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Vesta Opalus
T.H.I.R.D R.O.C.K
285
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Posted - 2014.12.30 19:38:00 -
[1] - Quote
All Gucci wrote:I wish we had enough people that used the scrambler to comment on it...... It seems people get mad when you kill them with weapons they cant use.... (although you people that are pro nerf will act like you use it to gain whatever credibility you can to further your own self interest ) I've ran the scrambler since I started in late 1.8....and I rarely see another Amarr assault on the other team tearing through people like I do, but when I do its a proto suit with speed and health comparable to a heavy.... last I remember from the Scr Nerf threads was a bunch of shield based preferring players commenting on a weapon they had no experience on .... enough with the pathos now for some logic.... The amarr assault has 35 more ehp then the Gall (thats supposed to be our defining attribute Lmfao) If an amarr suit with a Scr fought a gal suit with a TAcAR that had the exact same module loadout and they both shot 24 shots and missed most of their shots....who would come out on top most likely? is it the slower 35 more Hp amarr or the gal? Ill go with the gal for 3 reason 1. The 35 more ehp we have is nullified when you take 50 damage to the face from an over heat.... 2. 5 seconds of over heat then the optional reload of 2.5 seconds ( or get stuck with 6 shots to take down a fully reloaded enemy) while the gal only has to use less than half the time to be ready to unload his clip.... 3. Better damage profile to suit the current meta... 4. Related issue: (why would you cut down on a weapons clip by 33%?) did we get 33 percent more kills than everyone? RR and Scr are completely opposite weapons....one is super easy mode point,lock on, and shoot versus point shoot, readjust aim ,shoot ,readjust aim shoot over heat jump jump twirl shotgun to face..... RR were the most used weapons when they got hit with the nerf bat soooo many people flocked over to petition for an unnerf and they got what they wanted why dont we Scr users get the same love? because we are a minority and I guess majority rules over logic............ Also the amarr assault suit sucks balls without a Scr in hand....if you dont want to fix the scrambler then buff the suit itself....like when the min got an ehp buff.....Amarr need a Stamina and/or movement/sprint speed buff.
You can destroy any amount of shields in the game in under a quarter of a second, if you dont think thats overpowering against shield tanked fits, you are insane. Im going to keep hammering away at this point: its much much worse than the time mass drivers were overpowered because they had the same damage profile against armor that the scrambler has now against shields, and mass driver dps was LOWER than scrambler damage is now. In addition its doing more damage to a smaller hp pool, because shields cant fit as much HP as armor fits. The scrambler is genuinely straight up no holds barred overpowered against shield fits and it needs to be rebalanced to stop it.
You are also talking like the overheat on the scrambler is unavoidable. It isnt. You can stop shooting to let it cool down. Fun fact, you can also reload while its cooling down to kill two birds with one stone. You also have a sidearm, you can use it while heat is dissipating from your scrambler if you absolutely have to kill someone right now or if you have run out of ammo in the clip. |
Vesta Opalus
T.H.I.R.D R.O.C.K
287
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Posted - 2014.12.31 17:16:00 -
[2] - Quote
P14GU3 wrote:Vesta Opalus wrote: You can destroy any amount of shields in the game in under a quarter of a second, if you dont think thats overpowering against shield tanked fits, you are insane. Im going to keep hammering away at this point: its much much worse than the time mass drivers were overpowered because they had the same damage profile against armor that the scrambler has now against shields, and mass driver dps was LOWER than scrambler damage is now. In addition its doing more damage to a smaller hp pool, because shields cant fit as much HP as armor fits. The scrambler is genuinely straight up no holds barred overpowered against shield fits and it needs to be rebalanced to stop it.
You are also talking like the overheat on the scrambler is unavoidable. It isnt. You can stop shooting to let it cool down. Fun fact, you can also reload while its cooling down to kill two birds with one stone. You also have a sidearm, you can use it while heat is dissipating from your scrambler if you absolutely have to kill someone right now or if you have run out of ammo in the clip.
So shield fits have 1 weakness and its unfair? The majority of weapons on the field are armor damaging. Even a gek tears through my amarr logi. ScR worse than the MD? The MD would KILL you once it crushed your armor. Flux+MD was insane, trust me, I was a pro at it. The ScR melts shields yes, it's designed to. The Tac also melts shields and then eats up armor after, while the ScR is struggling not to overheat to finish you off. The recent nerfs to the ScR have made it unusable to about anything but an am-ass. The charge shot is the only thing the ScR has left, and it only works on Caldari and scouts..
And yet mass drivers dont get used nearly as much these days because they nerfed it so that it wasnt so absurdly overpowered. Scrambler rifle needs to be reworked somehow to make it not so bullshit as well.
