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All Gucci
T.H.I.R.D R.O.C.K
10
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Posted - 2014.12.30 22:51:00 -
[31] - Quote
Jack McReady wrote:Nocturnal Soul wrote:Most Amarr assault seem to not care but that clip nerf hit me like a bomb I agree, the clip nerf was a bad decision. it is a double penalty to ScR users. first you have a mechanic that prevents constant shooting (heat, you need to wait till it goes down) then you have to reload which is another mechanic that prevents you from shooting. a simple small nerf to heat generation would have done it but it looks like balance decisions are done with coin tosses
Emperor Gucci
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Starlight Burner
ROGUE RELICS VP Gaming Alliance
54
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Posted - 2014.12.30 23:43:00 -
[32] - Quote
Bro
I've been running Amar with the ScR since 1.4, when they destroyed shields.
So far, this nerf hasn't affected me not one bit. I wondered why my clip was lowered but ultimately, I'm still destroying y'all suits.
I must not be well known enough then. I play quite frequently and 93% of the time have the most kills on my team. Usually between 20 - 35 kills a game.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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thehellisgoingon
The Unholy Legion Of DarkStar DARKSTAR ARMY
109
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Posted - 2014.12.30 23:51:00 -
[33] - Quote
All Gucci wrote:I wish we had enough people that used the scrambler to comment on it...... It seems people get mad when you kill them with weapons they cant use.... (although you people that are pro nerf will act like you use it to gain whatever credibility you can to further your own self interest ) I've ran the scrambler since I started in late 1.8....and I rarely see another Amarr assault on the other team tearing through people like I do, but when I do its a proto suit with speed and health comparable to a heavy.... last I remember from the Scr Nerf threads was a bunch of shield based preferring players commenting on a weapon they had no experience on .... enough with the pathos now for some logic.... The amarr assault has 35 more ehp then the Gall (thats supposed to be our defining attribute Lmfao) If an amarr suit with a Scr fought a gal suit with a TAcAR that had the exact same module loadout and they both shot 24 shots and missed most of their shots....who would come out on top most likely? is it the slower 35 more Hp amarr or the gal? Ill go with the gal for 3 reason 1. The 35 more ehp we have is nullified when you take 50 damage to the face from an over heat.... 2. 5 seconds of over heat then the optional reload of 2.5 seconds ( or get stuck with 6 shots to take down a fully reloaded enemy) while the gal only has to use less than half the time to be ready to unload his clip.... 3. Better damage profile to suit the current meta... 4. Related issue: (why would you cut down on a weapons clip by 33%?) did we get 33 percent more kills than everyone? RR and Scr are completely opposite weapons....one is super easy mode point,lock on, and shoot versus point shoot, readjust aim ,shoot ,readjust aim shoot over heat jump jump twirl shotgun to face..... RR were the most used weapons when they got hit with the nerf bat soooo many people flocked over to petition for an unnerf and they got what they wanted why dont we Scr users get the same love? because we are a minority and I guess majority rules over logic............ Also the amarr assault suit sucks balls without a Scr in hand....if you dont want to fix the scrambler then buff the suit itself....like when the min got an ehp buff.....Amarr need a Stamina and/or movement/sprint speed buff.
It was fun when you were op huh? Haaaaaa haaaaaa
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All Gucci
T.H.I.R.D R.O.C.K
16
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Posted - 2014.12.30 23:59:00 -
[34] - Quote
thehellisgoingon wrote:All Gucci wrote:I wish we had enough people that used the scrambler to comment on it...... It seems people get mad when you kill them with weapons they cant use.... (although you people that are pro nerf will act like you use it to gain whatever credibility you can to further your own self interest ) I've ran the scrambler since I started in late 1.8....and I rarely see another Amarr assault on the other team tearing through people like I do, but when I do its a proto suit with speed and health comparable to a heavy.... last I remember from the Scr Nerf threads was a bunch of shield based preferring players commenting on a weapon they had no experience on .... enough with the pathos now for some logic.... The amarr assault has 35 more ehp then the Gall (thats supposed to be our defining attribute Lmfao) If an amarr suit with a Scr fought a gal suit with a TAcAR that had the exact same module loadout and they both shot 24 shots and missed most of their shots....who would come out on top most likely? is it the slower 35 more Hp amarr or the gal? Ill go with the gal for 3 reason 1. The 35 more ehp we have is nullified when you take 50 damage to the face from an over heat.... 2. 5 seconds of over heat then the optional reload of 2.5 seconds ( or get stuck with 6 shots to take down a fully reloaded enemy) while the gal only has to use less than half the time to be ready to unload his clip.... 3. Better damage profile to suit the current meta... 4. Related issue: (why would you cut down on a weapons clip by 33%?) did we get 33 percent more kills than everyone? RR and Scr are completely opposite weapons....one is super easy mode point,lock on, and shoot versus point shoot, readjust aim ,shoot ,readjust aim shoot over heat jump jump twirl shotgun to face..... RR were the most used weapons when they got hit with the nerf bat soooo many people flocked over to petition for an unnerf and they got what they wanted why dont we Scr users get the same love? because we are a minority and I guess majority rules over logic............ Also the amarr assault suit sucks balls without a Scr in hand....if you dont want to fix the scrambler then buff the suit itself....like when the min got an ehp buff.....Amarr need a Stamina and/or movement/sprint speed buff. It was fun when you were op huh? Haaaaaa haaaaaa Lol don't get it twisted little grasshopper, I am op although my weapon of choice isn't.... now scurry along and hide before I insta melt that face
Emperor Gucci
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3272
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Posted - 2014.12.31 00:20:00 -
[35] - Quote
Amarr assault ScR> Min assault CR
I have both proto ed and maxed, (Amarr assault on an alt), and the Amarr is MUCH better, IMHO. The ScR with reduced overheat, triple damage mods, and a nice 650 armor 20 reps per second base is quite formidable. Only problem is sentinels in CQC, but then again, what suit isn't that a problem for?
