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Godin Thekiller
The Corporate Raiders Top Men.
2669
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Posted - 2014.12.22 04:43:00 -
[1] - Quote
Why. Why the hell does these things still exists.
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Godin Thekiller
The Corporate Raiders Top Men.
2669
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Posted - 2014.12.22 05:43:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:Because Gunlogis are invincible as ever.
I hope you're not serious. I quit playing for a solid couple months, and I easily killed 4 with AV, and then JLAVed one at the end of a game, just to see if it still worked.
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Godin Thekiller
The Corporate Raiders Top Men.
2669
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Posted - 2014.12.22 06:18:00 -
[3] - Quote
Vicious Minotaur wrote:And I just figured out you still exist.
Why. Why the hell hasn't a confessed killer been dealt with?
The Fish Lord cannot be delt with.
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Godin Thekiller
The Corporate Raiders Top Men.
2669
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Posted - 2014.12.22 15:41:00 -
[4] - Quote
TheEnd762 wrote:Because HAVs can still cut and run, and/or have a heavy pop out with an HMG.
So on every last engagement, if you have AV, you EXPECT to kill a HAV. No, making it go into hiding basically making that person useless on the field is not good enough, right?
Go cry me a river. Also, teamwork is OP, deal with it.
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Godin Thekiller
The Corporate Raiders Top Men.
2669
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Posted - 2014.12.22 15:42:00 -
[5] - Quote
Sole Fenychs wrote:Godin Thekiller wrote:Why. Why the hell does these things still exists. Because it's a fun example of emergent gameplay.
Don't give me this bullshit. If that's the case, DS crushing would still be a thing. What happened to that?
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Godin Thekiller
The Corporate Raiders Top Men.
2669
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Posted - 2014.12.22 15:43:00 -
[6] - Quote
Slave of MORTE wrote:TheEnd762 wrote:Because HAVs can still cut and run, and/or have a heavy pop out with an HMG. Because scrubs like this ^ need it as a crutch
lol
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Godin Thekiller
The Corporate Raiders Top Men.
2669
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Posted - 2014.12.22 15:46:00 -
[7] - Quote
pegasis prime wrote:I still love my jlavs i also haven't really had a problem with them i blew one up thus morning as he was carrearing at me like a batout of hell jhe must have had help as I got 8 equipment destruction point messages as well lol.
I have had a almost 100% kill rate with the things, and I haven't lost a dime. That is bullshit. There is no way to slice that. On top of that, unless you are a complete idiot, evading a HAV's shots at you, and hitting the target is very easy.
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Godin Thekiller
The Corporate Raiders Top Men.
2669
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Posted - 2014.12.22 15:51:00 -
[8] - Quote
Breakin Stuff wrote:Not arguing the point. But until a 1v1 between AV/V is only mildly stacked in the favor of vehicles rather than an obnoxious pendulum there is a place for the JLAV.
But given that it can take two full magazines to breach a gunnlogi this is not currently the case. Especially with the HMG sentinel drivers poptarting.
Maddies are more sane at one full magazine (don't miss) you still have the sentinel poptart.
Until these issues are fixed I will support keeping JLAVs on the field.
I use a couple fluxes on a Maddy, then swarmed him got him almost dead in one mag, and then threw a RE at it. That took a solid 30 seconds, give or take. . You're doing it wrong somehow (not hitting the weak point and shooting at a Gunnlogi, especially when it's hardened would be doing it wrong).
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Godin Thekiller
The Corporate Raiders Top Men.
2669
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Posted - 2014.12.22 15:52:00 -
[9] - Quote
Breakin Stuff wrote:True Adamance wrote:Gavr1lo Pr1nc1p wrote:Because Gunlogis are invincible as ever. Yet I'm trying to fix Gunnlogi. What the **** are you doing about JLAV's? JLAVs are love. JLAVs are life. And to the nerd saying gunnlogis are easy... Gunnlogis under 20 mil SP are easy. Let's not make any mistake. 25 mil gunlogis will take 2-3 AV to bring down because of just how heavily they can be tanked. Upper end gunnlogis are out of balance.
No, they are still easy. You're just, as I said before, doing it wrong.
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Godin Thekiller
The Corporate Raiders Top Men.
2669
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Posted - 2014.12.22 15:54:00 -
[10] - Quote
Soraya Xel wrote:Simply put, because it's valid gameplay.
Already explained to you why it is not.
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Godin Thekiller
The Corporate Raiders Top Men.
2670
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Posted - 2014.12.22 17:32:00 -
[11] - Quote
Slave of MORTE wrote:Godin Thekiller wrote:Breakin Stuff wrote:True Adamance wrote:Gavr1lo Pr1nc1p wrote:Because Gunlogis are invincible as ever. Yet I'm trying to fix Gunnlogi. What the **** are you doing about JLAV's? JLAVs are love. JLAVs are life. And to the nerd saying gunnlogis are easy... Gunnlogis under 20 mil SP are easy. Let's not make any mistake. 25 mil gunlogis will take 2-3 AV to bring down because of just how heavily they can be tanked. Upper end gunnlogis are out of balance. No, they are still easy. You're just, as I said before, doing it wrong. Correct they are easy almost as easy as back in the day where I alone could keep most pubs clean of anything This is getting ridiculous again ..i hope ccp fixes vehicles and removes JLAVs soon
Fixed
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Godin Thekiller
The Corporate Raiders Top Men.
