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Cavani1EE7
Murphys-Law
587
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Posted - 2014.12.12 22:30:00 -
[1] - Quote
then why is 90% of the player base armor tanked? How would you explain that? Yup, the other 10% has plates on their lows as well. lol
Take a bow
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hfderrtgvcd
1503
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Posted - 2014.12.12 22:32:00 -
[2] - Quote
Actually 97.3% of suits on the battlefield are caldari assaults.
See how easy it is to pull numbers out of my ass?
You can't fight in here! This is the war room.
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TYCHUS MAXWELL
The Fun Police
674
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Posted - 2014.12.12 22:37:00 -
[3] - Quote
Cavani1EE7 wrote:then why is 90% of the player base armor tanked? How would you explain that? Yup, the other 10% has plates on their lows as well. lol
Because it's not fine and cool just most of us have given up on any hope and switched to armor tanking. I typically stack damage mods and maybe some regen on a Caldari (At least when I used to have Caldari suits before I respecced) because extenders just aren't worth it. Who cares if you have 700 shields if one charged ScR shot or 1.5 seconds of fire from a BAR/LR strip them off you and om nom your low armor. There's a reason Caldari suits are pretty rare. I run the Covenant C-1 BPO and I feel bad everytime I kill a non scout caldari suit above STD level, it's just a waste of isk.
If you've got time to hide in a corner and wait for your shield regen to quick in and then hide until they are completely repleted (As splash damage from a 0 damage forge gun resets shield regen on dropsuits) then you have time to armor rep and can poke in and out of cover while doing it. Simply put they are just no good. Caldari Scouts are only good because of their voodoo bullet dodging magic.
No one really cares though because Amarr bitched until they were made identical to the Gallente as armor tankers and Minmitar well we can more effectively use the only good mods (As more than 3 damage mods is a waste anyways due to stacking penalties) and armor tank better than the Caldari. Most of the player base doesn't care about shield tanking because thanks to "lore" changes only 1 race even cares about shields. |
TYCHUS MAXWELL
The Fun Police
674
|
Posted - 2014.12.12 22:37:00 -
[4] - Quote
hfderrtgvcd wrote:Actually 97.3% of suits on the battlefield are caldari assaults.
See how easy it is to pull numbers out of my ass?
If you are going to **** post can you at least not do so with a massive gap? |
Sinboto Simmons
Murphys-Law General Tso's Alliance
6723
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Posted - 2014.12.12 22:39:00 -
[5] - Quote
TYCHUS MAXWELL wrote:hfderrtgvcd wrote:Actually 97.3% of suits on the battlefield are caldari assaults.
See how easy it is to pull numbers out of my ass? If you are going to **** post can you at least not do so with a massive gap? Good to know I'm not the only one who hates that.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3968
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Posted - 2014.12.12 22:41:00 -
[6] - Quote
Because in a direct encounter, HP is king. Direct encounters happen frequently in CQC situations. Nearly all objectives are situated in CQC areas. Therefor HP is king in most situations that matter. Armor has more HP than shields.
Also, Flux Grenades.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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Cavani1EE7
Murphys-Law
587
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Posted - 2014.12.12 22:42:00 -
[7] - Quote
hfderrtgvcd wrote:Actually 97.3% of suits on the battlefield are caldari assaults. See how easy it is to pull numbers out of my ass? Of course it is, but whereas my statement is valid outside of numbers, yours is not
Take a bow
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Cat Merc
Fatal Absolution General Tso's Alliance
13775
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Posted - 2014.12.12 23:05:00 -
[8] - Quote
Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Thumb Green
Raymond James Corp
1921
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Posted - 2014.12.12 23:08:00 -
[9] - Quote
Pokey Dravon wrote:Because in a direct encounter, HP is king. Direct encounters happen frequently in CQC situations. Nearly all objectives are situated in CQC areas. Therefor HP is king in most situations that matter. Armor has more HP than shields.
Also, Flux Grenades. You also have to take into account that for the longest time shields were more pointless than putting an afterburner on a tank so most people are skilled into armor and aren't willing to pay for a respec.
[RYJC]
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CrotchGrab 360
Yon Hyaku Nijuu Moyase
1646
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Posted - 2014.12.12 23:09:00 -
[10] - Quote
you can be slow if you want but i prefer to use range, if you're running away slowly and i;m fast with the same amount of HP and i;m killing ou from range then whos the real winner??
i get slayed with 1000 armour in amarr sentinel, with 874 shield in cal sent i can actually move, mobility and strafing win firefights, scout or heavy, that;s why good min heavies slay, because theyre mobileand nimbmle.
#yes im drunk
DUST VIDEOS
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Bahirae Serugiusu
Vendetta Reactionary Force
361
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Posted - 2014.12.12 23:09:00 -
[11] - Quote
Maybe it has something to do with Complex Shield Extenders buffing less then Militia Armor plates. And Repair Tools being unable to repair shields, and nanohives being unable to repair shields
The State will always survive.
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CrotchGrab 360
Yon Hyaku Nijuu Moyase
1646
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Posted - 2014.12.12 23:10:00 -
[12] - Quote
Sinboto Simmons wrote:TYCHUS MAXWELL wrote:hfderrtgvcd wrote:Actually 97.3% of suits on the battlefield are caldari assaults.
See how easy it is to pull numbers out of my ass? If you are going to **** post can you at least not do so with a massive gap? Good to know I'm not the only one who hates that.
what...
do you mean?
DUST VIDEOS
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KING CHECKMATE
Opus Arcana Covert Intervention
6318
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Posted - 2014.12.12 23:10:00 -
[13] - Quote
Cavani1EE7 wrote:then why is 90% of the player base armor tanked? How would you explain that? Yup, the other 10% has plates on their lows as well. lol
Because im amarr. THATS why i armor tank.
Caldari Assault is by far my fav suit looks like, and Regen wise (My Ck.0 assault had +450 EHP 105 shield regen per sec + 300 Armor at 7.5 rep per sec)
Man, that shield regen.... <3
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3085
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Posted - 2014.12.12 23:11:00 -
[14] - Quote
Cat Merc wrote:Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff. Was fighting a Gal Assault. He regained 200 armor by the time i decloaked.
Clearly armor is UP and needs a buff.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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TYCHUS MAXWELL
The Fun Police
678
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Posted - 2014.12.12 23:13:00 -
[15] - Quote
Cat Merc wrote:Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff.