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1462
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Posted - 2014.12.31 00:34:00 -
[36] - Quote
All Gucci wrote:I wish we had enough people that used the scrambler to comment on it...... It seems people get mad when you kill them with weapons they cant use.... (although you people that are pro nerf will act like you use it to gain whatever credibility you can to further your own self interest ) I've ran the scrambler since I started in late 1.8....and I rarely see another Amarr assault on the other team tearing through people like I do, but when I do its a proto suit with speed and health comparable to a heavy.... last I remember from the Scr Nerf threads was a bunch of shield based preferring players commenting on a weapon they had no experience on .... enough with the pathos now for some logic.... The amarr assault has 35 more ehp then the Gall (thats supposed to be our defining attribute Lmfao) If an amarr suit with a Scr fought a gal suit with a TAcAR that had the exact same module loadout and they both shot 24 shots and missed most of their shots....who would come out on top most likely? is it the slower 35 more Hp amarr or the gal? Ill go with the gal for 3 reason 1. The 35 more ehp we have is nullified when you take 50 damage to the face from an over heat.... 2. 5 seconds of over heat then the optional reload of 2.5 seconds ( or get stuck with 6 shots to take down a fully reloaded enemy) while the gal only has to use less than half the time to be ready to unload his clip.... 3. Better damage profile to suit the current meta... 4. Related issue: (why would you cut down on a weapons clip by 33%?) did we get 33 percent more kills than everyone? RR and Scr are completely opposite weapons....one is super easy mode point,lock on, and shoot versus point shoot, readjust aim ,shoot ,readjust aim shoot over heat jump jump twirl shotgun to face..... RR were the most used weapons when they got hit with the nerf bat soooo many people flocked over to petition for an unnerf and they got what they wanted why dont we Scr users get the same love? because we are a minority and I guess majority rules over logic............ Also the amarr assault suit sucks balls without a Scr in hand....if you dont want to fix the scrambler then buff the suit itself....like when the min got an ehp buff.....Amarr need a Stamina and/or movement/sprint speed buff. OMG is it........ a smart person?!?!?! Oh why yes it is!! Haven't seen one of those in a while. I totally agree with you We need more of you
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Vicious Minotaur
1627
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Posted - 2014.12.31 00:59:00 -
[37] - Quote
This thread is... asinine.
Get it? Because because 'assault' was shortened to... Oh, never mind... You dumbasses don't appreciate my humor.
Anyway, Amarr assault is beastly. Anybody who uses it combined with the SCR is on my "hope they get diarrhea"-list.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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All Gucci
T.H.I.R.D R.O.C.K
18
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Posted - 2014.12.31 02:40:00 -
[38] - Quote
[quote=Vicious Minotaur]This thread is... asinine.
Get it? Because because 'assault' was shortened to... Oh, never mind... You dumbasses don't appreciate my humor.
Anyway, Amarr assault is beastly. Anybody who uses it combined with the SCR is on my "hope they get diarrhea"-list.[/quo No amarr assault is okay , the player behind it is beaslty.....you have to be when kincat heavys easily can catch up to you and poop on your armor hp
Emperor Gucci
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
232
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Posted - 2014.12.31 02:47:00 -
[39] - Quote
It's never farewell for the Amarr assault. I guarantee of I were to run it on the field people would request a need for it.
Proto Amarr Assault: 751 Armor 250 Shield 20 Reps per sec
I always achieve +25 kills
Amarrian In Disguise..
Pain is weakness leaving the body.
Proto : ADS Pilot, Tanker, Heavy, Scout, Assault
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
232
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Posted - 2014.12.31 02:48:00 -
[40] - Quote
The ScR is fine as is anyways...
Amarrian In Disguise..
Pain is weakness leaving the body.
Proto : ADS Pilot, Tanker, Heavy, Scout, Assault
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Jack McReady
DUST University Ivy League
1701
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Posted - 2014.12.31 09:01:00 -
[41] - Quote
this talk about minmatar OP because of their strafe speed makes me sick. that internet "wisdom" hurts my brain...
check caldari and gallente strafe speed, it is only ~%5 less. big deal. problem is not strafe speed in general, the caldari suits or gallente suit with ferros can be equally annoying in that regard. the hit detection coupled with some keyboard users here and there is the issue.
keyboard user can switch direction instantly. ps3 controller user cant, they have to move the stick from one side to the oder which slows you down for a short moment making you easy to hit. |
Alena Ventrallis
Vengeance Unbound
2366
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Posted - 2014.12.31 09:24:00 -
[42] - Quote
Plate strafe speed got nerfed. I switch out a plate on my Amarr Assault for a ferroscale. Accepted the 66 drop in health and continued business as usual. ScR got its mag size nerfed. Specced into rapid reload, reload more often and continued my business as usual.