As for the other anti shield weapons: the TAC also melts shields and so does the breach AR and the assault scrambler and the flux grenade and the shotgun and so on and so forth. But you dont hear me complaining about those weapons on their own because they all have drawbacks or actually take time to deliver their damage. The scrambler can wipe out anyone's shields, no matter how tanked they are, and then have plenty of shots left over to kill any remaining health unless you tank armor as well.
This means shield tanking alone is broken until the weapon that can completely wreck any shield tanked suit is changed so that it cant blap shield suits from 73ish meters without any kind of delay or drawback.
The TAC AR has slower damage delivery with much higher kick at a shorter range, the breach AR has slower damage delivery at a shorter range, the flux grenade requires cooking to be effective, the shotgun has to be at super close range, sniper rifle has long reload/difficult to hit with/low clip size/low rate of fire, bolt pistol again low rate of fire with a very small clip size, yadda yadda.
Meanwhile the scrambler is great in ADS, great in hipfire, great in CQC, great at long ranges, its profile absolutely demolishes shields, and its charged shot will hit for so much damage that anyone you tag it with will be crippled until their regen kicks in, then you can follow up that shot immediately with a bunch of normal attacks that you can dump out in almost no time at all. The only issue is heat, which is a genuine issue for people with a ton of HP but no issue at all if you are killing shield tanked suits with no armor buffer.
Thats the point, this weapon is completely overwhelming to shield tankers, and there is no point in shield tanking without armor buffer as long as it exists as it is now. |
Vesta Opalus
T.H.I.R.D R.O.C.K
288
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Posted - 2014.12.31 17:22:00 -
[3] - Quote
VikingKong iBUN wrote:Why do all the Scrambler users think that nobody else knows how to use a scrambler rifle?
Everyone likes to pretend they are special.
Except me.
Thats why I'm special. |
Vesta Opalus
T.H.I.R.D R.O.C.K
292
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Posted - 2015.01.01 05:37:00 -
[4] - Quote
Jathniel wrote: The ScR only becomes supreme on the Amarr assault. As it should. Bear in mind that the Amarr assault, in fact Amarr suits in general, are the slowest suits of all. As a balancing, the Amarr assault, (barely) has the highest defensive and offensive capacities, when combined with the Scrambler rifle. The excellent overall performance of the scrambler helps mitigate the Amarr mobility disadvantage, and leads to a "tactical" heavy assault play style. Would you use a gun that overheats, if its performance otherwise wasn't exceptional?
Its performance isnt exceptional overall, its just slightly overpowered (according to rattati). The problem is it completely demolishes shields and low hp fits, so its incredibly strong against them. This overwhelming effectiveness vs. shields needs to be nerfed and the nerf needs to be balanced out with a corresponding buff to effectiveness vs. armor (or something else). Its just not acceptable balance to have something around that completely invalidates an entire playstyle just because you equipped one weapon.
Jathniel wrote:The TacAR by comparison, only has a slight damage advantage over the Scrambler, because its capabilities are not dependent on the suit it's on. It maintains competitive power no matter what, and has a slightly more favorable damage profile.
In the end, the ScR is not overpowered by any means, and doesn't have much going for it unless it's on an Amarr Assault. The Scrambler Rifle used to have the 350% headshot damage modifier that the Scrambler Pistol has, but not anymore.
I will add, that I still consider the Scrambler Rifle to be superior to the Tactical AR, because: aiming is smoother, recoil is better mitigated, it has better damage at range, and the charge shot truly is a priceless gem.
In the end, it takes someone competent to operate a scrambler rifle efficiently on an Amarr Assault; and it takes someone truly skilled to operate a scrambler rifle on a NON-Amarr suit. Both types of people exist, and both types still overheat at times.
As for shield tanking, shields are a very volatile form of defense to begin with. Someone running shields as their main and only form of defense, has a significant advantage, but is also taking a significant gamble. This is intended. As shields have very few drawbacks. The general armor plate builds for Gallente and Amarr assaults prevent them from having the same mobility as Min and Cal suits. Most players in armor suits cannot vault railing (which is important when trying to disengage at times).
Caldari assault suits are at a disadvantage vs. scramblers and plasma weapons because thank god... at one point, they were the indisputable kings of assault. The Amarr and Gallente assault suits came out, and had hands down NO chance of surviving for long. Armor suits were joke, until Arkena's spirited (and often long-winded) ministries on the forums helped make the case in their favor. Granted, shield suits are at a disadvantage now, and that's why some people have proposed a damage threshold that should help stop zero-damage, and weak single-shot attacks from preventing shields from regenerating. Otherwise, scramblers are built to wreck shield suits, and that's how it should stay.
I dont have amar assault and I can still make good use of the scrambler rifle, I dont agree with any of the people saying it can only be effective on the amar assault.
I also dont agree that scrambler performance against shield suits right now is acceptable. It just completely crushes them. There is a huge disparity between shield and armor performance right now, and the scrambler rifle wiping out shields in one shot from 70 meters out and following it up with enough damage to kill you if you dont dual tank is a big part of the problem. |
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