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![E-Rock E-Rock](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
E-Rock
Molon Labe. General Tso's Alliance
17
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Posted - 2015.01.12 06:42:00 -
[1] - Quote
I feel that with the APEX suits that you should be able to move modules and rename the suit in order 1) place suits in your loadouts where you would like them to be and 2) be able to move equipment in the order you would like. I.e. scouts can change the order of R.E.s and you cloak.
Thoughts? Comments?
The Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Molon Labe
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![7th Son 7 7th Son 7](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
7th Son 7
Chatelain Rapid Response Gallente Federation
284
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Posted - 2015.01.12 07:08:00 -
[2] - Quote
E-Rock wrote:I feel that with the APEX suits that you should be able to move modules and rename the suit in order 1) place suits in your loadouts where you would like them to be and 2) be able to move equipment in the order you would like. I.e. scouts can change the order of R.E.s and you cloak.
Thoughts? Comments?
I think the modules are good(keep game balance nice), but I could get behind renaming the suits. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Conduct on the battlefield is the ultimate measure of a man
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![hold that hold that](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
hold that
Krusual Covert Operators Minmatar Republic
539
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Posted - 2015.01.12 07:11:00 -
[3] - Quote
i think he meant move equipment around. for instance the repper on apex logis are in hella retardd places. |
![7th Son 7 7th Son 7](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
7th Son 7
Chatelain Rapid Response Gallente Federation
284
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Posted - 2015.01.12 07:13:00 -
[4] - Quote
ah ok, yeah that would be cool
Conduct on the battlefield is the ultimate measure of a man
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![E-Rock E-Rock](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
E-Rock
Molon Labe. General Tso's Alliance
17
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Posted - 2015.01.12 07:14:00 -
[5] - Quote
7th Son 7 wrote:E-Rock wrote:I feel that with the APEX suits that you should be able to move modules and rename the suit in order 1) place suits in your loadouts where you would like them to be and 2) be able to move equipment in the order you would like. I.e. scouts can change the order of R.E.s and you cloak.
Thoughts? Comments? I think the modules are good(keep game balance nice), but I could get behind renaming the suits. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
I'm saying keep the same modules, just that we should be able to change the order of the equipment that comes with the suit. Take the Republic 'Tiger' Scout as an example. For the equipment slots, the cloak is in the righthand side slot and the remote explosive is on the lefthand side slot. I want my cloak on the lefthand side and the remote on the righthand side.
The Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Molon Labe
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![DozersMouse XIII DozersMouse XIII](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DozersMouse XIII
Molon Labe. General Tso's Alliance
918
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Posted - 2015.01.12 07:28:00 -
[6] - Quote
yes i'd like to rearrange the cloak and remote on my dragon scout
and i'm sure the logi's suits are n need of the same tweaking
- "I had no idea you could milk a cat."
- "Oh yeah, you can milk anything with nipples."
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![7th Son 7 7th Son 7](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
7th Son 7
Chatelain Rapid Response Gallente Federation
284
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Posted - 2015.01.12 07:34:00 -
[7] - Quote
E-Rock wrote:7th Son 7 wrote:E-Rock wrote:I feel that with the APEX suits that you should be able to move modules and rename the suit in order 1) place suits in your loadouts where you would like them to be and 2) be able to move equipment in the order you would like. I.e. scouts can change the order of R.E.s and you cloak.
Thoughts? Comments? I think the modules are good(keep game balance nice), but I could get behind renaming the suits. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) I'm saying keep the same modules, just that we should be able to change the order of the equipment that comes with the suit. Take the Republic 'Tiger' Scout as an example. For the equipment slots, the cloak is in the righthand side slot and the remote explosive is on the lefthand side slot. I want my cloak on the lefthand side and the remote on the righthand side.
Yes I 100% agree that we should be able to move existing mods to a different slot. And renaming it would be a nice choice.
Conduct on the battlefield is the ultimate measure of a man
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![CCP Rattati CCP Rattati](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Rattati
C C P C C P Alliance
14502
![](/images/icon_dev.gif)
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Posted - 2015.01.12 08:18:00 -
[8] - Quote
We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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![CommanderBolt CommanderBolt](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2989
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Posted - 2015.01.12 08:23:00 -
[9] - Quote
CCP Rattati wrote:We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary.
So it will basically be a very minor buff while keeping them in check so that a high SP player may only be able to squeeze a little something extra on?
I think that's a fantastic idea to be honest :)
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
Internal Error.
4162
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Posted - 2015.01.12 08:26:00 -
[10] - Quote
CCP Rattati wrote:We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary.
I would fully support this.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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![JIMvc2 JIMvc2](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
JIMvc2
The Wanga Empire Strikes Back
499
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Posted - 2015.01.12 08:41:00 -
[11] - Quote
DozersMouse XIII wrote:yes i'd like to rearrange the cloak and remote on my dragon scout
and i'm sure the logi's suits are n need of the same tweaking
Nobody is going to touch the Logi. especially the gal Logi = NO Leave as is.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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![Racro 01 Arifistan Racro 01 Arifistan](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Racro 01 Arifistan
Simple Minded People Pty. Ltd.
