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Thread Statistics | Show CCP posts - 1 post(s) |
knight guard fury
Carbon 7 Iron Oxide.
1496
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Posted - 2015.01.20 00:29:00 -
[1] - Quote
This sounds like a possibility for tech II variants introduction
Also it would be nice if the skill tree for dropsuits and vehicles was more categorized, as in...
Dropsuit Command - Minmatar - tech I (AKA basic suits with general bonuses) - Tech II (AKA racial suits) Amarr - Tech I - Tech II Caldari - Tech I - Tech II Gallente - Tech I - Tech II
Same goes for vehicles except we should get rid of milita HAV's or bump up the pricing on them so they are not cheaper than a Proto suit and make the skill tree similar to how I recommended it to be above Making standard the tech I and specialized the tech II.
And for the suits I was thinking we could have a "logi" basic frame unlocking at 2/3/5 with 2 equipment slots and 3 at level 5 skills
If you'd like I can make a spread sheet about this
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knight guard fury
Carbon 7 Iron Oxide.
1497
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Posted - 2015.01.20 04:20:00 -
[2] - Quote
Quote:Minmatar Tech II Medic Frame Bonus 1: 5% reduction to PG/CPU cost of equipment per level of Minmatar Medium Dropsuit Skillbook Bonus 2: 10% bonus to shield injector range per level of Minmatar Logistics Skillbook (PRIMARY BONUS) Bonus 3: 5% reduction in repair tool cool down up per level of Minmatar Logistics Skillbook (SECONDARY BONUS)
IMO, i think this one should have repair tool range and the amarr get repair tool cool-down and i was thinking for the assault variants (for the minmatar at least), all assaults get a cpu/pg reduction to thier racial weapon.
Minmatar Tech I combat Frame Bonus 1: 5% reduction to pg/cpu to projectile and explosive weapons.
Minmatar Tech II assault Frame Bonus 1: 5% reduction to pg/cpu to projectile and explosive weapons. Bonus 2: 5% bonus to projectile clip size per level Bonus 3: 5% bonus to shield rechargers/energizers recharge rate per level
Minmatar Tech II marksman Frame Bonus 1: 5% reduction to pg/cpu to projectile and explosive weapons. Bonus 2: 2% bonus to optimal and effective range to projectile weapons Bonus 3: 3% reduction to dispersion to projectile weapons per level
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knight guard fury
Carbon 7 Iron Oxide.
1500
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Posted - 2015.01.20 13:01:00 -
[3] - Quote
Forlorn Destrier wrote:knight guard fury wrote:Quote:Minmatar Tech II Medic Frame Bonus 1: 5% reduction to PG/CPU cost of equipment per level of Minmatar Medium Dropsuit Skillbook Bonus 2: 10% bonus to shield injector range per level of Minmatar Logistics Skillbook (PRIMARY BONUS) Bonus 3: 5% reduction in repair tool cool down up per level of Minmatar Logistics Skillbook (SECONDARY BONUS)
IMO, i think this one should have repair tool range and the amarr get repair tool cool-down and i was thinking for the assault variants (for the minmatar at least), all assaults get a cpu/pg reduction to thier racial weapon. Minmatar Tech I combat FrameBonus 1: 5% reduction to pg/cpu to projectile and explosive weapons. Minmatar Tech II assault FrameBonus 1: 5% reduction to pg/cpu to projectile and explosive weapons. Bonus 2: 5% bonus to projectile clip size per level Bonus 3: 5% bonus to shield rechargers/energizers recharge rate per level Minmatar Tech II marksman FrameBonus 1: 5% reduction to pg/cpu to projectile and explosive weapons. Bonus 2: 2% bonus to optimal and effective range to projectile weapons Bonus 3: 3% reduction to dispersion to projectile weapons per level I did the Amarr with the cool down because they already have the cool down technology with the laser weapons. It seemed more thematically appropriate to me. Does that help you buy into it more? I haven't had a chance to look into the Assault Suits. Did you want me to work something up for them too? I can do that tomorrow if you like. Your ideas sound cool though.
Nah it's alright. I'll just make a spread sheet later
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knight guard fury
Carbon 7 Iron Oxide.
1501
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Posted - 2015.01.20 15:07:00 -
[4] - Quote
To be back on topic though, it would be reasonable if the basic frame got a bonus to more cup/pg per level and a (minimal) weapon bonus to their racial weapon
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knight guard fury
Carbon 7 Iron Oxide.
1501
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Posted - 2015.01.20 15:48:00 -
[5] - Quote
Breakin Stuff wrote:I think the basic frames should benefit from racial bonuses rather than a generic PG/CPU buff Trust me, the minmatar basic frame has the same issue that the assault did before the slot changes which is insufficient cpu when using certain amount of modules with high cpu demand. Especially on proto as I use it sometimes
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knight guard fury
Carbon 7 Iron Oxide.