I find MinAss to be irritating only because they seem to move back and forth more than normal suits. I now carry a Core locus for them, with a charge shot to remove their shield. They need a tweak for sure, but far from invincible. GalAss... Can't say I see too many. Nothing a charge shot and Core locus cannot handle.
Overall I'm having to adapt some, but it isn't breaking the playstyle of the AmAssault. It is more tedious to be sure, but far from unviable. I'm not sure how Nocturnal plays the suit (I'd actually love to run some afw with him sometime) but while the extra mag size was appreciated, more often than not I find myself switching to my SMG to finish off an opponent before I hit the overheat. For my purposes, the magazine doesn't really NEED to be bigger than 20-23 shots since I flip to my sidearm most of the time. It does affect dealing with multiple opponents to be sure, but with some rapid reload I rarely find myself in a situation where I would have survived had I had more ammo in the mag.
I am by no means against increasing the mag size, and definitely not wanting it to be lowered any more. But it isn't the end of the world for the weapon.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Vesta Opalus
T.H.I.R.D R.O.C.K
287
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Posted - 2014.12.31 17:16:00 -
[43] - Quote
P14GU3 wrote:Vesta Opalus wrote: You can destroy any amount of shields in the game in under a quarter of a second, if you dont think thats overpowering against shield tanked fits, you are insane. Im going to keep hammering away at this point: its much much worse than the time mass drivers were overpowered because they had the same damage profile against armor that the scrambler has now against shields, and mass driver dps was LOWER than scrambler damage is now. In addition its doing more damage to a smaller hp pool, because shields cant fit as much HP as armor fits. The scrambler is genuinely straight up no holds barred overpowered against shield fits and it needs to be rebalanced to stop it.
You are also talking like the overheat on the scrambler is unavoidable. It isnt. You can stop shooting to let it cool down. Fun fact, you can also reload while its cooling down to kill two birds with one stone. You also have a sidearm, you can use it while heat is dissipating from your scrambler if you absolutely have to kill someone right now or if you have run out of ammo in the clip.
So shield fits have 1 weakness and its unfair? The majority of weapons on the field are armor damaging. Even a gek tears through my amarr logi. ScR worse than the MD? The MD would KILL you once it crushed your armor. Flux+MD was insane, trust me, I was a pro at it. The ScR melts shields yes, it's designed to. The Tac also melts shields and then eats up armor after, while the ScR is struggling not to overheat to finish you off. The recent nerfs to the ScR have made it unusable to about anything but an am-ass. The charge shot is the only thing the ScR has left, and it only works on Caldari and scouts..
And yet mass drivers dont get used nearly as much these days because they nerfed it so that it wasnt so absurdly overpowered. Scrambler rifle needs to be reworked somehow to make it not so bullshit as well.
As for the other anti shield weapons: the TAC also melts shields and so does the breach AR and the assault scrambler and the flux grenade and the shotgun and so on and so forth. But you dont hear me complaining about those weapons on their own because they all have drawbacks or actually take time to deliver their damage. The scrambler can wipe out anyone's shields, no matter how tanked they are, and then have plenty of shots left over to kill any remaining health unless you tank armor as well.
This means shield tanking alone is broken until the weapon that can completely wreck any shield tanked suit is changed so that it cant blap shield suits from 73ish meters without any kind of delay or drawback.
The TAC AR has slower damage delivery with much higher kick at a shorter range, the breach AR has slower damage delivery at a shorter range, the flux grenade requires cooking to be effective, the shotgun has to be at super close range, sniper rifle has long reload/difficult to hit with/low clip size/low rate of fire, bolt pistol again low rate of fire with a very small clip size, yadda yadda.
Meanwhile the scrambler is great in ADS, great in hipfire, great in CQC, great at long ranges, its profile absolutely demolishes shields, and its charged shot will hit for so much damage that anyone you tag it with will be crippled until their regen kicks in, then you can follow up that shot immediately with a bunch of normal attacks that you can dump out in almost no time at all. The only issue is heat, which is a genuine issue for people with a ton of HP but no issue at all if you are killing shield tanked suits with no armor buffer.
Thats the point, this weapon is completely overwhelming to shield tankers, and there is no point in shield tanking without armor buffer as long as it exists as it is now. |
VikingKong iBUN
T.H.I.R.D R.O.C.K
335
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Posted - 2014.12.31 17:17:00 -
[44] - Quote
Why do all the Scrambler users think that nobody else knows how to use a scrambler rifle? |
Vesta Opalus
T.H.I.R.D R.O.C.K
288
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Posted - 2014.12.31 17:22:00 -
[45] - Quote
VikingKong iBUN wrote:Why do all the Scrambler users think that nobody else knows how to use a scrambler rifle?
Everyone likes to pretend they are special.
Except me.
