Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hawkin P
Molon Labe. General Tso's Alliance
544
|
Posted - 2014.12.19 06:27:00 -
[1] - Quote
So many battles winners are determined by ADS. CCP has poorly designed the ADS interface so horribly, that only people that spend an enormous amount of time flying them can be good at them. There are about 5-6 ADS pilots in the whole game that are good at it.
CCP you need to make ADS better. When you aim down the sights it needs to match the actions when you are not aiming down the sights. When you A.D.S. in a ADS the game control is horrible. It's been too long for you not to fix this.
Molon Labe CEO
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
555
|
Posted - 2014.12.19 10:46:00 -
[2] - Quote
Instead, they should make tanks and LAVs just as hard to use.
I want ridiculous skill ceilings that allow you to get infinitely better by becoming a better pilot! More active modules! More control!
ADS pilots are respected by anyone who ever tried to fly those damned things. I want the same respect for all aspects of the game. Or at least the vehicles. And maybe specialized infantry.
Basic infantry should be easy to use.
Note: Only works if entering/leaving a vehicle doesn't happen instantly anymore. Or if Pilot suits get introduced and make the tank Sentinel combo suboptimal. |
Kallas Hallytyr
Skullbreakers
1161
|
Posted - 2014.12.19 13:49:00 -
[3] - Quote
You want to make something more accessible, I can applaud that, but I honestly don't see how you can make that a reality. Thing is, there is a limit to the controls possible - controller or M/KB - and as such they will remain difficult to operate.
This isn't a bad thing in and of itself. The issue is that the people who do stick with it become very good, and those who don't fly/don't put in the time to learn don't understand how they can be effective and thus assume something is about stats, not actual operator skill.
Alt of Halla Murr. Sentinel.
|
TheD1CK
Dead Man's Game RUST415
1547
|
Posted - 2014.12.19 14:03:00 -
[4] - Quote
How about a variant of ADS.. It would be the same in size/speed and HP total, but without passengers. Fitting space would need to be lowered (as it has 2 less turrets) but could that work??
It would leave a solo ADS which may be useful to dedicated pilots new/old. The ISK cost is less, as this will not have a RoF bonus, and cannot be used for transport somewhere around 75-100k ?
The main issue is most mercs can't afford to practice flying an ADS, a variant could change that |
Lazer Fo Cused
Shining Flame Amarr Empire
270
|
Posted - 2014.12.19 14:36:00 -
[5] - Quote
Sole Fenychs wrote:Instead, they should make tanks and LAVs just as hard to use.
I want ridiculous skill ceilings that allow you to get infinitely better by becoming a better pilot! More active modules! More control!
ADS pilots are respected by anyone who ever tried to fly those damned things. I want the same respect for all aspects of the game. Or at least the vehicles. And maybe specialized infantry.
Basic infantry should be easy to use.
Note: Only works if entering/leaving a vehicle doesn't happen instantly anymore. Or if Pilot suits get introduced and make the tank Sentinel combo suboptimal.
1. You mean back in Chrome & Uprising for HAVs? We already had that then they took it away |
Hawkin P
Molon Labe. General Tso's Alliance
544
|
Posted - 2014.12.19 16:37:00 -
[6] - Quote
Kallas Hallytyr wrote:You want to make something more accessible, I can applaud that, but I honestly don't see how you can make that a reality. Thing is, there is a limit to the controls possible - controller or M/KB - and as such they will remain difficult to operate.
Actually it's quite simple. They can make it when you aim down the sights of the ADS you actually control the gun not the ship with the right stick. They could put in the option in settings to keep the control the current way for the few people that like it the way it is.
Molon Labe CEO
|
Spkr4theDead
Red Star. EoN.
2588
|
Posted - 2014.12.19 18:08:00 -
[7] - Quote
Sole Fenychs wrote:Instead, they should make tanks and LAVs just as hard to use.
I want ridiculous skill ceilings that allow you to get infinitely better by becoming a better pilot! More active modules! More control!
ADS pilots are respected by anyone who ever tried to fly those damned things. I want the same respect for all aspects of the game. Or at least the vehicles. And maybe specialized infantry.
Basic infantry should be easy to use.
Note: Only works if entering/leaving a vehicle doesn't happen instantly anymore. Or if Pilot suits get introduced and make the tank Sentinel combo suboptimal. Uh... we pilots have the experience necessary to never die to AV if tanks were actually tanks.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
355
|
Posted - 2014.12.19 18:16:00 -
[8] - Quote
The MOST IMPORTANT thing that needs to happen if they revisit the controls and general dropship experience (this has nothing to do with ADS but all dropships, really) is the following:
Proper implementation of First Person View.
I want to be able to remain in first person view 90% of the time that I fly. Right now this is impossible because you can't see anything around you, know how far from the ground you are, etc.
The First Person View needs a way to look out the side windows and instruments to tell what's above/below you.
I am against making dropship flying easier, the flight mechanics are decent. Perhaps the pilot's gun mechanic of the Assault dropship is bad, but if you allow separate control of the gun and the flying, then it will encourage more hovering, less flying and shooting.
I want to see a fully fleshed out first person view mode for dropships so that pilots can immerse themselves. |
manboar thunder fist
Dead Man's Game RUST415
299
|
Posted - 2014.12.19 18:17:00 -
[9] - Quote
Ads pilots are respected and hated at the same time
As one of them I digress I've come to love the aiming down sights view, it affords accuracy, diving, aerial combat and allows you to lead your shots much more precisely at height.
