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QuAfE SoTa
Namtar Elite Gallente Federation
1
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Posted - 2015.01.16 00:19:00 -
[1] - Quote
Im guessing it will be a different color schemed scout suit with damage boost or some kind of bonuse that makes the turret better at what it does.... |
QuAfE SoTa
Namtar Elite Gallente Federation
1
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Posted - 2015.01.16 00:26:00 -
[2] - Quote
True Adamance wrote:QuAfE SoTa wrote:Im guessing it will be a different color schemed scout suit with damage boost or some kind of bonuse that makes the turret better at what it does.... Could be anything. Might make your character better mesh with the vehicle. Since we have not actual knowledge of how pilots operate their tanks internally it's open to a lot of speculation. I like to think pilots establish a partial mental link with the vehicle through imputs into the dropsuit/implant. If that was the case the Pilot suit could convey small bonuses to absolutely anything to do with the fundamental operation of the vehicle hull itself (not the turret) - Horizontal Turret Traversal Speeds - Reload Speeds - Heat Build Up Reductions - Acceleration Boosts - Etc Maybe only 2 sidearm slots
Im guessing some for a caldari pilot suit like Increased range and build up reduction |
QuAfE SoTa
Namtar Elite Gallente Federation
1
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Posted - 2015.01.16 00:32:00 -
[3] - Quote
Fizzer XCIV wrote:What color do you think pilot suits would be (if they ever get implemented)? I'm imagining bright orange and white.
It shouldnt be that hard to implant
All they have to do is add a different color scheme
and bonuses to that turret and tank
All suit bonuses should have a CPU/PG reduction |
QuAfE SoTa
Namtar Elite Gallente Federation
1
|
Posted - 2015.01.16 00:37:00 -
[4] - Quote
Pilot suits should be the only one with auto interia dampners with 2 side arm slots i dont know what they should do about the high and lows |
QuAfE SoTa
Namtar Elite Gallente Federation
1
|
Posted - 2015.01.16 00:44:00 -
[5] - Quote
True Adamance wrote:QuAfE SoTa wrote:True Adamance wrote:QuAfE SoTa wrote:Im guessing it will be a different color schemed scout suit with damage boost or some kind of bonuse that makes the turret better at what it does.... Could be anything. Might make your character better mesh with the vehicle. Since we have not actual knowledge of how pilots operate their tanks internally it's open to a lot of speculation. I like to think pilots establish a partial mental link with the vehicle through imputs into the dropsuit/implant. If that was the case the Pilot suit could convey small bonuses to absolutely anything to do with the fundamental operation of the vehicle hull itself (not the turret) - Horizontal Turret Traversal Speeds - Reload Speeds - Heat Build Up Reductions - Acceleration Boosts - Etc Maybe only 2 sidearm slots Im guessing some for a caldari pilot suit like Increased range and build up reduction Yeah something like that. Something that gives pilots a Personal Defence Weapon, as well as equipment slots. But not Grenades or Light Weapons. For the Caldari one it could be anything. Slight Increase to zoom, Turret Traversal, Reload Speed. They'd all help slightly. Reload speed and Turret Traversal should be a good bonuse for Missile turrets |
QuAfE SoTa
Namtar Elite Gallente Federation
1
|
Posted - 2015.01.16 00:49:00 -
[6] - Quote
Fizzer XCIV wrote:QuAfE SoTa wrote:Pilot suits should be the only one with auto interia dampners with 2 side arm slots i dont know what they should do about the high and lows I don't see a reason for it to have highs or lows, tbh. Its not like it really needs them. I say give it one sidearm. 2 equipment. **** HP. Like 100 HP total. High speed. Faster than a scout. No slots. Vehicle related bonuses.
Ehhhh I dont see the point of equitment slots
They should be able to have slots and ZERO equitment slots and not faster than a scout....imagine a pilot suit thats faster than a minmatar assault......with a smg |
QuAfE SoTa
Namtar Elite Gallente Federation
2
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Posted - 2015.01.16 00:54:00 -
[7] - Quote
What would large missiles be like if they traveled 50% faster? 100% faster?...[/quote] Nah projectile speed would be for turrets like blasters......100% faster Large missiles would be scary.....
I plan on getting CCP Rattati or a CPM to take a look at this |
QuAfE SoTa
Namtar Elite Gallente Federation
10
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Posted - 2015.01.16 00:59:00 -
[8] - Quote
True Adamance wrote:QuAfE SoTa wrote:Fizzer XCIV wrote:QuAfE SoTa wrote:Pilot suits should be the only one with auto interia dampners with 2 side arm slots i dont know what they should do about the high and lows I don't see a reason for it to have highs or lows, tbh. Its not like it really needs them. I say give it one sidearm. 2 equipment. **** HP. Like 100 HP total. High speed. Faster than a scout. No slots. Vehicle related bonuses. Ehhhh I dont see the point of equitment slots They should be able to have slots and ZERO equitment slots and not faster than a scout....imagine a pilot suit thats faster than a minmatar assault......with a smg No other means of repair and you desperately need some buffer on it you hop out and rep your own tank. Well actually.....
