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Timtron Victory
Tech Guard RISE of LEGION
125
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Posted - 2014.12.27 21:35:00 -
[1] - Quote
I dont see how thats not a problem. No way to counter it as far as I am aware. I cant wait to get my BPO suit and not care about deaths anymore
Proud Christian
Jesus Loves You
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Atiim
Titans of Phoenix
14701
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Posted - 2014.12.27 21:39:00 -
[2] - Quote
Pics or it didn't happen.
The 1st Matari Commando
-HAND
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Assert Dominance III
0bamacare
28
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Posted - 2014.12.27 21:39:00 -
[3] - Quote
call in a lav and pay the sniper a visit. he wont go anywhere, i promise.
banned
DMG is trash
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Ghosts Chance
Inf4m0us
2772
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Posted - 2014.12.27 21:44:00 -
[4] - Quote
im pretty sure sniper rifles cant even shoot that far...
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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LUGMOS
YELLOW JESUS EXP FORCE
1308
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Posted - 2014.12.27 22:01:00 -
[5] - Quote
Ghosts Chance wrote:im pretty sure sniper rifles cant even shoot that far... ^
Quit trying to Nerf snipers AGAIN...
Jesus, some people...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Thumb Green
Raymond James Corp
1976
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Posted - 2014.12.27 22:03:00 -
[6] - Quote
Max range is 450m, so BS on 500+m death from one.
[RYJC]
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Nirwanda Vaughns
1137
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Posted - 2014.12.27 22:23:00 -
[7] - Quote
to be honest the last round of sniper changes were supposed to reduce red line sniping but its done sod all. peopel will still sit at the back in a tanked out commando ck.0 in the redline and soon as they take a hit drop back to recharge. its pretty pathetic tbh. least guys using officer gear on the frontline risk losing them. all thale sniping does is shame how little some folk have int heir lives that holding on to a single item in a game means to them i mean ffs some of you need to go and see one of two thing
Sunlight a vag**a
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Maken Tosch
DUST University Ivy League
10595
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Posted - 2014.12.27 22:28:00 -
[8] - Quote
Nirwanda Vaughns wrote:to be honest the last round of sniper changes were supposed to reduce red line sniping but its done sod all. peopel will still sit at the back in a tanked out commando ck.0 in the redline and soon as they take a hit drop back to recharge. its pretty pathetic tbh. least guys using officer gear on the frontline risk losing them. all thale sniping does is shame how little some folk have int heir lives that holding on to a single item in a game means to them i mean ffs some of you need to go and see one of two thing
Sunlight a vag**a
LOL @ Proto Commando snipers hiding in the redline.
I'll just switch to pure speed + pure damage + Ishukone Nova Knives + Minscout and run up to them deep into the redline and OHK them. Lady Redline -- such a beautiful mistress -- might claim me, but at least I will die knowing I cost someone their Thale's. LOL
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Echo 1991
Titans of Phoenix
632
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Posted - 2014.12.27 22:36:00 -
[9] - Quote
Maken Tosch wrote:Nirwanda Vaughns wrote:to be honest the last round of sniper changes were supposed to reduce red line sniping but its done sod all. peopel will still sit at the back in a tanked out commando ck.0 in the redline and soon as they take a hit drop back to recharge. its pretty pathetic tbh. least guys using officer gear on the frontline risk losing them. all thale sniping does is shame how little some folk have int heir lives that holding on to a single item in a game means to them i mean ffs some of you need to go and see one of two thing
Sunlight a vag**a LOL @ Proto Commando snipers hiding in the redline. I'll just switch to pure speed + pure damage + Ishukone Nova Knives + Minscout and run up to them deep into the redline and OHK them. Lady Redline -- such a beautiful mistress -- might claim me, but at least I will die knowing I cost someone their Thale's. LOL If they are 300m away you aren't reaching them.
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Edau Skir2
Sebiestor Field Sappers Minmatar Republic
197
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Posted - 2014.12.27 23:08:00 -
[10] - Quote
Nirwanda Vaughns wrote:to be honest the last round of sniper changes were supposed to reduce red line sniping but its done sod all. peopel will still sit at the back in a tanked out commando ck.0 in the redline and soon as they take a hit drop back to recharge. its pretty pathetic tbh. least guys using officer gear on the frontline risk losing them. all thale sniping does is shame how little some folk have int heir lives that holding on to a single item in a game means to them i mean ffs some of you need to go and see one of two thing
Sunlight a vag**a Please, us snipers do that with the militia bpo. That's standard Sniper practice. It's not about "being loathe to lose an item" it's about survival and killing the person who found you.