You had to have missed them for around 5 seconds then. Not sure if actually that bad or lying to make a point... any damage including 0 damage and the shields stop resetting. They also take 3 seconds to begin recharging or 4 seconds if on delay assuming the guy had no extenders on. |
Cat Merc
Fatal Absolution General Tso's Alliance
13776
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Posted - 2014.12.12 23:21:00 -
[16] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff. Was fighting a Gal Assault. He regained 200 armor by the time i decloaked. Clearly armor is UP and needs a buff. A Gal Assault that has 100 less HP than a Cal Assault
It takes about 6.6 seconds to regen that amount of HP with 30hp/s.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Jack 3enimble
Titans of Phoenix
600
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Posted - 2014.12.12 23:22:00 -
[17] - Quote
Cavani1EE7 wrote:then why is 90% of the player base armor tanked? How would you explain that? Yup, the other 10% has plates on their lows as well. lol
So scrubby players can boost WP's sitting in the redline with Armor stack + logi combo's
Dealing justice with a swift punch in the balls, now in battles near you!
Lord of the Links
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Cat Merc
Fatal Absolution General Tso's Alliance
13776
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Posted - 2014.12.12 23:23:00 -
[18] - Quote
TYCHUS MAXWELL wrote:Cat Merc wrote:Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff. You had to have missed them for around 5 seconds then. Not sure if actually that bad or lying to make a point... any damage including 0 damage and the shields stop resetting. They also take 3 seconds to begin recharging or 4 seconds if on delay assuming the guy had no extenders on. If you empty 36/60 PR rounds and didn't kill them you deserved to lose the encounter anyways. Sure, because you can hit 100% of your shots when a Cal Scout is strafing and jump around like a hyped rabbit.
Anyway what actually happened was that I just engaged his friend, so I was out of ammo, so I switched to my Ion Pistol. It decided to overheat on me before I could finish off his last bit of armor, and by the time it came out of overheat he already regained a bit of shields, meaning I couldn't kill him with the last few shots. So I switched my Plasma Rifle and reloaded, as I did that his shields got back up to full.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Sgt Kirk
Fatal Absolution
8812
|
Posted - 2014.12.12 23:25:00 -
[19] - Quote
Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff. Was fighting a Gal Assault. He regained 200 armor by the time i decloaked. Clearly armor is UP and needs a buff. A Gal Assault that has 100 less HP than a Cal Assault I'm still trying to get over the fact that a Gallente Assault somehow got 60 armor hp/s.
Clearly DEVHAX!
CCP holds the Caldari's hand so this doesn't happen again.
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Cat Merc
Fatal Absolution General Tso's Alliance
13776
|
Posted - 2014.12.12 23:25:00 -
[20] - Quote
Sgt Kirk wrote:Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff. Was fighting a Gal Assault. He regained 200 armor by the time i decloaked. Clearly armor is UP and needs a buff. A Gal Assault that has 100 less HP than a Cal Assault I'm still trying to get over the fact that a Gallente Assault somehow got 60 armor hp/s. Clearly DEVHAX! Apparently the decloak takes 6 seconds.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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DeadlyAztec11
Ostrakon Agency
6373
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Posted - 2014.12.12 23:26:00 -
[21] - Quote
I be shield tanking; they be hatin'.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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TYCHUS MAXWELL
The Fun Police
678
|
Posted - 2014.12.12 23:29:00 -
[22] - Quote
Cat Merc wrote:TYCHUS MAXWELL wrote:Cat Merc wrote:Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff. You had to have missed them for around 5 seconds then. Not sure if actually that bad or lying to make a point... any damage including 0 damage and the shields stop resetting. They also take 3 seconds to begin recharging or 4 seconds if on delay assuming the guy had no extenders on. If you empty 36/60 PR rounds and didn't kill them you deserved to lose the encounter anyways. Sure, because you can hit 100% of your shots when a Cal Scout is strafing and jump around like a hyped rabbit. Anyway what actually happened was that I just engaged his friend, so I was out of ammo, so I switched to my Ion Pistol. It decided to overheat on me before I could finish off his last bit of armor, and by the time it came out of overheat he already regained a bit of shields, meaning I couldn't kill him with the last few shots. So I switched my Plasma Rifle and reloaded, as I did that his shields got back up to full.
Well yeah when you actually define it that's what happened and in no way shows that shields are op... I don't expect 100% accuracy that's lunacy but assuming it was the standard variant PR that's at least around 30 damage at standard level with a 33 damage hit on shields. Assuming the guy was shield tanked to the max that's around 15/60 shots needing to land to kill him, the fact that you didn't finish his shields was what did you in though on the reload as his shield delay would be 3 seconds assuming he had no regulators. In any case, the scenario you provide was absolutely reasonable for you to lose the fight if you didn't even have a full magazine. Can't expect to win every >1v1. |
Jack 3enimble
Titans of Phoenix
600
|
Posted - 2014.12.12 23:30:00 -
[23] - Quote
Sgt Kirk wrote:Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff. Was fighting a Gal Assault. He regained 200 armor by the time i decloaked. Clearly armor is UP and needs a buff. A Gal Assault that has 100 less HP than a Cal Assault I'm still trying to get over the fact that a Gallente Assault somehow got 60 armor hp/s. Clearly DEVHAX!
Reptool yo!
Dealing justice with a swift punch in the balls, now in battles near you!
Lord of the Links
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CrotchGrab 360
Yon Hyaku Nijuu Moyase
1648
|
Posted - 2014.12.12 23:36:00 -
[24] - Quote
amarr assault is king, alpha fast enough to kill before you can blink, low slots to rep as much as a shield based suit, ferroscale plates for mobility.
it will never become fotm (scr + amarr asaault) because you still need skill.
i went 28-2 yesterday with elm laser rifle, fotm scrubs better stay away, amarr is for the true kings of new eden.
DUST VIDEOS
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Cat Merc
Fatal Absolution General Tso's Alliance
13776
|
Posted - 2014.12.12 23:37:00 -
[25] - Quote
TYCHUS MAXWELL wrote:Cat Merc wrote:TYCHUS MAXWELL wrote:Cat Merc wrote:Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff. You had to have missed them for around 5 seconds then. Not sure if actually that bad or lying to make a point... any damage including 0 damage and the shields stop resetting. They also take 3 seconds to begin recharging or 4 seconds if on delay assuming the guy had no extenders on. If you empty 36/60 PR rounds and didn't kill them you deserved to lose the encounter anyways. Sure, because you can hit 100% of your shots when a Cal Scout is strafing and jump around like a hyped rabbit. Anyway what actually happened was that I just engaged his friend, so I was out of ammo, so I switched to my Ion Pistol. It decided to overheat on me before I could finish off his last bit of armor, and by the time it came out of overheat he already regained a bit of shields, meaning I couldn't kill him with the last few shots. So I switched my Plasma Rifle and reloaded, as I did that his shields got back up to full. Well yeah when you actually define it that's what happened and in no way shows that shields are op... I don't expect 100% accuracy that's lunacy but assuming it was the standard variant PR that's at least around 30 damage at standard level with a 33 damage hit on shields. Assuming the guy was shield tanked to the max that's around 15/60 shots needing to land to kill him, the fact that you didn't finish his shields was what did you in though on the reload as his shield delay would be 3 seconds assuming he had no regulators. In any case, the scenario you provide was absolutely reasonable for you to lose the fight if you didn't even have a full magazine. Can't expect to win every >1v1. Well, first I made sure to stop his shield regen with my last few Ion Pistol shots.