Gallente Pilot suit bonuse
10% armor repair/10% blaster depression (to its race tank & turret)
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QuAfE SoTa
Namtar Elite Gallente Federation
10
|
Posted - 2015.01.16 01:05:00 -
[9] - Quote
Caldari bonuse should be faster reloads for missilies/longer ranges with railguns with a 10% shield bonuse |
QuAfE SoTa
Namtar Elite Gallente Federation
12
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Posted - 2015.01.16 01:17:00 -
[10] - Quote
But overall this should come with some kind of lore.... |
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QuAfE SoTa
Namtar Elite Gallente Federation
12
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Posted - 2015.01.16 01:33:00 -
[11] - Quote
Also pilot suits need some kind of implants like faster tracking speed |
QuAfE SoTa
Namtar Elite Gallente Federation
12
|
Posted - 2015.01.16 01:47:00 -
[12] - Quote
True Adamance wrote:Golden Day wrote:True Adamance wrote:QuAfE SoTa wrote:Caldari bonuse should be faster reloads for missilies/longer ranges with railguns with a 10% shield bonuse Those seem like a bit much for a simple dropsuit....... also the dropsuits don't necessarily have to be tied to a specific tank or turret. For example we know the Gallente Pilot might be able to enhanced the sustained power output of vehicles due to a specific kind of algorithm that makes vehicle engine management more simple to process. This would affect all vehicles not just Gallentean ones increasing the top speed by 1% per level. An Amarrian Pilot suit might be better able to modify the Turret Drive allowing the main gun on any vehicle it is stationed within track faster or adjust the heat output values of certain turrets when mounted. No reason to limit the pilot suit to a specific kind of tank. I know i just find it weird not to connect it to its faction bonuse What kind of lore you think it will/may have? Well assuming a couple of things...... - Let's assume pilots until now have operated vehicles in a conventional fashion attempting to micromange all aspects of tank control manually. - Let's assume that after nearly two years of ground vehicle combat the Empires are updating their technologies to keep them cutting edge. The pilot dropsuit and the clone that is fit to it is nothing more than a series of conductive layers and processors that aid the pilot in processing a number of the basic functions of the HAV through a neural connection in a similar manner to Capsuleer technology however without years of study and natural aptitude. This aid rendered through to the pilot is achieved through a certain set of subroutines programmed into the suit's neural connectors that stems the flow of information entering the pilots mind and/or reciprocally is broadcasts updated and streamlined algorithims back to the vehicle systems as a whole increasing the efficiency of those specific functions. Outside of the vehicle the Pilot suit is not suited for combat an its only saving grace is that it is light and does not encumber the pilot greatly. Bear in mind faction bonuses in Dust have not always accurately captured the basic functions and attributes of each racial groups traits from EVE which has led a lot of people in Dust to make inaccurate assumptions about how specific racial groups tech functions. For example "Amarr are Dual Tankers" WRONG. They are armour tankers first and foremost. "Minmatar Speed Tank" WRONG. They CAN speed tank. On average they have slightly faster ships than the other races but every race can Speed Tank. Minmatar just happen to be naturally good at it. Only HAV's what about Assault dropships? they need some love! |
QuAfE SoTa
Namtar Elite Gallente Federation
12
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Posted - 2015.01.16 01:55:00 -
[13] - Quote
It would be great if the Gallente Pilot suit gave the blaster turret 3% reduction to heat build up with somekind of bonuse to the tanks flaw
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QuAfE SoTa
Namtar Elite Gallente Federation
12
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Posted - 2015.01.16 02:06:00 -
[14] - Quote
Bremen van Equis wrote:Fizzer XCIV wrote: I don't see a reason for it to have highs or lows, tbh. Its not like it really needs them.
I say give it one sidearm. 2 equipment. **** HP. Like 100 HP total. High speed. Faster than a scout. No slots. Vehicle related bonuses.
SoooGǪno ejecting. C'mon gonna need some stuntman eHP to make a safe egress...
Basic light frame suit HP and but more speed and no slots and 1 equitment slot |
QuAfE SoTa
Namtar Elite Gallente Federation
12
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Posted - 2015.01.16 02:12:00 -
[15] - Quote
ishtellian wrote:Pilot suits should allow you to spawn inside of a vehicle, you would still be dropped down by a RDV but you wouldn't have to spawn somewere, call in a vehcle and then wait for it, instead you choose the pilot suit, than a vehicle and can spawn neer the MCC and the spawnpoints that cant be moved, so no Uplinks or CRU's.
