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Clone D
1299
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Posted - 2015.01.09 19:27:00 -
[61] - Quote
Pokey Dravon wrote:Clone D wrote:Hypothetically, if every role were able to deploy 1 uplink in addition to their standard duties:
1. Would it cause uplink spam?
2. Would logis be out of a job? 1. It would increase the number of uplinks on the field by 1 for every assault. Propagating the problem further. 2. It would make the logis less important, when they're already too unimportant. Propagating the problem further.
Okay, now we have somewhere to start from. If you would be so kind as to discuss these in depth, then I think we will both be showing our willingness to hear each other out.
Pokey Dravon wrote:1. It would increase the number of uplinks on the field by 1 for every assault. Propagating the problem further.
We need to establish a baseline. How many uplinks are a healthy amount, and how many are spam? Is this determined subjectively? Is it determined by the technical constraints of the game?
Pokey Dravon wrote:2. It would make the logis less important, when they're already too unimportant. Propagating the problem further.
This is a highly subjective area. I just had a logi tell me that he wouldn't mind if everyone else contributed an uplink: https://forums.dust514.com/default.aspx?g=posts&m=2561768#post2561768
How can we determine this in a community-centric way?
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4334
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Posted - 2015.01.09 19:44:00 -
[62] - Quote
Clone D wrote:
We need to establish a baseline. How many uplinks are a healthy amount, and how many are spam? Is this determined subjectively? Is it determined by the technical constraints of the game?
It doesn't matter. Simply put, if a suit has a single equipment slot, it's intention is allow it to make use of a single equipment at a time. If it was supposed to have 2 at a time, it would have had 2 equipment slots. I have no issue with Assaults carrying Uplinks. What I have an issue with is them dropping uplinks then just getting around their intended limitation of 1 equipment by swapping fits to deploy a second equipment type.
We've already established that there is a lack of Logistics on the field. The current usage is significantly lower than it used to be, and this is because of subsequent nerfs to the Logistics class time and time again. Even the Logi you linked to stated that this is the case. Let me clarify:
RayRay James wrote:Combat oriented people pushed to have the needle nerf installed. Sure WP Farming happened, but get over it. People stopped playing logi because of it. Bandwidth was introduced because CCP wanted it, not Logi's Loss of logis from previous nerfs means less logis on the field.
People stopped playing Logi *because of nerfs* not because they found the role to be boring. Nerfs --> Less Logis --> Less Uplinks. You have stated yourself that the lack of logis on the field is problematic in that there is insufficient equipment being dropped to support the battle. Therefor it is painfully clear that in order to reverse a negative effect, you reverse the cause of said effect. The solution is to buff Logistics.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Clone D
1299
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Posted - 2015.01.09 19:48:00 -
[63] - Quote
Pokey Dravon wrote:Clone D wrote:
We need to establish a baseline. How many uplinks are a healthy amount, and how many are spam? Is this determined subjectively? Is it determined by the technical constraints of the game?
It doesn't matter. Simply put, if a suit has a single equipment slot, it's intention is allow it to make use of a single equipment at a time. If it was supposed to have 2 at a time, it would have had 2 equipment slots. I have no issue with Assaults carrying Uplinks. What I have an issue with is them dropping uplinks then just getting around their intended limitation of 1 equipment by swapping fits to deploy a second equipment type. We've already established that there is a lack of Logistics on the field. The current usage is significantly lower than it used to be, and this is because of subsequent nerfs to the Logistics class time and time again. Even the Logi you linked to stated that this is the case. Let me clarify: RayRay James wrote:Combat oriented people pushed to have the needle nerf installed. Sure WP Farming happened, but get over it. People stopped playing logi because of it. Bandwidth was introduced because CCP wanted it, not Logi's Loss of logis from previous nerfs means less logis on the field.
People stopped playing Logi *because of nerfs* not because they found the role to be boring. Nerfs --> Less Logis --> Less Uplinks. You have stated yourself that the lack of logis on the field is problematic in that there is insufficient equipment being dropped to support the battle. Therefor it is painfully clear that in order to reverse a negative effect, you reverse the cause of said effect. The solution is to buff Logistics.
For someone who prides his/herself on logic, you managed to completely skirt the question. Please answer the questions directly without changing the topic or we can't hold a rational conversation. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4335
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Posted - 2015.01.09 20:04:00 -
[64] - Quote
Ok I'll read between the lines for you. The maximum number of uplinks should be directly proportional to the total number of equipment slots of all dropsuits currently on the field with bandwidth as an additional level of protection against overuse. Obviously I can't give you an exact number as the types of suits will vary depending on the match and situation. However, if I recall the maximum number of deployed uplinks from a single stack is 3 at prototype level.
If we assume everyone has a single equipment slot, you have 32 Equipment Slots on the field, so the absolute maximum would be 96. Obviously this is an extreme case, as not everyone has an equipment slot, and some have more, and it is extremely unlikely that everyone on the team will be using uplinks at the same time.
The point to take away from this is not the number of uplinks, its the number of intended equipment types on the field. If 32 Assaults want to drop 3 uplinks each and have 96 uplinks on the field? I have zero issue with that. I think it's not very practical but its fine if they want to do that. What I do have an issue with is if they say "Ok, I want to use my *single* equipment slot, but I'm going to get around the system by dropping my uplink, and then swapping to another equipment to I can gain the benefit from that too.
Secondly, you simply proved my point by linking me to a Logistics player who mirrored my sentiments that *the reason there isn't enough logistics is because they got nerfed* which your solution isn't to buff logis, it's to buff yourself so you can do their job them. And yes he said "Use your uplinks" but he didn't say "Use your uplinks, and hives, and then maybe even switch to a needle once you're all set up. What he's saying is "You've got limited support abilities, if you're going to ***** that we don't do our job, then help us support". He said nothing about "And abuse the system to get around your lack of equipment slots"
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Clone D
1299
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Posted - 2015.01.09 20:42:00 -
[65] - Quote
Pokey Dravon wrote:If we assume everyone has a single equipment slot, you have 32 Equipment Slots on the field, so the absolute maximum would be 96. Obviously this is an extreme case, as not everyone has an equipment slot, and some have more, and it is extremely unlikely that everyone on the team will be using uplinks at the same time.
The point to take away from this is not the number of uplinks, its the number of intended equipment types on the field. If 32 Assaults want to drop 3 uplinks each and have 96 uplinks on the field? I have zero issue with that.
Okay, so that answers #1. Spam is not an issue, according to you. ^^^^^
Pokey Dravon wrote:Secondly, you simply proved my point by linking me to a Logistics player who mirrored my sentiments that *the reason there isn't enough logistics is because they got nerfed* which your solution isn't to buff logis, it's to buff yourself so you can do their job them. And yes he said "Use your uplinks" but he didn't say "Use your uplinks, and hives, and then maybe even switch to a needle once you're all set up. What he's saying is "You've got limited support abilities, if you're going to ***** that we don't do our job, then help us support". He said nothing about "And abuse the system to get around your lack of equipment slots"
#2. As long as we don't abuse the system ^^^^, then logis will not be devalued and they won't lose their jobs.
Seeing as how the proposition meets both criteria, then the only real impediment is that you don't like the idea of the margin of supporting contribution.
I cannot argue with an opinion. We have a difference of opinion and neither of us is right or wrong.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4337
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Posted - 2015.01.09 20:50:00 -
[66] - Quote
In this particular case, I'm not concerned with spam. Im concerned with you effectively gaining a second equipment slot.
Tell me, why are you so against simply buffing the Logis in order to encourage their use and thus get the intended effect of better support on the field?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Clone D
1299
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Posted - 2015.01.09 21:04:00 -
[67] - Quote
Pokey Dravon wrote:In this particular case, I'm not concerned with spam. Im concerned with you effectively gaining a second equipment slot.
Tell me, why are you so against simply buffing the Logis in order to encourage their use and thus get the intended effect of better support on the field?
Excerpt from another thread:
Clone D wrote: If you make logis more like assaults, then essentially, you'll make a super assault plus - fun for fighting and can carry/deploy a bunch of equipment. Then people will leave assault behind and play super assault because it offers the same fun with more options. Then the assault fanboys will say, hey we need more incentives as assaults, etc. It is a downward spiral. Why can't we leave the suits alone, admit they are what they are and that the number of people who want to play them will vary with the context of the game/meta.
I, personally don't care what they do with the game or the roles or what have you. If it stops being fun, then I'll quit.
I simply wanted to offer up a middle-of-the road compromise between absolutely no bandwidth and hardcore bandwidth. Those appear to be two extremes, and there is room in the middle that wouldn't upset the gameplay, but could offer a comfort zone for all, at least until we get some more logis up in here.
I hadn't seen this "margin of supporting contribution" idea proposed anywhere else in the forums and thought it might add some perspective to the community and get people thinking about the variations on bandwidth. It doesn't have to be all or nothing. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4337
|
Posted - 2015.01.09 21:09:00 -
[68] - Quote
Slayer Logi fear is irrational.
What you're trying to do is buff a class which is actually in a pretty solid spot, sans some tweaks to its attacking bonuses.
You're also ignoring a class which is innately underpowered.
I don't see how it makes any sense at all to buff the Assault class and leave the Logi underpowered.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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el OPERATOR
Capital Acquisitions LLC Bad Intention
725
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Posted - 2015.01.09 21:11:00 -
[69] - Quote
Pokey Dravon wrote:
The solution is to buff Logistics.
/thread, topic and QQ
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Clone D
1299
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Posted - 2015.01.09 21:34:00 -
[70] - Quote
Pokey Dravon wrote:Slayer Logi fear is irrational.
What you're trying to do is buff a class which is actually in a pretty solid spot, sans some tweaks to its attacking bonuses.
You're also ignoring a class which is innately underpowered.
I don't see how it makes any sense at all to buff the Assault class and leave the Logi underpowered.
Here's what is curious to me. It seems that some individuals are trying to entice people to play certain roles. From my perspective that is an artificial motivator.
When I make a game, I make some basic rules, and then observe how people play it, and watch them have fun in the ways that make sense to them. I am often surprised by the things people do. You know, sometimes people just have fun without trying to win at all. They are simply experiencing some mystifying intrinsic reward from being involved in their own way. That is what I like about Dust. Frequently even the guys on my own team are intentionally working hard against me, and they're having a lot of fun trying to sabotage my game; like friendly tankers that smash your dropship the moment it is deployed. I don't get bent out of shape, I just watch what people do and try to understand what is going on in their minds.
If we take that principle and apply it to Dust, we will see a rainbow of appeal to this game when it allows for ingenuity. They say that this is the smart person's FPS. I think that is because of the level of customization this game affords players. When we start binding players to memes like the five immutable roles, then imo we lose something that was once quite valuable to us all.
So, in alignment with my free rein philosophy, I think that continually rebalancing things for the purpose of changing human behavior is underhanded, while rebalancing things because an object becomes an obvious impediment to gameplay, thereby preventing progress and accomplishment would be ok.
Currently, I can use a logi dropsuit to accomplish a whole lot and come out #1 on the rankings, as I am sure that other logis can. Just because there are less people who choose to logi than would be preferred by some, doesn't mean to say that it is broken or out of balance. In my mind, trying to get more people to play logi is unjustified. Let the community play the game how they want to. Each person will find their own identity in the game environment. Coercing someone into a new identity can have adverse affects like reversions (downward spiral), or large scale identity migrations like we see with fotm chasers.
Ultimately, I'm not the game designer, but I find it interesting learning how the developers and the community ruminate and why they make policies. |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4338
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Posted - 2015.01.09 21:43:00 -
[71] - Quote
You don't get it. There are quite a few people whom I talk to on a regular basis who don't play the game at all because the Logi is in such a ****** place. They're only interested in playing the support role and nothing else, so until that role is more viable, they're not interested at all. There are also many other players who respecced out of Logi or simply trained something else, myself included, because they no longer felt viable on the battlefield after countless nerfs.
Buffing the Logi isn't going to make people who had no interest in Support previously to spec into it, that's not my intention. The whole point is to make those who actually want to play the support role but don't because their suits suck, actually want to pick the suit back up again. So you want to make the game fun? Great. Then let people who want to run support actually have a fighting chance at doing so instead of just handing off the leftovers to everyone else.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Clone D
1299
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Posted - 2015.01.09 21:48:00 -
[72] - Quote
Pokey Dravon wrote:You don't get it. There are quite a few people whom I talk to on a regular basis who don't play the game at all because the Logi is in such a ****** place. They're only interested in playing the support role and nothing else, so until that role is more viable, they're not interested at all. There are also many other players who respecced out of Logi or simply trained something else, myself included, because they no longer felt viable on the battlefield after countless nerfs.
Buffing the Logi isn't going to make people who had no interest in Support previously to spec into it, that's not my intention. The whole point is to make those who actually want to play the support role but don't because their suits suck, actually want to pick the suit back up again. So you want to make the game fun? Great. Then let people who want to run support actually have a fighting chance at doing so instead of just handing off the leftovers to everyone else.
I hope the coming buffs to the logi dropsuits will bring back your buds |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4338
|
Posted - 2015.01.09 21:49:00 -
[73] - Quote
Clone D wrote:Pokey Dravon wrote:You don't get it. There are quite a few people whom I talk to on a regular basis who don't play the game at all because the Logi is in such a ****** place. They're only interested in playing the support role and nothing else, so until that role is more viable, they're not interested at all. There are also many other players who respecced out of Logi or simply trained something else, myself included, because they no longer felt viable on the battlefield after countless nerfs.
Buffing the Logi isn't going to make people who had no interest in Support previously to spec into it, that's not my intention. The whole point is to make those who actually want to play the support role but don't because their suits suck, actually want to pick the suit back up again. So you want to make the game fun? Great. Then let people who want to run support actually have a fighting chance at doing so instead of just handing off the leftovers to everyone else. I hope the coming buffs to the logi dropsuits will bring back your buds
And then you won't need that extra bandwidth for your Assault since there will be more, better logis on the field.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Clone D
1299
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Posted - 2015.01.09 21:55:00 -
[74] - Quote
Pokey Dravon wrote:Clone D wrote:Pokey Dravon wrote:You don't get it. There are quite a few people whom I talk to on a regular basis who don't play the game at all because the Logi is in such a ****** place. They're only interested in playing the support role and nothing else, so until that role is more viable, they're not interested at all. There are also many other players who respecced out of Logi or simply trained something else, myself included, because they no longer felt viable on the battlefield after countless nerfs.
Buffing the Logi isn't going to make people who had no interest in Support previously to spec into it, that's not my intention. The whole point is to make those who actually want to play the support role but don't because their suits suck, actually want to pick the suit back up again. So you want to make the game fun? Great. Then let people who want to run support actually have a fighting chance at doing so instead of just handing off the leftovers to everyone else. I hope the coming buffs to the logi dropsuits will bring back your buds And then you won't need that extra bandwidth for your Assault since there will be more, better logis on the field.
Indeed and agreed and I'm keeping my fingers crossed.
This alludes to my comments about a transitional period between now and then. I will tough it out, though, and I won't bring up temporarily relaxing bandwidth anymore. |
pumping up
Crux Special Tasks Group Gallente Federation
6
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Posted - 2015.01.09 21:56:00 -
[75] - Quote
could anyone tell me exactly what was nerfed for logis or a link? thanks. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4338
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Posted - 2015.01.09 21:59:00 -
[76] - Quote
Clone D wrote:Pokey Dravon wrote:Clone D wrote:Pokey Dravon wrote:You don't get it. There are quite a few people whom I talk to on a regular basis who don't play the game at all because the Logi is in such a ****** place. They're only interested in playing the support role and nothing else, so until that role is more viable, they're not interested at all. There are also many other players who respecced out of Logi or simply trained something else, myself included, because they no longer felt viable on the battlefield after countless nerfs.
Buffing the Logi isn't going to make people who had no interest in Support previously to spec into it, that's not my intention. The whole point is to make those who actually want to play the support role but don't because their suits suck, actually want to pick the suit back up again. So you want to make the game fun? Great. Then let people who want to run support actually have a fighting chance at doing so instead of just handing off the leftovers to everyone else. I hope the coming buffs to the logi dropsuits will bring back your buds And then you won't need that extra bandwidth for your Assault since there will be more, better logis on the field. Indeed and agreed and I'm keeping my fingers crossed. This alludes to my comments about a transitional period between now and then. I will tough it out, though, and I won't bring up temporarily relaxing bandwidth anymore.
I understand your intention, but I prefer to just fix the source of a problem rather than place temporary measures in. I apologize for being agressive earlier, I just get frustrated with the lack of action on CCP's part to fix the issue at hand.
*bro hugz*
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Clone D
1301
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Posted - 2015.01.09 22:02:00 -
[77] - Quote
Pokey Dravon wrote:Clone D wrote:Pokey Dravon wrote:Clone D wrote:Pokey Dravon wrote:You don't get it. There are quite a few people whom I talk to on a regular basis who don't play the game at all because the Logi is in such a ****** place. They're only interested in playing the support role and nothing else, so until that role is more viable, they're not interested at all. There are also many other players who respecced out of Logi or simply trained something else, myself included, because they no longer felt viable on the battlefield after countless nerfs.
Buffing the Logi isn't going to make people who had no interest in Support previously to spec into it, that's not my intention. The whole point is to make those who actually want to play the support role but don't because their suits suck, actually want to pick the suit back up again. So you want to make the game fun? Great. Then let people who want to run support actually have a fighting chance at doing so instead of just handing off the leftovers to everyone else. I hope the coming buffs to the logi dropsuits will bring back your buds And then you won't need that extra bandwidth for your Assault since there will be more, better logis on the field. Indeed and agreed and I'm keeping my fingers crossed. This alludes to my comments about a transitional period between now and then. I will tough it out, though, and I won't bring up temporarily relaxing bandwidth anymore. I understand your intention, but I prefer to just fix the source of a problem rather than place temporary measures in. I apologize for being agressive earlier, I just get frustrated with the lack of action on CCP's part to fix the issue at hand.
Amen to that! No apologies necessary bro. You gotta fight for the right to parrrrrtayyyy!!! |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2110
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Posted - 2015.01.09 22:14:00 -
[78] - Quote
Zindorak wrote:I think bandwidth was a pointless idea to begin with. It just limits potential If by "limits potential", you mean limits potential uplink spam, then you'd be correct. Logis can still place plenty of equipment currently, while the other suits can't. It seems to be working great to me.
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2110
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Posted - 2015.01.09 22:17:00 -
[79] - Quote
Alright. So Soraya hit the nail on the head. We don't want another "Chromosome Sharpshooter" skill. What I mean by that is, we don't want another skill that is so supremely useful, that anyone and everyone is expected to take it regardless of their play style.
Make it unlock modules that have the effect, not a passive skill.
Home at Last <3
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1455
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Posted - 2015.01.09 23:38:00 -
[80] - Quote
Fizzer XCIV wrote:Zindorak wrote:I think bandwidth was a pointless idea to begin with. It just limits potential If by "limits potential", you mean limits potential uplink spam, then you'd be correct. Logis can still place plenty of equipment currently, while the other suits can't. It seems to be working great to me.
There were other ways of directly addressing uplinks than bandwidth that would have had less severe consequences.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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