Second, I didn't lose it. The dude was terrible. While this entire fight was going on, a shotgun scout was chasing me around and trying to kill me. He kept missing, and when I finally got the Cal Scout after 10 seconds of running around, I finished him off.
It was hilarious.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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TYCHUS MAXWELL
The Fun Police
682
|
Posted - 2014.12.12 23:39:00 -
[26] - Quote
CrotchGrab 360 wrote:amarr assault is king, alpha fast enough to kill before you can blink, low slots to rep as much as a shield based suit, ferroscale plates for mobility.
it will never become fotm (scr + amarr asaault) because you still need skill.
i went 28-2 yesterday with elm laser rifle, fotm scrubs better stay away, amarr is for the true kings of new eden.
Well right now the BAR is king so I see more BAR + Amarr assault but before the BAR buff the most common assault I ever saw was the ScR + Amarr assault. Not sure if you just started playing or what but June-October was Amarr assault ScR all day erryday everywhere. Only reason the ScR only got 50 less RPM was because Rattatai said it was performing on par. But considering how rare shield tanking is ScR shouldn't be on par... but I digress... |
TYCHUS MAXWELL
The Fun Police
682
|
Posted - 2014.12.12 23:43:00 -
[27] - Quote
Cat Merc wrote:TYCHUS MAXWELL wrote:Cat Merc wrote:TYCHUS MAXWELL wrote:Cat Merc wrote:Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff. You had to have missed them for around 5 seconds then. Not sure if actually that bad or lying to make a point... any damage including 0 damage and the shields stop resetting. They also take 3 seconds to begin recharging or 4 seconds if on delay assuming the guy had no extenders on. If you empty 36/60 PR rounds and didn't kill them you deserved to lose the encounter anyways. Sure, because you can hit 100% of your shots when a Cal Scout is strafing and jump around like a hyped rabbit. Anyway what actually happened was that I just engaged his friend, so I was out of ammo, so I switched to my Ion Pistol. It decided to overheat on me before I could finish off his last bit of armor, and by the time it came out of overheat he already regained a bit of shields, meaning I couldn't kill him with the last few shots. So I switched my Plasma Rifle and reloaded, as I did that his shields got back up to full. Well yeah when you actually define it that's what happened and in no way shows that shields are op... I don't expect 100% accuracy that's lunacy but assuming it was the standard variant PR that's at least around 30 damage at standard level with a 33 damage hit on shields. Assuming the guy was shield tanked to the max that's around 15/60 shots needing to land to kill him, the fact that you didn't finish his shields was what did you in though on the reload as his shield delay would be 3 seconds assuming he had no regulators. In any case, the scenario you provide was absolutely reasonable for you to lose the fight if you didn't even have a full magazine. Can't expect to win every >1v1. Well, first I made sure to stop his shield regen with my last few Ion Pistol shots. Second, I didn't lose it. The dude was terrible. While this entire fight was going on, a shotgun scout was chasing me around and trying to kill me. He kept missing, and when I finally got the Cal Scout after 10 seconds of running around, I finished him off. It was hilarious.
Doesn't change the fact that your example was an intentional misrepresentation . Leet skills or not you still prefaced this whole explanation with shields being UP a facetious claim, as you defined it by the fact that a cal scout could regen through your reload. Which wasn't even a true statement. |
Atiim
Titans of Phoenix
14381
|
Posted - 2014.12.12 23:44:00 -
[28] - Quote
Cat Merc wrote:Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff. Of all the lies and fabrications within this thread, this is probably the most blatant.
The 1st Matari Commando
-HAND
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RogueTrooper 2000AD
Neckbeard Absolution
397
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Posted - 2014.12.12 23:49:00 -
[29] - Quote
I just tried it and its fine.
Destinys 10 year plan was great.
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Cat Merc
Fatal Absolution General Tso's Alliance
13777
|
Posted - 2014.12.12 23:53:00 -
[30] - Quote
TYCHUS MAXWELL wrote:Doesn't change the fact that your example was an intentional misrepresentation . Leet skills or not you still prefaced this whole explanation with shields being UP a facetious claim, as you defined it by the fact that a cal scout could regen through your reload. Which wasn't even a true statement. It did though, I stopped his shield regen with my Ion Pistol, switched to my Plasma Rifle, reloaded, and he was already up.
In what context it happened doesn't honestly matter.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
13777
|
Posted - 2014.12.12 23:54:00 -
[31] - Quote
Atiim wrote:Cat Merc wrote:Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff. Of all the lies and fabrications within this thread, this is probably the most blatant. Cal Scouts can get quite scary regen.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Daddrobit
You Can Call Me Daddy
1219
|
Posted - 2014.12.12 23:56:00 -
[32] - Quote
TYCHUS MAXWELL wrote:Cat Merc wrote:Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff. You had to have missed them for around 5 seconds then. Not sure if actually that bad or lying to make a point... any damage including 0 damage and the shields stop resetting. They also take 3 seconds to begin recharging or 4 seconds if on delay assuming the guy had no extenders on. If you empty 36/60 PR rounds and didn't kill them you deserved to lose the encounter anyways.
Less than two seconds to begin recharging with a regulator. Less than 3 if it's fully depleted. With two regulators it puts downtime at 1.2 and 1.8 respectively. One energizer puts regen at 87 per second. Reload speed on an AR is 3 seconds, so they do at least start recharging between regardless.
With 2 shield extenders, it would take roughly 6 seconds from depleted to be full health again, (which admittedly isn't a lot of tank). So maybe not a single reload, but reload time plus the time to reacquire them in your sights? Definitely possible.
But yeah, fighting Cal scouts who play ring around the rosy with cover is one of the single most frustrating things in the game from their regen potential.
O.G. Pink Fluffy Bunny
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Atiim
Titans of Phoenix
14382
|
Posted - 2014.12.12 23:57:00 -
[33] - Quote
Cat Merc wrote:Atiim wrote:Cat Merc wrote:Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff. Of all the lies and fabrications within this thread, this is probably the most blatant. Cal Scouts can get quite scary regen. ...