Resident pasty smasher
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Timtron Victory
Tech Guard RISE of LEGION
125
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Posted - 2014.12.27 23:08:00 -
[11] - Quote
I am pretty sure it was 506m to be exact, it was a proto caldari assault with a proto sniper. I was actually about to kill a heavy with a sniper rifle and got killed by the sniper. I am human so maybe I read it wrong but snipers are the new FOTM, even heavies use it so I will most likely be able to get a picture soon. The suggestion to make it impossible to use weapons in the redline makes a lot of sense but then again the whole point of the redline still makes no sense to me, if the blue team is being stomped, they have nowhere to retreat into, defeats the whole purpose
Proud Christian
Jesus Loves You
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Henrietta Unknown
Kaalmayoti Warzone Control
674
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Posted - 2014.12.27 23:11:00 -
[12] - Quote
Timtron Victory wrote:I am pretty sure it was 506m to be exact, it was a proto caldari assault with a proto sniper. I was actually about to kill a heavy with a sniper rifle and got killed by the sniper. I am human so maybe I read it wrong but snipers are the new FOTM, even heavies use it so I will most likely be able to get a picture soon. The suggestion to make it impossible to use weapons in the redline makes a lot of sense but then again the whole point of the redline still makes no sense to me, if the blue team is being stomped, they have nowhere to retreat into, defeats the whole purpose Snipers have always been an annoyance, but in my experience, never a FOTM.
Common around redlined teams though.
Please buff my Magsex. It doesn't hit hard enough...
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
635
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Posted - 2014.12.27 23:19:00 -
[13] - Quote
Just grab a tac sniper sneak at an angle and take him out before he knows what hit him.
GimmeDatSuhWeet isk
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Arkena Wyrnspire
Fatal Absolution
20555
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Posted - 2014.12.27 23:43:00 -
[14] - Quote
Thumb Green wrote:Max range is 450m, so BS on 500+m death from one.
Isn't 450m the maximum optimal, rather than the absolute range?
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Sergeant Sazu
Nanite Systems
261
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Posted - 2014.12.27 23:49:00 -
[15] - Quote
Arkena Wyrnspire wrote:Thumb Green wrote:Max range is 450m, so BS on 500+m death from one. Isn't 450m the maximum optimal, rather than the absolute range?
It's both.
The Sniper Rifle deals 100% damage until 450m. 451m and on it does nothing.
Not sure why Sniper Rifles are exempt from the damage fall-off mechanic, but they are.
[36.4m SP - Next skill: Kinetic Catalyzation 3]
(Assault mk.0 - Logistics mk.0)
"Call me beep me, if you want a logi"
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Nonoriri ko
Onikanabo Brigade Caldari State
26
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Posted - 2014.12.27 23:59:00 -
[16] - Quote
Thales is farther than 450m if i remember right. All named weapons have further range than proto. |
Maken Tosch
DUST University Ivy League
10595
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Posted - 2014.12.28 00:02:00 -
[17] - Quote
Nonoriri ko wrote:Thales is farther than 450m if i remember right. All named weapons have further range than proto.
Actually, I don't think Thale's were except from the 450m limit. If memory serves me right, ALL sniper rifles regardless of names have their absolute range set to 450m as of some time ago during one of the earlier hotfixes.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Cody Sietz
Random Gunz RISE of LEGION
4275
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Posted - 2014.12.28 00:17:00 -
[18] - Quote
LUGMOS wrote:Ghosts Chance wrote:im pretty sure sniper rifles cant even shoot that far... ^ Quit trying to Nerf snipers AGAIN... Jesus, some people... snipers...got a buff. Like really...
Snipers complained they were UP and got a buff...that's all that happened.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Timtron Victory
Tech Guard RISE of LEGION
125
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Posted - 2014.12.28 00:21:00 -
[19] - Quote
I have played dominations where more than 10 players are either snipers or forge gunners. Maybe its because of the Apex suits and players feel they want to save ISK for it or feel its not worth dying since they wont get a payout from killing Apex suits
Proud Christian
Jesus Loves You
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J0LLY R0G3R
And the ButtPirates
1512
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Posted - 2014.12.28 00:24:00 -
[20] - Quote
Here lately I've only seen one sniper that wasn't in the redline. The others I've payed a visit to, or at least ran them away. The one guy not in the redline was left alone for actually being in the sand box.
