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[Veteran_Telc]
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Posted - 2012.05.20 18:17:00 -
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Mouse and Keyboard Control needs to be Priority ONE
1 - Game balance at this stage is MEANINGLESS without having mouse/key players in the game right now. You cannot figure out whether a heavy/assault/covops is balanced against anything else until you have experienced PC fps players with good shot control, on mouses, in this game.
When mouse players come online it will change everything.
2 - It will take time to work through the bugs and issues with mouse and keyboard. LET'S GET STARTED NOW.
3 - It's really impossible to judge the fluidity/lag/framerate issues without a mouse control. The controller is so bad (in general) that it's not clear whats just the bad controls and what's down to that CRITICAL part of FPS games "feel".
4 - CCP has been warned repeatedly about mixing mouse and controller players. I applaud you for doing it HOWEVER it is a serious STRATEGIC error to not be testing this already. It's an unspoken cornerstone to the entire game and you haven't begun to address it.
5 - Mouse control may challenge your fundamental assumptions about your main loop, update cycles etc etc etc. This game isn't in BETA it's in early ALPHA until you get mouse control in.
I realize this post may "troll" dedicated console fps players. That's not my intention. I would however challenge you to play a few games of pc counterstrike and then see if you see ANYONE in Dust514 right now exhibiting the skills of even mid-score counterstrike mouse players.
Again "When mouse players come online it will change everything."
This is a big deal that it isn't here yet.
FWIW the rest of the game seems pretty promising. |
[Veteran_SuperMido]
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Posted - 2012.05.20 18:25:00 -
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TOTALLY disagree, sure KB/M support should be on CCP's list of additions, but by no means #1. What do you mean it needs experienced PC people w/ KB/M to test?? And without them its meaningless?? Are we all idiots then? the ones who have been testing the game for a month now and providing feedback?
Excuse me, but this is a CONSOLE game. They're adding KB/M support to please the EVE players who are mad Dust 514 isn't coming to PC. But the main focus of Dust 514 is the Console audience, PC people who are interested can easily adapt to the controller.
I've always been a PC guy, when I got my PS3 it took me 2 weeks to get used to the controller, its not that bad really. It does NOT matter what you play on, if you're a skilled player, you'll play with ANYTHING. Its all about knowing how to play, and how to challenge your enemy. Sure KB/M are much faster, more precise and all, but thats not what makes you a better player... |
[Veteran_takablowshi]
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Posted - 2012.05.20 18:27:00 -
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Telc wrote:Mouse and Keyboard Control needs to be Priority ONE I realize this post may "troll" dedicated console fps players. That's not my intention. I would however challenge you to play a few games of pc counterstrike and then see if you see ANYONE in Dust514 right now exhibiting the skills of even mid-score counterstrike mouse players.
The bigger issue with mouse\kb vs controller is how the two will interact with each other. I think it's a mistake personally, i think a lot of ps3 players who walk into this game with a controller are going to get torn to shreds by mouse\kb people. FPS give veterans an innate advantage just by being familiar with the game, adding an element of mouse\kb vs controller is only going to further widen that gap, of which the only way to close is to go out and get a mouse\kb yourself. I think most people will just move on to the next game. I don't think there is much question as which is better and more desirable, it's an issue of level playing field. |
[Veteran_Dremme Rasvolte]
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Posted - 2012.05.20 18:29:00 -
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Wonder if the game is going to have future gun / motion support. |
[Veteran_SuperMido]
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Posted - 2012.05.20 18:31:00 -
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takablowshi wrote:Telc wrote:Mouse and Keyboard Control needs to be Priority ONE I realize this post may "troll" dedicated console fps players. That's not my intention. I would however challenge you to play a few games of pc counterstrike and then see if you see ANYONE in Dust514 right now exhibiting the skills of even mid-score counterstrike mouse players.
The bigger issue with mouse\kb vs controller is how the two will interact with each other. I think it's a mistake personally, i think a lot of ps3 players who walk into this game with a controller are going to get torn to shreds by mouse\kb people. FPS give veterans an innate advantage just by being familiar with the game, adding an element of mouse\kb vs controller is only going to further widen that gap, of which the only way to close is to go out and get a mouse\kb yourself. I think most people will just move on to the next game. I don't think there is much question as which is better and more desirable, it's an issue of level playing field.
I'm with you on this one, but CCP keeps saying that they're focusing on making the KB/M not give much of an advantage to its users against the controller. I wonder how they'll do that tho.
