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Jathniel
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1389
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Posted - 2014.12.31 20:48:00 -
[1] - Quote
Vesta Opalus wrote: And yet mass drivers dont get used nearly as much these days because they nerfed it so that it wasnt so absurdly overpowered. Scrambler rifle needs to be reworked somehow to make it not so bullshit as well.
As for the other anti shield weapons: the TAC also melts shields and so does the breach AR and the assault scrambler and the flux grenade and the shotgun and so on and so forth. But you dont hear me complaining about those weapons on their own because they all have drawbacks or actually take time to deliver their damage. The scrambler can wipe out anyone's shields, no matter how tanked they are, and then have plenty of shots left over to kill any remaining health unless you tank armor as well.
This means shield tanking alone is broken until the weapon that can completely wreck any shield tanked suit is changed so that it cant blap shield suits from 73ish meters without any kind of delay or drawback.
The TAC AR has slower damage delivery with much higher kick at a shorter range, the breach AR has slower damage delivery at a shorter range, the flux grenade requires cooking to be effective, the shotgun has to be at super close range, sniper rifle has long reload/difficult to hit with/low clip size/low rate of fire, bolt pistol again low rate of fire with a very small clip size, yadda yadda.
Meanwhile the scrambler is great in ADS, great in hipfire, great in CQC, great at long ranges, its profile absolutely demolishes shields, and its charged shot will hit for so much damage that anyone you tag it with will be crippled until their regen kicks in, then you can follow up that shot immediately with a bunch of normal attacks that you can dump out in almost no time at all. The only issue is heat, which is a genuine issue for people with a ton of HP but no issue at all if you are killing shield tanked suits with no armor buffer.
Thats the point, this weapon is completely overwhelming to shield tankers, and there is no point in shield tanking without armor buffer as long as it exists as it is now.
The ScR only becomes supreme on the Amarr assault. As it should. Bear in mind that the Amarr assault, in fact Amarr suits in general, are the slowest suits of all. As a balancing, the Amarr assault, (barely) has the highest defensive and offensive capacities, when combined with the Scrambler rifle. The excellent overall performance of the scrambler helps mitigate the Amarr mobility disadvantage, and leads to a "tactical" heavy assault play style. Would you use a gun that overheats, if its performance otherwise wasn't exceptional?
The TacAR by comparison, only has a slight damage advantage over the Scrambler, because its capabilities are not dependent on the suit it's on. It maintains competitive power no matter what, and has a slightly more favorable damage profile.
In the end, the ScR is not overpowered by any means, and doesn't have much going for it unless it's on an Amarr Assault. The Scrambler Rifle used to have the 350% headshot damage modifier that the Scrambler Pistol has, but not anymore.
I will add, that I still consider the Scrambler Rifle to be superior to the Tactical AR, because: aiming is smoother, recoil is better mitigated, it has better damage at range, and the charge shot truly is a priceless gem.
In the end, it takes someone competent to operate a scrambler rifle efficiently on an Amarr Assault; and it takes someone truly skilled to operate a scrambler rifle on a NON-Amarr suit. Both types of people exist, and both types still overheat at times.
As for shield tanking, shields are a very volatile form of defense to begin with. Someone running shields as their main and only form of defense, has a significant advantage, but is also taking a significant gamble. This is intended. As shields have very few drawbacks. The general armor plate builds for Gallente and Amarr assaults prevent them from having the same mobility as Min and Cal suits. Most players in armor suits cannot vault railing (which is important when trying to disengage at times).
Caldari assault suits are at a disadvantage vs. scramblers and plasma weapons because thank god... at one point, they were the indisputable kings of assault. The Amarr and Gallente assault suits came out, and had hands down NO chance of surviving for long. Armor suits were joke, until Arkena's spirited (and often long-winded) ministries on the forums helped make the case in their favor. Granted, shield suits are at a disadvantage now, and that's why some people have proposed a damage threshold that should help stop zero-damage, and weak single-shot attacks from preventing shields from regenerating. Otherwise, scramblers are built to wreck shield suits, and that's how it should stay.
Sonic the Hedgehog FTFW
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Jathniel
G I A N T
1389
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Posted - 2014.12.31 20:50:00 -
[2] - Quote
VikingKong iBUN wrote:Why do all the Scrambler users think that nobody else knows how to use a scrambler rifle?
Because no one else knows how to use a scrambler rifle. Especially, when they complain that they can't win with it.
Used properly, there's seriously, no better gun.
Sonic the Hedgehog FTFW
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Jathniel
G I A N T
1391
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Posted - 2015.01.01 17:39:00 -
[3] - Quote
Vesta Opalus wrote:Jathniel wrote: The ScR only becomes supreme on the Amarr assault. As it should. Bear in mind that the Amarr assault, in fact Amarr suits in general, are the slowest suits of all. As a balancing, the Amarr assault, (barely) has the highest defensive and offensive capacities, when combined with the Scrambler rifle. The excellent overall performance of the scrambler helps mitigate the Amarr mobility disadvantage, and leads to a "tactical" heavy assault play style. Would you use a gun that overheats, if its performance otherwise wasn't exceptional?
Its performance isnt exceptional overall, its just slightly overpowered (according to rattati). The problem is it completely demolishes shields and low hp fits, so its incredibly strong against them. This overwhelming effectiveness vs. shields needs to be nerfed and the nerf needs to be balanced out with a corresponding buff to effectiveness vs. armor (or something else). Its just not acceptable balance to have something around that completely invalidates an entire playstyle just because you equipped one weapon. Jathniel wrote:The TacAR by comparison, only has a slight damage advantage over the Scrambler, because its capabilities are not dependent on the suit it's on. It maintains competitive power no matter what, and has a slightly more favorable damage profile.
In the end, the ScR is not overpowered by any means, and doesn't have much going for it unless it's on an Amarr Assault. The Scrambler Rifle used to have the 350% headshot damage modifier that the Scrambler Pistol has, but not anymore.
I will add, that I still consider the Scrambler Rifle to be superior to the Tactical AR, because: aiming is smoother, recoil is better mitigated, it has better damage at range, and the charge shot truly is a priceless gem.
In the end, it takes someone competent to operate a scrambler rifle efficiently on an Amarr Assault; and it takes someone truly skilled to operate a scrambler rifle on a NON-Amarr suit. Both types of people exist, and both types still overheat at times.
As for shield tanking, shields are a very volatile form of defense to begin with. Someone running shields as their main and only form of defense, has a significant advantage, but is also taking a significant gamble. This is intended. As shields have very few drawbacks. The general armor plate builds for Gallente and Amarr assaults prevent them from having the same mobility as Min and Cal suits. Most players in armor suits cannot vault railing (which is important when trying to disengage at times).
Caldari assault suits are at a disadvantage vs. scramblers and plasma weapons because thank god... at one point, they were the indisputable kings of assault. The Amarr and Gallente assault suits came out, and had hands down NO chance of surviving for long. Armor suits were joke, until Arkena's spirited (and often long-winded) ministries on the forums helped make the case in their favor. Granted, shield suits are at a disadvantage now, and that's why some people have proposed a damage threshold that should help stop zero-damage, and weak single-shot attacks from preventing shields from regenerating. Otherwise, scramblers are built to wreck shield suits, and that's how it should stay. I dont have amar assault and I can still make good use of the scrambler rifle, I dont agree with any of the people saying it can only be effective on the amar assault. I also dont agree that scrambler performance against shield suits right now is acceptable. It just completely crushes them. There is a huge disparity between shield and armor performance right now, and the scrambler rifle wiping out shields in one shot from 70 meters out and following it up with enough damage to kill you if you dont dual tank is a big part of the problem.
This considered. Then we need anti-armor weapons that completely crush. We don't have that. Bear in my mind that currently anti-shield utility weapons have more alpha and more single shot damage than anti-armor utility weapons. This, coupled with shields having lower maximum hitpoints creates the illusion of a disparity. The imbalance therefore is not on the scrambler's part, but that we don't have anti-armor tactical and breach variants (e.g. Tactical Rail Rifle, Breach Combat Rifle, etc.). And don't have that full racial parity yet, because "reasons". (Its easy for such weapons to be OP)
Sonic the Hedgehog FTFW
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Jathniel
G I A N T
1391
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Posted - 2015.01.01 18:51:00 -
[4] - Quote
All Gucci wrote:would it make sense to have shield weapons that slowly took down shields against fast moving targets? think before you post...... with shields all you have to do to regain primary health is to sit out 5 seconds ? and the TTK for the combat rifle is insane dont act like you have to sit there and peg them for hours when all it takes to take down an armor suit is 4+ burst
Clearly, you didn't read.
Great when someone jumps into a thread with sarcasm and sass and doesn't know what the hell is being said. lol
Sonic the Hedgehog FTFW
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Jathniel
G I A N T
1391
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Posted - 2015.01.01 18:56:00 -
[5] - Quote
Starlight Burner wrote:Henrietta Unknown wrote:I can confirm that the AmAss is the only suit which the Scr is viable with.
Fitted one on a scout to test. I could not put down an Amarr scout 20 meters away with headshots before the overheat. By the time I recovered, the Amarr scout already caught up and shotgunned me. I think that's a good thing though. Racial specialization should be encouraged and enforced. You can use the ScR but the total effectiveness you could do with it will be lowered greatly. They could do this will all the racial guns.
Which is a strong argument for why the scrambler can be considered balanced. Not remotely "too weak", "nerfed".
Though I have to wonder Henrietta... why bother go for a headshot against a scout? lol
Just hipfire against the scout and be done with it.
Sonic the Hedgehog FTFW
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Jathniel
G I A N T
1391
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Posted - 2015.01.01 20:18:00 -
[6] - Quote
All Gucci wrote:Jathniel wrote:All Gucci wrote:would it make sense to have shield weapons that slowly took down shields against fast moving targets? think before you post...... with shields all you have to do to regain primary health is to sit out 5 seconds ? and the TTK for the combat rifle is insane dont act like you have to sit there and peg them for hours when all it takes to take down an armor suit is 4+ burst Clearly, you didn't read. Great when someone jumps into a thread with sarcasm and sass and doesn't know what the hell is being said. lol lol obviously you dont know who started the thread.....sit down.
And you still don't know what the hell is being said.
Quit bltching son. There's nothing wrong with your suit, nor your gun.
Sonic the Hedgehog FTFW
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