TLDR : Last Dust Montage
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LUGMOS
YELLOW JESUS EXP FORCE
1311
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Posted - 2014.12.28 01:58:00 -
[21] - Quote
Cody Sietz wrote:LUGMOS wrote:Ghosts Chance wrote:im pretty sure sniper rifles cant even shoot that far... ^ Quit trying to Nerf snipers AGAIN... Jesus, some people... snipers...got a buff. Like really... Snipers complained they were UP and got a buff...that's all that happened. Sorry, was referring specifically to range Nerf.
But seriously, I don't get the combat sniper argument, where people want snipers near the battle... Its just stupidly difficult trying to compete with Rail Rifles, Scramblers, and even Combat rifles. Sure, they can't hit you at your range, but everyone sees a sniper outside the redline and says "Mmmmm, tasty kill!"
Sway after moving totally kills combat sniping, and you HAVE to crouch to have a good chance at hitting something. Its a stupid argument, the combat sniper one... Anyone and their mother can easily counter a combat sniper.
Trust me, I know these facts.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Timtron Victory
Tech Guard RISE of LEGION
125
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Posted - 2014.12.28 02:14:00 -
[22] - Quote
LUGMOS wrote:Cody Sietz wrote:LUGMOS wrote:Ghosts Chance wrote:im pretty sure sniper rifles cant even shoot that far... ^ Quit trying to Nerf snipers AGAIN... Jesus, some people... snipers...got a buff. Like really... Snipers complained they were UP and got a buff...that's all that happened. Sorry, was referring specifically to range Nerf. But seriously, I don't get the combat sniper argument, where people want snipers near the battle... Its just stupidly difficult trying to compete with Rail Rifles, Scramblers, and even Combat rifles. Sure, they can't hit you at your range, but everyone sees a sniper outside the redline and says "Mmmmm, tasty kill!" Sway after moving totally kills combat sniping, and you HAVE to crouch to have a good chance at hitting something. Its a stupid argument, the combat sniper one... Anyone and their mother can easily counter a combat sniper. Trust me, I know these facts.
I consider sniper rifles to be the opposite of shotguns, it makes sense but sniping from the redline is just ridiculous, there is no risk. Most times if they arent too far in, I die after killing them
Proud Christian
Jesus Loves You
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Everything Dies
Santa is coming...FOR BLOOD
1148
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Posted - 2014.12.28 02:16:00 -
[23] - Quote
Nirwanda Vaughns wrote: all thale sniping does is shame how little some folk have int heir lives that holding on to a single item in a game means to them i mean ffs some of you need to go and see one of two thing
Sunlight a vag**a
Why in the hell would anyone use a Thales anymore? There is ZERO point in using anything above the standard versions thanks to the headshot bonus; hell, instead of running in a 100k+ ISK proto sniper build, you can be just as effective now with a sub-20k suit and not worry about losing money in a match.
Mike Patton is the greatest singer in music. Proof
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LUGMOS
YELLOW JESUS EXP FORCE
1311
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Posted - 2014.12.28 02:21:00 -
[24] - Quote
Timtron Victory wrote:I consider sniper rifles to be the opposite of shotguns, it makes sense but sniping from the redline is just ridiculous, there is no risk. Most times if they arent too far in, I die after killing them Your reply had nothing to do with what I said... Did you even read it?
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Timtron Victory
Tech Guard RISE of LEGION
125
|
Posted - 2014.12.28 02:30:00 -
[25] - Quote
LUGMOS wrote:Timtron Victory wrote:I consider sniper rifles to be the opposite of shotguns, it makes sense but sniping from the redline is just ridiculous, there is no risk. Most times if they arent too far in, I die after killing them Your reply had nothing to do with what I said... Did you even read it?