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[Veteran_Telc]
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Posted - 2012.05.20 18:33:00 -
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takablowshi wrote: The bigger issue with mouse\kb vs controller is how the two will interact with each other. I think it's a mistake personally, i think a lot of ps3 players who walk into this game with a controller are going to get torn to shreds by mouse\kb people. FPS give veterans an innate advantage just by being familiar with the game, adding an element of mouse\kb vs controller is only going to further widen that gap, of which the only way to close is to go out and get a mouse\kb yourself. I think most people will just move on to the next game. I don't think there is much question as which is better and more desirable, it's an issue of level playing field.
I agree with you and I left this part unspoken.
However I think to some extent this will be OK because mouse and keyboard players will simply be in the top clans fighting in Nullsec and Lowsec.
There should be plenty of room for controller players in the Highsec pickup matches like we are fight in now.
Any of the more serious fights will be all mouse/key though.
I think CCP should figure out how to message the "upgrade" path perhaps by actually suggesting a mouse/keyboard purchase along with the Aurum.
As long as people understand WHY they are getting schooled and have a cheap path to get caught up I think it will be ok. To some extent it will just be the experienced Merc corps telling their members "you are bad, get a mouse".
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[Veteran_Telc]
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Posted - 2012.05.20 18:34:00 -
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SuperMido wrote: I'm with you on this one, but CCP keeps saying that they're focusing on making the KB/M not give much of an advantage to its users against the controller. I wonder how they'll do that tho.
I've never heard them say this... link please. |
[Veteran_SuperMido]
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Posted - 2012.05.20 18:39:00 -
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Telc wrote:
I agree with you and I left this part unspoken.
However I think to some extent this will be OK because mouse and keyboard players will simply be in the top clans fighting in Nullsec and Lowsec.
There should be plenty of room for controller players in the Highsec pickup matches like we are fight in now.
Any of the more serious fights will be all mouse/key though.
I think CCP should figure out how to message the "upgrade" path perhaps by actually suggesting a mouse/keyboard purchase along with the Aurum.
As long as people understand WHY they are getting schooled and have a cheap path to get caught up I think it will be ok. To some extent it will just be the experienced Merc corps telling their members "you are bad, get a mouse".
I don't know where you're coming up with this stuff?? You really think a PS3 exclusive game will have mostly people with KB/M?? Probably no one other than the EVE player will be using KB/M to play Dust 514. But how many EVE players own PS3s and are interested in Dust 514 compared to the masses of PS3 FPS players who will be playing Dust 514??
I'm not against PC people, or the KB/M, I'm originally a PC guy, and planning to use the KB/M for Dust 514. But I like to state the facts, this is a CONSOLE game, with the majority of its players going to be console FPS players. |
[Veteran_Deus Necare]
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Posted - 2012.05.20 18:39:00 -
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takablowshi wrote:Telc wrote:Mouse and Keyboard Control needs to be Priority ONE I realize this post may "troll" dedicated console fps players. That's not my intention. I would however challenge you to play a few games of pc counterstrike and then see if you see ANYONE in Dust514 right now exhibiting the skills of even mid-score counterstrike mouse players.
The bigger issue with mouse\kb vs controller is how the two will interact with each other. I think it's a mistake personally, i think a lot of ps3 players who walk into this game with a controller are going to get torn to shreds by mouse\kb people. FPS give veterans an innate advantage just by being familiar with the game, adding an element of mouse\kb vs controller is only going to further widen that gap, of which the only way to close is to go out and get a mouse\kb yourself. I think most people will just move on to the next game. I don't think there is much question as which is better and more desirable, it's an issue of level playing field. Yes and no as to inate balance. Keyboard and mouse is better, faster, and more precise than controllers. This is a fact, and it's the exact reason the 360 outright prohibits supporting it for in-game controls. It only really makes a difference between players of equal skill. There are controller users that can wipe the floor with mouse users (but couldn't play to save their lives with a mouse). It only really shows when an equally skilled controller user fights a mouse user, and then the guy with a mouse has the innate advantage. For the majority of situations, offering both does level the playing field, because it takes away the _massive_ disadvantage of being forced into a less familiar control scheme. I'velogged only 24 hours so far (in-game) and my kill/death is 0.96, and that's with my first priority being the objective, not getting points or kills. I can state with over two decades of experience and certainty, it would be a lot higher with a mouse. Constantly i die or miss shots, not because i couldn't make it, but because joysticks suck for fps games and don't allow speed and precision simultaneously like a mouse does.