I thought it said Caldari Assaults.
The 1st Matari Commando
-HAND
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Cat Merc
Fatal Absolution General Tso's Alliance
13777
|
Posted - 2014.12.12 23:58:00 -
[34] - Quote
Daddrobit wrote: But yeah, fighting Cal scouts who play ring around the rosy with cover is one of the single most frustrating things in the game from their regen potential.
Good god this, this so much. Leave them for one moment and all the damage you did is gone.
The running around the crate thing is so frustrating with them.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
13779
|
Posted - 2014.12.12 23:59:00 -
[35] - Quote
Atiim wrote:Cat Merc wrote:Atiim wrote:Cat Merc wrote:Was fighting a Cal Scout. His shields recharged fully before I could reload my Plasma Rifle.
Clearly shields are UP and need a buff. Of all the lies and fabrications within this thread, this is probably the most blatant. Cal Scouts can get quite scary regen. ... I thought it said Caldari Assaults. lol Cal Assaults have very powerful regen, but not THAT powerful lmao
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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TYCHUS MAXWELL
The Fun Police
684
|
Posted - 2014.12.12 23:59:00 -
[36] - Quote
Cat Merc wrote:TYCHUS MAXWELL wrote:Doesn't change the fact that your example was an intentional misrepresentation . Leet skills or not you still prefaced this whole explanation with shields being UP a facetious claim, as you defined it by the fact that a cal scout could regen through your reload. Which wasn't even a true statement. It did though, I stopped his shield regen with my Ion Pistol, switched to my Plasma Rifle, reloaded, and he was already up. In what context it happened doesn't honestly matter.
You admitted his shields weren't depleted, IE. he had a standard regen speed regardless of extenders + he wouldn't have to regen all that much if he wasn't depleted in the first place.
That's tantamount to me shooting one rail shot at a gallente scout and complaining that his armor repaired before I even thought about reloading. |
Cat Merc
Fatal Absolution General Tso's Alliance
13779
|
Posted - 2014.12.13 00:00:00 -
[37] - Quote
TYCHUS MAXWELL wrote:Cat Merc wrote:TYCHUS MAXWELL wrote:Doesn't change the fact that your example was an intentional misrepresentation . Leet skills or not you still prefaced this whole explanation with shields being UP a facetious claim, as you defined it by the fact that a cal scout could regen through your reload. Which wasn't even a true statement. It did though, I stopped his shield regen with my Ion Pistol, switched to my Plasma Rifle, reloaded, and he was already up. In what context it happened doesn't honestly matter. You admitted his shields weren't depleted, IE. he had a standard regen speed regardless of extenders + he wouldn't have to regen all that much if he wasn't depleted in the first place. That's literally an extra second. He would have had one less pulse of shields.
And he was NEAR depleted, like so close if I had one more shot on my IoP I could finish what's left of his shields + what's left of his armor in that single shot.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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TYCHUS MAXWELL
The Fun Police
684
|
Posted - 2014.12.13 00:01:00 -
[38] - Quote
Cat Merc wrote:TYCHUS MAXWELL wrote:Cat Merc wrote:TYCHUS MAXWELL wrote:Doesn't change the fact that your example was an intentional misrepresentation . Leet skills or not you still prefaced this whole explanation with shields being UP a facetious claim, as you defined it by the fact that a cal scout could regen through your reload. Which wasn't even a true statement. It did though, I stopped his shield regen with my Ion Pistol, switched to my Plasma Rifle, reloaded, and he was already up. In what context it happened doesn't honestly matter. You admitted his shields weren't depleted, IE. he had a standard regen speed regardless of extenders + he wouldn't have to regen all that much if he wasn't depleted in the first place. That's literally an extra second. He would have had one less pulse of shields.
and even less pulse of shields to reach his max as he wasn't depleted. |
Cat Merc
Fatal Absolution General Tso's Alliance
13779
|
Posted - 2014.12.13 00:02:00 -
[39] - Quote
TYCHUS MAXWELL wrote:Cat Merc wrote:TYCHUS MAXWELL wrote:Cat Merc wrote:TYCHUS MAXWELL wrote:Doesn't change the fact that your example was an intentional misrepresentation . Leet skills or not you still prefaced this whole explanation with shields being UP a facetious claim, as you defined it by the fact that a cal scout could regen through your reload. Which wasn't even a true statement. It did though, I stopped his shield regen with my Ion Pistol, switched to my Plasma Rifle, reloaded, and he was already up. In what context it happened doesn't honestly matter. You admitted his shields weren't depleted, IE. he had a standard regen speed regardless of extenders + he wouldn't have to regen all that much if he wasn't depleted in the first place. That's literally an extra second. He would have had one less pulse of shields. and even less pulse of shields to reach his max as he wasn't depleted. Read the edit, I didn't notice you mentioned that he wasn't depleted.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Denchlad 7
Dead Man's Game
1368
|
Posted - 2014.12.13 00:02:00 -
[40] - Quote
As I've always said, Shields < Armor.
Not because they're not balanced, they are pretty well balanced on paper. However, the majority of fights in game are CQC. On Manus Peak for example (one of the most open maps) my Cal Assault is lovely with a Rail Rifle, against armor tanks.
However, build a CQC fit for it and its outclassed by Armor, which makes sense, as shield fits are designed for longer ranges. And the issue here is the majority of fights are CQC, due to the nature of the sockets where objectives are. I still find my Shield suits better in Ambush, as there is a higher chance of open-field combat.
The Repair Tool isn't considered though. Put a decent Rep Tool on any decent Armor-Tanker and its a nightmare, CQC or Long Range. I would love a Shield Repair Tool. Nowhere near as good as the current Armor Repair Tools, but enough to give Shield suits a decent chance. Allowing it - when attatched to a player - to deactivate Energizers/Rechargers/Regulators, for the sake of balance, could be cool. Not so strong that it balances CQC to 50/50, but enough to make Shields always superior at range, and maintain Armor always being superior CQC.
The Connoisseur of Weapons.
19/19 Level 5, 19/19 Proficiency 3.
Excessively British. Tea is the drink of Gods.