I did maybe I just wasnt clear enough. Combat Sniping is not broken. Hence my comparison to shotguns, you cant expect the shotgun to kill someone 200m away because the range is not fair, weapons should have their niches but 400m into the redline is just plain ridiculous. If you stay at high places or in difficult to reach spots then thats just being smart. Scouts are meant to get to snipers. If a medium suit is heading towards a sniper, he would most likely be spotted and die before he reaches his target. . Even with a range of 250m, the sniper rifle still out ranges the rail rifle. There was a heavy using a sniper rifle and a magsec. He was combat sniping and doing a pretty good job, I almost got him but got sniped by a red line sniper
Proud Christian
Jesus Loves You
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Nirwanda Vaughns
1141
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Posted - 2014.12.28 02:31:00 -
[26] - Quote
Edau Skir2 wrote:Nirwanda Vaughns wrote:to be honest the last round of sniper changes were supposed to reduce red line sniping but its done sod all. peopel will still sit at the back in a tanked out commando ck.0 in the redline and soon as they take a hit drop back to recharge. its pretty pathetic tbh. least guys using officer gear on the frontline risk losing them. all thale sniping does is shame how little some folk have int heir lives that holding on to a single item in a game means to them i mean ffs some of you need to go and see one of two thing
Sunlight a vag**a Please, us snipers do that with the militia bpo. That's standard Sniper practice. It's not about "being loathe to lose an item" it's about survival and killing the person who found you.
lol bulls**t. you've as much chance of seeing a unicorn being gangbanged by leprachauns than see a thale sniper near the battlefront risking losing it. a sniper and his thales are liek norman bates n his mom
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Edau Skir2
Sebiestor Field Sappers Minmatar Republic
197
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Posted - 2014.12.28 02:42:00 -
[27] - Quote
Just wait until I'm skilled up enough to use a Thale. Then those words of yours shall be eaten.
Resident pasty smasher
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Thumb Green
Raymond James Corp
1979
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Posted - 2014.12.28 04:29:00 -
[28] - Quote
Timtron Victory wrote:
I consider sniper rifles to be the opposite of shotguns, it makes sense but sniping from the redline is just ridiculous, there is no risk. Most times if they arent too far in, I die after killing them
If they can shoot someone then they too can be shot. This "redline = no risk" bullshit is just that, bullshit. Redline snipers have always been just little more than annoying gnats but now they're even more annoying because the fcking range nerf means they know where to look for counter-snipers while also making it harder to counter-snipe them because the range nerf also means you can't get at the proper angle to snipe the ones that are behind the sh!tty hitboxes of buildings & terrain.
I'm getting a little tired of this "no risk" argument everyone brings up when they're trying to get something nerfed. It was ridiculous beforehand but now it's just straight up bullshit with BPO's floating around again. With how often "no risk" gets flung around you'd think the forums would be up in arms pissing and moaning about "no risk" being institutionalized but nope, seems nobody really gives a damn about the risk.
[RYJC]
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Timtron Victory
Tech Guard RISE of LEGION
125
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Posted - 2014.12.28 04:32:00 -
[29] - Quote
Thumb Green wrote:Timtron Victory wrote:
I consider sniper rifles to be the opposite of shotguns, it makes sense but sniping from the redline is just ridiculous, there is no risk. Most times if they arent too far in, I die after killing them
If they can shoot someone then they too can be shot. This "redline = no risk" bullshit is just that, bullshit. Redline snipers have always been just little more than annoying gnats but now they're even more annoying because the fcking range nerf means they know where to look for counter-snipers while also making it harder to counter-snipe them because the range nerf also means you can't get at the proper angle to snipe the ones that are behind the sh!tty hitboxes of buildings & terrain. I'm getting a little tired of this "no risk" argument everyone brings up when they're trying to get something nerfed. It was ridiculous beforehand but now it's just straight up bullshit with BPO's floating around again. With how often "no risk" gets flung around you'd think the forums would be up in arms pissing and moaning about "no risk" being institutionalized but nope, seems nobody really gives a damn about the risk.
I dont really understand what you are trying to say, I am not interested in a nerf. Never called for it. Sniping 400m from inside the redline is no risk
Proud Christian
Jesus Loves You
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Thumb Green
Raymond James Corp
1980
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Posted - 2014.12.28 04:43:00 -
[30] - Quote
Timtron Victory wrote:
I dont really understand what you are trying to say, I am not interested in a nerf. Never called for it.
Of course you didn't specifically call for a nerf but it's the only logical conclusion one can come to from reading that you think the SR's range is too much.
Timtron Victory wrote:Sniping 400m from inside the redline is no risk You and I must have very different definitions of "no risk".
