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Timtron Victory
Tech Guard RISE of LEGION
125
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Posted - 2014.12.28 04:49:00 -
[31] - Quote
I dont care about the sniper rifle. I care about the redline. Sitting 400m inside the redline or anywhere inside the redline to snipe. I personally think there should be no weapon use inside the redline. I have nothing against the weapon. It is working as intended
Proud Christian
Jesus Loves You
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1053
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Posted - 2014.12.28 04:53:00 -
[32] - Quote
Timtron Victory wrote:I dont see how thats not a problem. No way to counter it as far as I am aware. I cant wait to get my BPO suit and not care about deaths anymore Max range is like 400 or 500 m for snipers... You standing still long enough to get sniped at max? You are either lazy or just dumb.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Mossellia Delt
Militaires Sans Jeux
2050
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Posted - 2014.12.28 04:57:00 -
[33] - Quote
Nirwanda Vaughns wrote:to be honest the last round of sniper changes were supposed to reduce red line sniping but its done sod all. peopel will still sit at the back in a tanked out commando ck.0 in the redline and soon as they take a hit drop back to recharge. its pretty pathetic tbh. least guys using officer gear on the frontline risk losing them. all thale sniping does is shame how little some folk have int heir lives that holding on to a single item in a game means to them i mean ffs some of you need to go and see one of two thing
Sunlight a vag**a
Don't blame them, can't snipe in a scout from a 100 meters or a rail rifle will kill you
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Thumb Green
Raymond James Corp
1980
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Posted - 2014.12.28 05:01:00 -
[34] - Quote
Oh you want there to be no redline, okay I get it now. Well just so you know, removing the redline is just as asinine as your definition of "no risk" whatever it may be. To remove the redline would only tighten the noose that is already slowly choking the life out of this game.
[RYJC]
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Timtron Victory
Tech Guard RISE of LEGION
125
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Posted - 2014.12.28 05:07:00 -
[35] - Quote
I never said remove the redline, I have had a very long discussion with other players who were actually interested in discussing instead of pointing fingers or calling others dumb. I have played games in which more than 10 players are sniping from the redline. Its gotten that bad. I said no weapon use in the redline, it seems pretty plausible as the point of the redline is to regroup or prevent protostomping and give players a break. I still havent had anyone explain why we dont have a blue line since blueberries can get protostomped too. Its very sad that the best argument some people can make is either "you are dumb" or " you are asking for a nerf"
Proud Christian
Jesus Loves You
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Thumb Green
Raymond James Corp
1980
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Posted - 2014.12.28 05:44:00 -
[36] - Quote
It hasn't gotten that bad, it's been that bad. But that's what happens when you've got a game with virtually no match making.
No weapon use in the redline has the same effect as no redline at all. Might as well just leave the match once your team is redlined because anything else would be a waste of time. I'll admit, it would work out if we could match players based on their performance and most importantly if everyone in a match actually wanted to win; but that's not going to happen because a lot people actually don't care about winning.
[RYJC]
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Joel II X
Bacon with a bottle of Quafe
5263
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Posted - 2014.12.28 06:37:00 -
[37] - Quote
Arkena Wyrnspire wrote:Thumb Green wrote:Max range is 450m, so BS on 500+m death from one. Isn't 450m the maximum optimal, rather than the absolute range? It doesn't have any other range outside of the optimal. No effective range, absolute, nada. |
Big Burns
Harbingers of Desolation
255
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Posted - 2014.12.28 07:05:00 -
[38] - Quote
CCP introduced the "Red Line" as a lubricant, to protect and moisturize the anus' of cry babies who had inferior hand eye coordination. In addition, they introduced the "Cloaking Device" in a attempt to hide the cry babies' lack of testoterone and determination to win matches. CCP sets out to introduce their newest single hit, "Lets all hold hands and sing combaya while we play with each others d*cks", next month. "The smash hit really reflects the kind of vibe we are striving for in Dust", says Dust514's GM Rogue. "When I grew up, my baseball team didnt keep score. My dad wasn't around much, so my mom taught me about competition, she said competition was the devil." Well there you go folks, straight out of Rogue's mouth himself. Tune in next week for more of Dusts favorite radio station, "Noob Central". I leave you now with the number 1 hit for 8 straight months...its, " Dude! That's SO OP!"
Kain Spero for GM of Dust514.
