Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
[Veteran_jackb ubu]
0
|
Posted - 2012.05.21 15:31:00 -
[61] - Quote
Tripwire wrote:More food for thought
- Unreal Tournament 3 on the PS3 already supports keyboard and mouse (don't fear, I hear the extra mouse buttons don't work) - DUST 514 runs on the Unreal engine
coincidence? doubt it
Since CCP has said multiple times that there will be M/KB support i dont think anyone needs speculation about this :P
if i recall correctly from fanfest they hinted that M/KB support may only be allowed for the 0.0 or Corp matches but i could be wrong |
[Veteran_Deus Necare]
0
|
Posted - 2012.05.21 15:43:00 -
[62] - Quote
jackb ubu wrote:Tripwire wrote:More food for thought
- Unreal Tournament 3 on the PS3 already supports keyboard and mouse (don't fear, I hear the extra mouse buttons don't work) - DUST 514 runs on the Unreal engine
coincidence? doubt it
Since CCP has said multiple times that there will be M/KB support i dont think anyone needs speculation about this :P if i recall correctly from fanfest they hinted that M/KB support may only be allowed for the 0.0 or Corp matches but i could be wrong You are, there was nothing even vaguely hinting at that (not to mention it would be completely idiotic.)
Rewatch the keynotes. |
[Veteran_System Ghost]
0
|
Posted - 2012.05.21 16:25:00 -
[63] - Quote
Deus Necare wrote:Tripwire wrote:More food for thought
- Unreal Tournament 3 on the PS3 already supports keyboard and mouse (don't fear, I hear the extra mouse buttons don't work) - DUST 514 runs on the Unreal engine
coincidence? doubt it
UT99 on the PS2 also supported keyboard and mouse, as did Red Faction 2 (and an unfortunately small handful of others). As to the assertions of PC elitism, stating that mice are better than controllers for an FPS is not elitism, it's a simple fact of the interface. Just like you wouldn't want to use a mouse in a flight sim, it just doesn't translate well, and has severe disadvantages for the type of control necessary. All the whinging and fear of mice is nothing more than acknowledgement of this fact, whether it's admittedly openly or not. This doesn't change anything, of course, but it's always amusing to hear the "pc elitism" card get thrown around whenever a controller-loyalist feels threatened by incoming mice. Is it console elitism when someone points out that a steering wheel is better for that racing game than my keyboard and mouse? No, it's just a simple bloody fact. Just as in EVE, you use the right tool for the job, for best results. Can you use other tools? Certainly, but don't start whinging when it's not as effective, and the people using the right tool have an edge when all other factors are equal.
THIS!!!!!! All you anti mouse fans just got slapped with a big fat dust bunny **** .
Add KB/M support as soon as possible. |
[Veteran_Relkin Xel]
0
|
Posted - 2012.05.21 18:25:00 -
[64] - Quote
Deus Necare wrote:jackb ubu wrote:Tripwire wrote:More food for thought
- Unreal Tournament 3 on the PS3 already supports keyboard and mouse (don't fear, I hear the extra mouse buttons don't work) - DUST 514 runs on the Unreal engine
coincidence? doubt it
Since CCP has said multiple times that there will be M/KB support i dont think anyone needs speculation about this :P if i recall correctly from fanfest they hinted that M/KB support may only be allowed for the 0.0 or Corp matches but i could be wrong You are, there was nothing even vaguely hinting at that (not to mention it would be completely idiotic.) Rewatch the keynotes.
Agreed. It'd make no sense to give kb/m players no way to practice. |
[Veteran_takablowshi]
0
|
Posted - 2012.05.21 22:01:00 -
[65] - Quote
Tripwire wrote: One thing that annoys me is this PC gamer hatred and dudes looking at PC gamers like the enemy because they're asking for something they were told would be in the game. In DUST we're all Console gamers, it's just an input device preference and the option of which you use is entirely up to you (or at least should be).
Why should kb/m users be expected to learn a controller to play a game which has been confirmed will have kb/m support?
You signed up for a FPS beta test on the ps3, seems using a controller comes with the territory. I get wanting it to be implemented, but it doesn't need to be "priority ONE" just because a small minority of beta testers are unfamiliar with it. Ps3 players have been playing fps with a controller for years (going back to the ps2). |
[Veteran_Max Kolonko]
0
|
Posted - 2012.05.22 01:03:00 -
[66] - Quote
takablowshi wrote:Tripwire wrote: One thing that annoys me is this PC gamer hatred and dudes looking at PC gamers like the enemy because they're asking for something they were told would be in the game. In DUST we're all Console gamers, it's just an input device preference and the option of which you use is entirely up to you (or at least should be).