I don't think kb/m support needs to be priority one, but it needs adding sooner rather than later, to get the tweaks and balances right. |
[Veteran_Telc]
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Posted - 2012.05.20 18:46:00 -
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SuperMido wrote:I'm not against PC people, or the KB/M, I'm originally a PC guy, and planning to use the KB/M for Dust 514. But I like to state the facts, this is a CONSOLE game, with the majority of its players going to be console FPS players.
I'm not sure what you are even arguing about.
The IMPORTANT matches will be all mouse and keyboard. Who cares about the thousands of players STUCK in Highsec/Lowsec because they are on controllers? They will be wondering why they aren't doing well however...
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[Veteran_Kendran Lembian]
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Posted - 2012.05.20 18:56:00 -
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Well, i would hope that KB/M would be something for the future, but there are stuff that need more priority if you ask me. I think I would suck just the same!
Peopel has played FPSes without KB/M since... well since FPSes started...
/Kendran |
[Veteran_Vertisce Soritenshi]
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Posted - 2012.05.20 19:01:00 -
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KB/M support is a must and should be a priority. Controllers are clunky and unresponsive. |
[Veteran_MUDMASTEI2]
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Posted - 2012.05.20 19:02:00 -
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No, it doesn't. Setting up a preference should never take priority over addressing actual issues. |
[Veteran_CasonovaX]
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Posted - 2012.05.20 19:10:00 -
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Setup should not allow a certain input to have aspects of the game which are supposed to be skilled up (Sway/dispersion) to be manipulated.
With all due respect, I personally will be able to hunt every KB/M user who thinks they are better just because they are accustomed to only that. Also experience > input device
Telc wrote:The IMPORTANT matches will be all mouse and keyboard. Who cares about the thousands of players STUCK in Highsec/Lowsec because they are on controllers? They will be wondering why they aren't doing well however...
I guess I am not going to be in those "IMPORTANT" matches, huh? Too bad I will not be doing well just because I prefer a controller over another input type thanks for pointing out that all my experience will count for nothing against people using a different input. Ignorance is bliss when stating statistics of the future and how things should be . |
[Veteran_Ignatius Crumwald]
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Posted - 2012.05.20 19:22:00 -
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It's gonna be Quake Arena all over again. |
[Veteran_Roxwar]
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Posted - 2012.05.20 19:24:00 -
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Telc wrote:Mouse and Keyboard Control needs to be Priority ONE
1 - Game balance at this stage is MEANINGLESS without having mouse/key players in the game right now. You cannot figure out whether a heavy/assault/covops is balanced against anything else until you have experienced PC fps players with good shot control, on mouses, in this game.
When mouse players come online it will change everything.
2 - It will take time to work through the bugs and issues with mouse and keyboard. LET'S GET STARTED NOW.
3 - It's really impossible to judge the fluidity/lag/framerate issues without a mouse control. The controller is so bad (in general) that it's not clear whats just the bad controls and what's down to that CRITICAL part of FPS games "feel".
4 - CCP has been warned repeatedly about mixing mouse and controller players. I applaud you for doing it HOWEVER it is a serious STRATEGIC error to not be testing this already. It's an unspoken cornerstone to the entire game and you haven't begun to address it.
5 - Mouse control may challenge your fundamental assumptions about your main loop, update cycles etc etc etc. This game isn't in BETA it's in early ALPHA until you get mouse control in.
I realize this post may "troll" dedicated console fps players. That's not my intention. I would however challenge you to play a few games of pc counterstrike and then see if you see ANYONE in Dust514 right now exhibiting the skills of even mid-score counterstrike mouse players.
Again "When mouse players come online it will change everything."
This is a big deal that it isn't here yet.
FWIW the rest of the game seems pretty promising.
From a personal point of view, i have to totally disagree.
This is a console game, not a PC game. The entire contol interface should be refined and perfected for controllers first, then maybe look at introducing KBM control.
Ive said it before, but i cant stress enough how much i hope CCP seperate the controller users and KBM users. The reasons being quite obvious really.
Once at release, the controller guys will quickly tire of being totally owned on the battlefield by KBM users, (we all know its superior, thats not what's being discussed ) but nothing will drive away early users more, and as fast, than being the underdog match after match after match.
I'm just hoping CCP can see this early on an implement seperate lobbies.
Lobbies for KBM users Lobbies for Controller users
Not mixed.
