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shaman oga
Dead Man's Game
3681
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Posted - 2015.01.13 14:10:00 -
[1] - Quote
It takes way to much to recall a vehicle, while it takes very short to switch suit at the depot. Sometime vehicle players need to switch to another vehicle for different reasons and since AV is pretty nasty we should be treated as infantry. I understand it was problem before, but now it takes a silly amount of time.
Solutions: 1) Make hacking skill affect vehicle recall 2) Allow fast recall in safe zones (aka redline)
This crusade against vehicles have to stop, make the game enjoyable for them too, otherwise delete them from the game.
Situational awareness also known as passive scan.
Minmatar omni-merc
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shaman oga
Dead Man's Game
3682
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Posted - 2015.01.13 20:08:00 -
[2] - Quote
Soraya Xel wrote:A recall should infact entail an RDV retrieving your vehicle. It just makes sense. And then yes, it could be a shorter recall timer you have to hold, before the vehicle is just waiting for the RDV, but you can go on with your day.
Clone D, it's not "hacking" your vehicle. All that spinny thing is is a timer. It could mean you're preparing the vehicle to be retrieved or something.
I wouldn't mind if a RDV could come and pick up my vehicle, as long as:
- Once requested recall i can immediatly call another vehicle (immediatly -1 on vehicle count)
- Once requested recall my vehicle is locked (no GTA)
Another thing is RDV should not be counted in vehicle count and RDV should not be considered as yours anymore (i've fluxed mine once and it took shield damage).
Situational awareness also known as passive scan.
Minmatar omni-merc
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shaman oga
Dead Man's Game
3683
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Posted - 2015.01.13 22:41:00 -
[3] - Quote
I would like to have a serious system, logical or lore based, with RDV or vehicle decomposed in nanites, but you must understand that the game must flow to be enjoyable, vehicle recall and switch currently is a wasted time.
Vehicle player has always be treaten in a bad manner, both from CCP and from other players. We always asked for vehicle locks, to not let blueberries steal our vehicles > we never had them. Fall through the map bug, since early uprising (probably chromo too) > never fixed Collsion damage from friendly vehicles (try to ram a blue DS with a LAV) > never taken in account Content has been cut, vehicle slot layout reduced and oversimplified. Aggressive AV community pretending to face a tank alone and destroy it 100% of the time.
My suit has never been stolen by a blueberry, i never fell through the map when i was checking the map while infantry, a teammate touching me has never killed me.
What we ask is to enjoy the game, since the vehicle have been introduced in the game, our demand has always been to have fun with them, as much as i have fun in infantry at least.
Situational awareness also known as passive scan.
Minmatar omni-merc
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shaman oga
Dead Man's Game
3684
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Posted - 2015.01.13 23:49:00 -
[4] - Quote
Soraya Xel wrote:shaman oga wrote:Vehicle player has always be treaten in a bad manner, both from CCP and from other players. Because this is that self-entitlement showing. Vehicle players have actually always been the spoiled children in the DUST family. With way too much in their favor, but them always wanting more. Pardon me for my childish english, it's not always easy to express complicated concepts.
I don't agree, vehicle GAMEPLAY has been progressively worsened, fun factor in using vehicle completely destroyed patch after patch. Most of us, just ask some fitting possibilities, some variation to the routine, but instead of add more modules, CCP have cut modules choice (undeniable fact) and cut vehicles.
While i agree some vehicles have been OP, could you really blame vehicle players for using them. I've seen a lot of OP stuff and i've seen how EVERYBODY and their mother was using them (Tac AR, Flaylock, Callogi).
We don't want an IWIN button, we want to enjoy the game.
Situational awareness also known as passive scan.
Minmatar omni-merc
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shaman oga
Dead Man's Game
3687
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Posted - 2015.01.14 13:44:00 -
[5] - Quote
Justicar Karnellia wrote: This. I'd say eventually they'll take a step back and remove the recall timer under fire and just let you risk the RDV come and pick up your vehicle. If the rdv dies, your vehicle stays (and probably dies too). It was always a bit magical how the vehicle would disappear. It was good to see the exploit removed.
Well, "magical disappear" can be explained with nanites decomposing, just like when clones die. I would like a RDV coming at your own risk, as long as:
- Possible from inside my vehicle (anti GTA)
- Kick me and all passanger if there's any (anti GTA)
- Can immediatly call another vehicle (gameplay flow)
In this way i can recall and don't worry as long as i recall it in a safe position. I'm generally more worried about BB than redberries.
Situational awareness also known as passive scan.
Minmatar omni-merc
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