Why should kb/m users be expected to learn a controller to play a game which has been confirmed will have kb/m support?
You signed up for a FPS beta test on the ps3, seems using a controller comes with the territory. I get wanting it to be implemented, but it doesn't need to be "priority ONE" just because a small minority of beta testers are unfamiliar with it. Ps3 players have been playing fps with a controller for years (going back to the ps2).
True, but at the same time CCP stated that they dont want M/KB have advantage over PS3 controller.
There fore they will probably want to implement some sort of handicap for controllers (small aim assist???) - for that reason alone the sooner M/KB is implemented the faster we can ACTUALLY test the game, as the basics of game control can change before release |
[Veteran_Chalkoutline]
0
|
Posted - 2012.05.22 01:40:00 -
[67] - Quote
For the ranters -
Jesus guys, MAKE YOUR OWN DESTINY.
Grab a hose and go wash the sand out of your pussies. I'll wait.
Then, take the money you WON'T be spending on this game and get yourself a controller that fits your style. You want mouse or KB/M support now? Go get it.
If you're a PC guy with PS3 FPS's you should already have something similar!
http://www.amazon.com/Eagle-Mouse-Keyboard-Converter-Playstation-3/dp/B0040UAYI4
http://www.amazon.com/Frag-Shark-Controller-PS3-Playstation-3/dp/B0047IOXAO/ref=pd_sim_vg_2
or ANYTHING ELSE along those lines.
Regardless of what CCP has said about KB/M support, US PC guys have no authority to demand any sort of controller support outside the realm of "native controllers" from ANY PS3 game devs. I agree, it should be in. And yes, it would make things SO MUCH EASIER for me to use my personal preference in controller (maybe Cassanova only kills me 6 times instead of 15). It would also allow information on how the two will upset any intended balances.
So you want it? Make it happen!
Can't wait until Thursday when you ladies can go slug it out. |
[Veteran_Telc]
0
|
Posted - 2012.05.22 01:41:00 -
[68] - Quote
Max Kolonko wrote: True, but at the same time CCP stated that they dont want M/KB have advantage over PS3 controller.
I've seen a big majority of the Dust coverage and never seen this... link please. |
[Veteran_Telc]
0
|
Posted - 2012.05.22 01:46:00 -
[69] - Quote
takablowshi wrote:it doesn't need to be "priority ONE" just because a small minority of beta testers are unfamiliar with it. Ps3 players have been playing fps with a controller for years (going back to the ps2).
As the OP I'd suggest rereading my post, this has nothing to do with any point I was trying to make.
Getting the mouse in should absolutely be priority ONE for the reasons I outlined (and not the bad reason you invented to argue against).
|
[Veteran_takablowshi]
0
|
Posted - 2012.05.22 03:09:00 -
[70] - Quote
Telc wrote:takablowshi wrote:it doesn't need to be "priority ONE" just because a small minority of beta testers are unfamiliar with it. Ps3 players have been playing fps with a controller for years (going back to the ps2). As the OP I'd suggest rereading my post, this has nothing to do with any point I was trying to make.
No doubt. However these threads, when the pop up, tend to devolve into a tit for tat controller vs m\kb discussion. Your op was right on target, it needs to be implemented for balance and testability purposes, and i definitely am guilty of bastardizing your op for my point. I am sorry about that, for whatever that is worth on an internet forum. |
|
[Veteran_Telc]
0
|
Posted - 2012.05.22 03:39:00 -
[71] - Quote
takablowshi wrote:Telc wrote:takablowshi wrote:it doesn't need to be "priority ONE" just because a small minority of beta testers are unfamiliar with it. Ps3 players have been playing fps with a controller for years (going back to the ps2). As the OP I'd suggest rereading my post, this has nothing to do with any point I was trying to make. No doubt. However these threads, when the pop up, tend to devolve into a tit for tat controller vs m\kb discussion. Your op was right on target, it needs to be implemented for balance and testability purposes, and i definitely am guilty of bastardizing your op for my point. I am sorry about that, for whatever that is worth on an internet forum.
All good.