As one of these "5-6" in reality about 50 pilots, I wouldn't change it.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
|
Grimmiers
753
|
Posted - 2014.12.19 18:47:00 -
[10] - Quote
The gun should move free from the dropship. When I'm in 3rd person I don't want the camera pitch to reset as soon as I stop using the right analog stick. The pitch reset should be a manual click of the right analog stick (for the camera not the dropship).
And for the love of monkey, fix the ads controls for m/kb |
|
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
355
|
Posted - 2014.12.19 18:50:00 -
[11] - Quote
Grimmiers wrote:The gun should move free from the dropship. When I'm in 3rd person I don't want the camera pitch to reset as soon as I stop using the right analog stick. The pitch reset should be a manual click of the right analog stick (for the camera not the dropship).
And for the love of monkey, fix the ads controls for m/kb
100% agreed about camera pitch |
Darth-Carbonite GIO
Abandoned Privilege Top Men.
1372
|
Posted - 2014.12.19 20:18:00 -
[12] - Quote
The first person mode in an ADS is primarily used to fight ther dropships. If you're trying to kill infantry in first person, you're doing it wrong... In this iteration of the control scheme at least
Also, 5-6? That's some mighty low numbers there.
GIMMIE MY PINK LAZOR
|
Sir Snugglz
Red Star. EoN.
969
|
Posted - 2014.12.19 21:46:00 -
[13] - Quote
Darth-Carbonite GIO wrote:The first person mode in an ADS is primarily used to fight ther dropships. If you're trying to kill infantry in first person, you're doing it wrong... In this iteration of the control scheme at least Also, 5-6? That's some mighty low numbers there.
but its a lot of fun shooting infantry in 1st person
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
|
Derrith Erador
Fatal Absolution
3230
|
Posted - 2014.12.19 21:49:00 -
[14] - Quote
Darth-Carbonite GIO wrote:The first person mode in an ADS is primarily used to fight ther dropships. If you're trying to kill infantry in first person, you're doing it wrong... In this iteration of the control scheme at least Also, 5-6? That's some mighty low numbers there. Hmmmm.... I wonder who those 5-6 are in Hawks opinion.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Oh yeah?! Well, I love redheads.
|
Darth-Carbonite GIO
Abandoned Privilege Top Men.
1373
|
Posted - 2014.12.19 22:44:00 -
[15] - Quote
Sir Snugglz wrote:Darth-Carbonite GIO wrote:The first person mode in an ADS is primarily used to fight other dropships. If you're trying to kill infantry in first person, you're doing it wrong... In this iteration of the control scheme at least Also, 5-6? That's some mighty low numbers there. but its a lot of fun shooting infantry in 1st person
This is true, doubly so because of the sheer skill to pull it off. Gotta love those nose-dive strafes and ground level shootouts
GIMMIE MY PINK LAZOR
|
Imp Smash
Molon Labe. General Tso's Alliance
505
|
Posted - 2014.12.19 23:27:00 -
[16] - Quote
Hawkin P wrote:Kallas Hallytyr wrote:You want to make something more accessible, I can applaud that, but I honestly don't see how you can make that a reality. Thing is, there is a limit to the controls possible - controller or M/KB - and as such they will remain difficult to operate.
Actually it's quite simple. They can make it when you aim down the sights of the ADS you actually control the gun not the ship with the right stick. They could put in the option in settings to keep the control the current way for the few people that like it the way it is.
That's a pretty good idea actually (and I don't even use vehicles). Like earned from me. |
Thor Odinson42
Molon Labe. General Tso's Alliance
5500
|
Posted - 2014.12.20 01:04:00 -
[17] - Quote
Derrith Erador wrote:Darth-Carbonite GIO wrote:The first person mode in an ADS is primarily used to fight ther dropships. If you're trying to kill infantry in first person, you're doing it wrong... In this iteration of the control scheme at least Also, 5-6? That's some mighty low numbers there. Hmmmm.... I wonder who those 5-6 are in Hawks opinion.
Probably less than 20 that make an impact in PC on a regular basis. Either way the number of good ADS pilots in comparison to any other role is tiny.
Only4-5KDRpubbiesCanRunADV24/7|PCplyrsRunPRO&smashSTD/MLTplyrs24/7. ThisIsHowIt'sAlwaysBeen,ThereforeMustStayThisWay.
|
Denchlad 7
Dead Man's Game
1481
|
Posted - 2014.12.20 02:59:00 -
[18] - Quote
Im all for allowing the 1st person view to change orientation for greater accuracy. As much as I love flying 1st person, it would allow much more flexibility when choosing between 1st and 3rd person views. Id prefer to fly in 1st person in CQ environments but due to fact I cant aim down, I have to go blind in 3rd.
And I'll agree, less then ~20 Pilots can actually be called experts of the ADS.
"Why build ontop of foundations that aren't solid?"
Pilot & Assault.
Complete twat.
|
DUST Fiend
Onslaught Inc RISE of LEGION
15518
|
Posted - 2014.12.20 10:17:00 -
[19] - Quote
Yea, I've been asking for independent first person turret control since whenever they released....
Would be nice though
Flight Academy coming soon(tm) to my YouTube
WoD 514
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |