gallente to do this: reduce blaster dispersion, and decrease the heat generated while firing. If not that, then improve the reps even more.
Caldari: reduce the heat buildup, and reduce the refire time.
I love how you pretend to champion vehicles, when you really only care about HAVs. "Me, me, me!" How do standard Dropship pilots or LAV pilots benefit from any of those bonuses?
You aren't fooling anyone, and you never have Everyone knows you just want 1.7 HAVs back. The fact that all the bonuses that you want are specifically geared for killing infantry makes this pretty self evident.
Home at Last <3
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Quafe Pop
Sinq Laison Gendarmes Gallente Federation
9
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Posted - 2015.01.16 07:38:00 -
[47] - Quote
Fizzer XCIV wrote:Spkr4theDead wrote:I'd like the Gallente to do this: reduce blaster dispersion, and decrease the heat generated while firing. If not that, then improve the reps even more.
Caldari: reduce the heat buildup, and reduce the refire time. I love how you pretend to champion vehicles, when you really only care about HAVs. "Me, me, me!" How do standard Dropship pilots or LAV pilots benefit from any of those bonuses? You aren't fooling anyone, and you never have Everyone knows you just want 1.7 HAVs back. The fact that all the bonuses that you want are specifically geared for killing infantry makes this pretty self evident. They would effect turret effectiveness and on lavs the samething |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2253
|
Posted - 2015.01.16 07:42:00 -
[48] - Quote
Quafe Pop wrote:Fizzer XCIV wrote:Spkr4theDead wrote:I'd like the Gallente to do this: reduce blaster dispersion, and decrease the heat generated while firing. If not that, then improve the reps even more.
Caldari: reduce the heat buildup, and reduce the refire time. I love how you pretend to champion vehicles, when you really only care about HAVs. "Me, me, me!" How do standard Dropship pilots or LAV pilots benefit from any of those bonuses? You aren't fooling anyone, and you never have Everyone knows you just want 1.7 HAVs back. The fact that all the bonuses that you want are specifically geared for killing infantry makes this pretty self evident. They would effect turret effectiveness and on lavs the samething But the pilots can't use those turrets, can they? Not while driving, and certainly not a DS pilot. These are suit bonuses, so they wouldn't apply to other people in your vehicle like the vehicle skills do. They are tied to the suit, so only the person in the suit can make use of them.
They need to be blanket bonuses that all vehicle users can make use of equally, not bonuses tailored to HAV users.
Home at Last <3
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Atom Heart Mother
Nazionali Senza Filtro
142
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Posted - 2015.01.16 09:37:00 -
[49] - Quote
What when where was rumored about Pilot suits release[:? |
Jack McReady
DUST University Ivy League
1817
|
Posted - 2015.01.16 09:56:00 -
[50] - Quote
there never was haha |
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pegasis prime
BIG BAD W0LVES
1959
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Posted - 2015.01.16 10:12:00 -
[51] - Quote
Well what ever they do with pilot suits I can't see the point of running anything above std once you have the skills why would you use a pilot suit unless we get suit specific mods then I don't really see the point
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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