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[Veteran_Telc]
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Posted - 2012.05.20 18:17:00 -
[1] - Quote
Mouse and Keyboard Control needs to be Priority ONE
1 - Game balance at this stage is MEANINGLESS without having mouse/key players in the game right now. You cannot figure out whether a heavy/assault/covops is balanced against anything else until you have experienced PC fps players with good shot control, on mouses, in this game.
When mouse players come online it will change everything.
2 - It will take time to work through the bugs and issues with mouse and keyboard. LET'S GET STARTED NOW.
3 - It's really impossible to judge the fluidity/lag/framerate issues without a mouse control. The controller is so bad (in general) that it's not clear whats just the bad controls and what's down to that CRITICAL part of FPS games "feel".
4 - CCP has been warned repeatedly about mixing mouse and controller players. I applaud you for doing it HOWEVER it is a serious STRATEGIC error to not be testing this already. It's an unspoken cornerstone to the entire game and you haven't begun to address it.
5 - Mouse control may challenge your fundamental assumptions about your main loop, update cycles etc etc etc. This game isn't in BETA it's in early ALPHA until you get mouse control in.
I realize this post may "troll" dedicated console fps players. That's not my intention. I would however challenge you to play a few games of pc counterstrike and then see if you see ANYONE in Dust514 right now exhibiting the skills of even mid-score counterstrike mouse players.
Again "When mouse players come online it will change everything."
This is a big deal that it isn't here yet.
FWIW the rest of the game seems pretty promising. |
[Veteran_SuperMido]
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Posted - 2012.05.20 18:25:00 -
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TOTALLY disagree, sure KB/M support should be on CCP's list of additions, but by no means #1. What do you mean it needs experienced PC people w/ KB/M to test?? And without them its meaningless?? Are we all idiots then? the ones who have been testing the game for a month now and providing feedback?
Excuse me, but this is a CONSOLE game. They're adding KB/M support to please the EVE players who are mad Dust 514 isn't coming to PC. But the main focus of Dust 514 is the Console audience, PC people who are interested can easily adapt to the controller.
I've always been a PC guy, when I got my PS3 it took me 2 weeks to get used to the controller, its not that bad really. It does NOT matter what you play on, if you're a skilled player, you'll play with ANYTHING. Its all about knowing how to play, and how to challenge your enemy. Sure KB/M are much faster, more precise and all, but thats not what makes you a better player... |
[Veteran_takablowshi]
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Posted - 2012.05.20 18:27:00 -
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Telc wrote:Mouse and Keyboard Control needs to be Priority ONE I realize this post may "troll" dedicated console fps players. That's not my intention. I would however challenge you to play a few games of pc counterstrike and then see if you see ANYONE in Dust514 right now exhibiting the skills of even mid-score counterstrike mouse players.
The bigger issue with mouse\kb vs controller is how the two will interact with each other. I think it's a mistake personally, i think a lot of ps3 players who walk into this game with a controller are going to get torn to shreds by mouse\kb people. FPS give veterans an innate advantage just by being familiar with the game, adding an element of mouse\kb vs controller is only going to further widen that gap, of which the only way to close is to go out and get a mouse\kb yourself. I think most people will just move on to the next game. I don't think there is much question as which is better and more desirable, it's an issue of level playing field. |
[Veteran_Dremme Rasvolte]
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Posted - 2012.05.20 18:29:00 -
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Wonder if the game is going to have future gun / motion support. |
[Veteran_SuperMido]
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Posted - 2012.05.20 18:31:00 -
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takablowshi wrote:Telc wrote:Mouse and Keyboard Control needs to be Priority ONE I realize this post may "troll" dedicated console fps players. That's not my intention. I would however challenge you to play a few games of pc counterstrike and then see if you see ANYONE in Dust514 right now exhibiting the skills of even mid-score counterstrike mouse players.
The bigger issue with mouse\kb vs controller is how the two will interact with each other. I think it's a mistake personally, i think a lot of ps3 players who walk into this game with a controller are going to get torn to shreds by mouse\kb people. FPS give veterans an innate advantage just by being familiar with the game, adding an element of mouse\kb vs controller is only going to further widen that gap, of which the only way to close is to go out and get a mouse\kb yourself. I think most people will just move on to the next game. I don't think there is much question as which is better and more desirable, it's an issue of level playing field.
I'm with you on this one, but CCP keeps saying that they're focusing on making the KB/M not give much of an advantage to its users against the controller. I wonder how they'll do that tho.
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[Veteran_Telc]
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Posted - 2012.05.20 18:33:00 -
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takablowshi wrote: The bigger issue with mouse\kb vs controller is how the two will interact with each other. I think it's a mistake personally, i think a lot of ps3 players who walk into this game with a controller are going to get torn to shreds by mouse\kb people. FPS give veterans an innate advantage just by being familiar with the game, adding an element of mouse\kb vs controller is only going to further widen that gap, of which the only way to close is to go out and get a mouse\kb yourself. I think most people will just move on to the next game. I don't think there is much question as which is better and more desirable, it's an issue of level playing field.
I agree with you and I left this part unspoken.
However I think to some extent this will be OK because mouse and keyboard players will simply be in the top clans fighting in Nullsec and Lowsec.
There should be plenty of room for controller players in the Highsec pickup matches like we are fight in now.
Any of the more serious fights will be all mouse/key though.
I think CCP should figure out how to message the "upgrade" path perhaps by actually suggesting a mouse/keyboard purchase along with the Aurum.
As long as people understand WHY they are getting schooled and have a cheap path to get caught up I think it will be ok. To some extent it will just be the experienced Merc corps telling their members "you are bad, get a mouse".
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[Veteran_Telc]
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Posted - 2012.05.20 18:34:00 -
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SuperMido wrote: I'm with you on this one, but CCP keeps saying that they're focusing on making the KB/M not give much of an advantage to its users against the controller. I wonder how they'll do that tho.
I've never heard them say this... link please. |
[Veteran_SuperMido]
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Posted - 2012.05.20 18:39:00 -
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Telc wrote:
I agree with you and I left this part unspoken.
However I think to some extent this will be OK because mouse and keyboard players will simply be in the top clans fighting in Nullsec and Lowsec.
There should be plenty of room for controller players in the Highsec pickup matches like we are fight in now.
Any of the more serious fights will be all mouse/key though.
I think CCP should figure out how to message the "upgrade" path perhaps by actually suggesting a mouse/keyboard purchase along with the Aurum.
As long as people understand WHY they are getting schooled and have a cheap path to get caught up I think it will be ok. To some extent it will just be the experienced Merc corps telling their members "you are bad, get a mouse".
I don't know where you're coming up with this stuff?? You really think a PS3 exclusive game will have mostly people with KB/M?? Probably no one other than the EVE player will be using KB/M to play Dust 514. But how many EVE players own PS3s and are interested in Dust 514 compared to the masses of PS3 FPS players who will be playing Dust 514??
I'm not against PC people, or the KB/M, I'm originally a PC guy, and planning to use the KB/M for Dust 514. But I like to state the facts, this is a CONSOLE game, with the majority of its players going to be console FPS players. |
[Veteran_Deus Necare]
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Posted - 2012.05.20 18:39:00 -
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takablowshi wrote:Telc wrote:Mouse and Keyboard Control needs to be Priority ONE I realize this post may "troll" dedicated console fps players. That's not my intention. I would however challenge you to play a few games of pc counterstrike and then see if you see ANYONE in Dust514 right now exhibiting the skills of even mid-score counterstrike mouse players.
The bigger issue with mouse\kb vs controller is how the two will interact with each other. I think it's a mistake personally, i think a lot of ps3 players who walk into this game with a controller are going to get torn to shreds by mouse\kb people. FPS give veterans an innate advantage just by being familiar with the game, adding an element of mouse\kb vs controller is only going to further widen that gap, of which the only way to close is to go out and get a mouse\kb yourself. I think most people will just move on to the next game. I don't think there is much question as which is better and more desirable, it's an issue of level playing field. Yes and no as to inate balance. Keyboard and mouse is better, faster, and more precise than controllers. This is a fact, and it's the exact reason the 360 outright prohibits supporting it for in-game controls. It only really makes a difference between players of equal skill. There are controller users that can wipe the floor with mouse users (but couldn't play to save their lives with a mouse). It only really shows when an equally skilled controller user fights a mouse user, and then the guy with a mouse has the innate advantage. For the majority of situations, offering both does level the playing field, because it takes away the _massive_ disadvantage of being forced into a less familiar control scheme. I'velogged only 24 hours so far (in-game) and my kill/death is 0.96, and that's with my first priority being the objective, not getting points or kills. I can state with over two decades of experience and certainty, it would be a lot higher with a mouse. Constantly i die or miss shots, not because i couldn't make it, but because joysticks suck for fps games and don't allow speed and precision simultaneously like a mouse does.
I don't think kb/m support needs to be priority one, but it needs adding sooner rather than later, to get the tweaks and balances right. |
[Veteran_Telc]
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Posted - 2012.05.20 18:46:00 -
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SuperMido wrote:I'm not against PC people, or the KB/M, I'm originally a PC guy, and planning to use the KB/M for Dust 514. But I like to state the facts, this is a CONSOLE game, with the majority of its players going to be console FPS players.
I'm not sure what you are even arguing about.
The IMPORTANT matches will be all mouse and keyboard. Who cares about the thousands of players STUCK in Highsec/Lowsec because they are on controllers? They will be wondering why they aren't doing well however...
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[Veteran_Kendran Lembian]
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Posted - 2012.05.20 18:56:00 -
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Well, i would hope that KB/M would be something for the future, but there are stuff that need more priority if you ask me. I think I would suck just the same!
Peopel has played FPSes without KB/M since... well since FPSes started...
/Kendran |
[Veteran_Vertisce Soritenshi]
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Posted - 2012.05.20 19:01:00 -
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KB/M support is a must and should be a priority. Controllers are clunky and unresponsive. |
[Veteran_MUDMASTEI2]
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Posted - 2012.05.20 19:02:00 -
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No, it doesn't. Setting up a preference should never take priority over addressing actual issues. |
[Veteran_CasonovaX]
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Posted - 2012.05.20 19:10:00 -
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Setup should not allow a certain input to have aspects of the game which are supposed to be skilled up (Sway/dispersion) to be manipulated.
With all due respect, I personally will be able to hunt every KB/M user who thinks they are better just because they are accustomed to only that. Also experience > input device
Telc wrote:The IMPORTANT matches will be all mouse and keyboard. Who cares about the thousands of players STUCK in Highsec/Lowsec because they are on controllers? They will be wondering why they aren't doing well however...
I guess I am not going to be in those "IMPORTANT" matches, huh? Too bad I will not be doing well just because I prefer a controller over another input type thanks for pointing out that all my experience will count for nothing against people using a different input. Ignorance is bliss when stating statistics of the future and how things should be . |
[Veteran_Ignatius Crumwald]
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Posted - 2012.05.20 19:22:00 -
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It's gonna be Quake Arena all over again. |
[Veteran_Roxwar]
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Posted - 2012.05.20 19:24:00 -
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Telc wrote:Mouse and Keyboard Control needs to be Priority ONE
1 - Game balance at this stage is MEANINGLESS without having mouse/key players in the game right now. You cannot figure out whether a heavy/assault/covops is balanced against anything else until you have experienced PC fps players with good shot control, on mouses, in this game.
When mouse players come online it will change everything.
2 - It will take time to work through the bugs and issues with mouse and keyboard. LET'S GET STARTED NOW.
3 - It's really impossible to judge the fluidity/lag/framerate issues without a mouse control. The controller is so bad (in general) that it's not clear whats just the bad controls and what's down to that CRITICAL part of FPS games "feel".
4 - CCP has been warned repeatedly about mixing mouse and controller players. I applaud you for doing it HOWEVER it is a serious STRATEGIC error to not be testing this already. It's an unspoken cornerstone to the entire game and you haven't begun to address it.
5 - Mouse control may challenge your fundamental assumptions about your main loop, update cycles etc etc etc. This game isn't in BETA it's in early ALPHA until you get mouse control in.