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TYCHUS MAXWELL
The Fun Police
684
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Posted - 2014.12.13 00:04:00 -
[41] - Quote
Cat Merc wrote:TYCHUS MAXWELL wrote:Cat Merc wrote:TYCHUS MAXWELL wrote:Doesn't change the fact that your example was an intentional misrepresentation . Leet skills or not you still prefaced this whole explanation with shields being UP a facetious claim, as you defined it by the fact that a cal scout could regen through your reload. Which wasn't even a true statement. It did though, I stopped his shield regen with my Ion Pistol, switched to my Plasma Rifle, reloaded, and he was already up. In what context it happened doesn't honestly matter. You admitted his shields weren't depleted, IE. he had a standard regen speed regardless of extenders + he wouldn't have to regen all that much if he wasn't depleted in the first place. That's literally an extra second. He would have had one less pulse of shields. And he was NEAR depleted, like so close if I had one more shot on my IoP I could finish what's left of his shields + what's left of his armor in that single shot.
do you remember what his shield total was? Because if he regened literally in the time it took you to reload a PR he must of only had about 200 shields and was stacked with rechargers which is a terrible example again that's like me complaining that a triple armor repped scout repped his armor to full after 1 shot from a rail rifle. |
Cat Merc
Fatal Absolution General Tso's Alliance
13779
|
Posted - 2014.12.13 00:06:00 -
[42] - Quote
Denchlad 7 wrote:As I've always said, Shields < Armor.
Not because they're not balanced, they are pretty well balanced on paper. However, the majority of fights in game are CQC. On Manus Peak for example (one of the most open maps) my Cal Assault is lovely with a Rail Rifle, against armor tanks.
However, build a CQC fit for it and its outclassed by Armor, which makes sense, as shield fits are designed for longer ranges. And the issue here is the majority of fights are CQC, due to the nature of the sockets where objectives are. I still find my Shield suits better in Ambush, as there is a higher chance of open-field combat.
The Repair Tool isn't considered though. Put a decent Rep Tool on any decent Armor-Tanker and its a nightmare, CQC or Long Range. I would love a Shield Repair Tool. Nowhere near as good as the current Armor Repair Tools, but enough to give Shield suits a decent chance. Allowing it - when attatched to a player - to deactivate Energizers/Rechargers/Regulators, for the sake of balance, could be cool. Not so strong that it balances CQC to 50/50, but enough to make Shields always superior at range, and maintain Armor always being superior CQC. Well, first about your CQC and long range point... It isn't really true. You are better suited for cover based CQC, armor is better suited for just assaulting your position and hoping you die before they die. CQC shields require regulators, long range shields can brick with plates.
Then the rep tool, it's a useful tool to have when you get a breather, but when you are attacking someone, it's usually better to just have the Logi pull out his gun and do 4x the amount of damage he could repair.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
13779
|
Posted - 2014.12.13 00:07:00 -
[43] - Quote
TYCHUS MAXWELL wrote:Cat Merc wrote:TYCHUS MAXWELL wrote:Cat Merc wrote:TYCHUS MAXWELL wrote:Doesn't change the fact that your example was an intentional misrepresentation . Leet skills or not you still prefaced this whole explanation with shields being UP a facetious claim, as you defined it by the fact that a cal scout could regen through your reload. Which wasn't even a true statement. It did though, I stopped his shield regen with my Ion Pistol, switched to my Plasma Rifle, reloaded, and he was already up. In what context it happened doesn't honestly matter. You admitted his shields weren't depleted, IE. he had a standard regen speed regardless of extenders + he wouldn't have to regen all that much if he wasn't depleted in the first place. That's literally an extra second. He would have had one less pulse of shields. And he was NEAR depleted, like so close if I had one more shot on my IoP I could finish what's left of his shields + what's left of his armor in that single shot. do you remember what his shield total was? Because if he regened literally in the time it took you to reload a PR he must of only had about 200 shields and was stacked with rechargers which is a terrible example again that's like me complaining that a triple armor repped scout repped his armor to full after 1 shot from a rail rifle. Around 400. He definitely had at least 3x extenders, I don't remember the exact number so I'm not sure if he had a fourth.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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TYCHUS MAXWELL
The Fun Police
684
|
Posted - 2014.12.13 00:07:00 -
[44] - Quote
Cat Merc wrote:Denchlad 7 wrote:As I've always said, Shields < Armor.
Not because they're not balanced, they are pretty well balanced on paper. However, the majority of fights in game are CQC. On Manus Peak for example (one of the most open maps) my Cal Assault is lovely with a Rail Rifle, against armor tanks.
However, build a CQC fit for it and its outclassed by Armor, which makes sense, as shield fits are designed for longer ranges. And the issue here is the majority of fights are CQC, due to the nature of the sockets where objectives are. I still find my Shield suits better in Ambush, as there is a higher chance of open-field combat.
The Repair Tool isn't considered though. Put a decent Rep Tool on any decent Armor-Tanker and its a nightmare, CQC or Long Range. I would love a Shield Repair Tool. Nowhere near as good as the current Armor Repair Tools, but enough to give Shield suits a decent chance. Allowing it - when attatched to a player - to deactivate Energizers/Rechargers/Regulators, for the sake of balance, could be cool. Not so strong that it balances CQC to 50/50, but enough to make Shields always superior at range, and maintain Armor always being superior CQC. Well, first about your CQC and long range point... It isn't really true. You are better suited for cover based CQC, armor is better suited for just assaulting your position and hoping you die before they die. Then the rep tool, it's a useful tool to have when you get a breather, but when you are attacking someone, it's usually better to just have the Logi pull out his gun and do 4x the amount of damage he could repair.
Cover based CQC... explain this please? Who doesn't get flanked in CQC cover? Those are too bad players if they are taking pot shots at each other from 10 meters behind boxes... I'd disengage and flank them... |
TYCHUS MAXWELL
The Fun Police
684
|
Posted - 2014.12.13 00:09:00 -
[45] - Quote
Cat Merc wrote: Around 400. He definitely had at least 3x extenders, I don't remember the exact number so I'm not sure if he had a fourth.
Then there is not a chance in hell he could of reppedd 350ish shields in the time it took to reload a PR... no matter how you try to explain it you still were being facetious in your opening statements. |
Vicious Minotaur
1461
|
Posted - 2014.12.13 00:11:00 -
[46] - Quote
hfderrtgvcd wrote:
See how easy it is to pull numbers out of my ass?
So that's where Cavani got his numbers...
Did he retrieve them himself from your number receptacle? Or was there some other arrangement in place? And more importantly, where can I get in on this action? I need a few numbers, preferably, one and two, so I can then form a twelve.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Cat Merc
Fatal Absolution General Tso's Alliance
13779
|
Posted - 2014.12.13 00:13:00 -
[47] - Quote
TYCHUS MAXWELL wrote:Cat Merc wrote:Denchlad 7 wrote:As I've always said, Shields < Armor.
Not because they're not balanced, they are pretty well balanced on paper. However, the majority of fights in game are CQC. On Manus Peak for example (one of the most open maps) my Cal Assault is lovely with a Rail Rifle, against armor tanks.