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[Veteran_Telc]
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Posted - 2012.05.20 19:25:00 -
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CasonovaX wrote:I guess I am not going to be in those "IMPORTANT" matches, huh? Too bad I will not be doing well just because I prefer a controller over another input type thanks for pointing out that all my experience will count for nothing against people using a different input.
Please read my original post """I realize this post may "troll" dedicated console fps players. That's not my intention."""
Don't take it personally. You may very well be so awesome with the controller that you can play with mouse players...shrug.
This post is about what we'll see over time over a broad range of players. The vast majority of which will automatically rank higher just based on using mouse vs keyboard.
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[Veteran_Yorran Storm]
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Posted - 2012.05.20 19:25:00 -
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I remember halflife on the ps2 which let you use a controller/mouse combo. That was a very good setup. Combine a mouse with a move analog controller and you have a winning combo. |
[Veteran_Roxwar]
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Posted - 2012.05.20 19:35:00 -
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Telc wrote:
However I think to some extent this will be OK because mouse and keyboard players will simply be in the top clans fighting in Nullsec and Lowsec.
There should be plenty of room for controller players in the Highsec pickup matches like we are fight in now.
Any of the more serious fights will be all mouse/key though.
Again, i have to object. Your speaking like your a PC vet and consider yourself superior to everybody else because YOU want KBM support on a console game instead of adapting like everybody else. What your suggesting is, if you want to get the most of out this game, you HAVE to use KBM on a console FPS and if you dont, well tough you can stick to high sec planet wars? That attitude strikes me as a little elitist and self important and even suggesting controller users will have to make do with a lesser game while you 'elite KBM players' get to play it the way CCP want everyone to play it, frankly sucks.
Telc wrote: To some extent it will just be the experienced Merc corps telling their members "you are bad, get a mouse".
If this is the case, then i cant see DUST lasting very long.
IF i was calling the shots regarding this matter within the Dev team, i'd rule KBM support out completely and concentrate on getting it right on the PS3's native interface, the controller before trying to implement KBM support along side just to appease the EVE Bittervets.
I dont mean to offend with my post, its simply my opinion, so if i have, accepy my apologies.
Telc wrote:
This post is about what we'll see over time over a broad range of players. The vast majority of which will automatically rank higher just based on using mouse vs keyboard.
For that very reason, of splitting the player base from day one, is why KBM should be ruled out for quite some time. |
[Veteran_SuperMido]
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Posted - 2012.05.20 19:39:00 -
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CasonovaX wrote:Setup should not allow a certain input to have aspects of the game which are supposed to be skilled up (Sway/dispersion) to be manipulated. With all due respect, I personally will be able to hunt every KB/M user who thinks they are better just because they are accustomed to only that. Also experience > input deviceTelc wrote:The IMPORTANT matches will be all mouse and keyboard. Who cares about the thousands of players STUCK in Highsec/Lowsec because they are on controllers? They will be wondering why they aren't doing well however...
I guess I am not going to be in those "IMPORTANT" matches, huh? Too bad I will not be doing well just because I prefer a controller over another input type thanks for pointing out that all my experience will count for nothing against people using a different input. Ignorance is bliss when stating statistics of the future and how things should be .
Thank You CasonovaX, you said what I was trying to say but in a better way |
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[Veteran_Isaac Bara]
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Posted - 2012.05.20 20:18:00 -
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Well, there definitely needs to be a test so people can compare M/KB vs. Controller. If it allows too much of an advantage, I say scrap it. After all, there is a reason the word 'practice' exists. If you're not good at using the controller, practice, that's what I had to do when I played a PC FPS for the first time and sucked at using a mouse, it works both ways.
EDIT: As for what should be priority one, fix the lag first, it doesn't make much difference what control system you're using if your bullets don't hit your target (hit detection, etc.). |
[Veteran_Deus Necare]
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Posted - 2012.05.20 20:28:00 -
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Isaac Bara wrote:Well, there definitely needs to be a test so people can compare M/KB vs. Controller. If it allows too much of an advantage, I say scrap it. After all, there is a reason the word 'practice' exists. If you're not good at using the controller, practice, that's what I had to do when I played a PC FPS for the first time and sucked at using a mouse, it works both ways.
EDIT: As for what should be priority one, fix the lag first, it doesn't make much difference what control system you're using if your bullets don't hit your target (hit detection, etc.). If you're not good at using a mouse, practice. It cuts both ways. The only fair way is to allow both. In competitions they've shown that the difference only really comes out in equally skilled players. If the mouse user was better anyway, he'll usually win. if the controller user was better anyway, he'll usually win.
Better controls won't help you if you suck anyway. |
[Veteran_Deus Necare]
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Posted - 2012.05.20 20:42:00 -
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Kendran Lembian wrote:Well, i would hope that KB/M would be something for the future, but there are stuff that need more priority if you ask me. I think I would suck just the same!
Peopel has played FPSes without KB/M since... well since FPSes started...
/Kendran Wolf3d, Doom, Doom 2, Heretic, and i THINK Hexen. That's the list of major FPS games that didn't support a mouse. Duke Nukem 3d is the first I can think of that implemented mouselook (an argument can be made for Descent, since it plays like an FPS without up or down, rather than like a ship/vehicle game).
Since then, all FPS games have supported keyboard and mouse on PC. There were a handful of ****-poor console ports (Doom on SegaCD, Duke Nukem 3d on N64.) The first game to manage being decent with a controller was Goldeneye on the N64. After that, Perfect Dark, and then a dead lull until Halo somehow managed to explode (largely due to hype for the PC game it bore no similarity to by the time MSFT got done making Bungie butcher it).
There have been a few moderately successful others between Goldeneye and Halo, and the big one was probably Unreal Tournament on the PS2, which was a launch title, and supported keyboard and mouse. UT3 on PS3 also supports keyboard and mouse.
Until the 360 came around and MS overcharged for their PC controller (fun fact: even with the wired kit for their wireless controller, you can't use it on PC, you MUST buy the wired controller), no one really used anything but keyboard and mouse. It's not because controllers weren't around, they predated Wolf3d (the original FPS), but because they're simply not good for FPS games.
Your argument is equivalent to pointing out that people drove cars without seatbelts, licenses, or traffic signals for years (since they started, for that matter). Because it CAN be done, and because an alternative wasn't around at first, does NOT mean that it's a good situation. |
[Veteran_Isaac Bara]
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Posted - 2012.05.20 20:48:00 -
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Deus Necare wrote:Isaac Bara wrote:Well, there definitely needs to be a test so people can compare M/KB vs. Controller. If it allows too much of an advantage, I say scrap it. After all, there is a reason the word 'practice' exists. If you're not good at using the controller, practice, that's what I had to do when I played a PC FPS for the first time and sucked at using a mouse, it works both ways.
EDIT: As for what should be priority one, fix the lag first, it doesn't make much difference what control system you're using if your bullets don't hit your target (hit detection, etc.). If you're not good at using a mouse, practice. It cuts both ways. The only fair way is to allow both. In competitions they've shown that the difference only really comes out in equally skilled players. If the mouse user was better anyway, he'll usually win. if the controller user was better anyway, he'll usually win. Better controls won't help you if you suck anyway.
True, but that's why I said there has to be a test to make sure one control system isn't better than another in Dust 514, besides, it wouldn't exactly be fair if people who don't have a PS3 compatible mouse/keyboard have to go out and buy them just to stand a chance. |
[Veteran_Maul555]
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Posted - 2012.05.20 20:57:00 -
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I plan on purchasing a keyboard and mouse specifically to take advantage of this future feature (im not very good with a stick). If it is not going to be supported, I will not be a happy camper. just saying... |
[Veteran_Deus Necare]
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Posted - 2012.05.20 20:59:00 -
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Isaac Bara wrote:Deus Necare wrote:Isaac Bara wrote:Well, there definitely needs to be a test so people can compare M/KB vs. Controller. If it allows too much of an advantage, I say scrap it. After all, there is a reason the word 'practice' exists. If you're not good at using the controller, practice, that's what I had to do when I played a PC FPS for the first time and sucked at using a mouse, it works both ways.
EDIT: As for what should be priority one, fix the lag first, it doesn't make much difference what control system you're using if your bullets don't hit your target (hit detection, etc.). If you're not good at using a mouse, practice. It cuts both ways. The only fair way is to allow both. In competitions they've shown that the difference only really comes out in equally skilled players. If the mouse user was better anyway, he'll usually win. if the controller user was better anyway, he'll usually win. Better controls won't help you if you suck anyway. True, but that's why I said there has to be a test to make sure one control system isn't better than another in Dust 514, besides, it wouldn't exactly be fair if people who don't have a PS3 compatible mouse/keyboard have to go out and buy them just to stand a chance. PS3 supports _all_ USB and bluetooth keyboards, mice, and headsets. Even weird ones like the Logitech DiNovo with the separate keyboard and number pad, but combined receiver. If you have a computer, you have a PS3-compatible keyboard and mouse. If you don't, USB keyboards and mice start at around US$5 / 5 euro / 5 quid. |
[Veteran_Isaac Bara]
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Posted - 2012.05.20 21:08:00 -
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Huh, there was a mouse I had a while back that I simply couldn't get to work with my ps3. Still, it's a bit of a PITA to unplug the mouse/keyboard from your PC and then plug them into your ps3 and vice versa, and there's still a good chance people will have to buy a USB hub at least (Mouse + Keyboard + Headset = 3 USB ports, unless the headset is wireless, etc.) Maybe I'm worrying too much about it, I just don't think mouse/keyboard support is 'needed', though if it brings in more players without unbalancing the game, why not. |
[Veteran_Mashie's Other Clone]
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Posted - 2012.05.20 21:24:00 -
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I'm one of those hopeful that KB/Mouse is added sooner rather than later in the beta. Even though a weekend with using a controller has improved things a little, I'm still trying to kill the poor floor quite a bit. |
[Veteran_Tippia]
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Posted - 2012.05.20 21:29:00 -
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Deus Necare wrote:Wolf3d, Doom, Doom 2, Heretic, and i THINK Hexen. That's the list of major FPS games that didn't support a mouse. All of them had mouse support, and all of them played better with one. Playing Doom without a mouse was horrid.
And anyway, the OP's point is being a bit misinterpreted, I feel.
If they intend to support KB&M and Move, they need to start testing it ASAP, because it's going to be a ***** to balance all three controller types GÇö it's not something they want to leave for later. The impact this can have on how skills are used, on what equipment is valuable and useful is pretty significant (not to mention the whole GÇ£get X or get lostGÇ¥ angle, which can make the different between the game dying horribly and being prosperous).
It's not a matter of which is better or which more people will use GÇö it's a matter of making sure they will not break the game. |
[Veteran_Deus Necare]
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Posted - 2012.05.20 21:32:00 -
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Isaac Bara wrote:Huh, there was a mouse I had a while back that I simply couldn't get to work with my ps3. Still, it's a bit of a PITA to unplug the mouse/keyboard from your PC and then plug them into your ps3 and vice versa, and there's still a good chance people will have to buy a USB hub at least (Mouse + Keyboard + Headset = 3 USB ports, unless the headset is wireless, etc.) Maybe I'm worrying too much about it, I just don't think mouse/keyboard support is 'needed', though if it brings in more players without unbalancing the game, why not. No, mouse/keyboard USE isn't needed. Support is absolutely needed, if you plan to A) bring in hardcore FPS players, and B) keep players. When the console players wander off for the next cookie-cutter POS (note the starbase type) CoD-type game, it's the hardcore that will be keeping it going. You need keyboard and mouse to keep us, or we'll just wander off once PlanetSide 2 launches.
In the majority of situations, providing support will ensure that it's player skill that decides the match, not crappy and / or unfamiliar controls. At the higher end of the skill curve, yes, the keyboard and mouse users will have the advantage, but in most of the mixed competitions I've seen, done specifically to settle the age-old argument, it never really unbalanced things except when two players were evenly matched otherwise.
Let's take speedtanking in an interceptor as an example. Take two people, with identical gear. If one knows what he's doing and is better at it than the other, he'll be more effective and survivable. Give the weaker guy t2 mods, and MAYBE he'll last a little bit longer (maybe not, just ask the idiot in a proteus that click approach on my blaster moros on sisi; the tears were exquisite in local, I just wish that happened on TQ), but he's still going to lose, because he just isn't good at what he's trying to do. If they both know what they're doing, the guy with the t2 fit is, in general, going to outperform the guy in the t1 fit.
The salient point is that, even if you have the better gear (in this case a keyboard and mouse) the difference isn't that significant unless you actually know what you're doing. It's only actually noticeable if two people really are of equal skill. If you leave out keyboard and mouse, all you'll have is a bunch of mouse users getting pissed off because of missing ridiculously easy shots due to ****-poor controls (read: joysticks for an FPS), and jumping ship to the next big thing as soon as possible (which the majority of the console kids will, in all likelihood, do either way). This is especially important given that PlanetSide 2 is on the way in the near future. Leave out keyboard and mouse support on Dust and you can bet the goon's collective assets that the majority of the PC guys will be heading to PlanetSide 2, not Dust, because they do offer similar experience, but PlanetSide 2 is the only one with a 100% guarantee of good controls (though CCP did promise, in no uncertain terms, that we're getting KB/M in Dust, it could always change, whereas for the PC game, it won't.) |
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