[RYJC]
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Timtron Victory
Tech Guard RISE of LEGION
125
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Posted - 2014.12.28 04:49:00 -
[31] - Quote
I dont care about the sniper rifle. I care about the redline. Sitting 400m inside the redline or anywhere inside the redline to snipe. I personally think there should be no weapon use inside the redline. I have nothing against the weapon. It is working as intended
Proud Christian
Jesus Loves You
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1053
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Posted - 2014.12.28 04:53:00 -
[32] - Quote
Timtron Victory wrote:I dont see how thats not a problem. No way to counter it as far as I am aware. I cant wait to get my BPO suit and not care about deaths anymore Max range is like 400 or 500 m for snipers... You standing still long enough to get sniped at max? You are either lazy or just dumb.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Mossellia Delt
Militaires Sans Jeux
2050
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Posted - 2014.12.28 04:57:00 -
[33] - Quote
Nirwanda Vaughns wrote:to be honest the last round of sniper changes were supposed to reduce red line sniping but its done sod all. peopel will still sit at the back in a tanked out commando ck.0 in the redline and soon as they take a hit drop back to recharge. its pretty pathetic tbh. least guys using officer gear on the frontline risk losing them. all thale sniping does is shame how little some folk have int heir lives that holding on to a single item in a game means to them i mean ffs some of you need to go and see one of two thing
Sunlight a vag**a
Don't blame them, can't snipe in a scout from a 100 meters or a rail rifle will kill you
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Thumb Green
Raymond James Corp
1980
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Posted - 2014.12.28 05:01:00 -
[34] - Quote
Oh you want there to be no redline, okay I get it now. Well just so you know, removing the redline is just as asinine as your definition of "no risk" whatever it may be. To remove the redline would only tighten the noose that is already slowly choking the life out of this game.
[RYJC]
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Timtron Victory
Tech Guard RISE of LEGION
125
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Posted - 2014.12.28 05:07:00 -
[35] - Quote
I never said remove the redline, I have had a very long discussion with other players who were actually interested in discussing instead of pointing fingers or calling others dumb. I have played games in which more than 10 players are sniping from the redline. Its gotten that bad. I said no weapon use in the redline, it seems pretty plausible as the point of the redline is to regroup or prevent protostomping and give players a break. I still havent had anyone explain why we dont have a blue line since blueberries can get protostomped too. Its very sad that the best argument some people can make is either "you are dumb" or " you are asking for a nerf"
Proud Christian
Jesus Loves You
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Thumb Green
Raymond James Corp
1980
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Posted - 2014.12.28 05:44:00 -
[36] - Quote
It hasn't gotten that bad, it's been that bad. But that's what happens when you've got a game with virtually no match making.
No weapon use in the redline has the same effect as no redline at all. Might as well just leave the match once your team is redlined because anything else would be a waste of time. I'll admit, it would work out if we could match players based on their performance and most importantly if everyone in a match actually wanted to win; but that's not going to happen because a lot people actually don't care about winning.
[RYJC]
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Joel II X
Bacon with a bottle of Quafe
5263
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Posted - 2014.12.28 06:37:00 -
[37] - Quote
Arkena Wyrnspire wrote:Thumb Green wrote:Max range is 450m, so BS on 500+m death from one. Isn't 450m the maximum optimal, rather than the absolute range? It doesn't have any other range outside of the optimal. No effective range, absolute, nada. |
Big Burns
Harbingers of Desolation
255
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Posted - 2014.12.28 07:05:00 -
[38] - Quote
CCP introduced the "Red Line" as a lubricant, to protect and moisturize the anus' of cry babies who had inferior hand eye coordination. In addition, they introduced the "Cloaking Device" in a attempt to hide the cry babies' lack of testoterone and determination to win matches. CCP sets out to introduce their newest single hit, "Lets all hold hands and sing combaya while we play with each others d*cks", next month. "The smash hit really reflects the kind of vibe we are striving for in Dust", says Dust514's GM Rogue. "When I grew up, my baseball team didnt keep score. My dad wasn't around much, so my mom taught me about competition, she said competition was the devil." Well there you go folks, straight out of Rogue's mouth himself. Tune in next week for more of Dusts favorite radio station, "Noob Central". I leave you now with the number 1 hit for 8 straight months...its, " Dude! That's SO OP!"
Kain Spero for GM of Dust514.