However, build a CQC fit for it and its outclassed by Armor, which makes sense, as shield fits are designed for longer ranges. And the issue here is the majority of fights are CQC, due to the nature of the sockets where objectives are. I still find my Shield suits better in Ambush, as there is a higher chance of open-field combat.
The Repair Tool isn't considered though. Put a decent Rep Tool on any decent Armor-Tanker and its a nightmare, CQC or Long Range. I would love a Shield Repair Tool. Nowhere near as good as the current Armor Repair Tools, but enough to give Shield suits a decent chance. Allowing it - when attatched to a player - to deactivate Energizers/Rechargers/Regulators, for the sake of balance, could be cool. Not so strong that it balances CQC to 50/50, but enough to make Shields always superior at range, and maintain Armor always being superior CQC. Well, first about your CQC and long range point... It isn't really true. You are better suited for cover based CQC, armor is better suited for just assaulting your position and hoping you die before they die. Then the rep tool, it's a useful tool to have when you get a breather, but when you are attacking someone, it's usually better to just have the Logi pull out his gun and do 4x the amount of damage he could repair. Cover based CQC... explain this please? Who doesn't get flanked in CQC cover? Those are two bad players if they are taking pot shots at each other from 10 meters behind boxes... I'd disengage and flank them... Not too mention a nade ends that real quick especially for a shield tank if it's a flux. Cover based CQC involves using cover to your advantage. It doesn't mean sitting behind a box, it means using cover to confuse your enemy, to pop out from positions he wouldn't expect, etc'.
The most common type of it you see is where two people fight around a box.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
13779
|
Posted - 2014.12.13 00:15:00 -
[48] - Quote
TYCHUS MAXWELL wrote:Cat Merc wrote: Around 400. He definitely had at least 3x extenders, I don't remember the exact number so I'm not sure if he had a fourth.
Then there is not a chance in hell he could of reppedd 350ish shields in the time it took to reload a PR... no matter how you try to explain it you still were being facetious in your opening statements. There is, because it happened.
Feline overlord of all humans - CAT MERC
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Daddrobit
You Can Call Me Daddy
1220
|
Posted - 2014.12.13 00:20:00 -
[49] - Quote
Cat Merc wrote:TYCHUS MAXWELL wrote:Cat Merc wrote: Around 400. He definitely had at least 3x extenders, I don't remember the exact number so I'm not sure if he had a fourth.
Then there is not a chance in hell he could of reppedd 350ish shields in the time it took to reload a PR... no matter how you try to explain it you still were being facetious in your opening statements. There is, because it happened. As someone here calculated, a scout can regenerate 400 shields in about 6 seconds. Considering that this time includes IoP switch, Plasma Rifle reload, and then me zeroing in on his position with my crosshair, I think it could definitely happen. And it's far more realistic than expecting someone to shoot after 2.2 seconds or whatever, because we aren't machines. What happens in the math doesn't always translate into the game well.
Well that example was for 300 shields, but 400 would only take a second longer with the energizer, so 7 seconds. Still very possible if accounting for the sidearm switch.
O.G. Pink Fluffy Bunny
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TYCHUS MAXWELL
The Fun Police
685
|
Posted - 2014.12.13 00:22:00 -
[50] - Quote
Cat Merc wrote:TYCHUS MAXWELL wrote:Cat Merc wrote:Denchlad 7 wrote:As I've always said, Shields < Armor.
Not because they're not balanced, they are pretty well balanced on paper. However, the majority of fights in game are CQC. On Manus Peak for example (one of the most open maps) my Cal Assault is lovely with a Rail Rifle, against armor tanks.
However, build a CQC fit for it and its outclassed by Armor, which makes sense, as shield fits are designed for longer ranges. And the issue here is the majority of fights are CQC, due to the nature of the sockets where objectives are. I still find my Shield suits better in Ambush, as there is a higher chance of open-field combat.
The Repair Tool isn't considered though. Put a decent Rep Tool on any decent Armor-Tanker and its a nightmare, CQC or Long Range. I would love a Shield Repair Tool. Nowhere near as good as the current Armor Repair Tools, but enough to give Shield suits a decent chance. Allowing it - when attatched to a player - to deactivate Energizers/Rechargers/Regulators, for the sake of balance, could be cool. Not so strong that it balances CQC to 50/50, but enough to make Shields always superior at range, and maintain Armor always being superior CQC. Well, first about your CQC and long range point... It isn't really true. You are better suited for cover based CQC, armor is better suited for just assaulting your position and hoping you die before they die. Then the rep tool, it's a useful tool to have when you get a breather, but when you are attacking someone, it's usually better to just have the Logi pull out his gun and do 4x the amount of damage he could repair. Cover based CQC... explain this please? Who doesn't get flanked in CQC cover? Those are two bad players if they are taking pot shots at each other from 10 meters behind boxes... I'd disengage and flank them... Not too mention a nade ends that real quick especially for a shield tank if it's a flux. Cover based CQC involves using cover to your advantage. It doesn't mean sitting behind a box, it means using cover to confuse your enemy, to pop out from positions he wouldn't expect, etc'. The most common type of it you see is where two people fight around a box.
I get what you're talking about, but that only ever works on poorly (In my opinion) built amarr and gallente assaults. The ones that are plated to the max and cant move around said cover to catch you. Hell i'll use ring around the rosey in my Minmitar assaults with at least 1 more meter of movement speed between me and the other guy and he still gets a bullet in my ass often enough to stop my regen. Cover ring around the rosey I've only had work when I retreat for a while between several cargo containers and he was 20 meters out from said cover. I wouldn't qualify that as CQC though personally. Mostly that's me darting around and losing them while they search for me and I regen. Our typical lower e/hp makes me quite familiar with that in minmitar suits lol. Caldari can't do that **** though they move at the same speed as Gallente and only barely outrun amarr at base... which again a little bit higher speed won't help you outrun a bullet. |
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TYCHUS MAXWELL
The Fun Police
685
|
Posted - 2014.12.13 00:26:00 -
[51] - Quote
Daddrobit wrote:Cat Merc wrote:TYCHUS MAXWELL wrote:Cat Merc wrote: Around 400. He definitely had at least 3x extenders, I don't remember the exact number so I'm not sure if he had a fourth.
Then there is not a chance in hell he could of reppedd 350ish shields in the time it took to reload a PR... no matter how you try to explain it you still were being facetious in your opening statements. There is, because it happened. As someone here calculated, a scout can regenerate 400 shields in about 6 seconds. Considering that this time includes IoP switch, Plasma Rifle reload, and then me zeroing in on his position with my crosshair, I think it could definitely happen. And it's far more realistic than expecting someone to shoot after 2.2 seconds or whatever, because we aren't machines. What happens in the math doesn't always translate into the game well. Well that example was for 300 shields, but 400 would only take a second longer with the energizer, so 7 seconds. Still very possible if accounting for the sidearm switch.
And how is 7 seconds not a misrepresentation of how long it took to reload a PR? I knew I got the truth out eventually and that's why I said your original statement was a misrepresentation and now you have simply tried to defend said position by showing my point... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15827
|
Posted - 2014.12.13 00:39:00 -
[52] - Quote
TYCHUS MAXWELL wrote:
No one really cares though because Amarr bitched until they were made identical to the Gallente as armor tankers
That's because Amarr are armour tankers......
You'll see more Shield Modules on Gallentean ships than you ever will on Amarrian military platforms.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Cavani1EE7
Murphys-Law
593
|
Posted - 2014.12.13 00:39:00 -
[53] - Quote
Rattati, here's a TL;DR version of this thread: Kill the armor tanking meta and let's all be ShieldTastic Everyone agree and approve.
Take a bow
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Cat Merc
Fatal Absolution General Tso's Alliance
13780
|
Posted - 2014.12.13 00:41:00 -
[54] - Quote
TYCHUS MAXWELL wrote:Cat Merc wrote:TYCHUS MAXWELL wrote:Cat Merc wrote:Denchlad 7 wrote:As I've always said, Shields < Armor.
Not because they're not balanced, they are pretty well balanced on paper. However, the majority of fights in game are CQC. On Manus Peak for example (one of the most open maps) my Cal Assault is lovely with a Rail Rifle, against armor tanks.
However, build a CQC fit for it and its outclassed by Armor, which makes sense, as shield fits are designed for longer ranges. And the issue here is the majority of fights are CQC, due to the nature of the sockets where objectives are. I still find my Shield suits better in Ambush, as there is a higher chance of open-field combat.
The Repair Tool isn't considered though. Put a decent Rep Tool on any decent Armor-Tanker and its a nightmare, CQC or Long Range. I would love a Shield Repair Tool. Nowhere near as good as the current Armor Repair Tools, but enough to give Shield suits a decent chance. Allowing it - when attatched to a player - to deactivate Energizers/Rechargers/Regulators, for the sake of balance, could be cool. Not so strong that it balances CQC to 50/50, but enough to make Shields always superior at range, and maintain Armor always being superior CQC. Well, first about your CQC and long range point... It isn't really true. You are better suited for cover based CQC, armor is better suited for just assaulting your position and hoping you die before they die. Then the rep tool, it's a useful tool to have when you get a breather, but when you are attacking someone, it's usually better to just have the Logi pull out his gun and do 4x the amount of damage he could repair. Cover based CQC... explain this please? Who doesn't get flanked in CQC cover? Those are two bad players if they are taking pot shots at each other from 10 meters behind boxes... I'd disengage and flank them... Not too mention a nade ends that real quick especially for a shield tank if it's a flux. Cover based CQC involves using cover to your advantage. It doesn't mean sitting behind a box, it means using cover to confuse your enemy, to pop out from positions he wouldn't expect, etc'. The most common type of it you see is where two people fight around a box. I get what you're talking about, but that only ever works on poorly (In my opinion) built amarr and gallente assaults. The ones that are plated to the max and cant move around said cover to catch you. Hell i'll use ring around the rosey in my Minmitar assaults with at least 1 more meter of movement speed between me and the other guy and he still gets a bullet in my ass often enough to stop my regen. Cover ring around the rosey I've only had work when I retreat for a while between several cargo containers and he was 20 meters out from said cover. I wouldn't qualify that as CQC though personally. Mostly that's me darting around and losing them while they search for me and I regen. Our typical lower e/hp makes me quite familiar with that in minmitar suits lol. Caldari can't do that **** though they move at the same speed as Gallente and only barely outrun amarr at base... which again a little bit higher speed won't help you outrun a bullet. Well, you have low slots. Those low slots don't cost from your HP (unless you're plate stacking).
My Cal Assault fit has 2 regulators and 1 kin cat.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
13780
|
Posted - 2014.12.13 00:43:00 -
[55] - Quote
TYCHUS MAXWELL wrote:Daddrobit wrote:Cat Merc wrote:TYCHUS MAXWELL wrote:Cat Merc wrote: Around 400. He definitely had at least 3x extenders, I don't remember the exact number so I'm not sure if he had a fourth.
Then there is not a chance in hell he could of reppedd 350ish shields in the time it took to reload a PR... no matter how you try to explain it you still were being facetious in your opening statements. There is, because it happened. As someone here calculated, a scout can regenerate 400 shields in about 6 seconds. Considering that this time includes IoP switch, Plasma Rifle reload, and then me zeroing in on his position with my crosshair, I think it could definitely happen. And it's far more realistic than expecting someone to shoot after 2.2 seconds or whatever, because we aren't machines. What happens in the math doesn't always translate into the game well. Well that example was for 300 shields, but 400 would only take a second longer with the energizer, so 7 seconds. Still very possible if accounting for the sidearm switch. And how is 7 seconds not a misrepresentation of how long it took to reload a PR? I knew I got the truth out eventually and that's why I said your original statement was a misrepresentation and now you have simply tried to defend said position by showing my point... I get how the scenario played out as it did but that isn't "In the time it took me to reload my PR he had fully regenerated..." In the time it took me to realistically reload a PR, get my sights on target and pull the trigger. Numbers don't always work out when translated into a realistic enviroment.
In theory a swarm launcher can fire much faster than actually happens on field. What happens on field is affected by many small little factors.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
13780
|
Posted - 2014.12.13 00:44:00 -
[56] - Quote
Cavani1EE7 wrote:Rattati, here's a TL;DR version of this thread: Kill the armor tanking meta and let's all be ShieldTastic Everyone agree and approve. So, basically, DUST Closed beta, open beta, Uprising 1, Uprising 1.1, Uprising 1.2 and Uprising 1.3?
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Ace Boone
Capital Acquisitions LLC
572
|
Posted - 2014.12.13 00:47:00 -
[57] - Quote
Shields advantages give you a lot of eHP without being weighted down, with a muuch faster (and adjustable) regen speed.
Armor's advantages give you a bigger eHP pool, regen through damage and even more durability as the armor light weapons don't do nearly as much as the shield light weapons. It also makes you slower.
However, the shield regen delay is too long for some shield suits and energizers need to be buffed as they take away from your total eHP pool in favor of more health, but shield suits are already squishy.
Armor tanking is more effective for a lot of people, for others, such as myself we even shield tank gallente suits (scout).
It's just up to personal opinion. I like my speed and my regen but armor repair is way slower for shield based suits than shield regen is for armor based suits (that's my BIGGEST complaint).
