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Thread Statistics | Show CCP posts - 0 post(s) |
Thumb Green
Raymond James Corp
2004
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Posted - 2015.01.16 00:36:00 -
[1] - Quote
Ripley Riley wrote:Matchmaking isn't working as intended because of a small playerbase. The playerbase is small because of poor matchmaking.
It's a "damned if you do and damned if you don't" type of situation so CCP really just needs to bite the bullet and separate the playerbase, however small it may be, so the playerbase can grow. It's like with gardening, if you want your garden to flourish you have to separate the weeds from your plants; otherwise they'll choke the life out of your garden. Us vets are choking the life out of this game, we are the weeds in the proverbial Garden of New Eden.
[RYJC]
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Thumb Green
Raymond James Corp
2011
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Posted - 2015.01.16 17:29:00 -
[2] - Quote
Dragonmeballs wrote:
But to all those with 40M+ SP I point out that we never had to experience the disparity between noob and vet in the Betas that exist for new players today.
Some would point out that things are the way the way they because it emulates the harsh reality of the EVE universe. Okay. I'll grant you that but point out that Dust is only connected to the EVE universe via lore and environment. We don't actually have any effect on what happens in that universe. It is all made up and the points don't matter.
So why not make the necessary changes to maintain and build a sustainable player base?
Don't grant them anything. Even EVE has a relatively safe zone for new players; hell, I spent my entire extended free trail (almost a month) without running into a single hostile player.
[RYJC]
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Thumb Green
Raymond James Corp
2012
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Posted - 2015.01.16 18:36:00 -
[3] - Quote
Dragonmeballs wrote:Thumb Green wrote:Dragonmeballs wrote:
But to all those with 40M+ SP I point out that we never had to experience the disparity between noob and vet in the Betas that exist for new players today.
Some would point out that things are the way the way they because it emulates the harsh reality of the EVE universe. Okay. I'll grant you that but point out that Dust is only connected to the EVE universe via lore and environment. We don't actually have any effect on what happens in that universe. It is all made up and the points don't matter.
So why not make the necessary changes to maintain and build a sustainable player base?
Don't grant them anything. Even EVE has a relatively safe zone for new players; hell, I spent my entire extended free trail (almost a month) without running into a single hostile player. But is a month enough time in this game....If you don't score wp you don't get sp. We have the advantages of time, failure and SP to keep our losses in check. No it isn't, though my point was that EVE isn't as harsh as people like to make it out to be. Hell, I even had one of the GM's contact me in game to make sure I was having fun and if I needed any help figuring stuff out. From my experience lowsec was a very nice place and a player could probably spend years in it while only being attacked a handful of times and only by people willing to suicide in cheap ships since Concord will destroy the attacker.
In this game however, I don't think a player should be put against us vets until they have at least 12mil SP. I think the academy should be extended to that point and then broken up into tiers so that they all fight other players within a certain range of SP. For example, tier one would be under 2 or 3 mil and tier two would be 2-3 mil to 5-6 and what not. This will allow them to have fun while building up just enough SP to be competitive, if it's spent wisely which brings us to the fact that they need to add a tutorial on the skill tree about spending SP.
[RYJC]
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Thumb Green
Raymond James Corp
2013
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Posted - 2015.01.16 19:30:00 -
[4] - Quote
PvE would be a nice way to separate the playerbase
[RYJC]
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