Thats why I'm special. |
sir RAVEN WING
Kaalmayoti Warzone Control
2237
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Posted - 2014.12.31 18:25:00 -
[46] - Quote
All Gucci wrote:I wish we had enough people that used the scrambler to comment on it...... It seems people get mad when you kill them with weapons they cant use.... (although you people that are pro nerf will act like you use it to gain whatever credibility you can to further your own self interest ) I've ran the scrambler since I started in late 1.8....and I rarely see another Amarr assault on the other team tearing through people like I do, but when I do its a proto suit with speed and health comparable to a heavy.... last I remember from the Scr Nerf threads was a bunch of shield based preferring players commenting on a weapon they had no experience on .... enough with the pathos now for some logic.... The amarr assault has 35 more ehp then the Gall (thats supposed to be our defining attribute Lmfao) If an amarr suit with a Scr fought a gal suit with a TAcAR that had the exact same module loadout and they both shot 24 shots and missed most of their shots....who would come out on top most likely? is it the slower 35 more Hp amarr or the gal? Ill go with the gal for 3 reason 1. The 35 more ehp we have is nullified when you take 50 damage to the face from an over heat.... 2. 5 seconds of over heat then the optional reload of 2.5 seconds ( or get stuck with 6 shots to take down a fully reloaded enemy) while the gal only has to use less than half the time to be ready to unload his clip.... 3. Better damage profile to suit the current meta... 4. Related issue: (why would you cut down on a weapons clip by 33%?) did we get 33 percent more kills than everyone? RR and Scr are completely opposite weapons....one is super easy mode point,lock on, and shoot versus point shoot, readjust aim ,shoot ,readjust aim shoot over heat jump jump twirl shotgun to face..... RR were the most used weapons when they got hit with the nerf bat soooo many people flocked over to petition for an unnerf and they got what they wanted why dont we Scr users get the same love? because we are a minority and I guess majority rules over logic............ Also the amarr assault suit sucks balls without a Scr in hand....if you dont want to fix the scrambler then buff the suit itself....like when the min got an ehp buff.....Amarr need a Stamina and/or movement/sprint speed buff.
Yes, the RR is super easy mode and the ScR is not.
Let me show you why you are wrong here.
Range: The RR does terrible in CQC, but well in Long Range Battles, whereas the ScR really doesn't give a **** about range and works well in all ranges, including it's own range which is around 120m.
Charge Time: RR users have to wait for a charge time to fire. I have found this to be enough time to charge any backpedaling assault and stab him. ScRs have no charge time and thus can fire the second you see an enemy.
Aim Assist: Hipfire is amazing, and you don't even have to actually hit the enemy, just fire near him. I have not seen this on RRs. (Recently Skilled into ScRs to 3 and realized I had Amarr Medium Frames to 3.)
How it makes up for these problems.
Chage Time - Overheat.
Range - Mag size.
Aim Assist - None.
Let us just compare the CR and AR to this.
Charge Time - Burst Fire - Overheat - Iron Sights (?)
Range - Less Damage - Mag size - Less Damage.
Aim Assist - No Need - None - No Need
I find the AR to be lacking real weakness.
Kill Death Ratio is an invalid metric and thus should not be used to determine skill.
Stabby Stabber.
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Heimdallr69
Imperfects Negative-Feedback
4102
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Posted - 2014.12.31 18:32:00 -
[47] - Quote
If you don't find the scr EZ then maybe you should spec something else.. The **** is as good as it gets its no one else's fault but your own for missing the shots, quit spraying it and you won't overheat.
Removed inappropriate content - CCP Logibro
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Alena Ventrallis
Vengeance Unbound
2374
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Posted - 2014.12.31 19:07:00 -
[48] - Quote
Heimdallr69 wrote:If you don't find the scr EZ then maybe you should spec something else.. The **** is as good as it gets its no one else's fault but your own for missing the shots, quit spraying it and you won't overheat. To be honest, I like how i can put out more DPS than most other guns. The overheat provides a greta balancing factor. More often than not, I switch to my sidearm to close the deal than I do killing them with the scrambler itself, barring of course militia suits and the like. It has advantages to be sure, but it also has disadvantages that are not trivial.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Y-BLOCK
BioCyberDevelopment
41
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Posted - 2014.12.31 19:33:00 -
[49] - Quote
All Gucci wrote:I wish we had enough people that used the scrambler to comment on it...... It seems people get mad when you kill them with weapons they cant use.... (although you people that are pro nerf will act like you use it to gain whatever credibility you can to further your own self interest ) I've ran the scrambler since I started in late 1.8....and I rarely see another Amarr assault on the other team tearing through people like I do, but when I do its a proto suit with speed and health comparable to a heavy.... last I remember from the Scr Nerf threads was a bunch of shield based preferring players commenting on a weapon they had no experience on .... enough with the pathos now for some logic.... The amarr assault has 35 more ehp then the Gall (thats supposed to be our defining attribute Lmfao) If an amarr suit with a Scr fought a gal suit with a TAcAR that had the exact same module loadout and they both shot 24 shots and missed most of their shots....who would come out on top most likely? is it the slower 35 more Hp amarr or the gal? Ill go with the gal for 3 reason 1. The 35 more ehp we have is nullified when you take 50 damage to the face from an over heat.... 2. 5 seconds of over heat then the optional reload of 2.5 seconds ( or get stuck with 6 shots to take down a fully reloaded enemy) while the gal only has to use less than half the time to be ready to unload his clip.... 3. Better damage profile to suit the current meta... 4. Related issue: (why would you cut down on a weapons clip by 33%?) did we get 33 percent more kills than everyone? RR and Scr are completely opposite weapons....one is super easy mode point,lock on, and shoot versus point shoot, readjust aim ,shoot ,readjust aim shoot over heat jump jump twirl shotgun to face..... RR were the most used weapons when they got hit with the nerf bat soooo many people flocked over to petition for an unnerf and they got what they wanted why dont we Scr users get the same love? because we are a minority and I guess majority rules over logic............ Also the amarr assault suit sucks balls without a Scr in hand....if you dont want to fix the scrambler then buff the suit itself....like when the min got an ehp buff.....Amarr need a Stamina and/or movement/sprint speed buff.