I realize this post may "troll" dedicated console fps players. That's not my intention. I would however challenge you to play a few games of pc counterstrike and then see if you see ANYONE in Dust514 right now exhibiting the skills of even mid-score counterstrike mouse players.
Again "When mouse players come online it will change everything."
This is a big deal that it isn't here yet.
FWIW the rest of the game seems pretty promising.
From a personal point of view, i have to totally disagree.
This is a console game, not a PC game. The entire contol interface should be refined and perfected for controllers first, then maybe look at introducing KBM control.
Ive said it before, but i cant stress enough how much i hope CCP seperate the controller users and KBM users. The reasons being quite obvious really.
Once at release, the controller guys will quickly tire of being totally owned on the battlefield by KBM users, (we all know its superior, thats not what's being discussed ) but nothing will drive away early users more, and as fast, than being the underdog match after match after match.
I'm just hoping CCP can see this early on an implement seperate lobbies.
Lobbies for KBM users Lobbies for Controller users
Not mixed.
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[Veteran_Telc]
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Posted - 2012.05.20 19:25:00 -
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CasonovaX wrote:I guess I am not going to be in those "IMPORTANT" matches, huh? Too bad I will not be doing well just because I prefer a controller over another input type thanks for pointing out that all my experience will count for nothing against people using a different input.
Please read my original post """I realize this post may "troll" dedicated console fps players. That's not my intention."""
Don't take it personally. You may very well be so awesome with the controller that you can play with mouse players...shrug.
This post is about what we'll see over time over a broad range of players. The vast majority of which will automatically rank higher just based on using mouse vs keyboard.
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[Veteran_Yorran Storm]
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Posted - 2012.05.20 19:25:00 -
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I remember halflife on the ps2 which let you use a controller/mouse combo. That was a very good setup. Combine a mouse with a move analog controller and you have a winning combo. |
[Veteran_Roxwar]
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Posted - 2012.05.20 19:35:00 -
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Telc wrote:
However I think to some extent this will be OK because mouse and keyboard players will simply be in the top clans fighting in Nullsec and Lowsec.
There should be plenty of room for controller players in the Highsec pickup matches like we are fight in now.
Any of the more serious fights will be all mouse/key though.
Again, i have to object. Your speaking like your a PC vet and consider yourself superior to everybody else because YOU want KBM support on a console game instead of adapting like everybody else. What your suggesting is, if you want to get the most of out this game, you HAVE to use KBM on a console FPS and if you dont, well tough you can stick to high sec planet wars? That attitude strikes me as a little elitist and self important and even suggesting controller users will have to make do with a lesser game while you 'elite KBM players' get to play it the way CCP want everyone to play it, frankly sucks.
Telc wrote: To some extent it will just be the experienced Merc corps telling their members "you are bad, get a mouse".
If this is the case, then i cant see DUST lasting very long.
IF i was calling the shots regarding this matter within the Dev team, i'd rule KBM support out completely and concentrate on getting it right on the PS3's native interface, the controller before trying to implement KBM support along side just to appease the EVE Bittervets.
I dont mean to offend with my post, its simply my opinion, so if i have, accepy my apologies.
Telc wrote:
This post is about what we'll see over time over a broad range of players. The vast majority of which will automatically rank higher just based on using mouse vs keyboard.
For that very reason, of splitting the player base from day one, is why KBM should be ruled out for quite some time. |
[Veteran_SuperMido]
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Posted - 2012.05.20 19:39:00 -
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CasonovaX wrote:Setup should not allow a certain input to have aspects of the game which are supposed to be skilled up (Sway/dispersion) to be manipulated. With all due respect, I personally will be able to hunt every KB/M user who thinks they are better just because they are accustomed to only that. Also experience > input deviceTelc wrote:The IMPORTANT matches will be all mouse and keyboard. Who cares about the thousands of players STUCK in Highsec/Lowsec because they are on controllers? They will be wondering why they aren't doing well however...
I guess I am not going to be in those "IMPORTANT" matches, huh? Too bad I will not be doing well just because I prefer a controller over another input type thanks for pointing out that all my experience will count for nothing against people using a different input. Ignorance is bliss when stating statistics of the future and how things should be .
Thank You CasonovaX, you said what I was trying to say but in a better way |
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[Veteran_Isaac Bara]
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Posted - 2012.05.20 20:18:00 -
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Well, there definitely needs to be a test so people can compare M/KB vs. Controller. If it allows too much of an advantage, I say scrap it. After all, there is a reason the word 'practice' exists. If you're not good at using the controller, practice, that's what I had to do when I played a PC FPS for the first time and sucked at using a mouse, it works both ways.
EDIT: As for what should be priority one, fix the lag first, it doesn't make much difference what control system you're using if your bullets don't hit your target (hit detection, etc.). |
[Veteran_Deus Necare]
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Posted - 2012.05.20 20:28:00 -
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Isaac Bara wrote:Well, there definitely needs to be a test so people can compare M/KB vs. Controller. If it allows too much of an advantage, I say scrap it. After all, there is a reason the word 'practice' exists. If you're not good at using the controller, practice, that's what I had to do when I played a PC FPS for the first time and sucked at using a mouse, it works both ways.
EDIT: As for what should be priority one, fix the lag first, it doesn't make much difference what control system you're using if your bullets don't hit your target (hit detection, etc.). If you're not good at using a mouse, practice. It cuts both ways. The only fair way is to allow both. In competitions they've shown that the difference only really comes out in equally skilled players. If the mouse user was better anyway, he'll usually win. if the controller user was better anyway, he'll usually win.
Better controls won't help you if you suck anyway. |
[Veteran_Deus Necare]
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Posted - 2012.05.20 20:42:00 -
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Kendran Lembian wrote:Well, i would hope that KB/M would be something for the future, but there are stuff that need more priority if you ask me. I think I would suck just the same!
Peopel has played FPSes without KB/M since... well since FPSes started...
/Kendran Wolf3d, Doom, Doom 2, Heretic, and i THINK Hexen. That's the list of major FPS games that didn't support a mouse. Duke Nukem 3d is the first I can think of that implemented mouselook (an argument can be made for Descent, since it plays like an FPS without up or down, rather than like a ship/vehicle game).
Since then, all FPS games have supported keyboard and mouse on PC. There were a handful of ****-poor console ports (Doom on SegaCD, Duke Nukem 3d on N64.) The first game to manage being decent with a controller was Goldeneye on the N64. After that, Perfect Dark, and then a dead lull until Halo somehow managed to explode (largely due to hype for the PC game it bore no similarity to by the time MSFT got done making Bungie butcher it).
There have been a few moderately successful others between Goldeneye and Halo, and the big one was probably Unreal Tournament on the PS2, which was a launch title, and supported keyboard and mouse. UT3 on PS3 also supports keyboard and mouse.
Until the 360 came around and MS overcharged for their PC controller (fun fact: even with the wired kit for their wireless controller, you can't use it on PC, you MUST buy the wired controller), no one really used anything but keyboard and mouse. It's not because controllers weren't around, they predated Wolf3d (the original FPS), but because they're simply not good for FPS games.
Your argument is equivalent to pointing out that people drove cars without seatbelts, licenses, or traffic signals for years (since they started, for that matter). Because it CAN be done, and because an alternative wasn't around at first, does NOT mean that it's a good situation. |
[Veteran_Isaac Bara]
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Posted - 2012.05.20 20:48:00 -
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Deus Necare wrote:Isaac Bara wrote:Well, there definitely needs to be a test so people can compare M/KB vs. Controller. If it allows too much of an advantage, I say scrap it. After all, there is a reason the word 'practice' exists. If you're not good at using the controller, practice, that's what I had to do when I played a PC FPS for the first time and sucked at using a mouse, it works both ways.
EDIT: As for what should be priority one, fix the lag first, it doesn't make much difference what control system you're using if your bullets don't hit your target (hit detection, etc.). If you're not good at using a mouse, practice. It cuts both ways. The only fair way is to allow both. In competitions they've shown that the difference only really comes out in equally skilled players. If the mouse user was better anyway, he'll usually win. if the controller user was better anyway, he'll usually win. Better controls won't help you if you suck anyway.
True, but that's why I said there has to be a test to make sure one control system isn't better than another in Dust 514, besides, it wouldn't exactly be fair if people who don't have a PS3 compatible mouse/keyboard have to go out and buy them just to stand a chance. |
[Veteran_Maul555]
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Posted - 2012.05.20 20:57:00 -
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I plan on purchasing a keyboard and mouse specifically to take advantage of this future feature (im not very good with a stick). If it is not going to be supported, I will not be a happy camper. just saying... |
[Veteran_Deus Necare]
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Posted - 2012.05.20 20:59:00 -
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Isaac Bara wrote:Deus Necare wrote:Isaac Bara wrote:Well, there definitely needs to be a test so people can compare M/KB vs. Controller. If it allows too much of an advantage, I say scrap it. After all, there is a reason the word 'practice' exists. If you're not good at using the controller, practice, that's what I had to do when I played a PC FPS for the first time and sucked at using a mouse, it works both ways.
EDIT: As for what should be priority one, fix the lag first, it doesn't make much difference what control system you're using if your bullets don't hit your target (hit detection, etc.). If you're not good at using a mouse, practice. It cuts both ways. The only fair way is to allow both. In competitions they've shown that the difference only really comes out in equally skilled players. If the mouse user was better anyway, he'll usually win. if the controller user was better anyway, he'll usually win. Better controls won't help you if you suck anyway. True, but that's why I said there has to be a test to make sure one control system isn't better than another in Dust 514, besides, it wouldn't exactly be fair if people who don't have a PS3 compatible mouse/keyboard have to go out and buy them just to stand a chance. PS3 supports _all_ USB and bluetooth keyboards, mice, and headsets. Even weird ones like the Logitech DiNovo with the separate keyboard and number pad, but combined receiver. If you have a computer, you have a PS3-compatible keyboard and mouse. If you don't, USB keyboards and mice start at around US$5 / 5 euro / 5 quid. |
[Veteran_Isaac Bara]
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Posted - 2012.05.20 21:08:00 -
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Huh, there was a mouse I had a while back that I simply couldn't get to work with my ps3. Still, it's a bit of a PITA to unplug the mouse/keyboard from your PC and then plug them into your ps3 and vice versa, and there's still a good chance people will have to buy a USB hub at least (Mouse + Keyboard + Headset = 3 USB ports, unless the headset is wireless, etc.) Maybe I'm worrying too much about it, I just don't think mouse/keyboard support is 'needed', though if it brings in more players without unbalancing the game, why not. |
[Veteran_Mashie's Other Clone]
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Posted - 2012.05.20 21:24:00 -
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I'm one of those hopeful that KB/Mouse is added sooner rather than later in the beta. Even though a weekend with using a controller has improved things a little, I'm still trying to kill the poor floor quite a bit. |
[Veteran_Tippia]
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Posted - 2012.05.20 21:29:00 -
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Deus Necare wrote:Wolf3d, Doom, Doom 2, Heretic, and i THINK Hexen. That's the list of major FPS games that didn't support a mouse. All of them had mouse support, and all of them played better with one. Playing Doom without a mouse was horrid.
And anyway, the OP's point is being a bit misinterpreted, I feel.
If they intend to support KB&M and Move, they need to start testing it ASAP, because it's going to be a ***** to balance all three controller types GÇö it's not something they want to leave for later. The impact this can have on how skills are used, on what equipment is valuable and useful is pretty significant (not to mention the whole GÇ£get X or get lostGÇ¥ angle, which can make the different between the game dying horribly and being prosperous).