1501
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Posted - 2015.01.20 16:00:00 -
[6] - Quote
Breakin Stuff wrote:knight guard fury wrote:Breakin Stuff wrote:I think the basic frames should benefit from racial bonuses rather than a generic PG/CPU buff Trust me, the minmatar basic frame has the same issue that the assault did before the slot changes which is insufficient cpu when using certain amount of modules with high cpu demand. Especially on proto as I use it sometimes I've never run into this problem
Well it occurs more so if you have cup/pg upgrades below 3 but even still (when I'm using it) I am nearly almost always near the extent of my cpu. But I dont really run into insufficient cpu problem anymore since I have both cpu and ph to 3 now so it's really just a skill priority to get those up. So I suppose you are right that they don't really need a bonus towards cpu/pg.
But yes a racial bonus would be nice based on how it has its slot layout or something similar.
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knight guard fury
Carbon 7 Iron Oxide.
1502
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Posted - 2015.01.20 17:35:00 -
[7] - Quote
Breakin Stuff wrote:knight guard fury wrote:Breakin Stuff wrote:knight guard fury wrote:Breakin Stuff wrote:I think the basic frames should benefit from racial bonuses rather than a generic PG/CPU buff Trust me, the minmatar basic frame has the same issue that the assault did before the slot changes which is insufficient cpu when using certain amount of modules with high cpu demand. Especially on proto as I use it sometimes I've never run into this problem Well it occurs more so if you have cup/pg upgrades below 3 but even still (when I'm using it) I am nearly almost always near the extent of my cpu. But I dont really run into insufficient cpu problem anymore since I have both cpu and ph to 3 now so it's really just a skill priority to get those up. So I suppose you are right that they don't really need a bonus towards cpu/pg. But yes a racial bonus would be nice based on how it has its slot layout or something similar. 5% at level 5 isn't going to change the CPU/PG counts significantly. You might get an extra point. It'll still be a dead skill with no benefit past 3
I never said anything about it being 5% at 5, but 5 per level is somewhat significant. I can see certain fittings with certain modules would cause fitting problems, but you can either change the guy or use a lesser version of that module.
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knight guard fury
Carbon 7 Iron Oxide.
1502
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Posted - 2015.01.20 18:40:00 -
[8] - Quote
Breakin Stuff wrote:won't happen. CCP wants fitting to be tight in certain ways on each suit. Speed tanking past a certain point actually breaks hit detection, for instance.
Yes, but no suit will go past 11.11 meters and the only suit that can meet that speed is the minmatar scout. If armor plate affected inertia and mass based on frame size than hit detection wouldn't be as big of a deal with tanked scouts speed strafing by bullets.
And we have already said the suits don't necessarily need a bonus to cpu/pg, let's move past this.
Ideally if they had bonus's that benefited the race than that would be fine. But what I'm thinking is should they have just one bonus or should they am have two bonuses that benefit them but doesn't specialize them very much at all
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knight guard fury
Carbon 7 Iron Oxide.
1504
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Posted - 2015.01.21 02:09:00 -
[9] - Quote
Can we please get back on topic for what the skills should be for the rest of the frames. (Including light and heavy)
(Edit: otherwise I'm going to make ideas for what they should be)
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knight guard fury
Carbon 7 Iron Oxide.
1505
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Posted - 2015.01.23 22:33:00 -
[10] - Quote
'Reserved'
I think the skills for dropsuit command should be passive, but also it shouldn't be anything that will give you an over all advantage over anyone
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knight guard fury
Carbon 7 Iron Oxide.
1505
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Posted - 2015.01.23 23:39:00 -
[11] - Quote
I am thinking along the lines of Dropsuit Command: Bonus: 1% increase to movement speed and 3% Increase to hand to hand combat per level
Caldari medium frame: Bonus: 3% reduction to cpu cost of shield extenders
Caldari heavy frame: Bonus: 3% reduction to forge guns rapid reload
Caldari light frame: Bonus: ?
Minmatar medium frame: Bonus: 2% increase to projectile weapons optimal and effective range and 5% increase to shield recharge
Minmatar heavy frame: Bonus: 3% decrease to HMG heat build up
Minmatar light frame: Bonus: 3% increase to shield regulators and 5% reduction to Kenetic Katalyzers PG
Amarr medium frame: Bonus: 3% reduction to armor plate movement penalty and 3% to scrambler rifle clip size
Amarr heavy frame: Bonus: 3% reduction to armor plate penalty
Amarr light frame: Bonus: 3% reduction to cpu of damage modifiers 3% increase to armor plates(specifically Ferroscale and reactive)
Gallente medium frame: Bonus: 3% increase to armor repair modules
Gallente heavy frame: Bonus: 2% reduction to armor plate PG
Gallente light frame: Bonus: 3% reduction to profile dampers PG and 3% reduction to ion pistol dispersion
I'm wasn't too sure whether to give somebody them these bonuses but these are fairly decently the best I could think of. Also I have a few in mind but would need specific changes to certain equipment or modules to the game
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