I agree. I've been using the advanced scram on my temp bpo since early in this year & been very disappointed from the unintended heat nerf from the rof nerf of hotfixD. & I dont know why ccp has done little about this, as the heat build up is the reason nobody outside of an amarr assault can use it effectively, & even I still have hiccups with it skilled to 5 in both scram & amarr assault. & the clip nerf was uncalled for!
Now that You've Tasted my Mutton.. How do you Like it!?!
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Jathniel
G I A N T
1389
|
Posted - 2014.12.31 20:48:00 -
[50] - Quote
Vesta Opalus wrote: And yet mass drivers dont get used nearly as much these days because they nerfed it so that it wasnt so absurdly overpowered. Scrambler rifle needs to be reworked somehow to make it not so bullshit as well.
As for the other anti shield weapons: the TAC also melts shields and so does the breach AR and the assault scrambler and the flux grenade and the shotgun and so on and so forth. But you dont hear me complaining about those weapons on their own because they all have drawbacks or actually take time to deliver their damage. The scrambler can wipe out anyone's shields, no matter how tanked they are, and then have plenty of shots left over to kill any remaining health unless you tank armor as well.
This means shield tanking alone is broken until the weapon that can completely wreck any shield tanked suit is changed so that it cant blap shield suits from 73ish meters without any kind of delay or drawback.
The TAC AR has slower damage delivery with much higher kick at a shorter range, the breach AR has slower damage delivery at a shorter range, the flux grenade requires cooking to be effective, the shotgun has to be at super close range, sniper rifle has long reload/difficult to hit with/low clip size/low rate of fire, bolt pistol again low rate of fire with a very small clip size, yadda yadda.
Meanwhile the scrambler is great in ADS, great in hipfire, great in CQC, great at long ranges, its profile absolutely demolishes shields, and its charged shot will hit for so much damage that anyone you tag it with will be crippled until their regen kicks in, then you can follow up that shot immediately with a bunch of normal attacks that you can dump out in almost no time at all. The only issue is heat, which is a genuine issue for people with a ton of HP but no issue at all if you are killing shield tanked suits with no armor buffer.
Thats the point, this weapon is completely overwhelming to shield tankers, and there is no point in shield tanking without armor buffer as long as it exists as it is now.
The ScR only becomes supreme on the Amarr assault. As it should. Bear in mind that the Amarr assault, in fact Amarr suits in general, are the slowest suits of all. As a balancing, the Amarr assault, (barely) has the highest defensive and offensive capacities, when combined with the Scrambler rifle. The excellent overall performance of the scrambler helps mitigate the Amarr mobility disadvantage, and leads to a "tactical" heavy assault play style. Would you use a gun that overheats, if its performance otherwise wasn't exceptional?
The TacAR by comparison, only has a slight damage advantage over the Scrambler, because its capabilities are not dependent on the suit it's on. It maintains competitive power no matter what, and has a slightly more favorable damage profile.
In the end, the ScR is not overpowered by any means, and doesn't have much going for it unless it's on an Amarr Assault. The Scrambler Rifle used to have the 350% headshot damage modifier that the Scrambler Pistol has, but not anymore.
I will add, that I still consider the Scrambler Rifle to be superior to the Tactical AR, because: aiming is smoother, recoil is better mitigated, it has better damage at range, and the charge shot truly is a priceless gem.
In the end, it takes someone competent to operate a scrambler rifle efficiently on an Amarr Assault; and it takes someone truly skilled to operate a scrambler rifle on a NON-Amarr suit. Both types of people exist, and both types still overheat at times.
As for shield tanking, shields are a very volatile form of defense to begin with. Someone running shields as their main and only form of defense, has a significant advantage, but is also taking a significant gamble. This is intended. As shields have very few drawbacks. The general armor plate builds for Gallente and Amarr assaults prevent them from having the same mobility as Min and Cal suits. Most players in armor suits cannot vault railing (which is important when trying to disengage at times).
Caldari assault suits are at a disadvantage vs. scramblers and plasma weapons because thank god... at one point, they were the indisputable kings of assault. The Amarr and Gallente assault suits came out, and had hands down NO chance of surviving for long. Armor suits were joke, until Arkena's spirited (and often long-winded) ministries on the forums helped make the case in their favor. Granted, shield suits are at a disadvantage now, and that's why some people have proposed a damage threshold that should help stop zero-damage, and weak single-shot attacks from preventing shields from regenerating. Otherwise, scramblers are built to wreck shield suits, and that's how it should stay.