It's not a matter of which is better or which more people will use GÇö it's a matter of making sure they will not break the game. |
[Veteran_Deus Necare]
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Posted - 2012.05.20 21:32:00 -
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Isaac Bara wrote:Huh, there was a mouse I had a while back that I simply couldn't get to work with my ps3. Still, it's a bit of a PITA to unplug the mouse/keyboard from your PC and then plug them into your ps3 and vice versa, and there's still a good chance people will have to buy a USB hub at least (Mouse + Keyboard + Headset = 3 USB ports, unless the headset is wireless, etc.) Maybe I'm worrying too much about it, I just don't think mouse/keyboard support is 'needed', though if it brings in more players without unbalancing the game, why not. No, mouse/keyboard USE isn't needed. Support is absolutely needed, if you plan to A) bring in hardcore FPS players, and B) keep players. When the console players wander off for the next cookie-cutter POS (note the starbase type) CoD-type game, it's the hardcore that will be keeping it going. You need keyboard and mouse to keep us, or we'll just wander off once PlanetSide 2 launches.
In the majority of situations, providing support will ensure that it's player skill that decides the match, not crappy and / or unfamiliar controls. At the higher end of the skill curve, yes, the keyboard and mouse users will have the advantage, but in most of the mixed competitions I've seen, done specifically to settle the age-old argument, it never really unbalanced things except when two players were evenly matched otherwise.
Let's take speedtanking in an interceptor as an example. Take two people, with identical gear. If one knows what he's doing and is better at it than the other, he'll be more effective and survivable. Give the weaker guy t2 mods, and MAYBE he'll last a little bit longer (maybe not, just ask the idiot in a proteus that click approach on my blaster moros on sisi; the tears were exquisite in local, I just wish that happened on TQ), but he's still going to lose, because he just isn't good at what he's trying to do. If they both know what they're doing, the guy with the t2 fit is, in general, going to outperform the guy in the t1 fit.
The salient point is that, even if you have the better gear (in this case a keyboard and mouse) the difference isn't that significant unless you actually know what you're doing. It's only actually noticeable if two people really are of equal skill. If you leave out keyboard and mouse, all you'll have is a bunch of mouse users getting pissed off because of missing ridiculously easy shots due to ****-poor controls (read: joysticks for an FPS), and jumping ship to the next big thing as soon as possible (which the majority of the console kids will, in all likelihood, do either way). This is especially important given that PlanetSide 2 is on the way in the near future. Leave out keyboard and mouse support on Dust and you can bet the goon's collective assets that the majority of the PC guys will be heading to PlanetSide 2, not Dust, because they do offer similar experience, but PlanetSide 2 is the only one with a 100% guarantee of good controls (though CCP did promise, in no uncertain terms, that we're getting KB/M in Dust, it could always change, whereas for the PC game, it won't.) |
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[Veteran_Relkin Xel]
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Posted - 2012.05.20 21:36:00 -
[31] - Quote
I agree with the OP, mouse and keyboard support needs to be number one. It's the only reason I am considering playing an FPS on a console, and I won't be able to provide a ton of other valuable feedback while it's not implemented. Absolutely vital. |
[Veteran_Deus Necare]
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Posted - 2012.05.20 21:40:00 -
[32] - Quote
Tippia wrote:Deus Necare wrote:Wolf3d, Doom, Doom 2, Heretic, and i THINK Hexen. That's the list of major FPS games that didn't support a mouse. All of them had mouse support, and all of them played better with one. Playing Doom without a mouse was horrid. And anyway, the OP's point is being a bit misinterpreted, I feel. If they intend to support KB&M and Move, they need to start testing it ASAP, because it's going to be a ***** to balance all three controller types GÇö it's not something they want to leave for later. The impact this can have on how skills are used, on what equipment is valuable and useful is pretty significant (not to mention the whole GÇ£get X or get lostGÇ¥ angle, which can make the different between the game dying horribly and being prosperous). It's not a matter of which is better or which more people will use GÇö it's a matter of making sure they will not break the game. Actually, the originals of those I listed did NOT have mouse support. I believe they MAY have added mouse support in the Doom95 CD re-release, but the original games did not support mice (hell, I'm not even sure there were standard drivers in DOS for mice at that point, but it's been a long time lol). Hexen might have had mouse support when it came out, but I can't remember. Worth noting that Wolf3d and the original Doom didn't even have vertical space, and that Doom 2, Heretic, Hexen, and Duke Nukem 3d had vertical auto-aim (i.e. if you had the horizontal direction correct for the target, the bullets automagically went in the correct vertical direction.) Of further note is that basically all console games have partial auto-aim, to help make up for the inferiority of controllers for FPS games.
As to the OP's point, I don't think it's so much being misunderstood as people are simply ignoring it because they're terrified of having to compete against mice (i've seen it for years now.) They don't care about mice, therefor the feature doesn't deserve any attention at all, and many of that sort actively oppose the inclusion of such things (just look at all the anti-Incarna hate; they hate non-space content, and refuse to accept that anyone else could like it, and so it has no place in EVE even though it detracts nothing from flying-in-space development, and cutting walking-in-stations didn't actually do anything for WiS, other than just get it more press since the meat of the last expansion was pulled out.)
You have correctly interpreted his point, however, namely that if they're going to be included (they've promised KB/M will be, don't know about Move), they need to be added sooner rather than later in order to tweak settings and balance, and a majority of any armour, vehicle, weapon, or movement balancing they do now is worthless once they bring in new control schemes, as they'll have to rebalance all over to make sure all play nice and fairly. The hardest part will be compensating for people like me with every intention of using a Logitech g500 or similar, with dynamic DPI adjustment, so you can get more speed or more precision, on the fly, as needed. Makes worlds of difference when driving a tank or manning AAA in BF3, and also while sniping. |
[Veteran_Deus Necare]
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Posted - 2012.05.20 21:46:00 -
[33] - Quote
Isaac Bara wrote:Huh, there was a mouse I had a while back that I simply couldn't get to work with my ps3. Still, it's a bit of a PITA to unplug the mouse/keyboard from your PC and then plug them into your ps3 and vice versa, and there's still a good chance people will have to buy a USB hub at least (Mouse + Keyboard + Headset = 3 USB ports, unless the headset is wireless, etc.) Maybe I'm worrying too much about it, I just don't think mouse/keyboard support is 'needed', though if it brings in more players without unbalancing the game, why not. I'd be very curious to know what mouse it was and what the exact issue was, and what game / application you were trying to use it with, as that makes no sense; drivers don't get more generic than keyboards and mice, and i've NEVER seen one that didn't have support for the standard generic drivers (and in the case of bluetooth, the profiles).
As to unplug/plug, I merely addressed the issue of buying them. You don't have to, you have an option. If you don't like that option, and you still want them, they're dirt cheap to buy (less than lunch at McDonald's, and I WISH that were a joke, a cheap keyboard and mouse actually do cost less).
As to the port issue, I confess that I forgot the later models have fewer USB ports. That said, you should be able to use the controller in tandem with a mouse (or a Move motion controller). I know that works in UT on the PS2, using the controller for movement, the mouse for aiming, and I have seen no indication and see no reason that it wouldn't on the PS3. That said, hubs are cheap, and anyone with a PS3 from before the very last "fat" generation will have 4 USB ports. You can also use a bluetooth headset instead of a wired one; some can be found for as little as US$20-30, which would free up the USB ports for your keyboard and mouse. |
[Veteran_Nova Knife]
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Posted - 2012.05.20 21:51:00 -
[34] - Quote
CasonovaX wrote:Setup should not allow a certain input to have aspects of the game which are supposed to be skilled up (Sway/dispersion) to be manipulated. With all due respect, I personally will be able to hunt every KB/M user who thinks they are better just because they are accustomed to only that. Also experience > input deviceTelc wrote:The IMPORTANT matches will be all mouse and keyboard. Who cares about the thousands of players STUCK in Highsec/Lowsec because they are on controllers? They will be wondering why they aren't doing well however...
I guess I am not going to be in those "IMPORTANT" matches, huh? Too bad I will not be doing well just because I prefer a controller over another input type thanks for pointing out that all my experience will count for nothing against people using a different input. Ignorance is bliss when stating statistics of the future and how things should be .
^ This guy is probably the best person I have seen in this beta. I highly doubt new input methods will help you take him down as well as you think.
Console/PC fanboy flamewars aside, I defninitely look forward to seeing this feature ingame. However, I do not think it needs to be number one priority. Right now the list of issues on their plate is pretty straightforward, and while most of our current ones are fixed in the upcoming patch, I'd highly disagree this is a priority. I game FPS's on both PC and Console, and the only real difference is most games do not limit mouse sensitivity so you can instantly 180 and gib someone. Personally, I consider this something to assist people similar to aim-assist, and generally it is kind of silly.
However, if you think that KB/Mouse is going to have a distinct advantage in DUST, you're sorely mistaken. They haven't finalized anything yet, but there is already hardlimits on how fast different suits can aim and turn in general. These same limits will apply to the mouse, it's not just a 'Controller not being precise' thing. Sure, some people might be better with a mouse than they are with a controller because they never use a controller, but like the brave Casanova X correctly stated : Player skill trumps input device, every time. |
[Veteran_Discordamon]
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Posted - 2012.05.20 21:53:00 -
[35] - Quote
Telc wrote:SuperMido wrote:I'm not against PC people, or the KB/M, I'm originally a PC guy, and planning to use the KB/M for Dust 514. But I like to state the facts, this is a CONSOLE game, with the majority of its players going to be console FPS players. I'm not sure what you are even arguing about. The IMPORTANT matches will be all mouse and keyboard. Who cares about the thousands of players STUCK in Highsec/Lowsec because they are on controllers? They will be wondering why they aren't doing well however...
One of these things is not like the other....
You seem to be inferring a lot about players from their choice of gaming input. Assuming that using the controller will keep players "STUCK" in highsec and the "IMPORTANT" matches will only use Kb/M is either hyperbole in order to strengthen your point or you're confusing your narrow experience with the whole. Either way it makes my head hurt.
Furthermore, since this game is a PS3 exclusive and the controller is standard, the Kb/M is akin to a vanity item at this point. It's like talking about the PS Move + Sharpshooter. Who cares? Game play and balancing should take precedence...and then a list of other things like lag and freezing, free puppies, complimentary back massages...then maybe we can talk about making the PC players feel more at home. |
[Veteran_Relkin Xel]
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Posted - 2012.05.20 22:02:00 -
[36] - Quote
You guys are missing the OP's point. If you want it balanced, it needs to be tested. It needs to be in the beta before you can appropriately balance everything else, because control capabilities make a huge difference in how everything else balances out. So stop crying about which is better (though it is keyboard/mouse ;)) and accept the reality, that if we're going to get a game that can balance the controls of both, we need to be testing that now. not later. |
[Veteran_Tippia]
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Posted - 2012.05.20 22:12:00 -
[37] - Quote
Deus Necare wrote:Actually, the originals of those I listed did NOT have mouse support. I believe they MAY have added mouse support in the Doom95 CD re-release, but the original games did not support mice (hell, I'm not even sure there were standard drivers in DOS for mice at that point, but it's been a long time lol). No, Doom had mouse support from the get-go, as in from the 1.0 shareware version, in DOS (and yes, DOS had had mouse drivers for years by the time Doom came out GÇö MS-DOS 4 came out seven years before Doom, and included a mouse-based UI as standard).
A lot of people didn't have mice, but those game sure supported them out the gate.
edit: I suppose that, from a certain point of view, you're right: there were no standard mouse drivers for DOSGǪ but that's because there weren't any standard drivers for anything (except maybe keyboards and ansi text codes) GÇö each mouse had to provide its own version of mouse.sys and/or mouse.com. As for games supporting them, the earliest I can remember playing was probably KQIV or some other early SCI game (KQIV came out in '88). /edit.
Quote:Worth noting that Wolf3d and the original Doom didn't even have vertical space, and that Doom 2, Heretic, Hexen, and Duke Nukem 3d had vertical auto-aim (i.e. if you had the horizontal direction correct for the target, the bullets automagically went in the correct vertical direction.) Doom had the same GÇ£vertical spaceGÇ¥ as Doom 2: everything essentially had an infinitely high hitbox, and moving the mouse left and right was all that was needed GÇö the game figured out if there was an enemy on the correct bearing or not and applied damage where appropriate. Heretic and Hexen used the same engine and thus had the same solution to the vertical dimension. Duke3D was the first one to actually have proper vertical space (although room-over-room was still kind of a hack), and rather worked the other way around: mouse-look was how the game really worked, but it had vertical assist for those who didn't use it.
