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[Veteran_Relkin Xel]
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Posted - 2012.05.20 21:36:00 -
[31] - Quote
I agree with the OP, mouse and keyboard support needs to be number one. It's the only reason I am considering playing an FPS on a console, and I won't be able to provide a ton of other valuable feedback while it's not implemented. Absolutely vital. |
[Veteran_Deus Necare]
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Posted - 2012.05.20 21:40:00 -
[32] - Quote
Tippia wrote:Deus Necare wrote:Wolf3d, Doom, Doom 2, Heretic, and i THINK Hexen. That's the list of major FPS games that didn't support a mouse. All of them had mouse support, and all of them played better with one. Playing Doom without a mouse was horrid. And anyway, the OP's point is being a bit misinterpreted, I feel. If they intend to support KB&M and Move, they need to start testing it ASAP, because it's going to be a ***** to balance all three controller types GÇö it's not something they want to leave for later. The impact this can have on how skills are used, on what equipment is valuable and useful is pretty significant (not to mention the whole GÇ£get X or get lostGÇ¥ angle, which can make the different between the game dying horribly and being prosperous). It's not a matter of which is better or which more people will use GÇö it's a matter of making sure they will not break the game. Actually, the originals of those I listed did NOT have mouse support. I believe they MAY have added mouse support in the Doom95 CD re-release, but the original games did not support mice (hell, I'm not even sure there were standard drivers in DOS for mice at that point, but it's been a long time lol). Hexen might have had mouse support when it came out, but I can't remember. Worth noting that Wolf3d and the original Doom didn't even have vertical space, and that Doom 2, Heretic, Hexen, and Duke Nukem 3d had vertical auto-aim (i.e. if you had the horizontal direction correct for the target, the bullets automagically went in the correct vertical direction.) Of further note is that basically all console games have partial auto-aim, to help make up for the inferiority of controllers for FPS games.
As to the OP's point, I don't think it's so much being misunderstood as people are simply ignoring it because they're terrified of having to compete against mice (i've seen it for years now.) They don't care about mice, therefor the feature doesn't deserve any attention at all, and many of that sort actively oppose the inclusion of such things (just look at all the anti-Incarna hate; they hate non-space content, and refuse to accept that anyone else could like it, and so it has no place in EVE even though it detracts nothing from flying-in-space development, and cutting walking-in-stations didn't actually do anything for WiS, other than just get it more press since the meat of the last expansion was pulled out.)
You have correctly interpreted his point, however, namely that if they're going to be included (they've promised KB/M will be, don't know about Move), they need to be added sooner rather than later in order to tweak settings and balance, and a majority of any armour, vehicle, weapon, or movement balancing they do now is worthless once they bring in new control schemes, as they'll have to rebalance all over to make sure all play nice and fairly. The hardest part will be compensating for people like me with every intention of using a Logitech g500 or similar, with dynamic DPI adjustment, so you can get more speed or more precision, on the fly, as needed. Makes worlds of difference when driving a tank or manning AAA in BF3, and also while sniping. |
[Veteran_Deus Necare]
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Posted - 2012.05.20 21:46:00 -
[33] - Quote
Isaac Bara wrote:Huh, there was a mouse I had a while back that I simply couldn't get to work with my ps3. Still, it's a bit of a PITA to unplug the mouse/keyboard from your PC and then plug them into your ps3 and vice versa, and there's still a good chance people will have to buy a USB hub at least (Mouse + Keyboard + Headset = 3 USB ports, unless the headset is wireless, etc.) Maybe I'm worrying too much about it, I just don't think mouse/keyboard support is 'needed', though if it brings in more players without unbalancing the game, why not. I'd be very curious to know what mouse it was and what the exact issue was, and what game / application you were trying to use it with, as that makes no sense; drivers don't get more generic than keyboards and mice, and i've NEVER seen one that didn't have support for the standard generic drivers (and in the case of bluetooth, the profiles).
As to unplug/plug, I merely addressed the issue of buying them. You don't have to, you have an option. If you don't like that option, and you still want them, they're dirt cheap to buy (less than lunch at McDonald's, and I WISH that were a joke, a cheap keyboard and mouse actually do cost less).