Sonic the Hedgehog FTFW
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Jathniel
G I A N T
1389
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Posted - 2014.12.31 20:50:00 -
[51] - Quote
VikingKong iBUN wrote:Why do all the Scrambler users think that nobody else knows how to use a scrambler rifle?
Because no one else knows how to use a scrambler rifle. Especially, when they complain that they can't win with it.
Used properly, there's seriously, no better gun.
Sonic the Hedgehog FTFW
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Vesta Opalus
T.H.I.R.D R.O.C.K
292
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Posted - 2015.01.01 05:37:00 -
[52] - Quote
Jathniel wrote: The ScR only becomes supreme on the Amarr assault. As it should. Bear in mind that the Amarr assault, in fact Amarr suits in general, are the slowest suits of all. As a balancing, the Amarr assault, (barely) has the highest defensive and offensive capacities, when combined with the Scrambler rifle. The excellent overall performance of the scrambler helps mitigate the Amarr mobility disadvantage, and leads to a "tactical" heavy assault play style. Would you use a gun that overheats, if its performance otherwise wasn't exceptional?
Its performance isnt exceptional overall, its just slightly overpowered (according to rattati). The problem is it completely demolishes shields and low hp fits, so its incredibly strong against them. This overwhelming effectiveness vs. shields needs to be nerfed and the nerf needs to be balanced out with a corresponding buff to effectiveness vs. armor (or something else). Its just not acceptable balance to have something around that completely invalidates an entire playstyle just because you equipped one weapon.
Jathniel wrote:The TacAR by comparison, only has a slight damage advantage over the Scrambler, because its capabilities are not dependent on the suit it's on. It maintains competitive power no matter what, and has a slightly more favorable damage profile.
In the end, the ScR is not overpowered by any means, and doesn't have much going for it unless it's on an Amarr Assault. The Scrambler Rifle used to have the 350% headshot damage modifier that the Scrambler Pistol has, but not anymore.
I will add, that I still consider the Scrambler Rifle to be superior to the Tactical AR, because: aiming is smoother, recoil is better mitigated, it has better damage at range, and the charge shot truly is a priceless gem.
In the end, it takes someone competent to operate a scrambler rifle efficiently on an Amarr Assault; and it takes someone truly skilled to operate a scrambler rifle on a NON-Amarr suit. Both types of people exist, and both types still overheat at times.
As for shield tanking, shields are a very volatile form of defense to begin with. Someone running shields as their main and only form of defense, has a significant advantage, but is also taking a significant gamble. This is intended. As shields have very few drawbacks. The general armor plate builds for Gallente and Amarr assaults prevent them from having the same mobility as Min and Cal suits. Most players in armor suits cannot vault railing (which is important when trying to disengage at times).
Caldari assault suits are at a disadvantage vs. scramblers and plasma weapons because thank god... at one point, they were the indisputable kings of assault. The Amarr and Gallente assault suits came out, and had hands down NO chance of surviving for long. Armor suits were joke, until Arkena's spirited (and often long-winded) ministries on the forums helped make the case in their favor. Granted, shield suits are at a disadvantage now, and that's why some people have proposed a damage threshold that should help stop zero-damage, and weak single-shot attacks from preventing shields from regenerating. Otherwise, scramblers are built to wreck shield suits, and that's how it should stay.
I dont have amar assault and I can still make good use of the scrambler rifle, I dont agree with any of the people saying it can only be effective on the amar assault.
I also dont agree that scrambler performance against shield suits right now is acceptable. It just completely crushes them. There is a huge disparity between shield and armor performance right now, and the scrambler rifle wiping out shields in one shot from 70 meters out and following it up with enough damage to kill you if you dont dual tank is a big part of the problem. |
All Gucci
T.H.I.R.D R.O.C.K
22
|
Posted - 2015.01.01 06:28:00 -
[53] - Quote
Vesta Opalus wrote:[quote=Jathniel] The ScR only becomes supreme on the Amarr assault. As it should. Bear in mind that the Amarr assault, in fact Amarr suits in general, are the slowest suits of all. As a balancing, the Amarr assault, (barely) has the highest defensive and offensive capacities, when combined with the Scrambler rifle. The excellent overall performance of the scrambler helps mitigate the Amarr mobility disadvantage, and leads to a "tactical" heavy assault play style. Would you use a gun that overheats, if its performance otherwise wasn't exceptional?
Its performance isnt exceptional overall, its just slightly overpowered (according to rattati). The problem is it completely demolishes shields and low hp fits, so its incredibly strong against them. This overwhelming effectiveness vs. shields needs to be nerfed and the nerf needs to be balanced out with a corresponding buff to effectiveness vs. armor (or something else). Its just not acceptable balance to have something around that completely invalidates an entire playstyle just because you equipped one weapon.
You say according to rattati like that is supposed to validate your statement about it being over powered lmao if he was so correct and right all the time why would he listen to the suggestions of players on a forum to balance a game he "knows so well"?
Emperor Gucci
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Jack the Rlpper
Matari Soldiers
24
|
Posted - 2015.01.01 07:07:00 -
[54] - Quote
Starlight Burner wrote:Bro
I've been running Amar with the ScR since 1.4, when they destroyed shields.
So far, this nerf hasn't affected me not one bit. I wondered why my clip was lowered but ultimately, I'm still destroying y'all suits.
I must not be well known enough then. I play quite frequently and 93% of the time have the most kills on my team. Usually between 20 - 35 kills a game. Hate to talk trash but dont put yourself out there to much more then what you are i was in 3 back to back matches with you not to long ago and you sadly were not number 1 with 20 or more kills but dieing to me quite a few times and if i do recall mind you i have bad memory you placed 7th the first game 3rd the second game and 11 the last game so dont over exaterate to much please |
Jack the Rlpper
Matari Soldiers
24
|
Posted - 2015.01.01 07:31:00 -
[55] - Quote
OK my thoughts on the manner is 1. scr over heat tac dont 2. scr when it over heats only fires a few more shots then tac 3. scr dmg profile is +20 shield -20 armour because its meant to do shields like that with out dmg mods its not to good vs armour stacked but being that amarr can stack good armour/reps they can instead of using shields run dmg mods to make it better towards armour 4. ar dmg profile is +10 shield - 10 armour meant to be more effective towards armour then the scr to begin with so please if your gonna compare bring all data and facts to field not just ( scr is awesome cause this this and this) and last the scr can do its charge shot to compensate for the fact it does less to armour so it can poor out more dps in one shot then a tac to try to fight a armour stacked suit simple as that. also both are a single shot weapon so it takes skill to make ever shot count compared to full auto weapons. |
Jathniel
G I A N T
1391
|
Posted - 2015.01.01 17:39:00 -
[56] - Quote
Vesta Opalus wrote:Jathniel wrote: The ScR only becomes supreme on the Amarr assault. As it should. Bear in mind that the Amarr assault, in fact Amarr suits in general, are the slowest suits of all. As a balancing, the Amarr assault, (barely) has the highest defensive and offensive capacities, when combined with the Scrambler rifle. The excellent overall performance of the scrambler helps mitigate the Amarr mobility disadvantage, and leads to a "tactical" heavy assault play style. Would you use a gun that overheats, if its performance otherwise wasn't exceptional?
Its performance isnt exceptional overall, its just slightly overpowered (according to rattati). The problem is it completely demolishes shields and low hp fits, so its incredibly strong against them. This overwhelming effectiveness vs. shields needs to be nerfed and the nerf needs to be balanced out with a corresponding buff to effectiveness vs. armor (or something else). Its just not acceptable balance to have something around that completely invalidates an entire playstyle just because you equipped one weapon. Jathniel wrote:The TacAR by comparison, only has a slight damage advantage over the Scrambler, because its capabilities are not dependent on the suit it's on. It maintains competitive power no matter what, and has a slightly more favorable damage profile.
In the end, the ScR is not overpowered by any means, and doesn't have much going for it unless it's on an Amarr Assault. The Scrambler Rifle used to have the 350% headshot damage modifier that the Scrambler Pistol has, but not anymore.
I will add, that I still consider the Scrambler Rifle to be superior to the Tactical AR, because: aiming is smoother, recoil is better mitigated, it has better damage at range, and the charge shot truly is a priceless gem.
In the end, it takes someone competent to operate a scrambler rifle efficiently on an Amarr Assault; and it takes someone truly skilled to operate a scrambler rifle on a NON-Amarr suit. Both types of people exist, and both types still overheat at times.
As for shield tanking, shields are a very volatile form of defense to begin with. Someone running shields as their main and only form of defense, has a significant advantage, but is also taking a significant gamble. This is intended. As shields have very few drawbacks. The general armor plate builds for Gallente and Amarr assaults prevent them from having the same mobility as Min and Cal suits. Most players in armor suits cannot vault railing (which is important when trying to disengage at times).
Caldari assault suits are at a disadvantage vs. scramblers and plasma weapons because thank god... at one point, they were the indisputable kings of assault. The Amarr and Gallente assault suits came out, and had hands down NO chance of surviving for long. Armor suits were joke, until Arkena's spirited (and often long-winded) ministries on the forums helped make the case in their favor. Granted, shield suits are at a disadvantage now, and that's why some people have proposed a damage threshold that should help stop zero-damage, and weak single-shot attacks from preventing shields from regenerating. Otherwise, scramblers are built to wreck shield suits, and that's how it should stay. I dont have amar assault and I can still make good use of the scrambler rifle, I dont agree with any of the people saying it can only be effective on the amar assault. I also dont agree that scrambler performance against shield suits right now is acceptable. It just completely crushes them. There is a huge disparity between shield and armor performance right now, and the scrambler rifle wiping out shields in one shot from 70 meters out and following it up with enough damage to kill you if you dont dual tank is a big part of the problem.