I screwed up the first rule of being the OP - Let people have random arguments because post count means more people read it ;) |
[Veteran_Tripwire]
0
|
Posted - 2012.05.22 07:42:00 -
[72] - Quote
takablowshi wrote:Tripwire wrote: One thing that annoys me is this PC gamer hatred and dudes looking at PC gamers like the enemy because they're asking for something they were told would be in the game. In DUST we're all Console gamers, it's just an input device preference and the option of which you use is entirely up to you (or at least should be).
Why should kb/m users be expected to learn a controller to play a game which has been confirmed will have kb/m support?
You signed up for a FPS beta test on the ps3, seems using a controller comes with the territory. I get wanting it to be implemented, but it doesn't need to be "priority ONE" just because a small minority of beta testers are unfamiliar with it. Ps3 players have been playing fps with a controller for years (going back to the ps2).
Incorrect.
1. I'm taking part in a beta FPS game on the PS3 that was stated it'd have kb/m support implying I'd have the option. I don't care what the platform is, I just want to use the pictures on the screen and the input device to shoot people. Take your PC vs Console warring elsewhere, this is about gaming.
2. I'm not saying make it priority #1. But sooner rather than later so we can all beta test properly and comfortably would be nice.
3. idgi, you want to use a controller, you have controller support... why do you even care? why are you here in this thread?
Chalkoutline wrote:For the ranters -
Jesus guys, ~irrelevant rant~
Dear Chalkoutline, why would I buy a keyboard to controller signal converter when the devs stated native kb/m support would be included. Do you use a PS3 controller to move your mouse on your PC?
toot toot |
[Veteran_Hunter Cazaderon]
0
|
Posted - 2012.05.22 09:22:00 -
[73] - Quote
Tripwire wrote:takablowshi wrote:Tripwire wrote: One thing that annoys me is this PC gamer hatred and dudes looking at PC gamers like the enemy because they're asking for something they were told would be in the game. In DUST we're all Console gamers, it's just an input device preference and the option of which you use is entirely up to you (or at least should be).
Why should kb/m users be expected to learn a controller to play a game which has been confirmed will have kb/m support?
You signed up for a FPS beta test on the ps3, seems using a controller comes with the territory. I get wanting it to be implemented, but it doesn't need to be "priority ONE" just because a small minority of beta testers are unfamiliar with it. Ps3 players have been playing fps with a controller for years (going back to the ps2). Incorrect. 1. I'm taking part in a beta FPS game on the PS3 that was stated it'd have kb/m support implying I'd have the option. I don't care what the platform is, I just want to use the pictures on the screen and the input device to shoot people. Take your PC vs Console warring elsewhere, this is about gaming. 2. I'm not saying make it priority #1. But sooner rather than later so we can all beta test properly and comfortably would be nice. 3. idgi, you want to use a controller, you have controller support... why do you even care? why are you here in this thread? Chalkoutline wrote:For the ranters -
Jesus guys, ~irrelevant rant~
Dear Chalkoutline, why would I buy a keyboard to controller signal converter when the devs stated native kb/m support would be included. Do you use a PS3 controller to move your mouse on your PC? toot toot
Nobody said you SHOULDNT have KB\M support..... But this is a beta. And it has been stated NOWHERE that you would get this option during the beta. If it isn't available at release, then you have the right to ***** about it.
There's some obvious enhancement that should come first. And adding a comfort option is nowhere to be top priority or even second.
If you're seeking for a true confort option that would actually help the game to developp itselft AND wil certainly need a lot of feedback : Then, ask for the party system. => There you have what should be top priority as a new function added to beta.
end of discussion for me.
|
[Veteran_John Surratt]
0
|
Posted - 2012.05.22 09:28:00 -
[74] - Quote
This:
Quote:Dear Players,
We are moving to the next stage of the closed beta where the focus will be on testing the progression system and high level content and will be deploying a hotfix soon.
As a part of this, we will be quadrupling the baseline amount of skill points earned from battles. Boosters will continue to grant an additional 50% on top of the regular skill point rewards and enable players using them to progress even faster. The amount of skill points accrued passively will remain on the current level. We hope this change will allow players to advance to higher skill levels in a much shorter time frame and to experiment with high level content during the closed beta.
CCP_CmdrWang DUST 514 Community Manager
Read the f--king stickies from the devs. . .
They will to KB & mouse when they get to it. |
[Veteran_Tripwire]
0
|
Posted - 2012.05.22 10:05:00 -
[75] - Quote
Hunter Cazaderon wrote: Nobody said you SHOULDNT have KB\M support..... But this is a beta. And it has been stated NOWHERE that you would get this option during the beta. If it isn't available at release, then you have the right to ***** about it.
There's some obvious enhancement that should come first. And adding a comfort option is nowhere to be top priority or even second.
If you're seeking for a true confort option that would actually help the game to developp itselft AND wil certainly need a lot of feedback : Then, ask for the party system. => There you have what should be top priority as a new function added to beta.
end of discussion for me.
Plenty have actually stated they don't want kb/m support. Yes I know this is beta, I said that too remember? It also stated NOWHERE that you wouldn't get kb/m in the beta. I'm not complaining it's not in, just supporting someones suggestion it'd be nice to have it in.
Also, I don't see the party system as a priority over controlling my character, so your suggestion is clearly balls.
In addition:
John Surratt wrote:This: Quote:Dear Players,
We are moving to the next stage of the closed beta where the focus will be on testing the progression system and high level content and will be deploying a hotfix soon.
As a part of this, we will be quadrupling the baseline amount of skill points earned from battles. Boosters will continue to grant an additional 50% on top of the regular skill point rewards and enable players using them to progress even faster. The amount of skill points accrued passively will remain on the current level. We hope this change will allow players to advance to higher skill levels in a much shorter time frame and to experiment with high level content during the closed beta.
CCP_CmdrWang DUST 514 Community Manager
A huge help for me to advance SP faster and actually test higher level stuff would be kb/m.
Personally I don't care, the longer they leave out kb/m the less I'll play as it's just dull... it's really nbd
It's not that I can't use the controller, I just don't like it.
toot toot |
[Veteran_Maul555]
0
|
Posted - 2012.05.22 10:46:00 -
[76] - Quote
I too am looking forward to KB/M support, but I have to say, I have been getting a lot better with the stick the more I use it, and I don't mind that ^^ |
[Veteran_Tippia]
0
|
Posted - 2012.05.22 11:00:00 -
[77] - Quote
Hunter Cazaderon wrote:Nobody said you SHOULDNT have KB\M support..... But this is a beta. And it has been stated NOWHERE that you would get this option during the beta. If it isn't available at release, then you have the right to ***** about it. No, the right time to ***** about it is during the beta since, you know, it's a beta GÇö it's supposed to be about testing the game and making it ready for release.
The balancing that is required to get controller/move/KB&M to work alongside each other is something that has to happen now since it has the potential to impact every other mechanic in the game. If they intend to implement it at all (and they are), then now is the time they need to work to make it available for testing.
Otherwise, they run a significant risk of building this great and complicated edifice and then have it all crumble because tacking on that other controller support at the very end nullifies large portions of what they've constructed. If KB&M isn't done right and included from the get-go, it may turn out that it renders all the GǣcontrolGǥ skills meaningless because you can simply get the same effect by having a decent mouseGǪ oops.
It is not a comfort option GÇö it's a cornerstone of the gameplay and mechanics balancing. That is why it needs to be a top priority: because before they include it, they're building their game on shifting sand, rendering all the input we give them now completely pointless since it only holds true for one third of the game. |
[Veteran_twinkie]
0
|
Posted - 2012.05.22 14:24:00 -
[78] - Quote
Tippia wrote:[The balancing that is required to get controller/move/KB&M to work alongside each other is something that has to happen now 100% agreed that if KB&M are going to be there, it has to be tested in the beta.
I have read several post of people mentioning this "balancing" thing. Sorry for the lack of understanding, but what is this supposed to mean? Because KB&M are more accurate, CCP will have to nerf it so it doesn't give an advantage over players playing with game controllers? Then will not be reason for using KB&M a part from "I feel more comfortable", isn't it?. Thanks. |
[Veteran_Nova Knife]
0
|
Posted - 2012.05.22 14:32:00 -
[79] - Quote
The 'balance' comes from hard limits on turning and aim speed for all players regardless of input method, depending on their dropsuit. Essentially this means people with high DPS gaming mice cannot instantly turn around with a subtle flick of their hand. Some might argue that the mouse is more precise anyways - That might be true, but probably not as much as you think given the stated limits. In a strafe shooter, console controllers also have a leg up in the strafe game because of the different sensitivity in the left stick, as opposed to the hardlimited WASD keys, which makes their strafing easier to predict & counter.
It will boil down to personal preference, and neither choice will dominate the other by sheer virtue of 'precision'. It will all be determined by player skill, not input method.
But this is not something CCP is just 'adding in'. Do not think it will not be in the beta. But they are making sure it goes in right, not that it goes in quickly. This is why it is not currently in, because they are not happy with it yet. |
[Veteran_Mavado V Noriega]
0
|
Posted - 2012.05.22 15:02:00 -
[80] - Quote
Nova Knife wrote:The 'balance' comes from hard limits on turning and aim speed for all players regardless of input method, depending on their dropsuit. Essentially this means people with high DPS gaming mice cannot instantly turn around with a subtle flick of their hand. Some might argue that the mouse is more precise anyways - That might be true, but probably not as much as you think given the stated limits. In a strafe shooter, console controllers also have a leg up in the strafe game because of the different sensitivity in the left stick, as opposed to the hardlimited WASD keys, which makes their strafing easier to predict & counter.
It will boil down to personal preference, and neither choice will dominate the other by sheer virtue of 'precision'. It will all be determined by player skill, not input method.
But this is not something CCP is just 'adding in'. Do not think it will not be in the beta. But they are making sure it goes in right, not that it goes in quickly. This is why it is not currently in, because they are not happy with it yet.
this. |
|
[Veteran_Rhapsodyy]
0
|
Posted - 2012.05.22 15:11:00 -
[81] - Quote
Nova Knife wrote:Hard limits on aim speed and turn speed mean mouse has no advantage over controllers, only player aptitude with their input method of choice. I've said it before in this thread and I'm saying it again to make sure people see it. There will not be a massive difference in 'precision control' from using a mouse unless you've never used a controller before and you've been a PC FPS fan all your life.
I agree that it should get in sooner than later, but it is by far a top priority for them to add asap.
Indeed, when turn speeds etc are hard coded theres not going to any massive differance.
And i agree they should get it in sooner rather than later, same with the party system so they can be tested bent and broken properly by the masses |
[Veteran_Senkiri Mitsuho]
0
|
Posted - 2012.05.22 15:20:00 -
[82] - Quote
Just to add my two-cents worth... I play a lot of games on the computer with mouse and keyboard, I have never been a console fan. However, playing a Playstation seriously for the first time in many, many years this past weekend to start taking advantage of the Dust beta made me realize a couple of things:
1. It's nice to have a very limited sub-set of buttons. Quite often when playing a fast-paced game on a PC my hands my find the wrong keys (especially ASWD) and I start moving in some erratic pattern... I know this probably doesn't happen to most "hard core" gamers out there who are very familiar with it, just like people who obviously play console FPS's are obviously better at aiming me down and killing me in a gun fight than I am them.
2. If you implement keyboard control, people are going to want certain... "shortcuts" like being able to map 1,2,3,4,etc... to "hot swap" weapons. This would allow them to switch weapons a lot easier and quicker than one could with the current configuration of the PS3 controller.
3. Since the "base audience" for this game, at least at current, is primarily people who also have some experience playing EVE Online, it is in fact probably important to add keyboard and mouse support as these people would prefer to play in the way that they are most comfortable (for most of us, if not all, that must be keyboard and mouse). So, I would vote in support of getting keyboard support in and letting people test it out, break it, complain about it, then make sure that it is on an equal footing with people using controllers (I'm sure there's some way to make the server record what type of controller someone is using). If kills are disproportionate in one direction or another, you know that using a particular controller probably has an edge over others and this should be looked into.
4. I personally would probably not use a keyboard/mouse combo while playing Dust. The controller and the dual analogs and "trigger" buttons, etc... all lead me personally to a more natural, immersive feel when playing the game (again, only personal opinion). |
[Veteran_Deus Necare]
0
|
Posted - 2012.05.22 17:31:00 -
[83] - Quote
Mavado V Noriega wrote:Nova Knife wrote:The 'balance' comes from hard limits on turning and aim speed for all players regardless of input method, depending on their dropsuit. Essentially this means people with high DPS gaming mice cannot instantly turn around with a subtle flick of their hand. Some might argue that the mouse is more precise anyways - That might be true, but probably not as much as you think given the stated limits. In a strafe shooter, console controllers also have a leg up in the strafe game because of the different sensitivity in the left stick, as opposed to the hardlimited WASD keys, which makes their strafing easier to predict & counter.