As to the port issue, I confess that I forgot the later models have fewer USB ports. That said, you should be able to use the controller in tandem with a mouse (or a Move motion controller). I know that works in UT on the PS2, using the controller for movement, the mouse for aiming, and I have seen no indication and see no reason that it wouldn't on the PS3. That said, hubs are cheap, and anyone with a PS3 from before the very last "fat" generation will have 4 USB ports. You can also use a bluetooth headset instead of a wired one; some can be found for as little as US$20-30, which would free up the USB ports for your keyboard and mouse. |
[Veteran_Nova Knife]
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Posted - 2012.05.20 21:51:00 -
[34] - Quote
CasonovaX wrote:Setup should not allow a certain input to have aspects of the game which are supposed to be skilled up (Sway/dispersion) to be manipulated. With all due respect, I personally will be able to hunt every KB/M user who thinks they are better just because they are accustomed to only that. Also experience > input deviceTelc wrote:The IMPORTANT matches will be all mouse and keyboard. Who cares about the thousands of players STUCK in Highsec/Lowsec because they are on controllers? They will be wondering why they aren't doing well however...
I guess I am not going to be in those "IMPORTANT" matches, huh? Too bad I will not be doing well just because I prefer a controller over another input type thanks for pointing out that all my experience will count for nothing against people using a different input. Ignorance is bliss when stating statistics of the future and how things should be .
^ This guy is probably the best person I have seen in this beta. I highly doubt new input methods will help you take him down as well as you think.
Console/PC fanboy flamewars aside, I defninitely look forward to seeing this feature ingame. However, I do not think it needs to be number one priority. Right now the list of issues on their plate is pretty straightforward, and while most of our current ones are fixed in the upcoming patch, I'd highly disagree this is a priority. I game FPS's on both PC and Console, and the only real difference is most games do not limit mouse sensitivity so you can instantly 180 and gib someone. Personally, I consider this something to assist people similar to aim-assist, and generally it is kind of silly.
However, if you think that KB/Mouse is going to have a distinct advantage in DUST, you're sorely mistaken. They haven't finalized anything yet, but there is already hardlimits on how fast different suits can aim and turn in general. These same limits will apply to the mouse, it's not just a 'Controller not being precise' thing. Sure, some people might be better with a mouse than they are with a controller because they never use a controller, but like the brave Casanova X correctly stated : Player skill trumps input device, every time. |
[Veteran_Discordamon]
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Posted - 2012.05.20 21:53:00 -
[35] - Quote
Telc wrote:SuperMido wrote:I'm not against PC people, or the KB/M, I'm originally a PC guy, and planning to use the KB/M for Dust 514. But I like to state the facts, this is a CONSOLE game, with the majority of its players going to be console FPS players. I'm not sure what you are even arguing about. The IMPORTANT matches will be all mouse and keyboard. Who cares about the thousands of players STUCK in Highsec/Lowsec because they are on controllers? They will be wondering why they aren't doing well however...
One of these things is not like the other....
You seem to be inferring a lot about players from their choice of gaming input. Assuming that using the controller will keep players "STUCK" in highsec and the "IMPORTANT" matches will only use Kb/M is either hyperbole in order to strengthen your point or you're confusing your narrow experience with the whole. Either way it makes my head hurt.
Furthermore, since this game is a PS3 exclusive and the controller is standard, the Kb/M is akin to a vanity item at this point. It's like talking about the PS Move + Sharpshooter. Who cares? Game play and balancing should take precedence...and then a list of other things like lag and freezing, free puppies, complimentary back massages...then maybe we can talk about making the PC players feel more at home. |
[Veteran_Relkin Xel]
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Posted - 2012.05.20 22:02:00 -
[36] - Quote
You guys are missing the OP's point. If you want it balanced, it needs to be tested. It needs to be in the beta before you can appropriately balance everything else, because control capabilities make a huge difference in how everything else balances out. So stop crying about which is better (though it is keyboard/mouse ;)) and accept the reality, that if we're going to get a game that can balance the controls of both, we need to be testing that now. not later. |
[Veteran_Tippia]
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Posted - 2012.05.20 22:12:00 -
[37] - Quote
Deus Necare wrote:Actually, the originals of those I listed did NOT have mouse support. I believe they MAY have added mouse support in the Doom95 CD re-release, but the original games did not support mice (hell, I'm not even sure there were standard drivers in DOS for mice at that point, but it's been a long time lol). No, Doom had mouse support from the get-go, as in from the 1.0 shareware version, in DOS (and yes, DOS had had mouse drivers for years by the time Doom came out GÇö MS-DOS 4 came out seven years before Doom, and included a mouse-based UI as standard).
A lot of people didn't have mice, but those game sure supported them out the gate.
edit: I suppose that, from a certain point of view, you're right: there were no standard mouse drivers for DOSGǪ but that's because there weren't any standard drivers for anything (except maybe keyboards and ansi text codes) GÇö each mouse had to provide its own version of mouse.sys and/or mouse.com. As for games supporting them, the earliest I can remember playing was probably KQIV or some other early SCI game (KQIV came out in '88). /edit.
Quote:Worth noting that Wolf3d and the original Doom didn't even have vertical space, and that Doom 2, Heretic, Hexen, and Duke Nukem 3d had vertical auto-aim (i.e. if you had the horizontal direction correct for the target, the bullets automagically went in the correct vertical direction.) Doom had the same GÇ£vertical spaceGÇ¥ as Doom 2: everything essentially had an infinitely high hitbox, and moving the mouse left and right was all that was needed GÇö the game figured out if there was an enemy on the correct bearing or not and applied damage where appropriate. Heretic and Hexen used the same engine and thus had the same solution to the vertical dimension. Duke3D was the first one to actually have proper vertical space (although room-over-room was still kind of a hack), and rather worked the other way around: mouse-look was how the game really worked, but it had vertical assist for those who didn't use it.
Quote:As to the OP's point, I don't think it's so much being misunderstood as people are simply ignoring it because they're terrified of having to compete against mice (i've seen it for years now.) They don't care about mice, therefor the feature doesn't deserve any attention at all, and many of that sort actively oppose the inclusion of such things Maybe. That's their problem though. It will happen, and without proper balancing it will beGǪ (drumroll)GǪ imbalanced. Most likely to their disadvantage. I suppose that, if they want to shoot themselves in the foot like that, one really shouldn't stop them and instead just ready the camera for some fun snaps. |
[Veteran_Oede Usaema]
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Posted - 2012.05.20 23:05:00 -
[38] - Quote
It would be an awful decision to listen to a group of beta testers picked almost exclusively from a PC game's community on something that carries such an obvious bias.
A lot of people here want Kb/m, and a lot of people are willing to put the investment into buying extra equipment, setting up their ps3 at their PC desk, maybe even buying another monitor. I know a lot of people who've bought a ps3 JUST for this beta. These are all people who've already heavily invested in the EVE franchise. These are incidentally the exact people that DUST 514 isn't supposed to be targeting.
"I want kb/m because I can't use a controller but I still want to be an uber elite nullsec merc badass who incidentally will be above anyone who uses a controller by virtue of the interface" Just doesn't work, it's not fair and especially not when this is supposed to be an introduction to the EVE universe to a broader audience. If you want to be super hardxcore, learn how to use a controller, Afterall isn't that what skill is?
The way I see things is that we've been invited to this closed Beta because CCP is kind enough to show their fans what's going on. We are in no way representative of the overall target demographic and we should be mindful of that when calling for things that could irreperably damage the game. I said this before in the other thread, CCP needs to wait until the game has been released and the community has settled before commiting to something like this. |
[Veteran_Telc]
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Posted - 2012.05.20 23:11:00 -
[39] - Quote
Oede Usaema wrote:It would be an awful decision to listen to a group of beta testers picked almost exclusively from a PC game's community on something that carries such an obvious bias.
A lot of people here want Kb/m, and a lot of people are willing to put the investment into buying extra equipment, setting up their ps3 at their PC desk, maybe even buying another monitor. I know a lot of people who've bought a ps3 JUST for this beta. These are all people who've already heavily invested in the EVE franchise. These are incidentally the exact people that DUST 514 isn't supposed to be targeting.
"I want kb/m because I can't use a controller but I still want to be an uber elite nullsec merc badass who incidentally will be above anyone who uses a controller by virtue of the interface" Just doesn't work, it's not fair and especially not when this is supposed to be an introduction to the EVE universe to a broader audience. If you want to be super hardxcore, learn how to use a controller, Afterall isn't that what skill is?
The way I see things is that we've been invited to this closed Beta because CCP is kind enough to show their fans what's going on. We are in no way representative of the overall target demographic and we should be mindful of that when calling for things that could irreperably damage the game. I said this before in the other thread, CCP needs to wait until the game has been released and the community has settled before commiting to something like this.
"""@EONmagazine and those asking for an "official statement": DUST 514 *will* support keyboard and mouse on PS3 GÇö Brandon Laurino (@CCP_Jian) February 7, 2012""" |
[Veteran_Mashie's Other Clone]
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Posted - 2012.05.20 23:18:00 -
[40] - Quote
Telc wrote:Oede Usaema wrote:It would be an awful decision to listen to a group of beta testers picked almost exclusively from a PC game's community on something that carries such an obvious bias.
A lot of people here want Kb/m, and a lot of people are willing to put the investment into buying extra equipment, setting up their ps3 at their PC desk, maybe even buying another monitor. I know a lot of people who've bought a ps3 JUST for this beta. These are all people who've already heavily invested in the EVE franchise. These are incidentally the exact people that DUST 514 isn't supposed to be targeting.
"I want kb/m because I can't use a controller but I still want to be an uber elite nullsec merc badass who incidentally will be above anyone who uses a controller by virtue of the interface" Just doesn't work, it's not fair and especially not when this is supposed to be an introduction to the EVE universe to a broader audience. If you want to be super hardxcore, learn how to use a controller, Afterall isn't that what skill is?
The way I see things is that we've been invited to this closed Beta because CCP is kind enough to show their fans what's going on. We are in no way representative of the overall target demographic and we should be mindful of that when calling for things that could irreperably damage the game. I said this before in the other thread, CCP needs to wait until the game has been released and the community has settled before commiting to something like this. """@EONmagazine and those asking for an "official statement": DUST 514 *will* support keyboard and mouse on PS3 GÇö Brandon Laurino (@CCP_Jian) February 7, 2012""" Or even easier: https://forums.dust514.com/default.aspx?g=posts&m=111877#post111877 |
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[Veteran_Tippia]
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Posted - 2012.05.20 23:19:00 -
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Oede Usaema wrote:The way I see things is that we've been invited to this closed Beta because CCP is kind enough to show their fans what's going on. We are in no way representative of the overall target demographic and we should be mindful of that when calling for things that could irreperably damage the game. I said this before in the other thread, CCP needs to wait until the game has been released and the community has settled before commiting to something like this. GǪnone of which matters since Dust will have KB&M support (and Move), and not including those in the Beta phase and make sure that not just the game play, but the meta-mechanics of skills and other bonuses actually work as intended with these officially supported peripherals.
Not testing them would indeed do irreparable damage to the game since it will be horribly unbalanced from the get-go and might not live long enough to see those mistakes corrected. It has nothing to do with showing anything to CCP's fans nor does it have anything to do with any kind of bias GÇö it has everything to do with actually beta-testing the game. It's what we're here to do, ffs!
It's not a question of whether or not to include this support GÇö the question is when it will be included so we can start testing it, and it had better be sooner rather than later because of how deeply the differences between control styles can affect the core mechanics of the game. |
[Veteran_Oede Usaema]
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Posted - 2012.05.20 23:34:00 -
[42] - Quote
Telc wrote:Oede Usaema wrote:It would be an awful decision to listen to a group of beta testers picked almost exclusively from a PC game's community on something that carries such an obvious bias.
A lot of people here want Kb/m, and a lot of people are willing to put the investment into buying extra equipment, setting up their ps3 at their PC desk, maybe even buying another monitor. I know a lot of people who've bought a ps3 JUST for this beta. These are all people who've already heavily invested in the EVE franchise. These are incidentally the exact people that DUST 514 isn't supposed to be targeting.
"I want kb/m because I can't use a controller but I still want to be an uber elite nullsec merc badass who incidentally will be above anyone who uses a controller by virtue of the interface" Just doesn't work, it's not fair and especially not when this is supposed to be an introduction to the EVE universe to a broader audience. If you want to be super hardxcore, learn how to use a controller, Afterall isn't that what skill is?
The way I see things is that we've been invited to this closed Beta because CCP is kind enough to show their fans what's going on. We are in no way representative of the overall target demographic and we should be mindful of that when calling for things that could irreperably damage the game. I said this before in the other thread, CCP needs to wait until the game has been released and the community has settled before commiting to something like this. """@EONmagazine and those asking for an "official statement": DUST 514 *will* support keyboard and mouse on PS3 GÇö Brandon Laurino (@CCP_Jian) February 7, 2012"""
So I gather, and it's going to be interesting to see whether they go forward with it.
There's a real risk of pandering so much to the established EVE community (like everyone here) that anyone who is unwilling to invest in the "startup costs" will be essentially left in the dust (no pun intended). Console FPS gamers have a bunch of better known games with larger communities (and arguably better gameplay) which they know all their friends will be playing and that also doesn't slap them with an automatic disadvantage because they have the audacity to use the standard controller for their system (not to mention all the other disadvantages like going against vets and the skillpoint barrier).
Sure you can could that it might get balanced, but do you really want to use a kb/m with comparable controls to a controller? I'd imagine that it would be infuriating (and rightfully so too). I don't see any scenario where they'll be balanced, and in a game that is supposedly going to be at it's very core, highly competitive, that's kind of a big issue.
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[Veteran_Maul555]
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Posted - 2012.05.20 23:54:00 -
[43] - Quote
Remove auto-aim assist for mouse users and I think all these problems go away... |
[Veteran_Mavado V Noriega]
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Posted - 2012.05.21 03:23:00 -
[44] - Quote
Telc wrote:
I agree with you and I left this part unspoken.
However I think to some extent this will be OK because mouse and keyboard players will simply be in the top clans fighting in Nullsec and Lowsec.
There should be plenty of room for controller players in the Highsec pickup matches like we are fight in now.
Any of the more serious fights will be all mouse/key though.
I think CCP should figure out how to message the "upgrade" path perhaps by actually suggesting a mouse/keyboard purchase along with the Aurum.
As long as people understand WHY they are getting schooled and have a cheap path to get caught up I think it will be ok. To some extent it will just be the experienced Merc corps telling their members "you are bad, get a mouse".
lol ahhh the good ole PC elitist challenge accepted that is all. /thread |
[Veteran_Nova Knife]
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Posted - 2012.05.21 03:56:00 -
[45] - Quote
Hard limits on aim speed and turn speed mean mouse has no advantage over controllers, only player aptitude with their input method of choice. I've said it before in this thread and I'm saying it again to make sure people see it. There will not be a massive difference in 'precision control' from using a mouse unless you've never used a controller before and you've been a PC FPS fan all your life.
I agree that it should get in sooner than later, but it is by far a top priority for them to add asap. |
[Veteran_Deus Necare]
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Posted - 2012.05.21 04:05:00 -
[46] - Quote
Oede Usaema wrote:So I gather, and it's going to be interesting to see whether they go forward with it.
There's a real risk of pandering so much to the established EVE community (like everyone here) that anyone who is unwilling to invest in the "startup costs" will be essentially left in the dust (no pun intended). Console FPS gamers have a bunch of better known games with larger communities (and arguably better gameplay) which they know all their friends will be playing and that also doesn't slap them with an automatic disadvantage because they have the audacity to use the standard controller for their system (not to mention all the other disadvantages like going against vets and the skillpoint barrier).
Sure you can could that it might get balanced, but do you really want to use a kb/m with comparable controls to a controller? I'd imagine that it would be infuriating (and rightfully so too). I don't see any scenario where they'll be balanced, and in a game that is supposedly going to be at it's very core, highly competitive, that's kind of a big issue.
Wow, just wow.
1) The EVE community is the one that's going to keep this game going once the next cookie-cutter comes out
2) Console gamers have a bunch of better known games? Seriously? Let me see, there's Halo (arguably the worst example of FPS gaming in recent years), there's Resistance (surprisingly good, and an interesting story), and there's.... ummm..... exactly. The rest are on all platforms. Meanwhile the PC had the majority of your big namers in the past, and had them well before consoles, and continues to get nearly all the big namers though it's no longer the only one to have them.
3) You're really going to bring in the "skillpoint barrier" strawman? Seriously? Come back to this one when you actually understand the nuances of how the skill systems here and in EVE work.
As to the core issue, balancing controls, they can be (and should be) adjusted so that a mouse won't let you "cheat" the intended maximum turn speeds. That said, it won't affect the innate advantages, namely better speed and precision. These advantages are related to the control interface itself and how we interact with it, not settings.
Maul555 wrote:Remove auto-aim assist for mouse users and I think all these problems go away... They certainly better remove auto-aim, no mouse user wants the computer actively messing up their shots by taking over their crosshairs, that's there to help nubs using inferior controls (read: controllers) actually hit something in the first place. |
[Veteran_Deus Necare]
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Posted - 2012.05.21 04:09:00 -
[47] - Quote
Nova Knife wrote:Hard limits on aim speed and turn speed mean mouse has no advantage over controllers, only player aptitude with their input method of choice. I've said it before in this thread and I'm saying it again to make sure people see it. There will not be a massive difference in 'precision control' from using a mouse unless you've never used a controller before and you've been a PC FPS fan all your life.
I agree that it should get in sooner than later, but it is by far a top priority for them to add asap. Just saying, but that isn't strictly true. Mice are faster and more precise as they eliminate overshooting and correcting. With a joystick, you have to compromise speed and and precision, then time releasing the stick, then probably go back and make adjustments. With a mouse, you simply put the crosshairs where you want them, one motion, very fast, very precise. No matter what you do, a mouse will always have this advantage. What you CAN do, as I've mentioned, is tweak things so that a mouse won't let people easily bypass the intended turn speeds. |
[Veteran_Telc]
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Posted - 2012.05.21 04:38:00 -
[48] - Quote
Mavado V Noriega wrote: lol ahhh the good ole PC elitist challenge accepted that is all. /thread
You will do fine in this game.
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[Veteran_Oede Usaema]
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Posted - 2012.05.21 04:58:00 -
[49] - Quote
Deus Necare wrote:Oede Usaema wrote:So I gather, and it's going to be interesting to see whether they go forward with it.
There's a real risk of pandering so much to the established EVE community (like everyone here) that anyone who is unwilling to invest in the "startup costs" will be essentially left in the dust (no pun intended). Console FPS gamers have a bunch of better known games with larger communities (and arguably better gameplay) which they know all their friends will be playing and that also doesn't slap them with an automatic disadvantage because they have the audacity to use the standard controller for their system (not to mention all the other disadvantages like going against vets and the skillpoint barrier).
Sure you can could that it might get balanced, but do you really want to use a kb/m with comparable controls to a controller? I'd imagine that it would be infuriating (and rightfully so too). I don't see any scenario where they'll be balanced, and in a game that is supposedly going to be at it's very core, highly competitive, that's kind of a big issue.
Wow, just wow. 1) The EVE community is the one that's going to keep this game going once the next cookie-cutter comes out 2) Console gamers have a bunch of better known games? Seriously? Let me see, there's Halo (arguably the worst example of FPS gaming in recent years), there's Resistance (surprisingly good, and an interesting story), and there's.... ummm..... exactly. The rest are on all platforms. Meanwhile the PC had the majority of your big namers in the past, and had them well before consoles, and continues to get nearly all the big namers though it's no longer the only one to have them. 3) You're really going to bring in the "skillpoint barrier" strawman? Seriously? Come back to this one when you actually understand the nuances of how the skill systems here and in EVE work. As to the core issue, balancing controls, they can be (and should be) adjusted so that a mouse won't let you "cheat" the intended maximum turn speeds. That said, it won't affect the innate advantages, namely better speed and precision. These advantages are related to the control interface itself and how we interact with it, not settings. Maul555 wrote:Remove auto-aim assist for mouse users and I think all these problems go away... They certainly better remove auto-aim, no mouse user wants the computer actively messing up their shots by taking over their crosshairs, that's there to help nubs using inferior controls (read: controllers) actually hit something in the first place.
1. That's complete conjecture, you don't know this and CCP shouldn't support that attitude. This game is supposed to be expanding the franchise and enticing new fans, not fullfilling the demands of a community that doesn't even have access to it yet.
2. I was talking about better known FPSes on consoles compared to dust, you know, the ones that will be in direct competition with it for players. But that aside, you realise you've already pointed out that new players will eventually flake out and go over to other games, yet you're trying to undermine the existence of the games they're supposed to be flaking out for, which is it? You highlight the fact that there's a large PC FPS community, yet this game isn't for the PC. Are these PC FPS gamers going to buy a PS3, all the crap to go with it and set it up at their PC desk for one game? Their existence has no meaning to this.
3. Yes, because new players aren't going to wait around to learn about SP level caps and builds to play competitively when they're getting smashed over and over again. I was trying to explain that leveling disadvantage ontop of disadvantage doesn't make people want to keep playing and I'm sorry if I didn't make that clear.
I fully accept that Kb/m support will enter the game at some stage, even if I don't support it; and I've already said that I'll be interested to see how it pans out. But to say that it'll be perfectly balanced and won't be a longterm area of contention for the community is naive. Then again, if you're correct and the community consists purely of anguished bittervets then it might be fine. |
[Veteran_Kevall Longstride]
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Posted - 2012.05.21 06:35:00 -
[50] - Quote
They should kill KB&M support now. Normal PS3 players are going to owned by those using them. End of discussion.
I'd rather CCP end this nonsense now and spent time and effort getting the joypad controls spot on so that 99% of the player base that will using one will have a better experience.
KB&M support was only ever held out as a olive branch to EVE online players who were upset about the game being dropped from PC. I know that because I'm one of them. |
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[Veteran_Di Jiensai]
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Posted - 2012.05.21 07:28:00 -
[51] - Quote
Kb/M needs to be in game as soon an possible, for balance testing of kb/m vs. controller. So we can stop having stupid arguments about who pwns who with what input method and just slug it out in game.
On a difftent note: People saying that kb/m will break the game for Joe sixpack because he will not be able to compete, seem to think that dust is a game for the average PS player.
It is not.
Just look at the market. the skill tree, the whole menu and all the stuff that's in there. Dust will be exactly the same type of niche game as eve. And that is a good thing because the world simply does not need another dumbed down time waster for the masses.
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[Veteran_Mashie's Other Clone]
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Posted - 2012.05.21 08:27:00 -
[52] - Quote
Also remember that having Kb/M support will be a good selling factor for all those that don't want to play a FPS with a controller but still have a PS3. |
[Veteran_M1AU]
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Posted - 2012.05.21 08:33:00 -
[53] - Quote
Telc wrote:Mouse and Keyboard Control needs to be Priority ONE
1 - Game balance at this stage is MEANINGLESS without having mouse/key players in the game right now. You cannot figure out whether a heavy/assault/covops is balanced against anything else until you have experienced PC fps players with good shot control, on mouses, in this game.
When mouse players come online it will change everything.
2 - It will take time to work through the bugs and issues with mouse and keyboard. LET'S GET STARTED NOW.
3 - It's really impossible to judge the fluidity/lag/framerate issues without a mouse control. The controller is so bad (in general) that it's not clear whats just the bad controls and what's down to that CRITICAL part of FPS games "feel".
4 - CCP has been warned repeatedly about mixing mouse and controller players. I applaud you for doing it HOWEVER it is a serious STRATEGIC error to not be testing this already. It's an unspoken cornerstone to the entire game and you haven't begun to address it.
5 - Mouse control may challenge your fundamental assumptions about your main loop, update cycles etc etc etc. This game isn't in BETA it's in early ALPHA until you get mouse control in.
I realize this post may "troll" dedicated console fps players. That's not my intention. I would however challenge you to play a few games of pc counterstrike and then see if you see ANYONE in Dust514 right now exhibiting the skills of even mid-score counterstrike mouse players.
Again "When mouse players come online it will change everything."
This is a big deal that it isn't here yet.
FWIW the rest of the game seems pretty promising.
I can't agree more. This should be priority number one. Please introduce mouse + keyboard controls as soon as possible. |
[Veteran_Hunter Cazaderon]
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Posted - 2012.05.21 09:41:00 -
[54] - Quote
Oede Usaema wrote:Deus Necare wrote:Oede Usaema wrote:So I gather, and it's going to be interesting to see whether they go forward with it.
There's a real risk of pandering so much to the established EVE community (like everyone here) that anyone who is unwilling to invest in the "startup costs" will be essentially left in the dust (no pun intended). Console FPS gamers have a bunch of better known games with larger communities (and arguably better gameplay) which they know all their friends will be playing and that also doesn't slap them with an automatic disadvantage because they have the audacity to use the standard controller for their system (not to mention all the other disadvantages like going against vets and the skillpoint barrier).
Sure you can could that it might get balanced, but do you really want to use a kb/m with comparable controls to a controller? I'd imagine that it would be infuriating (and rightfully so too). I don't see any scenario where they'll be balanced, and in a game that is supposedly going to be at it's very core, highly competitive, that's kind of a big issue.
Wow, just wow. 1) The EVE community is the one that's going to keep this game going once the next cookie-cutter comes out 2) Console gamers have a bunch of better known games? Seriously? Let me see, there's Halo (arguably the worst example of FPS gaming in recent years), there's Resistance (surprisingly good, and an interesting story), and there's.... ummm..... exactly. The rest are on all platforms. Meanwhile the PC had the majority of your big namers in the past, and had them well before consoles, and continues to get nearly all the big namers though it's no longer the only one to have them. 3) You're really going to bring in the "skillpoint barrier" strawman? Seriously? Come back to this one when you actually understand the nuances of how the skill systems here and in EVE work. As to the core issue, balancing controls, they can be (and should be) adjusted so that a mouse won't let you "cheat" the intended maximum turn speeds. That said, it won't affect the innate advantages, namely better speed and precision. These advantages are related to the control interface itself and how we interact with it, not settings. [quote=Maul555]Remove auto-aim assist for mouse users and I think all these problems go away... They certainly better remove auto-aim, no mouse user wants the computer actively messing up their shots by taking over their crosshairs, that's there to help nubs using inferior controls (read: controllers) actually hit something in the first place.
Get down your high horse.... Unbelievable.... I just HATE that PC elitism that has absolutely NO good reason to exist. Without Consoles, gaming would still be marginal...
Still, i too would very much rather play with KB\M as i played CS for a decade, but i also got used to controllers when it was needed. You're an EVE player ? I thought the learning cliff would have gotten you prepared for anything.... And you're shaking in front of a tiny controller.
In the end, the way you're asking KB\M to be #1 priority is, to me, talks of a whiner who can get to frag with something else and is purely raging. |
[Veteran_Tripwire]
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Posted - 2012.05.21 13:03:00 -
[55] - Quote
Hunter Cazaderon wrote: Get down your high horse.... Unbelievable.... I just HATE that PC elitism that has absolutely NO good reason to exist. Without Consoles, gaming would still be marginal...
Still, i too would very much rather play with KB\M as i played CS for a decade, but i also got used to controllers when it was needed. You're an EVE player ? I thought the learning cliff would have gotten you prepared for anything.... And you're shaking in front of a tiny controller.
In the end, the way you're asking KB\M to be #1 priority is, to me, talks of a whiner who can get to frag with something else and is purely raging.
One thing that annoys me is this PC gamer hatred and dudes looking at PC gamers like the enemy because they're asking for something they were told would be in the game. In DUST we're all Console gamers, it's just an input device preference and the option of which you use is entirely up to you (or at least should be).
Why should kb/m users be expected to learn a controller to play a game which has been confirmed will have kb/m support?
toot toot.
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[Veteran_Fidelium Mortis]
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Posted - 2012.05.21 13:25:00 -
[56] - Quote
My primary worry is that KB/M support will be implemented as a tacked-on feature that will hamper gameplay. For instance being able to map all of the buttons on a modern gaming mouse, and reasonable sensitivity adjustments. |
[Veteran_Markus Morataya]
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Posted - 2012.05.21 14:21:00 -
[57] - Quote
Di Jiensai wrote:On a difftent note: People saying that kb/m will break the game for Joe sixpack because he will not be able to compete, seem to think that dust is a game for the average PS player.
It is not.
Just look at the market. the skill tree, the whole menu and all the stuff that's in there. Dust will be exactly the same type of niche game as eve. And that is a good thing because the world simply does not need another dumbed down time waster for the masses.
This is totally the wrong attitude if you want this game to flourish on PSN. Something I am sure CCP want. This KB/M will need to be handled carefully or half the player base may not materialize.
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[Veteran_Nova Knife]
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Posted - 2012.05.21 14:28:00 -
[58] - Quote
Fidelium Mortis wrote:My primary worry is that KB/M support will be implemented as a tacked-on feature that will hamper gameplay. For instance being able to map all of the buttons on a modern gaming mouse, and reasonable sensitivity adjustments.
If it was something they were going to add like this, it would already be in the game. Food for thought. There's a reason it's not being rushed out! |
[Veteran_Tripwire]
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Posted - 2012.05.21 15:11:00 -
[59] - Quote
More food for thought
- Unreal Tournament 3 on the PS3 already supports keyboard and mouse (don't fear, I hear the extra mouse buttons don't work) - DUST 514 runs on the Unreal engine
coincidence? doubt it
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[Veteran_Deus Necare]
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Posted - 2012.05.21 15:28:00 -
[60] - Quote
Tripwire wrote:More food for thought
- Unreal Tournament 3 on the PS3 already supports keyboard and mouse (don't fear, I hear the extra mouse buttons don't work) - DUST 514 runs on the Unreal engine
coincidence? doubt it
UT99 on the PS2 also supported keyboard and mouse, as did Red Faction 2 (and an unfortunately small handful of others).
As to the assertions of PC elitism, stating that mice are better than controllers for an FPS is not elitism, it's a simple fact of the interface. Just like you wouldn't want to use a mouse in a flight sim, it just doesn't translate well, and has severe disadvantages for the type of control necessary. All the whinging and fear of mice is nothing more than acknowledgement of this fact, whether it's admittedly openly or not.
This doesn't change anything, of course, but it's always amusing to hear the "pc elitism" card get thrown around whenever a controller-loyalist feels threatened by incoming mice. Is it console elitism when someone points out that a steering wheel is better for that racing game than my keyboard and mouse? No, it's just a simple bloody fact.
Just as in EVE, you use the right tool for the job, for best results. Can you use other tools? Certainly, but don't start whinging when it's not as effective, and the people using the right tool have an edge when all other factors are equal. |
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