Only loyal to the republic.
I'm nothing more than bittervet without a PS3.
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Leadfoot10
Molon Labe. General Tso's Alliance
2605
|
Posted - 2014.12.13 00:52:00 -
[58] - Quote
I don't think there's any question this game is tipped in favor of armor in the objective game modes (skirm/dom). Posters before me have described all the reasons why very well, and I can't really add much to that, so I won't.
That said, I still like shield tanking. For one thing it's harder to play. Another feature that attracted me to it is it is more customizable via modules.
As I have an in-your-face hyper-aggressive playstyle, I have always been attracted to the speed that shiled tanking brought to the game. However, versus armor tanking this has always been kind of a square peg in a round hole -- but that's what makes it fun. |
Joseph Ridgeson
warravens Capital Punishment.
2896
|
Posted - 2014.12.13 00:54:00 -
[59] - Quote
Armor has more advantages. It is pretty clear. Let's assume that the defensive stats are equal. IE, Armor gives more HP because Shields passively recharge faster. Let's assume that the negatives of moving slower make up for the negative of recharging slower.
* Armor is a lot easier to fit. Extenders go 18/3, 36/6, 54/11 while Plates go 9/3, 18/6, and 37/12. Ferroscale and Reactive go 4/1, 10/3, and 23/8. * Armor takes less SP. Two skills rather than three. * Flux grenades are devastating to Shield Tankers compared to Armor Tankers. With the HP difference, I would say that a Locus grenade is about equally dangerous to a Shield Tanker as an Armor Tanker. * The big one: Repair tools and Repair Hives. If I am playing Logistics, I am going to want to follow the Armor Tanker more than the Shield Tanker because they will survive longer and I will get more WP. This sort of 'sexual selection' might cause Armor Tankers to reproduce far more often than Shield Tankers ala evolution.
I do think there should be some changes but it is not NEARLY as bad as it was before the change to Shield Extenders. Still some work to be done IMO.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15827
|
Posted - 2014.12.13 00:59:00 -
[60] - Quote
Joseph Ridgeson wrote:Armor has more advantages. It is pretty clear. Let's assume that the defensive stats are equal. IE, Armor gives more HP because Shields passively recharge faster. Let's assume that the negatives of moving slower make up for the negative of recharging slower.
* Armor is a lot easier to fit. Extenders go 18/3, 36/6, 54/11 while Plates go 9/3, 18/6, and 37/12. Ferroscale and Reactive go 4/1, 10/3, and 23/8. * Armor takes less SP. Two skills rather than three. * Flux grenades are devastating to Shield Tankers compared to Armor Tankers. With the HP difference, I would say that a Locus grenade is about equally dangerous to a Shield Tanker as an Armor Tanker. * The big one: Repair tools and Repair Hives. If I am playing Logistics, I am going to want to follow the Armor Tanker more than the Shield Tanker because they will survive longer and I will get more WP. This sort of 'sexual selection' might cause Armor Tankers to reproduce far more often than Shield Tankers ala evolution.
I do think there should be some changes but it is not NEARLY as bad as it was before the change to Shield Extenders. Still some work to be done IMO. Lol its actually funny in terms of vehicles Shield HAV are over powered as hell.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Joseph Ridgeson
warravens Capital Punishment.
2897
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Posted - 2014.12.13 01:07:00 -
[61] - Quote
True Adamance wrote: Lol its actually funny in terms of vehicles Shield HAV are over powered as hell. Which is ironic indeed. Not sure if the imbalance between Armor and Shield is worse on the Dropsuit or Vehicle level.
Though I still hold that Armor and Shield are not not too far apart and that it is mostly just that the Madrugar has terrible CPU/PG ratio compared to Gunnlogi. Mostly because a Madrugar getting hit once without Hardener online is not nearly as bad as it is for Gunnlogi.
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RogueTrooper 2000AD
Neckbeard Absolution
398
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Posted - 2014.12.13 01:13:00 -
[62] - Quote
Denchlad 7 wrote:As I've always said, Shields < Armor.
Not because they're not balanced, they are pretty well balanced on paper. However, the majority of fights in game are CQC. On Manus Peak for example (one of the most open maps) my Cal Assault is lovely with a Rail Rifle, against armor tanks.
However, build a CQC fit for it and its outclassed by Armor, which makes sense, as shield fits are designed for longer ranges. And the issue here is the majority of fights are CQC, due to the nature of the sockets where objectives are. I still find my Shield suits better in Ambush, as there is a higher chance of open-field combat.
The Repair Tool isn't considered though. Put a decent Rep Tool on any decent Armor-Tanker and its a nightmare, CQC or Long Range. I would love a Shield Repair Tool. Nowhere near as good as the current Armor Repair Tools, but enough to give Shield suits a decent chance. Allowing it - when attatched to a player - to deactivate Energizers/Rechargers/Regulators, for the sake of balance, could be cool. Not so strong that it balances CQC to 50/50, but enough to make Shields always superior at range, and maintain Armor always being superior CQC.
K den.
U jus not gonna answer?
K den.
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The True Inferno
Myrmidon Syndicate
117
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Posted - 2014.12.13 02:03:00 -
[63] - Quote
hfderrtgvcd wrote:Actually 97.3% of suits on the battlefield are caldari assaults.
See how easy it is to pull numbers out of my ass?
Dude, that's not natural, you should go get that checked out.
ScP = GÖÑ
If you like chiptune
An Ace Pilot
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PLAYSTTION
GamersForChrist
373
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Posted - 2014.12.13 03:26:00 -
[64] - Quote
Cavani1EE7 wrote:then why is 90% of the player base armor tanked? How would you explain that? Yup, the other 10% has plates on their lows as well. lol Shields are never played properly and the armour play style is more common.
Shield- Long range, short combat, short regen
Armour- short range, long combat, long regen
If you make the shields regen faster or slightly increased hp at proto and their good.
Gassault Calogi - Ranked #763 on the forums
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8812
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Posted - 2014.12.13 03:51:00 -
[65] - Quote
Armor is typically easier to run and manage than shields.
They don't know what they're missing.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Sgt Kirk
Fatal Absolution
8815
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Posted - 2014.12.13 04:00:00 -
[66] - Quote
Ghost Kaisar wrote:Armor is typically easier to run and manage than shields.
They don't know what they're missing. Which I guess is why people are too stupid to properly fit shield suits.
Console Peasants....
The only thing shield suits need is a damage threshold for regen.
In all honesty I'd like the Caldari to have more shielding but less regen and speed. More similar to the EVE Caldari.
Minmatar get the Regen supremacy like they rightfully should.
CCP holds the Caldari's hand so this doesn't happen again.
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