Quote:As to the OP's point, I don't think it's so much being misunderstood as people are simply ignoring it because they're terrified of having to compete against mice (i've seen it for years now.) They don't care about mice, therefor the feature doesn't deserve any attention at all, and many of that sort actively oppose the inclusion of such things Maybe. That's their problem though. It will happen, and without proper balancing it will beGǪ (drumroll)GǪ imbalanced. Most likely to their disadvantage. I suppose that, if they want to shoot themselves in the foot like that, one really shouldn't stop them and instead just ready the camera for some fun snaps. |
[Veteran_Oede Usaema]
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Posted - 2012.05.20 23:05:00 -
[38] - Quote
It would be an awful decision to listen to a group of beta testers picked almost exclusively from a PC game's community on something that carries such an obvious bias.
A lot of people here want Kb/m, and a lot of people are willing to put the investment into buying extra equipment, setting up their ps3 at their PC desk, maybe even buying another monitor. I know a lot of people who've bought a ps3 JUST for this beta. These are all people who've already heavily invested in the EVE franchise. These are incidentally the exact people that DUST 514 isn't supposed to be targeting.
"I want kb/m because I can't use a controller but I still want to be an uber elite nullsec merc badass who incidentally will be above anyone who uses a controller by virtue of the interface" Just doesn't work, it's not fair and especially not when this is supposed to be an introduction to the EVE universe to a broader audience. If you want to be super hardxcore, learn how to use a controller, Afterall isn't that what skill is?
The way I see things is that we've been invited to this closed Beta because CCP is kind enough to show their fans what's going on. We are in no way representative of the overall target demographic and we should be mindful of that when calling for things that could irreperably damage the game. I said this before in the other thread, CCP needs to wait until the game has been released and the community has settled before commiting to something like this. |
[Veteran_Telc]
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Posted - 2012.05.20 23:11:00 -
[39] - Quote
Oede Usaema wrote:It would be an awful decision to listen to a group of beta testers picked almost exclusively from a PC game's community on something that carries such an obvious bias.
A lot of people here want Kb/m, and a lot of people are willing to put the investment into buying extra equipment, setting up their ps3 at their PC desk, maybe even buying another monitor. I know a lot of people who've bought a ps3 JUST for this beta. These are all people who've already heavily invested in the EVE franchise. These are incidentally the exact people that DUST 514 isn't supposed to be targeting.
"I want kb/m because I can't use a controller but I still want to be an uber elite nullsec merc badass who incidentally will be above anyone who uses a controller by virtue of the interface" Just doesn't work, it's not fair and especially not when this is supposed to be an introduction to the EVE universe to a broader audience. If you want to be super hardxcore, learn how to use a controller, Afterall isn't that what skill is?
The way I see things is that we've been invited to this closed Beta because CCP is kind enough to show their fans what's going on. We are in no way representative of the overall target demographic and we should be mindful of that when calling for things that could irreperably damage the game. I said this before in the other thread, CCP needs to wait until the game has been released and the community has settled before commiting to something like this.
"""@EONmagazine and those asking for an "official statement": DUST 514 *will* support keyboard and mouse on PS3 GÇö Brandon Laurino (@CCP_Jian) February 7, 2012""" |
[Veteran_Mashie's Other Clone]
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Posted - 2012.05.20 23:18:00 -
[40] - Quote
Telc wrote:Oede Usaema wrote:It would be an awful decision to listen to a group of beta testers picked almost exclusively from a PC game's community on something that carries such an obvious bias.
A lot of people here want Kb/m, and a lot of people are willing to put the investment into buying extra equipment, setting up their ps3 at their PC desk, maybe even buying another monitor. I know a lot of people who've bought a ps3 JUST for this beta. These are all people who've already heavily invested in the EVE franchise. These are incidentally the exact people that DUST 514 isn't supposed to be targeting.
"I want kb/m because I can't use a controller but I still want to be an uber elite nullsec merc badass who incidentally will be above anyone who uses a controller by virtue of the interface" Just doesn't work, it's not fair and especially not when this is supposed to be an introduction to the EVE universe to a broader audience. If you want to be super hardxcore, learn how to use a controller, Afterall isn't that what skill is?
The way I see things is that we've been invited to this closed Beta because CCP is kind enough to show their fans what's going on. We are in no way representative of the overall target demographic and we should be mindful of that when calling for things that could irreperably damage the game. I said this before in the other thread, CCP needs to wait until the game has been released and the community has settled before commiting to something like this. """@EONmagazine and those asking for an "official statement": DUST 514 *will* support keyboard and mouse on PS3 GÇö Brandon Laurino (@CCP_Jian) February 7, 2012""" Or even easier: https://forums.dust514.com/default.aspx?g=posts&m=111877#post111877 |
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[Veteran_Tippia]
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Posted - 2012.05.20 23:19:00 -
[41] - Quote
Oede Usaema wrote:The way I see things is that we've been invited to this closed Beta because CCP is kind enough to show their fans what's going on. We are in no way representative of the overall target demographic and we should be mindful of that when calling for things that could irreperably damage the game. I said this before in the other thread, CCP needs to wait until the game has been released and the community has settled before commiting to something like this. GǪnone of which matters since Dust will have KB&M support (and Move), and not including those in the Beta phase and make sure that not just the game play, but the meta-mechanics of skills and other bonuses actually work as intended with these officially supported peripherals.
Not testing them would indeed do irreparable damage to the game since it will be horribly unbalanced from the get-go and might not live long enough to see those mistakes corrected. It has nothing to do with showing anything to CCP's fans nor does it have anything to do with any kind of bias GÇö it has everything to do with actually beta-testing the game. It's what we're here to do, ffs!
It's not a question of whether or not to include this support GÇö the question is when it will be included so we can start testing it, and it had better be sooner rather than later because of how deeply the differences between control styles can affect the core mechanics of the game. |
[Veteran_Oede Usaema]
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Posted - 2012.05.20 23:34:00 -
[42] - Quote
Telc wrote:Oede Usaema wrote:It would be an awful decision to listen to a group of beta testers picked almost exclusively from a PC game's community on something that carries such an obvious bias.
A lot of people here want Kb/m, and a lot of people are willing to put the investment into buying extra equipment, setting up their ps3 at their PC desk, maybe even buying another monitor. I know a lot of people who've bought a ps3 JUST for this beta. These are all people who've already heavily invested in the EVE franchise. These are incidentally the exact people that DUST 514 isn't supposed to be targeting.
"I want kb/m because I can't use a controller but I still want to be an uber elite nullsec merc badass who incidentally will be above anyone who uses a controller by virtue of the interface" Just doesn't work, it's not fair and especially not when this is supposed to be an introduction to the EVE universe to a broader audience. If you want to be super hardxcore, learn how to use a controller, Afterall isn't that what skill is?
The way I see things is that we've been invited to this closed Beta because CCP is kind enough to show their fans what's going on. We are in no way representative of the overall target demographic and we should be mindful of that when calling for things that could irreperably damage the game. I said this before in the other thread, CCP needs to wait until the game has been released and the community has settled before commiting to something like this. """@EONmagazine and those asking for an "official statement": DUST 514 *will* support keyboard and mouse on PS3 GÇö Brandon Laurino (@CCP_Jian) February 7, 2012"""
So I gather, and it's going to be interesting to see whether they go forward with it.
There's a real risk of pandering so much to the established EVE community (like everyone here) that anyone who is unwilling to invest in the "startup costs" will be essentially left in the dust (no pun intended). Console FPS gamers have a bunch of better known games with larger communities (and arguably better gameplay) which they know all their friends will be playing and that also doesn't slap them with an automatic disadvantage because they have the audacity to use the standard controller for their system (not to mention all the other disadvantages like going against vets and the skillpoint barrier).
Sure you can could that it might get balanced, but do you really want to use a kb/m with comparable controls to a controller? I'd imagine that it would be infuriating (and rightfully so too). I don't see any scenario where they'll be balanced, and in a game that is supposedly going to be at it's very core, highly competitive, that's kind of a big issue.
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[Veteran_Maul555]
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Posted - 2012.05.20 23:54:00 -
[43] - Quote
Remove auto-aim assist for mouse users and I think all these problems go away... |
[Veteran_Mavado V Noriega]
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Posted - 2012.05.21 03:23:00 -
[44] - Quote
Telc wrote:
I agree with you and I left this part unspoken.
However I think to some extent this will be OK because mouse and keyboard players will simply be in the top clans fighting in Nullsec and Lowsec.
There should be plenty of room for controller players in the Highsec pickup matches like we are fight in now.
Any of the more serious fights will be all mouse/key though.
I think CCP should figure out how to message the "upgrade" path perhaps by actually suggesting a mouse/keyboard purchase along with the Aurum.
As long as people understand WHY they are getting schooled and have a cheap path to get caught up I think it will be ok. To some extent it will just be the experienced Merc corps telling their members "you are bad, get a mouse".
lol ahhh the good ole PC elitist challenge accepted that is all. /thread |
[Veteran_Nova Knife]
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Posted - 2012.05.21 03:56:00 -
[45] - Quote
Hard limits on aim speed and turn speed mean mouse has no advantage over controllers, only player aptitude with their input method of choice. I've said it before in this thread and I'm saying it again to make sure people see it. There will not be a massive difference in 'precision control' from using a mouse unless you've never used a controller before and you've been a PC FPS fan all your life.
I agree that it should get in sooner than later, but it is by far a top priority for them to add asap. |
[Veteran_Deus Necare]
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Posted - 2012.05.21 04:05:00 -
[46] - Quote
Oede Usaema wrote:So I gather, and it's going to be interesting to see whether they go forward with it.
There's a real risk of pandering so much to the established EVE community (like everyone here) that anyone who is unwilling to invest in the "startup costs" will be essentially left in the dust (no pun intended). Console FPS gamers have a bunch of better known games with larger communities (and arguably better gameplay) which they know all their friends will be playing and that also doesn't slap them with an automatic disadvantage because they have the audacity to use the standard controller for their system (not to mention all the other disadvantages like going against vets and the skillpoint barrier).
Sure you can could that it might get balanced, but do you really want to use a kb/m with comparable controls to a controller? I'd imagine that it would be infuriating (and rightfully so too). I don't see any scenario where they'll be balanced, and in a game that is supposedly going to be at it's very core, highly competitive, that's kind of a big issue.
Wow, just wow.
1) The EVE community is the one that's going to keep this game going once the next cookie-cutter comes out
2) Console gamers have a bunch of better known games? Seriously? Let me see, there's Halo (arguably the worst example of FPS gaming in recent years), there's Resistance (surprisingly good, and an interesting story), and there's.... ummm..... exactly. The rest are on all platforms. Meanwhile the PC had the majority of your big namers in the past, and had them well before consoles, and continues to get nearly all the big namers though it's no longer the only one to have them.
3) You're really going to bring in the "skillpoint barrier" strawman? Seriously? Come back to this one when you actually understand the nuances of how the skill systems here and in EVE work.
As to the core issue, balancing controls, they can be (and should be) adjusted so that a mouse won't let you "cheat" the intended maximum turn speeds. That said, it won't affect the innate advantages, namely better speed and precision. These advantages are related to the control interface itself and how we interact with it, not settings.
Maul555 wrote:Remove auto-aim assist for mouse users and I think all these problems go away... They certainly better remove auto-aim, no mouse user wants the computer actively messing up their shots by taking over their crosshairs, that's there to help nubs using inferior controls (read: controllers) actually hit something in the first place. |
[Veteran_Deus Necare]
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Posted - 2012.05.21 04:09:00 -
[47] - Quote
Nova Knife wrote:Hard limits on aim speed and turn speed mean mouse has no advantage over controllers, only player aptitude with their input method of choice. I've said it before in this thread and I'm saying it again to make sure people see it. There will not be a massive difference in 'precision control' from using a mouse unless you've never used a controller before and you've been a PC FPS fan all your life.
I agree that it should get in sooner than later, but it is by far a top priority for them to add asap. Just saying, but that isn't strictly true. Mice are faster and more precise as they eliminate overshooting and correcting. With a joystick, you have to compromise speed and and precision, then time releasing the stick, then probably go back and make adjustments. With a mouse, you simply put the crosshairs where you want them, one motion, very fast, very precise. No matter what you do, a mouse will always have this advantage. What you CAN do, as I've mentioned, is tweak things so that a mouse won't let people easily bypass the intended turn speeds. |
[Veteran_Telc]
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Posted - 2012.05.21 04:38:00 -
[48] - Quote
Mavado V Noriega wrote: lol ahhh the good ole PC elitist challenge accepted that is all. /thread
You will do fine in this game.
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[Veteran_Oede Usaema]
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Posted - 2012.05.21 04:58:00 -
[49] - Quote
Deus Necare wrote:Oede Usaema wrote:So I gather, and it's going to be interesting to see whether they go forward with it.
There's a real risk of pandering so much to the established EVE community (like everyone here) that anyone who is unwilling to invest in the "startup costs" will be essentially left in the dust (no pun intended). Console FPS gamers have a bunch of better known games with larger communities (and arguably better gameplay) which they know all their friends will be playing and that also doesn't slap them with an automatic disadvantage because they have the audacity to use the standard controller for their system (not to mention all the other disadvantages like going against vets and the skillpoint barrier).
Sure you can could that it might get balanced, but do you really want to use a kb/m with comparable controls to a controller? I'd imagine that it would be infuriating (and rightfully so too). I don't see any scenario where they'll be balanced, and in a game that is supposedly going to be at it's very core, highly competitive, that's kind of a big issue.
Wow, just wow. 1) The EVE community is the one that's going to keep this game going once the next cookie-cutter comes out 2) Console gamers have a bunch of better known games? Seriously? Let me see, there's Halo (arguably the worst example of FPS gaming in recent years), there's Resistance (surprisingly good, and an interesting story), and there's.... ummm..... exactly. The rest are on all platforms. Meanwhile the PC had the majority of your big namers in the past, and had them well before consoles, and continues to get nearly all the big namers though it's no longer the only one to have them. 3) You're really going to bring in the "skillpoint barrier" strawman? Seriously? Come back to this one when you actually understand the nuances of how the skill systems here and in EVE work. As to the core issue, balancing controls, they can be (and should be) adjusted so that a mouse won't let you "cheat" the intended maximum turn speeds. That said, it won't affect the innate advantages, namely better speed and precision. These advantages are related to the control interface itself and how we interact with it, not settings. Maul555 wrote:Remove auto-aim assist for mouse users and I think all these problems go away... They certainly better remove auto-aim, no mouse user wants the computer actively messing up their shots by taking over their crosshairs, that's there to help nubs using inferior controls (read: controllers) actually hit something in the first place.
1. That's complete conjecture, you don't know this and CCP shouldn't support that attitude. This game is supposed to be expanding the franchise and enticing new fans, not fullfilling the demands of a community that doesn't even have access to it yet.
2. I was talking about better known FPSes on consoles compared to dust, you know, the ones that will be in direct competition with it for players. But that aside, you realise you've already pointed out that new players will eventually flake out and go over to other games, yet you're trying to undermine the existence of the games they're supposed to be flaking out for, which is it? You highlight the fact that there's a large PC FPS community, yet this game isn't for the PC. Are these PC FPS gamers going to buy a PS3, all the crap to go with it and set it up at their PC desk for one game? Their existence has no meaning to this.
3. Yes, because new players aren't going to wait around to learn about SP level caps and builds to play competitively when they're getting smashed over and over again. I was trying to explain that leveling disadvantage ontop of disadvantage doesn't make people want to keep playing and I'm sorry if I didn't make that clear.
I fully accept that Kb/m support will enter the game at some stage, even if I don't support it; and I've already said that I'll be interested to see how it pans out. But to say that it'll be perfectly balanced and won't be a longterm area of contention for the community is naive. Then again, if you're correct and the community consists purely of anguished bittervets then it might be fine. |
[Veteran_Kevall Longstride]
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Posted - 2012.05.21 06:35:00 -
[50] - Quote
They should kill KB&M support now. Normal PS3 players are going to owned by those using them. End of discussion.
I'd rather CCP end this nonsense now and spent time and effort getting the joypad controls spot on so that 99% of the player base that will using one will have a better experience.
KB&M support was only ever held out as a olive branch to EVE online players who were upset about the game being dropped from PC. I know that because I'm one of them. |
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[Veteran_Di Jiensai]
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Posted - 2012.05.21 07:28:00 -
[51] - Quote
Kb/M needs to be in game as soon an possible, for balance testing of kb/m vs. controller. So we can stop having stupid arguments about who pwns who with what input method and just slug it out in game.
On a difftent note: People saying that kb/m will break the game for Joe sixpack because he will not be able to compete, seem to think that dust is a game for the average PS player.
It is not.
Just look at the market. the skill tree, the whole menu and all the stuff that's in there. Dust will be exactly the same type of niche game as eve. And that is a good thing because the world simply does not need another dumbed down time waster for the masses.
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[Veteran_Mashie's Other Clone]
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Posted - 2012.05.21 08:27:00 -
[52] - Quote
Also remember that having Kb/M support will be a good selling factor for all those that don't want to play a FPS with a controller but still have a PS3. |
[Veteran_M1AU]
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Posted - 2012.05.21 08:33:00 -
[53] - Quote
Telc wrote:Mouse and Keyboard Control needs to be Priority ONE
1 - Game balance at this stage is MEANINGLESS without having mouse/key players in the game right now. You cannot figure out whether a heavy/assault/covops is balanced against anything else until you have experienced PC fps players with good shot control, on mouses, in this game.
When mouse players come online it will change everything.
2 - It will take time to work through the bugs and issues with mouse and keyboard. LET'S GET STARTED NOW.
3 - It's really impossible to judge the fluidity/lag/framerate issues without a mouse control. The controller is so bad (in general) that it's not clear whats just the bad controls and what's down to that CRITICAL part of FPS games "feel".
4 - CCP has been warned repeatedly about mixing mouse and controller players. I applaud you for doing it HOWEVER it is a serious STRATEGIC error to not be testing this already. It's an unspoken cornerstone to the entire game and you haven't begun to address it.
5 - Mouse control may challenge your fundamental assumptions about your main loop, update cycles etc etc etc. This game isn't in BETA it's in early ALPHA until you get mouse control in.
I realize this post may "troll" dedicated console fps players. That's not my intention. I would however challenge you to play a few games of pc counterstrike and then see if you see ANYONE in Dust514 right now exhibiting the skills of even mid-score counterstrike mouse players.
Again "When mouse players come online it will change everything."
This is a big deal that it isn't here yet.
FWIW the rest of the game seems pretty promising.
I can't agree more. This should be priority number one. Please introduce mouse + keyboard controls as soon as possible. |
[Veteran_Hunter Cazaderon]
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Posted - 2012.05.21 09:41:00 -
[54] - Quote
Oede Usaema wrote:Deus Necare wrote:Oede Usaema wrote:So I gather, and it's going to be interesting to see whether they go forward with it.
There's a real risk of pandering so much to the established EVE community (like everyone here) that anyone who is unwilling to invest in the "startup costs" will be essentially left in the dust (no pun intended). Console FPS gamers have a bunch of better known games with larger communities (and arguably better gameplay) which they know all their friends will be playing and that also doesn't slap them with an automatic disadvantage because they have the audacity to use the standard controller for their system (not to mention all the other disadvantages like going against vets and the skillpoint barrier).
Sure you can could that it might get balanced, but do you really want to use a kb/m with comparable controls to a controller? I'd imagine that it would be infuriating (and rightfully so too). I don't see any scenario where they'll be balanced, and in a game that is supposedly going to be at it's very core, highly competitive, that's kind of a big issue.
Wow, just wow. 1) The EVE community is the one that's going to keep this game going once the next cookie-cutter comes out 2) Console gamers have a bunch of better known games? Seriously? Let me see, there's Halo (arguably the worst example of FPS gaming in recent years), there's Resistance (surprisingly good, and an interesting story), and there's.... ummm..... exactly. The rest are on all platforms. Meanwhile the PC had the majority of your big namers in the past, and had them well before consoles, and continues to get nearly all the big namers though it's no longer the only one to have them. 3) You're really going to bring in the "skillpoint barrier" strawman? Seriously? Come back to this one when you actually understand the nuances of how the skill systems here and in EVE work. As to the core issue, balancing controls, they can be (and should be) adjusted so that a mouse won't let you "cheat" the intended maximum turn speeds. That said, it won't affect the innate advantages, namely better speed and precision. These advantages are related to the control interface itself and how we interact with it, not settings. [quote=Maul555]Remove auto-aim assist for mouse users and I think all these problems go away... They certainly better remove auto-aim, no mouse user wants the computer actively messing up their shots by taking over their crosshairs, that's there to help nubs using inferior controls (read: controllers) actually hit something in the first place.
Get down your high horse.... Unbelievable.... I just HATE that PC elitism that has absolutely NO good reason to exist. Without Consoles, gaming would still be marginal...
Still, i too would very much rather play with KB\M as i played CS for a decade, but i also got used to controllers when it was needed. You're an EVE player ? I thought the learning cliff would have gotten you prepared for anything.... And you're shaking in front of a tiny controller.
In the end, the way you're asking KB\M to be #1 priority is, to me, talks of a whiner who can get to frag with something else and is purely raging. |
[Veteran_Tripwire]
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Posted - 2012.05.21 13:03:00 -
[55] - Quote
Hunter Cazaderon wrote: Get down your high horse.... Unbelievable.... I just HATE that PC elitism that has absolutely NO good reason to exist. Without Consoles, gaming would still be marginal...
Still, i too would very much rather play with KB\M as i played CS for a decade, but i also got used to controllers when it was needed. You're an EVE player ? I thought the learning cliff would have gotten you prepared for anything.... And you're shaking in front of a tiny controller.
In the end, the way you're asking KB\M to be #1 priority is, to me, talks of a whiner who can get to frag with something else and is purely raging.
One thing that annoys me is this PC gamer hatred and dudes looking at PC gamers like the enemy because they're asking for something they were told would be in the game. In DUST we're all Console gamers, it's just an input device preference and the option of which you use is entirely up to you (or at least should be).
Why should kb/m users be expected to learn a controller to play a game which has been confirmed will have kb/m support?
toot toot.
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[Veteran_Fidelium Mortis]
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Posted - 2012.05.21 13:25:00 -
[56] - Quote
My primary worry is that KB/M support will be implemented as a tacked-on feature that will hamper gameplay. For instance being able to map all of the buttons on a modern gaming mouse, and reasonable sensitivity adjustments. |
[Veteran_Markus Morataya]
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Posted - 2012.05.21 14:21:00 -
[57] - Quote
Di Jiensai wrote:On a difftent note: People saying that kb/m will break the game for Joe sixpack because he will not be able to compete, seem to think that dust is a game for the average PS player.
It is not.
Just look at the market. the skill tree, the whole menu and all the stuff that's in there. Dust will be exactly the same type of niche game as eve. And that is a good thing because the world simply does not need another dumbed down time waster for the masses.
This is totally the wrong attitude if you want this game to flourish on PSN. Something I am sure CCP want. This KB/M will need to be handled carefully or half the player base may not materialize.
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[Veteran_Nova Knife]
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Posted - 2012.05.21 14:28:00 -
[58] - Quote
Fidelium Mortis wrote:My primary worry is that KB/M support will be implemented as a tacked-on feature that will hamper gameplay. For instance being able to map all of the buttons on a modern gaming mouse, and reasonable sensitivity adjustments.
If it was something they were going to add like this, it would already be in the game. Food for thought. There's a reason it's not being rushed out! |
[Veteran_Tripwire]
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Posted - 2012.05.21 15:11:00 -
[59] - Quote
More food for thought
- Unreal Tournament 3 on the PS3 already supports keyboard and mouse (don't fear, I hear the extra mouse buttons don't work) - DUST 514 runs on the Unreal engine
coincidence? doubt it
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[Veteran_Deus Necare]
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Posted - 2012.05.21 15:28:00 -
[60] - Quote
Tripwire wrote:More food for thought
- Unreal Tournament 3 on the PS3 already supports keyboard and mouse (don't fear, I hear the extra mouse buttons don't work) - DUST 514 runs on the Unreal engine
coincidence? doubt it
UT99 on the PS2 also supported keyboard and mouse, as did Red Faction 2 (and an unfortunately small handful of others).