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pegasis prime
BIG BAD W0LVES
1916
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Posted - 2014.12.28 11:31:00 -
[39] - Quote
Just have to say 500m I call bs on that. My thale is only effective up to 350m try it the reticule dosent even go red at 400m so I don't know what you are dreaming up this 500m +
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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Maken Tosch
DUST University Ivy League
10598
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Posted - 2014.12.28 11:42:00 -
[40] - Quote
Echo 1991 wrote:Maken Tosch wrote:Nirwanda Vaughns wrote:to be honest the last round of sniper changes were supposed to reduce red line sniping but its done sod all. peopel will still sit at the back in a tanked out commando ck.0 in the redline and soon as they take a hit drop back to recharge. its pretty pathetic tbh. least guys using officer gear on the frontline risk losing them. all thale sniping does is shame how little some folk have int heir lives that holding on to a single item in a game means to them i mean ffs some of you need to go and see one of two thing
Sunlight a vag**a LOL @ Proto Commando snipers hiding in the redline. I'll just switch to pure speed + pure damage + Ishukone Nova Knives + Minscout and run up to them deep into the redline and OHK them. Lady Redline -- such a beautiful mistress -- might claim me, but at least I will die knowing I cost someone their Thale's. LOL If they are 300m away you aren't reaching them.
Given the math behind the Minscout, as long as they are no more than 222m into the redline I can reach them. But If they're 300m into their own redline, they're not much use to their team anyways as that means they have only a coverage of about 150m into the burn zone. Most maps have objectives about as far as 250m away from the nearest redline depending on how the map is laid out. Even if the objectives are within the 150m range, it's possible that the objective might be obstructed in some way. Thus rendering a sniper who is 300m into their own redline practically useless to their entire team.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1053
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Posted - 2014.12.28 16:05:00 -
[41] - Quote
Timtron Victory wrote:I never said remove the redline, I have had a very long discussion with other players who were actually interested in discussing instead of pointing fingers or calling others dumb. I have played games in which more than 10 players are sniping from the redline. Its gotten that bad. I said no weapon use in the redline, it seems pretty plausible as the point of the redline is to regroup or prevent protostomping and give players a break. I still havent had anyone explain why we dont have a blue line since blueberries can get protostomped too. Its very sad that the best argument some people can make is either "you are dumb" or " you are asking for a nerf"
Lets take a look at the logic behind your post shall we?
Most users are casuals. Casuals like to play on somewhat even fields, but will take any advantage they can. A minority of users are protostompers. When a casual hits the midfield in an assault build, they get creamed repetitively by protostompers.
Casual gets tired of protos, and goes sniper.
Hence anyone who uses or ever has used Proto is the cause of the cause of this condition.
If you don't like it, you should be rallying against the use of Proto suits on the field, but instead, you are poking around at the vapid, surface concepts of the "redline" because you are not thinking your argument through.
We've already had an era I was in where the redline was removed entirely. Field abandonment was incredibly common during the second half of those games. Literally everyone on the loosing team would stop playing due to spawn camping.
Now lets look at the concept of a null-bullet field. --- There are so many problems with this system.
--Two way shields: Shields that only allies can walk through both ways. These would prevent people from sniping inside the redline, but due to CCP's edge coding algorithm, a sniper could find a spot in the edge of any point along that field to allow bullets through, but not bullets back. This would also promote edge combat, where someone bobbles in and out to take shots as their HP allows. You would not be able to kill anyone who is bobbling.
----One way shields: these would let you exit only, and no reentry. This is what you call the "farmer's shield". Whoever reaches the enemy shield first wins the round. Anyone who steps outside will be focus fired to death. Excellent for semi spawn camping.
Frankly, there is no variant other than my old Orange Line suggestion that even remotely looks more valid for use, of the suggestions I've seen so far.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Miles O'Rourke
Knights of Eternal Darkness
19
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Posted - 2014.12.28 16:25:00 -
[42] - Quote
IIRC, the only sniper that didn't have the 450m range was the Charge, which only has 350m.
On the subject of redline and combat snipers, I've seen a few snipers out in the field in unlikely places, get a few quick kills and then move on to a new location before someone comes after them in a HMG Sentinel or Combat Rifle Assault fit.
I used to be a Squad Lead like you, but then I took a Thale's to the knee.
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Maken Tosch
DUST University Ivy League
10599
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Posted - 2014.12.28 22:41:00 -
[43] - Quote
Dovallis Martan JenusKoll wrote:
Frankly, there is no variant other than my old Orange Line suggestion that even remotely looks more valid for use, of the suggestions I've seen so far.