This considered. Then we need anti-armor weapons that completely crush. We don't have that. Bear in my mind that currently anti-shield utility weapons have more alpha and more single shot damage than anti-armor utility weapons. This, coupled with shields having lower maximum hitpoints creates the illusion of a disparity. The imbalance therefore is not on the scrambler's part, but that we don't have anti-armor tactical and breach variants (e.g. Tactical Rail Rifle, Breach Combat Rifle, etc.). And don't have that full racial parity yet, because "reasons". (Its easy for such weapons to be OP)
Sonic the Hedgehog FTFW
|
CrotchGrab 360
Yon Hyaku Nijuu Moyase
1805
|
Posted - 2015.01.01 17:41:00 -
[57] - Quote
shameless plug
ADv amarr assault suit
66-2 solo
do you tear through people like this? I doubt it.
https://www.youtube.com/watch?v=cPqDmeqcCWM
DUST VIDEOS
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CrotchGrab 360
Yon Hyaku Nijuu Moyase
1805
|
Posted - 2015.01.01 17:43:00 -
[58] - Quote
anybody whose gameplay was affected by the clip size nerf to the SCR is a scrub
DUST VIDEOS
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All Gucci
T.H.I.R.D R.O.C.K
22
|
Posted - 2015.01.01 17:46:00 -
[59] - Quote
Jathniel wrote:Vesta Opalus wrote:Jathniel wrote: The ScR only becomes supreme on the Amarr assault. As it should. Bear in mind that the Amarr assault, in fact Amarr suits in general, are the slowest suits of all. As a balancing, the Amarr assault, (barely) has the highest defensive and offensive capacities, when combined with the Scrambler rifle. The excellent overall performance of the scrambler helps mitigate the Amarr mobility disadvantage, and leads to a "tactical" heavy assault play style. Would you use a gun that overheats, if its performance otherwise wasn't exceptional?
Its performance isnt exceptional overall, its just slightly overpowered (according to rattati). The problem is it completely demolishes shields and low hp fits, so its incredibly strong against them. This overwhelming effectiveness vs. shields needs to be nerfed and the nerf needs to be balanced out with a corresponding buff to effectiveness vs. armor (or something else). Its just not acceptable balance to have something around that completely invalidates an entire playstyle just because you equipped one weapon. Jathniel wrote:The TacAR by comparison, only has a slight damage advantage over the Scrambler, because its capabilities are not dependent on the suit it's on. It maintains competitive power no matter what, and has a slightly more favorable damage profile.
In the end, the ScR is not overpowered by any means, and doesn't have much going for it unless it's on an Amarr Assault. The Scrambler Rifle used to have the 350% headshot damage modifier that the Scrambler Pistol has, but not anymore.
I will add, that I still consider the Scrambler Rifle to be superior to the Tactical AR, because: aiming is smoother, recoil is better mitigated, it has better damage at range, and the charge shot truly is a priceless gem.
In the end, it takes someone competent to operate a scrambler rifle efficiently on an Amarr Assault; and it takes someone truly skilled to operate a scrambler rifle on a NON-Amarr suit. Both types of people exist, and both types still overheat at times.
As for shield tanking, shields are a very volatile form of defense to begin with. Someone running shields as their main and only form of defense, has a significant advantage, but is also taking a significant gamble. This is intended. As shields have very few drawbacks. The general armor plate builds for Gallente and Amarr assaults prevent them from having the same mobility as Min and Cal suits. Most players in armor suits cannot vault railing (which is important when trying to disengage at times).
Caldari assault suits are at a disadvantage vs. scramblers and plasma weapons because thank god... at one point, they were the indisputable kings of assault. The Amarr and Gallente assault suits came out, and had hands down NO chance of surviving for long. Armor suits were joke, until Arkena's spirited (and often long-winded) ministries on the forums helped make the case in their favor. Granted, shield suits are at a disadvantage now, and that's why some people have proposed a damage threshold that should help stop zero-damage, and weak single-shot attacks from preventing shields from regenerating. Otherwise, scramblers are built to wreck shield suits, and that's how it should stay. I dont have amar assault and I can still make good use of the scrambler rifle, I dont agree with any of the people saying it can only be effective on the amar assault. I also dont agree that scrambler performance against shield suits right now is acceptable. It just completely crushes them. There is a huge disparity between shield and armor performance right now, and the scrambler rifle wiping out shields in one shot from 70 meters out and following it up with enough damage to kill you if you dont dual tank is a big part of the problem. This considered. Then we need anti-armor weapons that completely crush. We don't have that. Bear in my mind that currently anti-shield utility weapons have more alpha and more single shot damage than anti-armor utility weapons. This, coupled with shields having lower maximum hitpoints creates the illusion of a disparity. The imbalance therefore is not on the scrambler's part, but that we don't have anti-armor tactical and breach variants (e.g. Tactical Rail Rifle, Breach Combat Rifle, etc.). And don't have that full racial parity yet, because "reasons". (Its easy for such weapons to be OP) would it make sense to have shield weapons that slowly took down shields against fast moving targets? think before you post...... with shields all you have to do to regain primary health is to sit out 5 seconds ? and the TTK for the combat rifle is insane dont act like you have to sit there and peg them for hours when all it takes to take down an armor suit is 4+ burst
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K
22
|
Posted - 2015.01.01 18:00:00 -
[60] - Quote
Lmfao is that supposed to impress me? is that testament to your skills? dude you killed starter fits militia and basic suits the whole match killed 1 adv LOGI lol....wile camping uplinks.....and rooftops and thats supposed to be impressive? hahahahahahahah lmfao dude 1v1 with a scr and ill make you cry ill put 50 mill isk on it and Im only affected by the nerf because I have to slow down my rampage where I am actaully in the field and not sitting next to an unplink or rooftop get gud scrub.
Emperor Gucci
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