As to the assertions of PC elitism, stating that mice are better than controllers for an FPS is not elitism, it's a simple fact of the interface. Just like you wouldn't want to use a mouse in a flight sim, it just doesn't translate well, and has severe disadvantages for the type of control necessary. All the whinging and fear of mice is nothing more than acknowledgement of this fact, whether it's admittedly openly or not.
This doesn't change anything, of course, but it's always amusing to hear the "pc elitism" card get thrown around whenever a controller-loyalist feels threatened by incoming mice. Is it console elitism when someone points out that a steering wheel is better for that racing game than my keyboard and mouse? No, it's just a simple bloody fact.
Just as in EVE, you use the right tool for the job, for best results. Can you use other tools? Certainly, but don't start whinging when it's not as effective, and the people using the right tool have an edge when all other factors are equal. |
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[Veteran_jackb ubu]
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Posted - 2012.05.21 15:31:00 -
[61] - Quote
Tripwire wrote:More food for thought
- Unreal Tournament 3 on the PS3 already supports keyboard and mouse (don't fear, I hear the extra mouse buttons don't work) - DUST 514 runs on the Unreal engine
coincidence? doubt it
Since CCP has said multiple times that there will be M/KB support i dont think anyone needs speculation about this :P
if i recall correctly from fanfest they hinted that M/KB support may only be allowed for the 0.0 or Corp matches but i could be wrong |
[Veteran_Deus Necare]
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Posted - 2012.05.21 15:43:00 -
[62] - Quote
jackb ubu wrote:Tripwire wrote:More food for thought
- Unreal Tournament 3 on the PS3 already supports keyboard and mouse (don't fear, I hear the extra mouse buttons don't work) - DUST 514 runs on the Unreal engine
coincidence? doubt it
Since CCP has said multiple times that there will be M/KB support i dont think anyone needs speculation about this :P if i recall correctly from fanfest they hinted that M/KB support may only be allowed for the 0.0 or Corp matches but i could be wrong You are, there was nothing even vaguely hinting at that (not to mention it would be completely idiotic.)
Rewatch the keynotes. |
[Veteran_System Ghost]
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Posted - 2012.05.21 16:25:00 -
[63] - Quote
Deus Necare wrote:Tripwire wrote:More food for thought
- Unreal Tournament 3 on the PS3 already supports keyboard and mouse (don't fear, I hear the extra mouse buttons don't work) - DUST 514 runs on the Unreal engine
coincidence? doubt it
UT99 on the PS2 also supported keyboard and mouse, as did Red Faction 2 (and an unfortunately small handful of others). As to the assertions of PC elitism, stating that mice are better than controllers for an FPS is not elitism, it's a simple fact of the interface. Just like you wouldn't want to use a mouse in a flight sim, it just doesn't translate well, and has severe disadvantages for the type of control necessary. All the whinging and fear of mice is nothing more than acknowledgement of this fact, whether it's admittedly openly or not. This doesn't change anything, of course, but it's always amusing to hear the "pc elitism" card get thrown around whenever a controller-loyalist feels threatened by incoming mice. Is it console elitism when someone points out that a steering wheel is better for that racing game than my keyboard and mouse? No, it's just a simple bloody fact. Just as in EVE, you use the right tool for the job, for best results. Can you use other tools? Certainly, but don't start whinging when it's not as effective, and the people using the right tool have an edge when all other factors are equal.
THIS!!!!!! All you anti mouse fans just got slapped with a big fat dust bunny **** .
Add KB/M support as soon as possible. |
[Veteran_Relkin Xel]
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Posted - 2012.05.21 18:25:00 -
[64] - Quote
Deus Necare wrote:jackb ubu wrote:Tripwire wrote:More food for thought
- Unreal Tournament 3 on the PS3 already supports keyboard and mouse (don't fear, I hear the extra mouse buttons don't work) - DUST 514 runs on the Unreal engine
coincidence? doubt it
Since CCP has said multiple times that there will be M/KB support i dont think anyone needs speculation about this :P if i recall correctly from fanfest they hinted that M/KB support may only be allowed for the 0.0 or Corp matches but i could be wrong You are, there was nothing even vaguely hinting at that (not to mention it would be completely idiotic.) Rewatch the keynotes.
Agreed. It'd make no sense to give kb/m players no way to practice. |
[Veteran_takablowshi]
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Posted - 2012.05.21 22:01:00 -
[65] - Quote
Tripwire wrote: One thing that annoys me is this PC gamer hatred and dudes looking at PC gamers like the enemy because they're asking for something they were told would be in the game. In DUST we're all Console gamers, it's just an input device preference and the option of which you use is entirely up to you (or at least should be).
Why should kb/m users be expected to learn a controller to play a game which has been confirmed will have kb/m support?
You signed up for a FPS beta test on the ps3, seems using a controller comes with the territory. I get wanting it to be implemented, but it doesn't need to be "priority ONE" just because a small minority of beta testers are unfamiliar with it. Ps3 players have been playing fps with a controller for years (going back to the ps2). |
[Veteran_Max Kolonko]
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Posted - 2012.05.22 01:03:00 -
[66] - Quote
takablowshi wrote:Tripwire wrote: One thing that annoys me is this PC gamer hatred and dudes looking at PC gamers like the enemy because they're asking for something they were told would be in the game. In DUST we're all Console gamers, it's just an input device preference and the option of which you use is entirely up to you (or at least should be).
Why should kb/m users be expected to learn a controller to play a game which has been confirmed will have kb/m support?
You signed up for a FPS beta test on the ps3, seems using a controller comes with the territory. I get wanting it to be implemented, but it doesn't need to be "priority ONE" just because a small minority of beta testers are unfamiliar with it. Ps3 players have been playing fps with a controller for years (going back to the ps2).
True, but at the same time CCP stated that they dont want M/KB have advantage over PS3 controller.
There fore they will probably want to implement some sort of handicap for controllers (small aim assist???) - for that reason alone the sooner M/KB is implemented the faster we can ACTUALLY test the game, as the basics of game control can change before release |
[Veteran_Chalkoutline]
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Posted - 2012.05.22 01:40:00 -
[67] - Quote
For the ranters -
Jesus guys, MAKE YOUR OWN DESTINY.
Grab a hose and go wash the sand out of your pussies. I'll wait.
Then, take the money you WON'T be spending on this game and get yourself a controller that fits your style. You want mouse or KB/M support now? Go get it.
If you're a PC guy with PS3 FPS's you should already have something similar!
http://www.amazon.com/Eagle-Mouse-Keyboard-Converter-Playstation-3/dp/B0040UAYI4
http://www.amazon.com/Frag-Shark-Controller-PS3-Playstation-3/dp/B0047IOXAO/ref=pd_sim_vg_2
or ANYTHING ELSE along those lines.
Regardless of what CCP has said about KB/M support, US PC guys have no authority to demand any sort of controller support outside the realm of "native controllers" from ANY PS3 game devs. I agree, it should be in. And yes, it would make things SO MUCH EASIER for me to use my personal preference in controller (maybe Cassanova only kills me 6 times instead of 15). It would also allow information on how the two will upset any intended balances.
So you want it? Make it happen!
Can't wait until Thursday when you ladies can go slug it out. |
[Veteran_Telc]
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Posted - 2012.05.22 01:41:00 -
[68] - Quote
Max Kolonko wrote: True, but at the same time CCP stated that they dont want M/KB have advantage over PS3 controller.
I've seen a big majority of the Dust coverage and never seen this... link please. |
[Veteran_Telc]
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Posted - 2012.05.22 01:46:00 -
[69] - Quote
takablowshi wrote:it doesn't need to be "priority ONE" just because a small minority of beta testers are unfamiliar with it. Ps3 players have been playing fps with a controller for years (going back to the ps2).
As the OP I'd suggest rereading my post, this has nothing to do with any point I was trying to make.
Getting the mouse in should absolutely be priority ONE for the reasons I outlined (and not the bad reason you invented to argue against).
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[Veteran_takablowshi]
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Posted - 2012.05.22 03:09:00 -
[70] - Quote
Telc wrote:takablowshi wrote:it doesn't need to be "priority ONE" just because a small minority of beta testers are unfamiliar with it. Ps3 players have been playing fps with a controller for years (going back to the ps2). As the OP I'd suggest rereading my post, this has nothing to do with any point I was trying to make.
No doubt. However these threads, when the pop up, tend to devolve into a tit for tat controller vs m\kb discussion. Your op was right on target, it needs to be implemented for balance and testability purposes, and i definitely am guilty of bastardizing your op for my point. I am sorry about that, for whatever that is worth on an internet forum. |
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[Veteran_Telc]
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Posted - 2012.05.22 03:39:00 -
[71] - Quote
takablowshi wrote:Telc wrote:takablowshi wrote:it doesn't need to be "priority ONE" just because a small minority of beta testers are unfamiliar with it. Ps3 players have been playing fps with a controller for years (going back to the ps2). As the OP I'd suggest rereading my post, this has nothing to do with any point I was trying to make. No doubt. However these threads, when the pop up, tend to devolve into a tit for tat controller vs m\kb discussion. Your op was right on target, it needs to be implemented for balance and testability purposes, and i definitely am guilty of bastardizing your op for my point. I am sorry about that, for whatever that is worth on an internet forum.
All good.
I screwed up the first rule of being the OP - Let people have random arguments because post count means more people read it ;) |
[Veteran_Tripwire]
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Posted - 2012.05.22 07:42:00 -
[72] - Quote
takablowshi wrote:Tripwire wrote: One thing that annoys me is this PC gamer hatred and dudes looking at PC gamers like the enemy because they're asking for something they were told would be in the game. In DUST we're all Console gamers, it's just an input device preference and the option of which you use is entirely up to you (or at least should be).
Why should kb/m users be expected to learn a controller to play a game which has been confirmed will have kb/m support?
You signed up for a FPS beta test on the ps3, seems using a controller comes with the territory. I get wanting it to be implemented, but it doesn't need to be "priority ONE" just because a small minority of beta testers are unfamiliar with it. Ps3 players have been playing fps with a controller for years (going back to the ps2).
Incorrect.
1. I'm taking part in a beta FPS game on the PS3 that was stated it'd have kb/m support implying I'd have the option. I don't care what the platform is, I just want to use the pictures on the screen and the input device to shoot people. Take your PC vs Console warring elsewhere, this is about gaming.
2. I'm not saying make it priority #1. But sooner rather than later so we can all beta test properly and comfortably would be nice.
3. idgi, you want to use a controller, you have controller support... why do you even care? why are you here in this thread?
Chalkoutline wrote:For the ranters -
Jesus guys, ~irrelevant rant~
Dear Chalkoutline, why would I buy a keyboard to controller signal converter when the devs stated native kb/m support would be included. Do you use a PS3 controller to move your mouse on your PC?
toot toot |
[Veteran_Hunter Cazaderon]
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Posted - 2012.05.22 09:22:00 -
[73] - Quote
Tripwire wrote:takablowshi wrote:Tripwire wrote: One thing that annoys me is this PC gamer hatred and dudes looking at PC gamers like the enemy because they're asking for something they were told would be in the game. In DUST we're all Console gamers, it's just an input device preference and the option of which you use is entirely up to you (or at least should be).
Why should kb/m users be expected to learn a controller to play a game which has been confirmed will have kb/m support?