All the suits should have the same slot layout, but different bonuses IMO
At STD 1 high 1 low 1 equipment 1 sidearm 4 bw
At ADV 2 high 2 low 1 equipment 1 sidearm and 8 BW
at PRO 3 high 3 low 2 equipment 1 sidearm and 12 BW
BW could be used for say a dropship pilot to put uplinks somewere they take 4 BW so 1 more at each tier of the suit.
PG and CPU would be substantially lower than say a basic light or scout suit.
Bonuses could be something like this; each have a role bonus something like 2 - 3% increased CPU and PG for vehicles per level
Minmitar bonus - 2% bonus to turret damage per level 2 % bonus to vehicle velocity and turning per level
Caldari bonus - 2% bonus to shield capacity or resist per level and 2% bonus to vehicle turret effective range per level
Amarr bonus - 2% bonus to armor hp or resist per level 2% to turret heat buildup per level ( maybe? )
Gallente bonus - 2% bonus to repair modules effectiveness per level 2 % bonus to vehicle turret rotation speed per level
Until Minmitar and Caldari get vehicles ( if ever ) the bonuses would just be placeholders
Maybe each vehicle gives a ceartain different bonus if used with a Pilot suit, an ADS with more turret speed isnt very useful so maybe DS's HAV's and LAV's could each have their own bonus that is activated if it is being used with a pilot suit.
Numbers could probably all be changed and these are just ideas off the top of my head, excuse any grammar errors please. +1 i like it
Caldari and Gallente are the only vechiles out silly |
QuAfE SoTa
Namtar Elite Gallente Federation
12
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Posted - 2015.01.16 02:21:00 -
[16] - Quote
Still no GM or DEV responce...... |
QuAfE SoTa
Namtar Elite Gallente Federation
12
|
Posted - 2015.01.16 02:38:00 -
[17] - Quote
True Adamance wrote:ishtellian wrote:Pilot suits should allow you to spawn inside of a vehicle, you would still be dropped down by a RDV but you wouldn't have to spawn somewere, call in a vehcle and then wait for it, instead you choose the pilot suit, than a vehicle and can spawn neer the MCC and the spawnpoints that cant be moved, so no Uplinks or CRU's.
All the suits should have the same slot layout, but different bonuses IMO
At STD 1 high 1 low 1 equipment 1 sidearm 4 bw
At ADV 2 high 2 low 1 equipment 1 sidearm and 8 BW
at PRO 3 high 3 low 2 equipment 1 sidearm and 12 BW
BW could be used for say a dropship pilot to put uplinks somewere they take 4 BW so 1 more at each tier of the suit.
PG and CPU would be substantially lower than say a basic light or scout suit.
Bonuses could be something like this; each have a role bonus something like 2 - 3% increased CPU and PG for vehicles per level
Minmitar bonus - 2% bonus to turret damage per level 2 % bonus to vehicle velocity and turning per level
Caldari bonus - 2% bonus to shield capacity or resist per level and 2% bonus to vehicle turret effective range per level
Amarr bonus - 2% bonus to armor hp or resist per level 2% to turret heat buildup per level ( maybe? )
Gallente bonus - 2% bonus to repair modules effectiveness per level 2 % bonus to vehicle turret rotation speed per level
Until Minmitar and Caldari get vehicles ( if ever ) the bonuses would just be placeholders
Maybe each vehicle gives a ceartain different bonus if used with a Pilot suit, an ADS with more turret speed isnt very useful so maybe DS's HAV's and LAV's could each have their own bonus that is activated if it is being used with a pilot suit.
Numbers could probably all be changed and these are just ideas off the top of my head, excuse any grammar errors please. Gods no. You'd have to take pilot suit use into account for vehicle HP balanced......that would just be another overly complex mechanic that fundamentally undermines a well fleshed out and built skill tree...... While they are "racially appropriate" they are not suitable as a per level bonus for suit operation. You want a pilot suit to be useful for vehicle combat but not a necessity for it. Mmm? |
QuAfE SoTa
Namtar Elite Gallente Federation
12
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Posted - 2015.01.16 02:44:00 -
[18] - Quote
KILL3R H3LLH0UND wrote:Golden Day wrote:100% support you and quafe sota are the same guy you realize. your supporting your own thread :P arent we all GJR alts |
QuAfE SoTa
Namtar Elite Gallente Federation
12
|
Posted - 2015.01.16 02:50:00 -
[19] - Quote
SoTa PoP wrote:QuAfE SoTa wrote:KILL3R H3LLH0UND wrote:Golden Day wrote:100% support you and quafe sota are the same guy you realize. your supporting your own thread :P arent we all GJR alts I know I am
QUAFE FTW! |
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