491
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Posted - 2015.01.12 09:08:00 -
[12] - Quote
CCP Rattati wrote:We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary.
is it possible to make it so that the apex suit is unaffected by the players skills. i.e it only has base stats/fitting. this way its still good to run. but impossible to have a complete advantage against other isk/bpo suits. sure you could swap out that STD ar for a ADV or proto weapon but it would run the risk of making the fit invalid.
Elite Gallenten Soldier
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![CCP Rattati CCP Rattati](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Rattati
C C P C C P Alliance
14508
![](/images/icon_dev.gif)
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Posted - 2015.01.12 09:22:00 -
[13] - Quote
Racro 01 Arifistan wrote:CCP Rattati wrote:We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary. is it possible to make it so that the apex suit is unaffected by the players skills. i.e it only has base stats/fitting. this way its still good to run. but impossible to have a complete advantage against other isk/bpo suits. sure you could swap out that STD ar for a ADV or proto weapon but it would run the risk of making the fit invalid.
That's the question, I need to research how much I can theoretically fit with all level 5 skills.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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![shaman oga shaman oga](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
shaman oga
Dead Man's Game
3665
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Posted - 2015.01.12 09:59:00 -
[14] - Quote
CCP Rattati wrote:Racro 01 Arifistan wrote:CCP Rattati wrote:We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary. is it possible to make it so that the apex suit is unaffected by the players skills. i.e it only has base stats/fitting. this way its still good to run. but impossible to have a complete advantage against other isk/bpo suits. sure you could swap out that STD ar for a ADV or proto weapon but it would run the risk of making the fit invalid. That's the question, I need to research how much I can theoretically fit with all level 5 skills. Or metalock if it's still in plans, maybe metalock+[insert number] to give a little room for changes.
Situational awareness also known as passive scan.
Minmatar omni-merc
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![DeathwindRising DeathwindRising](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
DeathwindRising
ROGUE RELICS VP Gaming Alliance
777
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Posted - 2015.01.12 10:08:00 -
[15] - Quote
CCP Rattati wrote:Racro 01 Arifistan wrote:CCP Rattati wrote:We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary. is it possible to make it so that the apex suit is unaffected by the players skills. i.e it only has base stats/fitting. this way its still good to run. but impossible to have a complete advantage against other isk/bpo suits. sure you could swap out that STD ar for a ADV or proto weapon but it would run the risk of making the fit invalid. That's the question, I need to research how much I can theoretically fit with all level 5 skills.
You'd make armor suits crap like the maddy in terms of fitting capacity, while shields suits would compensate with fitting mods in their low slots. |
![Flint Beastgood III Flint Beastgood III](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Flint Beastgood III
Carbon 7 Iron Oxide.
1280
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Posted - 2015.01.12 10:26:00 -
[16] - Quote
CCP Rattati wrote:We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary.
Can't we just have the slots locked to STD+MLT gear, so we just can't use ADV and PRO gear on them? I say this because I can already see you messing up the "exact necessary fitting space". Sorry if I am sceptical, but every patch/update/buff/nerf has made me this way.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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![Jack McReady Jack McReady](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jack McReady
DUST University Ivy League
1746
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Posted - 2015.01.12 10:31:00 -
[17] - Quote
CCP Rattati wrote:Racro 01 Arifistan wrote:CCP Rattati wrote:We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary. is it possible to make it so that the apex suit is unaffected by the players skills. i.e it only has base stats/fitting. this way its still good to run. but impossible to have a complete advantage against other isk/bpo suits. sure you could swap out that STD ar for a ADV or proto weapon but it would run the risk of making the fit invalid. That's the question, I need to research how much I can theoretically fit with all level 5 skills. that would be really cool, currently playing actively in FW to get some of those BPOs and this would motivate me even more :)
although wouldnt it be easier to just lock the suits to mlt and std stuff (if possible)? |
![We are 138 We are 138](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
We are 138
Subdreddit Test Alliance Please Ignore
613
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Posted - 2015.01.12 10:58:00 -
[18] - Quote
I am so ready to pull the ACR off my shaman logi. Standard CR or even my exile would be much more to my play style.
Hello? any one there?
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![Ras Orloc Ras Orloc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ras Orloc
Bloody Palm Militia
37
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Posted - 2015.01.12 11:08:00 -
[19] - Quote
Flint Beastgood III wrote:CCP Rattati wrote:We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary. Can't we just have the slots locked to STD+MLT gear, so we just can't use ADV and PRO gear on them? I say this because I can already see you messing up the "exact necessary fitting space". Sorry if I am sceptical, but every patch/update/buff/nerf has made me this way.
^This! By way of meta-locking slots (like shaman oga suggested). Perfect solution! |
![hold that hold that](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
hold that
Krusual Covert Operators Minmatar Republic
540
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Posted - 2015.01.12 11:23:00 -
[20] - Quote
the idea to change items outside the already assigned ones is quite frankly dumb. it will marginalize all other bpos (look up the definition of marginalize so i don't have to explain). That would take a huge crap on the mature player base. i got mad when i saw the amarr apex uplink buff because i spent real money to get that bpo uplink, it's fricken a collector edition item, but now anyone can get it. I don't understand CCP logic but don;t think that sht is going by unnoticed.
that's not true i do understand the above type logic it's about $ nothing else |
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![Jack McReady Jack McReady](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jack McReady
DUST University Ivy League
1746
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Posted - 2015.01.12 11:27:00 -
[21] - Quote
hold that wrote: that's not true i do understand the above type logic it's about $ nothing else
you can farm them in FW ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
![hold that hold that](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
hold that
Krusual Covert Operators Minmatar Republic
541
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Posted - 2015.01.12 11:28:00 -
[22] - Quote
Jack McReady wrote:hold that wrote: that's not true i do understand the above type logic it's about $ nothing else
you can farm them in FW ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) no sht, i got 6
the templar uplink was something you could only get by buying the anniversary edition. it is an uplink that is 35%, not like the standard that was original assigned to the apex amarr logi. if you don't see the BS around that by being able to 'farm' it then sorry. |
![Flint Beastgood III Flint Beastgood III](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Flint Beastgood III
Carbon 7 Iron Oxide.
1280
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Posted - 2015.01.12 11:36:00 -
[23] - Quote
hold that wrote:Jack McReady wrote:hold that wrote: that's not true i do understand the above type logic it's about $ nothing else
you can farm them in FW ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) no sht, i got 6 the templar uplink was something you could only get by buying the anniversary edition. it is an uplink that is 35%, not like the standard that was original assigned to the apex amarr logi. if you don't see the BS around that then sorry.
Not entirely accurate (from a DUSTer's perspective), you could buy it for ISK, as many people did. I myself sold a few and have 4 of my own (on different characters).
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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![Ydubbs81 RND Ydubbs81 RND](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ydubbs81 RND
Ahrendee Mercenaries
3713
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Posted - 2015.01.12 12:52:00 -
[24] - Quote
I'd like a suit named in my honor
Shield tanking is hard mode /period.
> Check RND out here
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![SirManBoy SirManBoy](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
SirManBoy
Molon Labe. General Tso's Alliance
792
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Posted - 2015.01.12 13:10:00 -
[25] - Quote
CCP Rattati wrote:We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary.
I have always liked the idea of being able to customize the Apex suits with the BPO mods and weapons you own. |
![Twelve Guage Twelve Guage](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Twelve Guage
Death Firm.
418
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Posted - 2015.01.12 13:19:00 -
[26] - Quote
All i want to do is put militia Md on my shaman i'll be happy then. I do still think the weapon slots should only have militia weapons in them.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
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![Twelve Guage Twelve Guage](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Twelve Guage
Death Firm.
418
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Posted - 2015.01.12 13:21:00 -
[27] - Quote
SirManBoy wrote:CCP Rattati wrote:We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary. I have always liked the idea of being able to customize the Apex suits with the BPO mods and weapons you own. Oh he'll yeah. Lets do this pretty please. ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
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![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics
5111
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Posted - 2015.01.12 13:25:00 -
[28] - Quote
SirManBoy wrote:CCP Rattati wrote:We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary. I have always liked the idea of being able to customize the Apex suits with the BPO mods and weapons you own.
Being able to swap in any BPOs you own would be nice. IMO, If it could be done that seems like the easiest way to make it customizable but not OP.
(The godfather of tactical logisticsGäó)
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![KEROSIINI-TERO KEROSIINI-TERO](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KEROSIINI-TERO
The Rainbow Effect
1717
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Posted - 2015.01.12 13:26:00 -
[29] - Quote
SirManBoy wrote:CCP Rattati wrote:We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary. I have always liked the idea of being able to customize the Apex suits with the BPO mods and weapons you own.
And that would make APEx suits so terrobly powerful.
Face it, standard suits rock when you fit them with thought - even with standard level gear. When comparing those two, the APEX with standard gear >>> Standard with standard gear. It is just plain simply better, nothing worse, AND without worry for suit loss.
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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![deezy dabest deezy dabest](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1768
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Posted - 2015.01.12 14:02:00 -
[30] - Quote
CCP Rattati wrote:We may unlock the suits so that they have the exact necessary fitting space with zero skills to use, and then players can arrange within that boundary.
Honestly I think you should just lock the suits to X meta level modules. Stacking damage mods versus stacking shield extenders for example does not provide a significant difference. |
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