2670
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Posted - 2014.12.22 17:33:00 -
[12] - Quote
shaman oga wrote:I've always been against Jlav, but if you call a tank just to camp in your redline you actually deserve it.
If you're actually in the redline, you deserve to get EVE OB'ed
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Godin Thekiller
The Corporate Raiders Top Men.
2670
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Posted - 2014.12.22 17:59:00 -
[13] - Quote
Sole Fenychs wrote:Pokey Dravon wrote:Soraya Xel wrote:Simply put, because it's valid gameplay. It's not valid if it takes a **** on risk/reward balance. That would be like saying that in EVE I should be able to ram a Marauder Battleship with my Rookie ship and blow it up. Running up and putting remotes directly on an HAV? Risky, postentially costly, high reward. Valid Gameplay. Setting up a minefield? Not as risky, not as rewarding due to ease of avoidance, moderate reward. Valid Gameplay. Strapping remotes to a free LAV, swapping to a cheaper suit, ramming an enemy HAV. Low risk, low cost, high reward. Bullshit Gameplay. Don't sit there and tell me "It's a valid tactic" when it completely disregards the core principle of a game like this. You should know better than that, Xel. This is not an argument against JLAVS. It is, however, a good argument against free LAVs. JLAV is FULL risk, by virtue of costing you an entire fitting (generally around the 40k mark) and having a possibility of failing. LAV handling isn't exactly the best in the game. You can die by driving out too early or too late or by missing the tank or by having AV randomly shoot at you... Or by hitting a random rock. And if you want to raise your probability of success, you need to dish out money for some additional LAV modules, like nitro. It's the incarnation of risk/reward. You make your death inevitable and use it to do a lot of damage. Hell, the HAV driver has an easier time escaping than the LAV driver. If they see the hit coming but can't counter anymore, they can just let their fatsuit teleport out of the vehicle. JLAV is the vehicle version of sniping, with the difference that you can't hide behind the redline or even any cover at all.
Put RE's inside LAV
switch suits
uses a free LAV
Just broke the system. Quiet.
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 15:29:00 -
[14] - Quote
Gyn Wallace wrote:Godin Thekiller wrote:Why. Why the hell does these things still exists.
EDIT: Since some people thinks it's perfectly fine, a question to them: Would you say that DS crushing should be brung back to the game? It's quite literally on the same level of bullshit. I just realize I commented without answering your original question. Yes, dropships should be able to crush things, so long as the damage is mutual and they show up on radar like a Christmas tree. (Merry Christmas, btw.) With respect to tank balance, I favor slower, more ehp, more expensive tanks. I have trouble feeling bad for tankers whose losses are cheaper than mine when I go AV. Tanks should be end-game force multipliers for well coordinated teams; not newb-friendly hot rods with a get out of trouble nitro button. Any tanker who gets in nade range of two or three enemy AV infantry should die if he isn't accompanied by friendly anti-personnel infantry. Solo tankers speeding around the map are every bit as cheesy as JLAVs.
If your loses are more than a HAV, you're doing it wrong. My AV fits are 100k, and my HAV's are at least double that.
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 15:31:00 -
[15] - Quote
Pokey Dravon wrote:Gyn Wallace wrote: Hey Pokey,
The answer depends entirely on what's being ganked and how many of what is doing the ganking. Gankers don't generally use T2 fits, they use the cheapest crap on the market, but lots of it, i.e. a bunch of T1 cruisers, lets say 3 or 4M each x 6 or 7 ships, all land on the 150M Battleship at their optimal, web/scram, blap. Cost about 28M, destroy about 150M, maybe loot 10M, so ratio of about 1:5, but that changes radically if the BS is a pricey mission runner, which can cost over a bil. Then you might need 13 gankers, but your ratio jumps to 1:20. Its hard to get an answer because the numbers can vary so wildly.
Suicide ganking tends not to be profitable; people don't do it for profit, they do it for tears, just like some JLAVing.
So in that case it would take 6-7 people in order to pull that off. About how much would it take for a single person to perform the same job?
Also this.
Teamwork is OP. This takes teamwork out of it.I'm fine if swarms ambush me, I'll be pissed at my team for not helping me (which they hardly ever do). When one person can do the job of a couple people, it pisses me off.
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 15:32:00 -
[16] - Quote
Atiim wrote:The tears here are almost as good as last year's.
What tears?