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pegasis prime
BIG BAD W0LVES
1916
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Posted - 2014.12.28 11:31:00 -
[39] - Quote
Just have to say 500m I call bs on that. My thale is only effective up to 350m try it the reticule dosent even go red at 400m so I don't know what you are dreaming up this 500m +
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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Maken Tosch
DUST University Ivy League
10598
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Posted - 2014.12.28 11:42:00 -
[40] - Quote
Echo 1991 wrote:Maken Tosch wrote:Nirwanda Vaughns wrote:to be honest the last round of sniper changes were supposed to reduce red line sniping but its done sod all. peopel will still sit at the back in a tanked out commando ck.0 in the redline and soon as they take a hit drop back to recharge. its pretty pathetic tbh. least guys using officer gear on the frontline risk losing them. all thale sniping does is shame how little some folk have int heir lives that holding on to a single item in a game means to them i mean ffs some of you need to go and see one of two thing
Sunlight a vag**a LOL @ Proto Commando snipers hiding in the redline. I'll just switch to pure speed + pure damage + Ishukone Nova Knives + Minscout and run up to them deep into the redline and OHK them. Lady Redline -- such a beautiful mistress -- might claim me, but at least I will die knowing I cost someone their Thale's. LOL If they are 300m away you aren't reaching them.
Given the math behind the Minscout, as long as they are no more than 222m into the redline I can reach them. But If they're 300m into their own redline, they're not much use to their team anyways as that means they have only a coverage of about 150m into the burn zone. Most maps have objectives about as far as 250m away from the nearest redline depending on how the map is laid out. Even if the objectives are within the 150m range, it's possible that the objective might be obstructed in some way. Thus rendering a sniper who is 300m into their own redline practically useless to their entire team.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1053
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Posted - 2014.12.28 16:05:00 -
[41] - Quote
Timtron Victory wrote:I never said remove the redline, I have had a very long discussion with other players who were actually interested in discussing instead of pointing fingers or calling others dumb. I have played games in which more than 10 players are sniping from the redline. Its gotten that bad. I said no weapon use in the redline, it seems pretty plausible as the point of the redline is to regroup or prevent protostomping and give players a break. I still havent had anyone explain why we dont have a blue line since blueberries can get protostomped too. Its very sad that the best argument some people can make is either "you are dumb" or " you are asking for a nerf"
Lets take a look at the logic behind your post shall we?
Most users are casuals. Casuals like to play on somewhat even fields, but will take any advantage they can. A minority of users are protostompers. When a casual hits the midfield in an assault build, they get creamed repetitively by protostompers.
Casual gets tired of protos, and goes sniper.
Hence anyone who uses or ever has used Proto is the cause of the cause of this condition.
If you don't like it, you should be rallying against the use of Proto suits on the field, but instead, you are poking around at the vapid, surface concepts of the "redline" because you are not thinking your argument through.
We've already had an era I was in where the redline was removed entirely. Field abandonment was incredibly common during the second half of those games. Literally everyone on the loosing team would stop playing due to spawn camping.
Now lets look at the concept of a null-bullet field. --- There are so many problems with this system.
--Two way shields: Shields that only allies can walk through both ways. These would prevent people from sniping inside the redline, but due to CCP's edge coding algorithm, a sniper could find a spot in the edge of any point along that field to allow bullets through, but not bullets back. This would also promote edge combat, where someone bobbles in and out to take shots as their HP allows. You would not be able to kill anyone who is bobbling.
----One way shields: these would let you exit only, and no reentry. This is what you call the "farmer's shield". Whoever reaches the enemy shield first wins the round. Anyone who steps outside will be focus fired to death. Excellent for semi spawn camping.
Frankly, there is no variant other than my old Orange Line suggestion that even remotely looks more valid for use, of the suggestions I've seen so far.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Miles O'Rourke
Knights of Eternal Darkness
19
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Posted - 2014.12.28 16:25:00 -
[42] - Quote
IIRC, the only sniper that didn't have the 450m range was the Charge, which only has 350m.
On the subject of redline and combat snipers, I've seen a few snipers out in the field in unlikely places, get a few quick kills and then move on to a new location before someone comes after them in a HMG Sentinel or Combat Rifle Assault fit.
I used to be a Squad Lead like you, but then I took a Thale's to the knee.
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Maken Tosch
DUST University Ivy League
10599
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Posted - 2014.12.28 22:41:00 -
[43] - Quote
Dovallis Martan JenusKoll wrote:
Frankly, there is no variant other than my old Orange Line suggestion that even remotely looks more valid for use, of the suggestions I've seen so far.
Can you post a link to that suggestion? I like to look into it in case you like a second opinion.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1054
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Posted - 2014.12.29 10:13:00 -
[44] - Quote
The concept I've been tossing is about a year old. Not sure what revision I'm quoting here, but it's a starting point of some kind.
Dovallis Martan JenusKoll wrote: Or... one could simply retune the redline instead of removing it in entirety... First by extending the area of all prior redline areas back a ways, and then designating it with an orange border to differentiate the regions.
However, if you travel into the enemy orange line the further you go the LESS your maximum armor and shield become, and if you exit the orange, they restore to normal.
If you've ever played Runescape and tried the "Wilderness" before you'd know how these advancing regions work, but instead of going up a wilderness level, the affected party looses max HP relative to the tier they enter... so.. Outside of orange 100% all stats, Area 1 --90% shield and armor (largest region mainly for deployment) Area 2 (within handheld range of spawn) -50% shield and armor and -10% weapon damage Area 3 (inside spawn proximity regions) -80% shield and armor and - 30% weapon damage
Defenses would be indestructible very-short-range manual turret systems that can target things within the orange region only, but loose power if the target is in a lower ranked region.
This way the complainers could run into the orange line to deal with troops/tanks they feel to be problematic. Would probably promote heavily dampened scouts.
Example, If I had 100 shield and 100 armor, and ran into area 3, I would be left with 20 shield and 20 armor, and would not be able to heal over that until I left into area 2, then I would be able to heal back up to 50/50... and upon leaving all zones would be back to 100/100 maximum possible healing. Zone auras are unable to kill players.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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demonkiller 12
G.L.O.R.Y General Tso's Alliance
403
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Posted - 2014.12.29 10:26:00 -
[45] - Quote
Nirwanda Vaughns wrote:Edau Skir2 wrote:Nirwanda Vaughns wrote:to be honest the last round of sniper changes were supposed to reduce red line sniping but its done sod all. peopel will still sit at the back in a tanked out commando ck.0 in the redline and soon as they take a hit drop back to recharge. its pretty pathetic tbh. least guys using officer gear on the frontline risk losing them. all thale sniping does is shame how little some folk have int heir lives that holding on to a single item in a game means to them i mean ffs some of you need to go and see one of two thing
Sunlight a vag**a Please, us snipers do that with the militia bpo. That's standard Sniper practice. It's not about "being loathe to lose an item" it's about survival and killing the person who found you. lol bulls**t. you've as much chance of seeing a unicorn being gangbanged by leprachauns than see a thale sniper near the battlefront risking losing it. a sniper and his thales are liek norman bates n his mom actually i usually go out into a match and just waste my thales 10 at a time and try to noscope with them, pretty hilarious when you 1 hit a proto amarr sentinel, and get that mail. thought been a while since ive used them since i respeced and am yet to touch snipy rifleys
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Nothing Certain
Bioshock Rejects
1411
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Posted - 2014.12.29 11:27:00 -
[46] - Quote
Timtron Victory wrote:I dont see how thats not a problem. No way to counter it as far as I am aware. I cant wait to get my BPO suit and not care about deaths anymore What rifle hit you at that range?
Because, that's why.
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al nize mk2
No Skillz inc.
234
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Posted - 2014.12.29 11:40:00 -
[47] - Quote
Timtron Victory wrote:I dont see how thats not a problem. No way to counter it as far as I am aware. I cant wait to get my BPO suit and not care about deaths anymore
Interesting thing about redline snipers is they always do quite well with personal statistics but often end up on the losing side.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Timtron Victory
Tech Guard RISE of LEGION
134
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Posted - 2014.12.29 18:00:00 -
[48] - Quote
I would certainly be interested in the orange line stuff after I read it. I am not sure which sniper hit me but I was hit by a Thale more than a few times. I baited the sniper to find out the location but even the bullet trail update doesnt help much. This is the fact, there is no disadvantage or risk to redline sniping. I recall a map that is about 350m, in essence a redline sniper can cover the entire map and not get hit by a bullet. I dont think the redline should be such a crutch. If you are going to lose you will still lose even if you entire the redline, at best you can run there change to a frontline suit and head back. Staying in there doesnt affect the outcome of the match, unless you are 5 protosnipers haha. I actually enjoy being protostomped because its challenging. I play by best games when I am protostomped and get my most kills
Proud Christian
Jesus Loves You
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