It will boil down to personal preference, and neither choice will dominate the other by sheer virtue of 'precision'. It will all be determined by player skill, not input method.
But this is not something CCP is just 'adding in'. Do not think it will not be in the beta. But they are making sure it goes in right, not that it goes in quickly. This is why it is not currently in, because they are not happy with it yet. this. Speaking from what is quickly approaching THREE DECADES of experience, it's far more complicated than you imply, especially when you bring mice with variable DPI into it. Variable DPI means that with virtually no delay, I can adjust between lightning quick movement, and extremely precise movement, on the fly. It provides me a massive advantage in BF3, for example. It needs to be in for proper testing, that's a simple fact of balance and mechanics. |
[Veteran_vagyr gr]
0
|
Posted - 2012.05.26 02:54:00 -
[84] - Quote
So I mainly play on pc. I have a razer blackwidow (clickity click keyboards are always nice to use) and a razer copperhead. I play a lot of fps in pc and just find the mouse and keyboard combo just flat out better and easier to use. But I hope that the devs do not put mouse and keyboard support for dust. Why? Because it will just segregate the community. Average keyboard and mouse user will beat the average controller user every day. You cant have a long living game if the community is not on fair grounds. I do not want to set up my ps3 to use keyboard and mouse (i doubt my kb/m is supported) and I will not buy kb/m just for one game. What am I to do? Never play since if a user who uses a mouse is on the other team will demolish me? There is no personal preference there is no "if you practice you can be equal". It will be if one guy on the server has mouse and you have analog stick you die he wins every time. Thats not fun. This game is aimed primarily towards CONSOLE GAMERS not pc gamers who want to play one game. The majority of gamers who will play this game will be console gamers... Stop being an elitist and accept the main controller imput for a device should be the dominating one... |
[Veteran_Isaac Bara]
0
|
Posted - 2012.05.26 03:10:00 -
[85] - Quote
vagyr gr wrote:So I mainly play on pc. I have a razer blackwidow (clickity click keyboards are always nice to use) and a razer copperhead. I play a lot of fps in pc and just find the mouse and keyboard combo just flat out better and easier to use. But I hope that the devs do not put mouse and keyboard support for dust. Why? Because it will just segregate the community. Average keyboard and mouse user will beat the average controller user every day. You cant have a long living game if the community is not on fair grounds. I do not want to set up my ps3 to use keyboard and mouse (i doubt my kb/m is supported) and I will not buy kb/m just for one game. What am I to do? Never play since if a user who uses a mouse is on the other team will demolish me? There is no personal preference there is no "if you practice you can be equal". It will be if one guy on the server has mouse and you have analog stick you die he wins every time. Thats not fun. This game is aimed primarily towards CONSOLE GAMERS not pc gamers who want to play one game. The majority of gamers who will play this game will be console gamers... Stop being an elitist and accept the main controller imput for a device should be the dominating one...
Agreed. The whole mouse/keyboard thing wouldn't bother me so much if didn't seem like the only reason people want it is so they have a free advantage instead of just learning to use the controller like everyone else. |
[Veteran_John Zastrow]
0
|
Posted - 2012.05.26 03:25:00 -
[86] - Quote
spent $50 on an eagle-eye woot |
[Veteran_JAG]
0
|
Posted - 2012.05.26 04:29:00 -
[87] - Quote
John Zastrow wrote:spent $50 on an eagle-eye woot
what makes you guys think we are on a level playing field now? I'm sure a lot of peeps out there already have eagle eyes for PS3. You see some of these guys regularly doing 40+/0. kinda makes you wonder doens't it? hmmmm.. |
[Veteran_Benjamin Warden]
0
|
Posted - 2012.05.26 07:15:00 -
[88] - Quote
Honestly, I'm with the OP on this debate. I can understand why CCP decided to develop Dust as a console game (I imagine they wanted to make the game accessible to a wider audience and since Dust is an FPS, it makes sense that this would be the type of game to go on a console). Making this a cross-platform game wouldn't solve the issue either, since Dust takes place in the same universe as EVE, which means PC players (assuming Dust was on PC as well) would still be interacting with the console players, thus creating this same issue of KBM vs Controller. However, it's too clear of a fact that KBM is simply the superior input format to controllers. I know that console gamers will disagree with this, but it's true. Regardless, switching from one to the other will always take a bit of time to get used to.. There's nothing that says that us PC gamers absolutely cannot switch to controllers. But, I know that I would never, in my entire life, choose a controller over KBM when it comes to an FPS. To be honest, the only reason I even considered getting Dust was because I remember reading an article (back when Dust was first announced) that stated that KBM would be supported in the game. And, if the game didn't have KBM support I wouldn't mind because I am an active EVE player, so I would still have the ability to interact with Dust and Dust gamers through EVE.
