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Joseph Ridgeson
warravens Capital Punishment.
2897
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Posted - 2014.12.13 01:07:00 -
[61] - Quote
True Adamance wrote: Lol its actually funny in terms of vehicles Shield HAV are over powered as hell. Which is ironic indeed. Not sure if the imbalance between Armor and Shield is worse on the Dropsuit or Vehicle level.
Though I still hold that Armor and Shield are not not too far apart and that it is mostly just that the Madrugar has terrible CPU/PG ratio compared to Gunnlogi. Mostly because a Madrugar getting hit once without Hardener online is not nearly as bad as it is for Gunnlogi.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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RogueTrooper 2000AD
Neckbeard Absolution
398
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Posted - 2014.12.13 01:13:00 -
[62] - Quote
Denchlad 7 wrote:As I've always said, Shields < Armor.
Not because they're not balanced, they are pretty well balanced on paper. However, the majority of fights in game are CQC. On Manus Peak for example (one of the most open maps) my Cal Assault is lovely with a Rail Rifle, against armor tanks.
However, build a CQC fit for it and its outclassed by Armor, which makes sense, as shield fits are designed for longer ranges. And the issue here is the majority of fights are CQC, due to the nature of the sockets where objectives are. I still find my Shield suits better in Ambush, as there is a higher chance of open-field combat.
The Repair Tool isn't considered though. Put a decent Rep Tool on any decent Armor-Tanker and its a nightmare, CQC or Long Range. I would love a Shield Repair Tool. Nowhere near as good as the current Armor Repair Tools, but enough to give Shield suits a decent chance. Allowing it - when attatched to a player - to deactivate Energizers/Rechargers/Regulators, for the sake of balance, could be cool. Not so strong that it balances CQC to 50/50, but enough to make Shields always superior at range, and maintain Armor always being superior CQC.
K den.
U jus not gonna answer?
K den.
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The True Inferno
Myrmidon Syndicate
117
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Posted - 2014.12.13 02:03:00 -
[63] - Quote
hfderrtgvcd wrote:Actually 97.3% of suits on the battlefield are caldari assaults.
See how easy it is to pull numbers out of my ass?
Dude, that's not natural, you should go get that checked out.
ScP = GÖÑ
If you like chiptune
An Ace Pilot
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PLAYSTTION
GamersForChrist
373
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Posted - 2014.12.13 03:26:00 -
[64] - Quote
Cavani1EE7 wrote:then why is 90% of the player base armor tanked? How would you explain that? Yup, the other 10% has plates on their lows as well. lol Shields are never played properly and the armour play style is more common.
Shield- Long range, short combat, short regen
Armour- short range, long combat, long regen
If you make the shields regen faster or slightly increased hp at proto and their good.
Gassault Calogi - Ranked #763 on the forums
- Open Beta Vet - 32mil sp -
- GFC, GJR Approved -
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8812
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Posted - 2014.12.13 03:51:00 -
[65] - Quote
Armor is typically easier to run and manage than shields.
They don't know what they're missing.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Sgt Kirk
Fatal Absolution
8815
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Posted - 2014.12.13 04:00:00 -
[66] - Quote
Ghost Kaisar wrote:Armor is typically easier to run and manage than shields.
They don't know what they're missing. Which I guess is why people are too stupid to properly fit shield suits.
Console Peasants....
The only thing shield suits need is a damage threshold for regen.
In all honesty I'd like the Caldari to have more shielding but less regen and speed. More similar to the EVE Caldari.
Minmatar get the Regen supremacy like they rightfully should.
CCP holds the Caldari's hand so this doesn't happen again.
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