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 15:46:00 -
[17] - Quote
Gyn Wallace wrote:Godin Thekiller wrote:I use a couple fluxes on a Maddy, then swarmed him got him almost dead in one mag, and then threw a RE at it. That took a solid 30 seconds, give or take. . You're doing it wrong somehow (not hitting the weak point and shooting at a Gunnlogi, especially when it's hardened would be doing it wrong). Let me see if I understand your argument. You want tanks/AV balanced so that instead of being easy, its somewhat more difficult to kill a tanker who lingers right next to AV infantry for 30 seconds? If the game were balanced for that circumstance, it would be impossible to kill tankers who don't linger next to AV infantry. That has very little to do with improving tank/AV balance. I'd support removing JLAVs from the game, as soon as AV infantry has a way to counter tanks just driving away from any troublesome infantry. The JLAVs are used, because there's no other way to catch or trap good tankers, the ones who use their superior mobility. Introduce webber AV nades, webber swarms, or webber plasma cannons, or make flux nades briefly slow tanks down to scout sprinting speeds, ANYTHING to (not take away completely, but) counter the ability of tankers to just drive away from AV infantry, and no one will need to resort to JLAVs to deal with more competent tankers. I agree that BPOs, that are actually useful as AV, aren't a great way to achieve balance. But currently, they might be the only way to catch good tankers, i.e. the ones that don't just sit there letting AV infantry hose them. Maybe CCP has the numbers on forge/swarm fits lost vs. tanks lost, so that they understand that the balance is better with JLAVs than it would be without them. How can we know? Perhaps CCP will share those numbers with us.
The guy wasn't lingering, a chased it down, cornered it, and then laid into it. You assumed that it was out in the open, just sitting there.
Also, why is driving away a bad thing? Nobody ever said you had to kill it. Making a HAV run= killing it, as it's not there; it's a non threat.
And yes there is. The setup for me trapping the HAV took a minute to do (including killing it). Also, if you want better ways of dealing with vehicles, vehicles needs better ways of dealing with infantry. You can't just become overall superior, end all solution to vehicles, that's just wrong.
Also, I like how you assumed that I just want to sit there for 30 seconds without having to worry about infantry, when I've never said that.
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 15:49:00 -
[18] - Quote
Atiim wrote:This late into the game and people still care about ISK Price?
JLAVs could cost 100mil ISK and it would still kill you. Gameplay wise you'd still be unaffected by how much ISK was spent on the JLAV so what's the point in complaining about it?
Yes, not everyone is rich.
And they most likely would, unless a idiot is using them, they are super easy to use.
As for me being affected, that's not the point. It's that the fact that they are so ******* cheap is what bothers be. On top of that, they are extremely easy to use.
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 16:03:00 -
[19] - Quote
Breakin Stuff wrote:Godin Thekiller wrote: Also, why is driving away a bad thing? Nobody ever said you had to kill it. Making a HAV run= killing it, as it's not there; it's a non threat.
Just because no one ever said I have to doesn't mean I can't or Won't. Killing HAVs is as valid gameplay as the drive away return drive away WP farming Yo yo. It's just that one of them actually kills the nerd behind the wheel. Which is the objective. You just have to go through a glacis plate to do it.
If you want to kill it, then you should have to put in the extra effort to.
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 16:28:00 -
[20] - Quote
blub
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 22:08:00 -
[21] - Quote
Breakin Stuff wrote:Gyn Wallace wrote: Isk spent building ships in Eve is only circumstantially advantageous.
this is what people fail to realize when they bang the ISK spent drum. a 20m Interceptor or assault ship hull can spend maybe 10-15 more million to create a solid murder fit in Null and go find a Battleship (which is usually poorly equipped to handle fast moving interceptors) that is engaged, tackle and tear it down piece by piece. Bonus points if you're in an amarr assault ship neuting it to death. Average T2 fit Battleship: 450-600m ISK You got ganked for the cost of your ammo for three days.
That isn't the same thing, and you know it.
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Godin Thekiller
The Corporate Raiders Top Men.
2671
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Posted - 2014.12.24 22:11:00 -
[22] - Quote
Gyn Wallace wrote:Godin Thekiller wrote:If your loses are more than a HAV, you're doing it wrong. My AV fits are 100k, and my HAV's are at least double that. And tanks usually die as a consequence of multiple people using their AV fits, which have a combined cost that routinely exceeds the value of the tank. Comparing the cost of your single AV fit, which has almost no chance of killing a well driven tank without cooperation from the rest of your team, isn't a useful comparison. If 4 or 5 people have to use AV fits to get 3 or 4 of them in position to do damage quickly enough to kill a good tank driver, the cost of all their fits is properly compared against the cost of the tank.
If you're taking more than one AV to kill a HAV now, you're still doing it wrong.
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Godin Thekiller
The Corporate Raiders Top Men.
2672
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Posted - 2014.12.29 05:46:00 -
[23] - Quote
Gyn Wallace wrote:Godin Thekiller wrote:If you're taking more than one AV to kill a HAV now, you're still doing it wrong. The way to fix your argument is to present a balanced solution that works against tankers that aren't lousy, i.e. tanks that don't get chased down and cornered by a lone AV infantry.
That isn't hard to do with like 90% of pilots it seems.
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