Jathniel
G I A N T
1429
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Posted - 2015.01.16 17:01:00 -
[1] - Quote
Bethhy wrote:Heimdallr69 wrote:jane stalin wrote:Heimdallr69 wrote:http://imgur.com/eaS2UnC So I decidd to see what people meant by matchmaking being bad.. . as others have said, the example you give is not nearly as bad as the worst stomps I have seen there's usually at least one enemy squad so I usually have good fights I didn't realize newbros got into this kind of matchmaking. I personally want it fixed and I think it's something CCP will need to fix if they wish to grow. Heim... You are probably one of the oldest players still around playing on this game. We have had a series of amazing You-tubers and gamers from other games come and give DUST a try. And LOVED the game until they are thrown into general population extremely quick. The best Video to describe what happens to a new player in DUST was done by a Girl gamer who mainly played WoW and decided to try out a FPS game. This is what has happened to DUST's population and why we can't retain new players. CCP Has known this.Give it a watch and listen to the commentary... This has happened Thousands and thousands of times to the point where we are at now.
Oh man, that video made me cry...
What SHE did wrong: Everything. Every single movement she did, made NO sense to me. In time, she eventually got some decent positioning to shoot at targets, but she didn't have the dexterity to properly track them and do enough DPS to kill them. Half the time, a target was strafing, so she couldn't land good shots in ADS (moments like that i wish she would have just hip-fired). She clearly paid no attention to her tools (radar, magazine indicator, shield and armor status), and found herself in a bad spot repeatedly. She has some insight, when it comes to visual situational awareness, but she does not know how to use the tools provided to her. Her aim is subpar, and the only way she can adjust for that is to either practice, or engage at close-range, using hip fire.
This is the kind of noob I feel awful killing. You WILL stomp people like this entirely by accident. Proto or not.
What the GAME did wrong: Take her out of the Academy and put her in a match against protostompers. This player was not ready for *anything*.
Proper visual and audio cues while in combat, telling newbros that their shields are down, or that their armor is critically damaged. Even an audio cue saying, "Contact. 3 o'clock", when hostiles are detected on radar nearby. Or another audio cue telling you a grenade is nearby. She didn't get any of that. Nothing. She started a match saying, "I don't know what's going on. What am I supposed to do? Where are the objectives (for an Ambush match....)?"
And for ****'s sake, give the poor girl a scope! There is NO need for assault variants to be scope-less! Just maybe if she had a dot sight, or SOMETHING, she would have a better idea of how small the projectile reference truly is!
If we increase the rewards of FW, to make it something truly worth doing, it may pull most regulars out of Public Matches. But FW, has to become a way of life, and it needs to be faster. People do Public Matches, because they are in and out, fast. We need to somehow get Faction Warfare to operate with similar speed.
Retired
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