Can you post a link to that suggestion? I like to look into it in case you like a second opinion.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1054
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Posted - 2014.12.29 10:13:00 -
[44] - Quote
The concept I've been tossing is about a year old. Not sure what revision I'm quoting here, but it's a starting point of some kind.
Dovallis Martan JenusKoll wrote: Or... one could simply retune the redline instead of removing it in entirety... First by extending the area of all prior redline areas back a ways, and then designating it with an orange border to differentiate the regions.
However, if you travel into the enemy orange line the further you go the LESS your maximum armor and shield become, and if you exit the orange, they restore to normal.
If you've ever played Runescape and tried the "Wilderness" before you'd know how these advancing regions work, but instead of going up a wilderness level, the affected party looses max HP relative to the tier they enter... so.. Outside of orange 100% all stats, Area 1 --90% shield and armor (largest region mainly for deployment) Area 2 (within handheld range of spawn) -50% shield and armor and -10% weapon damage Area 3 (inside spawn proximity regions) -80% shield and armor and - 30% weapon damage
Defenses would be indestructible very-short-range manual turret systems that can target things within the orange region only, but loose power if the target is in a lower ranked region.
This way the complainers could run into the orange line to deal with troops/tanks they feel to be problematic. Would probably promote heavily dampened scouts.
Example, If I had 100 shield and 100 armor, and ran into area 3, I would be left with 20 shield and 20 armor, and would not be able to heal over that until I left into area 2, then I would be able to heal back up to 50/50... and upon leaving all zones would be back to 100/100 maximum possible healing. Zone auras are unable to kill players.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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demonkiller 12
G.L.O.R.Y General Tso's Alliance
403
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Posted - 2014.12.29 10:26:00 -
[45] - Quote
Nirwanda Vaughns wrote:Edau Skir2 wrote:Nirwanda Vaughns wrote:to be honest the last round of sniper changes were supposed to reduce red line sniping but its done sod all. peopel will still sit at the back in a tanked out commando ck.0 in the redline and soon as they take a hit drop back to recharge. its pretty pathetic tbh. least guys using officer gear on the frontline risk losing them. all thale sniping does is shame how little some folk have int heir lives that holding on to a single item in a game means to them i mean ffs some of you need to go and see one of two thing
Sunlight a vag**a Please, us snipers do that with the militia bpo. That's standard Sniper practice. It's not about "being loathe to lose an item" it's about survival and killing the person who found you. lol bulls**t. you've as much chance of seeing a unicorn being gangbanged by leprachauns than see a thale sniper near the battlefront risking losing it. a sniper and his thales are liek norman bates n his mom actually i usually go out into a match and just waste my thales 10 at a time and try to noscope with them, pretty hilarious when you 1 hit a proto amarr sentinel, and get that mail. thought been a while since ive used them since i respeced and am yet to touch snipy rifleys
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Nothing Certain
Bioshock Rejects
1411
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Posted - 2014.12.29 11:27:00 -
[46] - Quote
Timtron Victory wrote:I dont see how thats not a problem. No way to counter it as far as I am aware. I cant wait to get my BPO suit and not care about deaths anymore What rifle hit you at that range?
Because, that's why.
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al nize mk2
No Skillz inc.
234
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Posted - 2014.12.29 11:40:00 -
[47] - Quote
Timtron Victory wrote:I dont see how thats not a problem. No way to counter it as far as I am aware. I cant wait to get my BPO suit and not care about deaths anymore
Interesting thing about redline snipers is they always do quite well with personal statistics but often end up on the losing side.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Timtron Victory
Tech Guard RISE of LEGION
134
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Posted - 2014.12.29 18:00:00 -
[48] - Quote
I would certainly be interested in the orange line stuff after I read it. I am not sure which sniper hit me but I was hit by a Thale more than a few times. I baited the sniper to find out the location but even the bullet trail update doesnt help much. This is the fact, there is no disadvantage or risk to redline sniping. I recall a map that is about 350m, in essence a redline sniper can cover the entire map and not get hit by a bullet. I dont think the redline should be such a crutch. If you are going to lose you will still lose even if you entire the redline, at best you can run there change to a frontline suit and head back. Staying in there doesnt affect the outcome of the match, unless you are 5 protosnipers haha. I actually enjoy being protostomped because its challenging. I play by best games when I am protostomped and get my most kills
Proud Christian
Jesus Loves You
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