You signed up for a FPS beta test on the ps3, seems using a controller comes with the territory. I get wanting it to be implemented, but it doesn't need to be "priority ONE" just because a small minority of beta testers are unfamiliar with it. Ps3 players have been playing fps with a controller for years (going back to the ps2). Incorrect. 1. I'm taking part in a beta FPS game on the PS3 that was stated it'd have kb/m support implying I'd have the option. I don't care what the platform is, I just want to use the pictures on the screen and the input device to shoot people. Take your PC vs Console warring elsewhere, this is about gaming. 2. I'm not saying make it priority #1. But sooner rather than later so we can all beta test properly and comfortably would be nice. 3. idgi, you want to use a controller, you have controller support... why do you even care? why are you here in this thread? Chalkoutline wrote:For the ranters -
Jesus guys, ~irrelevant rant~
Dear Chalkoutline, why would I buy a keyboard to controller signal converter when the devs stated native kb/m support would be included. Do you use a PS3 controller to move your mouse on your PC? toot toot
Nobody said you SHOULDNT have KB\M support..... But this is a beta. And it has been stated NOWHERE that you would get this option during the beta. If it isn't available at release, then you have the right to ***** about it.
There's some obvious enhancement that should come first. And adding a comfort option is nowhere to be top priority or even second.
If you're seeking for a true confort option that would actually help the game to developp itselft AND wil certainly need a lot of feedback : Then, ask for the party system. => There you have what should be top priority as a new function added to beta.
end of discussion for me.
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[Veteran_John Surratt]
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Posted - 2012.05.22 09:28:00 -
[74] - Quote
This:
Quote:Dear Players,
We are moving to the next stage of the closed beta where the focus will be on testing the progression system and high level content and will be deploying a hotfix soon.
As a part of this, we will be quadrupling the baseline amount of skill points earned from battles. Boosters will continue to grant an additional 50% on top of the regular skill point rewards and enable players using them to progress even faster. The amount of skill points accrued passively will remain on the current level. We hope this change will allow players to advance to higher skill levels in a much shorter time frame and to experiment with high level content during the closed beta.
CCP_CmdrWang DUST 514 Community Manager
Read the f--king stickies from the devs. . .
They will to KB & mouse when they get to it. |
[Veteran_Tripwire]
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Posted - 2012.05.22 10:05:00 -
[75] - Quote
Hunter Cazaderon wrote: Nobody said you SHOULDNT have KB\M support..... But this is a beta. And it has been stated NOWHERE that you would get this option during the beta. If it isn't available at release, then you have the right to ***** about it.
There's some obvious enhancement that should come first. And adding a comfort option is nowhere to be top priority or even second.
If you're seeking for a true confort option that would actually help the game to developp itselft AND wil certainly need a lot of feedback : Then, ask for the party system. => There you have what should be top priority as a new function added to beta.
end of discussion for me.
Plenty have actually stated they don't want kb/m support. Yes I know this is beta, I said that too remember? It also stated NOWHERE that you wouldn't get kb/m in the beta. I'm not complaining it's not in, just supporting someones suggestion it'd be nice to have it in.
Also, I don't see the party system as a priority over controlling my character, so your suggestion is clearly balls.
In addition:
John Surratt wrote:This: Quote:Dear Players,
We are moving to the next stage of the closed beta where the focus will be on testing the progression system and high level content and will be deploying a hotfix soon.
As a part of this, we will be quadrupling the baseline amount of skill points earned from battles. Boosters will continue to grant an additional 50% on top of the regular skill point rewards and enable players using them to progress even faster. The amount of skill points accrued passively will remain on the current level. We hope this change will allow players to advance to higher skill levels in a much shorter time frame and to experiment with high level content during the closed beta.
CCP_CmdrWang DUST 514 Community Manager
A huge help for me to advance SP faster and actually test higher level stuff would be kb/m.
Personally I don't care, the longer they leave out kb/m the less I'll play as it's just dull... it's really nbd
It's not that I can't use the controller, I just don't like it.
toot toot |
[Veteran_Maul555]
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Posted - 2012.05.22 10:46:00 -
[76] - Quote
I too am looking forward to KB/M support, but I have to say, I have been getting a lot better with the stick the more I use it, and I don't mind that ^^ |
[Veteran_Tippia]
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Posted - 2012.05.22 11:00:00 -
[77] - Quote
Hunter Cazaderon wrote:Nobody said you SHOULDNT have KB\M support..... But this is a beta. And it has been stated NOWHERE that you would get this option during the beta. If it isn't available at release, then you have the right to ***** about it. No, the right time to ***** about it is during the beta since, you know, it's a beta GÇö it's supposed to be about testing the game and making it ready for release.
The balancing that is required to get controller/move/KB&M to work alongside each other is something that has to happen now since it has the potential to impact every other mechanic in the game. If they intend to implement it at all (and they are), then now is the time they need to work to make it available for testing.
Otherwise, they run a significant risk of building this great and complicated edifice and then have it all crumble because tacking on that other controller support at the very end nullifies large portions of what they've constructed. If KB&M isn't done right and included from the get-go, it may turn out that it renders all the GǣcontrolGǥ skills meaningless because you can simply get the same effect by having a decent mouseGǪ oops.
It is not a comfort option GÇö it's a cornerstone of the gameplay and mechanics balancing. That is why it needs to be a top priority: because before they include it, they're building their game on shifting sand, rendering all the input we give them now completely pointless since it only holds true for one third of the game. |
[Veteran_twinkie]
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Posted - 2012.05.22 14:24:00 -
[78] - Quote
Tippia wrote:[The balancing that is required to get controller/move/KB&M to work alongside each other is something that has to happen now 100% agreed that if KB&M are going to be there, it has to be tested in the beta.
I have read several post of people mentioning this "balancing" thing. Sorry for the lack of understanding, but what is this supposed to mean? Because KB&M are more accurate, CCP will have to nerf it so it doesn't give an advantage over players playing with game controllers? Then will not be reason for using KB&M a part from "I feel more comfortable", isn't it?. Thanks. |
[Veteran_Nova Knife]
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Posted - 2012.05.22 14:32:00 -
[79] - Quote
The 'balance' comes from hard limits on turning and aim speed for all players regardless of input method, depending on their dropsuit. Essentially this means people with high DPS gaming mice cannot instantly turn around with a subtle flick of their hand. Some might argue that the mouse is more precise anyways - That might be true, but probably not as much as you think given the stated limits. In a strafe shooter, console controllers also have a leg up in the strafe game because of the different sensitivity in the left stick, as opposed to the hardlimited WASD keys, which makes their strafing easier to predict & counter.
It will boil down to personal preference, and neither choice will dominate the other by sheer virtue of 'precision'. It will all be determined by player skill, not input method.
But this is not something CCP is just 'adding in'. Do not think it will not be in the beta. But they are making sure it goes in right, not that it goes in quickly. This is why it is not currently in, because they are not happy with it yet. |
[Veteran_Mavado V Noriega]
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Posted - 2012.05.22 15:02:00 -
[80] - Quote
Nova Knife wrote:The 'balance' comes from hard limits on turning and aim speed for all players regardless of input method, depending on their dropsuit. Essentially this means people with high DPS gaming mice cannot instantly turn around with a subtle flick of their hand. Some might argue that the mouse is more precise anyways - That might be true, but probably not as much as you think given the stated limits. In a strafe shooter, console controllers also have a leg up in the strafe game because of the different sensitivity in the left stick, as opposed to the hardlimited WASD keys, which makes their strafing easier to predict & counter.
It will boil down to personal preference, and neither choice will dominate the other by sheer virtue of 'precision'. It will all be determined by player skill, not input method.
But this is not something CCP is just 'adding in'. Do not think it will not be in the beta. But they are making sure it goes in right, not that it goes in quickly. This is why it is not currently in, because they are not happy with it yet.
this. |
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[Veteran_Rhapsodyy]
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Posted - 2012.05.22 15:11:00 -
[81] - Quote
Nova Knife wrote:Hard limits on aim speed and turn speed mean mouse has no advantage over controllers, only player aptitude with their input method of choice. I've said it before in this thread and I'm saying it again to make sure people see it. There will not be a massive difference in 'precision control' from using a mouse unless you've never used a controller before and you've been a PC FPS fan all your life.
I agree that it should get in sooner than later, but it is by far a top priority for them to add asap.
Indeed, when turn speeds etc are hard coded theres not going to any massive differance.
And i agree they should get it in sooner rather than later, same with the party system so they can be tested bent and broken properly by the masses |
[Veteran_Senkiri Mitsuho]
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Posted - 2012.05.22 15:20:00 -
[82] - Quote
Just to add my two-cents worth... I play a lot of games on the computer with mouse and keyboard, I have never been a console fan. However, playing a Playstation seriously for the first time in many, many years this past weekend to start taking advantage of the Dust beta made me realize a couple of things:
1. It's nice to have a very limited sub-set of buttons. Quite often when playing a fast-paced game on a PC my hands my find the wrong keys (especially ASWD) and I start moving in some erratic pattern... I know this probably doesn't happen to most "hard core" gamers out there who are very familiar with it, just like people who obviously play console FPS's are obviously better at aiming me down and killing me in a gun fight than I am them.
2. If you implement keyboard control, people are going to want certain... "shortcuts" like being able to map 1,2,3,4,etc... to "hot swap" weapons. This would allow them to switch weapons a lot easier and quicker than one could with the current configuration of the PS3 controller.
3. Since the "base audience" for this game, at least at current, is primarily people who also have some experience playing EVE Online, it is in fact probably important to add keyboard and mouse support as these people would prefer to play in the way that they are most comfortable (for most of us, if not all, that must be keyboard and mouse). So, I would vote in support of getting keyboard support in and letting people test it out, break it, complain about it, then make sure that it is on an equal footing with people using controllers (I'm sure there's some way to make the server record what type of controller someone is using). If kills are disproportionate in one direction or another, you know that using a particular controller probably has an edge over others and this should be looked into.
4. I personally would probably not use a keyboard/mouse combo while playing Dust. The controller and the dual analogs and "trigger" buttons, etc... all lead me personally to a more natural, immersive feel when playing the game (again, only personal opinion). |
[Veteran_Deus Necare]
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Posted - 2012.05.22 17:31:00 -
[83] - Quote
Mavado V Noriega wrote:Nova Knife wrote:The 'balance' comes from hard limits on turning and aim speed for all players regardless of input method, depending on their dropsuit. Essentially this means people with high DPS gaming mice cannot instantly turn around with a subtle flick of their hand. Some might argue that the mouse is more precise anyways - That might be true, but probably not as much as you think given the stated limits. In a strafe shooter, console controllers also have a leg up in the strafe game because of the different sensitivity in the left stick, as opposed to the hardlimited WASD keys, which makes their strafing easier to predict & counter.
It will boil down to personal preference, and neither choice will dominate the other by sheer virtue of 'precision'. It will all be determined by player skill, not input method.
But this is not something CCP is just 'adding in'. Do not think it will not be in the beta. But they are making sure it goes in right, not that it goes in quickly. This is why it is not currently in, because they are not happy with it yet. this. Speaking from what is quickly approaching THREE DECADES of experience, it's far more complicated than you imply, especially when you bring mice with variable DPI into it. Variable DPI means that with virtually no delay, I can adjust between lightning quick movement, and extremely precise movement, on the fly. It provides me a massive advantage in BF3, for example. It needs to be in for proper testing, that's a simple fact of balance and mechanics. |
[Veteran_vagyr gr]
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Posted - 2012.05.26 02:54:00 -
[84] - Quote
So I mainly play on pc. I have a razer blackwidow (clickity click keyboards are always nice to use) and a razer copperhead. I play a lot of fps in pc and just find the mouse and keyboard combo just flat out better and easier to use. But I hope that the devs do not put mouse and keyboard support for dust. Why? Because it will just segregate the community. Average keyboard and mouse user will beat the average controller user every day. You cant have a long living game if the community is not on fair grounds. I do not want to set up my ps3 to use keyboard and mouse (i doubt my kb/m is supported) and I will not buy kb/m just for one game. What am I to do? Never play since if a user who uses a mouse is on the other team will demolish me? There is no personal preference there is no "if you practice you can be equal". It will be if one guy on the server has mouse and you have analog stick you die he wins every time. Thats not fun. This game is aimed primarily towards CONSOLE GAMERS not pc gamers who want to play one game. The majority of gamers who will play this game will be console gamers... Stop being an elitist and accept the main controller imput for a device should be the dominating one... |
[Veteran_Isaac Bara]
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Posted - 2012.05.26 03:10:00 -
[85] - Quote
vagyr gr wrote:So I mainly play on pc. I have a razer blackwidow (clickity click keyboards are always nice to use) and a razer copperhead. I play a lot of fps in pc and just find the mouse and keyboard combo just flat out better and easier to use. But I hope that the devs do not put mouse and keyboard support for dust. Why? Because it will just segregate the community. Average keyboard and mouse user will beat the average controller user every day. You cant have a long living game if the community is not on fair grounds. I do not want to set up my ps3 to use keyboard and mouse (i doubt my kb/m is supported) and I will not buy kb/m just for one game. What am I to do? Never play since if a user who uses a mouse is on the other team will demolish me? There is no personal preference there is no "if you practice you can be equal". It will be if one guy on the server has mouse and you have analog stick you die he wins every time. Thats not fun. This game is aimed primarily towards CONSOLE GAMERS not pc gamers who want to play one game. The majority of gamers who will play this game will be console gamers... Stop being an elitist and accept the main controller imput for a device should be the dominating one...
Agreed. The whole mouse/keyboard thing wouldn't bother me so much if didn't seem like the only reason people want it is so they have a free advantage instead of just learning to use the controller like everyone else. |
[Veteran_John Zastrow]
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Posted - 2012.05.26 03:25:00 -
[86] - Quote
spent $50 on an eagle-eye woot |
[Veteran_JAG]
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Posted - 2012.05.26 04:29:00 -
[87] - Quote
John Zastrow wrote:spent $50 on an eagle-eye woot
what makes you guys think we are on a level playing field now? I'm sure a lot of peeps out there already have eagle eyes for PS3. You see some of these guys regularly doing 40+/0. kinda makes you wonder doens't it? hmmmm.. |
[Veteran_Benjamin Warden]
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Posted - 2012.05.26 07:15:00 -
[88] - Quote
Honestly, I'm with the OP on this debate. I can understand why CCP decided to develop Dust as a console game (I imagine they wanted to make the game accessible to a wider audience and since Dust is an FPS, it makes sense that this would be the type of game to go on a console). Making this a cross-platform game wouldn't solve the issue either, since Dust takes place in the same universe as EVE, which means PC players (assuming Dust was on PC as well) would still be interacting with the console players, thus creating this same issue of KBM vs Controller. However, it's too clear of a fact that KBM is simply the superior input format to controllers. I know that console gamers will disagree with this, but it's true. Regardless, switching from one to the other will always take a bit of time to get used to.. There's nothing that says that us PC gamers absolutely cannot switch to controllers. But, I know that I would never, in my entire life, choose a controller over KBM when it comes to an FPS. To be honest, the only reason I even considered getting Dust was because I remember reading an article (back when Dust was first announced) that stated that KBM would be supported in the game. And, if the game didn't have KBM support I wouldn't mind because I am an active EVE player, so I would still have the ability to interact with Dust and Dust gamers through EVE.
Now, as it was mentioned earlier in the thread, the best way to approach this would be have 2 lobbies: One for people who have the control scheme set to KBM, and the other for those with Controllers. However, here is something that concerns me: We do not know what the population of both schemes will be. There is a chance that if the KBM-player population is much, much smaller than the Controller population, then those of us who choose KBM may not have as many battles to join.
Based on the fact that this is a console game, I suspect that the majority of the players will be playing Dust with a controller. It is entirely possible that the population of KBM players is so small that you may only get 1 or 2 per battle. If this is case, then it wouldn't matter as much if KBM and Controller players are mixed, because the possibility of a Controller player getting into a confrontation with a KBM is pretty slim. But this is something that CCP will only be able to analyze once they add KBM support and once the game is fully released.
On the flip side of this, if it turns out that the majority of the players choose KBM, then making two lobbies would, once again, become a disadvantage, but this time to the Controller players since the population of controller players is smaller, therefore leading to fewer battles they can join. And if this is the case, and CCP decides to mix KBM and Controller players in the same battle, then.... well, I am terribly sorry for you who are pro-controller.
Personally, I think CCP should have just developed Dust 514 as a PC exclusive. I will admit that I am terribly biased towards PC gaming. The only reason I think console gaming is even worth the trouble is because there are people out there who just don't want to (or can't) spend boat-loads of cash on a decent PC build. Controllers are great for certain genres (especially action games like God of War, Legend of Zelda and fighting games like Street Fighter and Mortal Kombat), but FPS is not one of them. I'm not saying that a controller player will never reach the level of KBM players--there are ALWAYS exceptions to every rule--but the KBM is clearly the superior input scheme.
With that said, I agree that KBM support should be among the top priorities for CCP. Maybe not #1, but definitely near the very top. |
[Veteran_Translucent Void]
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Posted - 2012.05.26 07:49:00 -
[89] - Quote
I am going to enjoy this game either way, but I will enjoy it more when I can use my KBM. I'm just more comfortable on them especially since I snipe and sniping just isn't possible fore me on a controller. The dead zone is too big and even with the sensetivity all the way down I can't get the precision I want out of it. The micro corrections I usually do just aren't available.
In the end it is a preference thing I think. For those of us who like to run an gun a controller is more than enough. For the more precise it just falls too short. |
[Veteran_Tripwire]
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Posted - 2012.05.26 08:21:00 -
[90] - Quote
vagyr gr wrote:I do not want to set up my ps3 to use keyboard and mouse (i doubt my kb/m is supported) and I will not buy kb/m just for one game.
And you wont have to... it'd be optional
vagyr gr wrote:What am I to do? Never play since if a user who uses a mouse is on the other team will demolish me?
Sounds as if you'd get demolished either way, you're clearly campaigning for it to stay out, but CCP have already said it will be supported. If the only way you can get kills is against handicapped players maybe you need to go back to spyro.
vagyr gr wrote:There is no personal preference there is no "if you practice you can be equal". It will be if one guy on the server has mouse and you have analog stick you die he wins every time.
And no one is using the eagle eyes now?
vagyr gr wrote: Thats not fun.
You know what also isn't fun, using a controller on a game that has been stated will have kb/m support.
vagyr gr wrote: This game is aimed primarily towards CONSOLE GAMERS not pc gamers who want to play one game. The majority of gamers who will play this game will be console gamers... Stop being an elitist and accept the main controller imput for a device should be the dominating one...
This mentality is what is splitting the community, could you be any more dense? this is not about PC/Console gamers, we're all just gamers, it's just an input device and we all have our own preferences.
The console is simply just the platform, it's the game we are all here for. The advantage of it being on a console is it removes the huge advantages that PC money can buy. You don't get people with dual high end cards vs people running min settings with low fps. Being on console with the same hardware the game renders virtually the same for everyone.
What you're crying out for would be like all the low end gfx card users crying out to EA to cap all BF3 settings to low and 30fps.
toot toot
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[Veteran_Anonymous Mercenary]
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Posted - 2012.05.26 12:38:00 -
[91] - Quote
All this arguing is pointless. CCP have promised and confirmed numerous times that well get KB+m, it's just a matter of when.
I just hope it's damn soon |
[Veteran_FatalFlaw V1]
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Posted - 2012.05.26 15:13:00 -
[92] - Quote
I've played FPS games online since the days of Doom and Dwango, Quake, Counter-Strike, CS:Source... When console FPS games started gaining popularity like Halo, I had never played with a controller and my initial thought was that I absolutely did not want to play any FPS that was not using a mouse and keyboard.
After having played COD with a controller and getting used to it, I feel that mouse and keyboard has no place in a console game unless the users are separated. The limitations of a controller will never allow someone to be as precise as a mouse user. It is my opinion that a console game should not have a mouse option because it becomes the status quo.
I can understand a PC FPS player's resistance to playing with a controller instead of a mouse, feeling like your potential is limited, but the truth is the introduction of a mouse and keyboard almost makes it mandatory if you really want to compete.
Also if you want to pretend that the game will die without mouse and keyboard support, do I really need to list all of the successful console FPS games that prove otherwise?
To put it into Eve terms, I see the mouse and keyboard being equivalent to an off-grid booster alt.. |
[Veteran_Tripwire]
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Posted - 2012.05.26 15:59:00 -
[93] - Quote
FatalFlaw V1 wrote:I feel that mouse and keyboard has no place in a console game unless the users are separated.
You appear to be confusing a request thread with a discussion thread...
CCP has already said support will be included. We're just requesting it be made available sooner rather than later.
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[Veteran_John Zastrow]
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Posted - 2012.05.26 16:17:00 -
[94] - Quote
JAG wrote:John Zastrow wrote:spent $50 on an eagle-eye woot what makes you guys think we are on a level playing field now? I'm sure a lot of peeps out there already have eagle eyes for PS3. You see some of these guys regularly doing 40+/0. kinda makes you wonder doens't it? hmmmm..
we're not on an even playing field anymore. At all. It's not even close how much better KBM is. Trying to turn around in less than 20 seconds or accurately aim a sniper rifle with a control stick does nothing but stress me out. If KBM isn't supported by the game software itself, it's definitely worth it to buy a 3rd party device just for my own mental health. Trying to play with sticks just makes me want to throw my ps3 out the window. I'm sorry if that means that I'm now going to take you to the 0wn zone
in closing, I'm shocked that Sony hasn't made KBM supported natively by now but CCP should definitely get it working in Dust |
[Veteran_Team Taco]
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Posted - 2012.05.27 05:50:00 -
[95] - Quote
I am not playing this until keyboard and mouse support is available. I purchased a PS3 for the sole purpose tosupport CCP by playing Dust 514. I point blank can not play the game with a controller.
SCREAMING !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! for keyboard and mouse . |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.05.27 06:13:00 -
[96] - Quote
JAG wrote:John Zastrow wrote:spent $50 on an eagle-eye woot what makes you guys think we are on a level playing field now? I'm sure a lot of peeps out there already have eagle eyes for PS3. You see some of these guys regularly doing 40+/0. kinda makes you wonder doens't it? hmmmm..
Currently playing with a DS3.
giving people KB/M support isn't going to stop me from dropping 40+ kills without any deaths. |
[Veteran_Clockwork Tik-Tak]
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Posted - 2012.06.09 23:30:00 -
[97] - Quote
Refering to k/b/m there is an alternative - players can use Frag FX Split fish/ Aimon / Fragstein - they offer you Laser mouse for targetting and Nunchuck for movement. Well i tried Frag FX (bought it specially for playing DUST) - to tell the truth there was almost no difference - level of target control was almost the same as if i was using standard PS3 Siaxis. As i figured out ( maybe thats only the problem of my console) its all about the FPS ( frames per second) that in battle leaves much to be desired ( 15-21 im sure as an experienced FPS player on PC).
P.s i really hope CCP would do something to that ping and FPS =( |
[Veteran_Kovak Therim]
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Posted - 2012.06.10 01:36:00 -
[98] - Quote
vagyr gr wrote:So I mainly play on pc. I have a razer blackwidow (clickity click keyboards are always nice to use) and a razer copperhead. I play a lot of fps in pc and just find the mouse and keyboard combo just flat out better and easier to use. But I hope that the devs do not put mouse and keyboard support for dust. Why? Because it will just segregate the community. Average keyboard and mouse user will beat the average controller user every day. You cant have a long living game if the community is not on fair grounds. I do not want to set up my ps3 to use keyboard and mouse (i doubt my kb/m is supported) and I will not buy kb/m just for one game. What am I to do? Never play since if a user who uses a mouse is on the other team will demolish me? There is no personal preference there is no "if you practice you can be equal". It will be if one guy on the server has mouse and you have analog stick you die he wins every time. Thats not fun. This game is aimed primarily towards CONSOLE GAMERS not pc gamers who want to play one game. The majority of gamers who will play this game will be console gamers... Stop being an elitist and accept the main controller imput for a device should be the dominating one...
It already has and it hasn't even been implemented, yet. I also completely agree with you. However, trying to get this across to other EVE and PC FPS players is like talking to a brick wall. |
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