Now, as it was mentioned earlier in the thread, the best way to approach this would be have 2 lobbies: One for people who have the control scheme set to KBM, and the other for those with Controllers. However, here is something that concerns me: We do not know what the population of both schemes will be. There is a chance that if the KBM-player population is much, much smaller than the Controller population, then those of us who choose KBM may not have as many battles to join.
Based on the fact that this is a console game, I suspect that the majority of the players will be playing Dust with a controller. It is entirely possible that the population of KBM players is so small that you may only get 1 or 2 per battle. If this is case, then it wouldn't matter as much if KBM and Controller players are mixed, because the possibility of a Controller player getting into a confrontation with a KBM is pretty slim. But this is something that CCP will only be able to analyze once they add KBM support and once the game is fully released.
On the flip side of this, if it turns out that the majority of the players choose KBM, then making two lobbies would, once again, become a disadvantage, but this time to the Controller players since the population of controller players is smaller, therefore leading to fewer battles they can join. And if this is the case, and CCP decides to mix KBM and Controller players in the same battle, then.... well, I am terribly sorry for you who are pro-controller.
Personally, I think CCP should have just developed Dust 514 as a PC exclusive. I will admit that I am terribly biased towards PC gaming. The only reason I think console gaming is even worth the trouble is because there are people out there who just don't want to (or can't) spend boat-loads of cash on a decent PC build. Controllers are great for certain genres (especially action games like God of War, Legend of Zelda and fighting games like Street Fighter and Mortal Kombat), but FPS is not one of them. I'm not saying that a controller player will never reach the level of KBM players--there are ALWAYS exceptions to every rule--but the KBM is clearly the superior input scheme.
With that said, I agree that KBM support should be among the top priorities for CCP. Maybe not #1, but definitely near the very top. |
[Veteran_Translucent Void]
0
|
Posted - 2012.05.26 07:49:00 -
[89] - Quote
I am going to enjoy this game either way, but I will enjoy it more when I can use my KBM. I'm just more comfortable on them especially since I snipe and sniping just isn't possible fore me on a controller. The dead zone is too big and even with the sensetivity all the way down I can't get the precision I want out of it. The micro corrections I usually do just aren't available.
In the end it is a preference thing I think. For those of us who like to run an gun a controller is more than enough. For the more precise it just falls too short. |
[Veteran_Tripwire]
0
|
Posted - 2012.05.26 08:21:00 -
[90] - Quote
vagyr gr wrote:I do not want to set up my ps3 to use keyboard and mouse (i doubt my kb/m is supported) and I will not buy kb/m just for one game.
And you wont have to... it'd be optional
vagyr gr wrote:What am I to do? Never play since if a user who uses a mouse is on the other team will demolish me?
Sounds as if you'd get demolished either way, you're clearly campaigning for it to stay out, but CCP have already said it will be supported. If the only way you can get kills is against handicapped players maybe you need to go back to spyro.
vagyr gr wrote:There is no personal preference there is no "if you practice you can be equal". It will be if one guy on the server has mouse and you have analog stick you die he wins every time.
And no one is using the eagle eyes now?
vagyr gr wrote: Thats not fun.
You know what also isn't fun, using a controller on a game that has been stated will have kb/m support.
vagyr gr wrote: This game is aimed primarily towards CONSOLE GAMERS not pc gamers who want to play one game. The majority of gamers who will play this game will be console gamers... Stop being an elitist and accept the main controller imput for a device should be the dominating one...
This mentality is what is splitting the community, could you be any more dense? this is not about PC/Console gamers, we're all just gamers, it's just an input device and we all have our own preferences.
The console is simply just the platform, it's the game we are all here for. The advantage of it being on a console is it removes the huge advantages that PC money can buy. You don't get people with dual high end cards vs people running min settings with low fps. Being on console with the same hardware the game renders virtually the same for everyone.
What you're crying out for would be like all the low end gfx card users crying out to EA to cap all BF3 settings to low and 30fps.
toot toot
|
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |