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pagl1u M
Dead Man's Game RUST415
1069
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Posted - 2014.12.12 01:49:00 -
[1] - Quote
I keep hearing from various players that heavy weapons HAVE to be better than Light weapons.
me:"the hmg has too much dps" Guy: "It is a heavy weapon, it has to be stronger."
I hear players talking about new heavy lazor like a laser rifle but 2x stronger.
I think Heavy should only mean "different", there is nothing that says Heavy means "better".
One of the few assaults you'll find in a PC match!
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Pocket Rocket Girl
Psygod9
133
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Posted - 2014.12.12 01:55:00 -
[2] - Quote
pagl1u M wrote:I keep hearing from various players that heavy weapons HAVE to be better than Light weapons.
me:"the hmg has too much dps" Guy: "It is a heavy weapon, it has to be stronger."
I hear players talking about new heavy lazor like a laser rifle but 2x stronger.
I think Heavy should only mean "different", there is nothing that says Heavy means "better".
HMG is broken even when there is a red in the big circle if he/she isnt in in the dead center little circle no damage will be applied. just because its a Heavy weapon why should it mean better than light weapon? weapons should be situational. people who complain about the HMG need to learn not to stand out in the open learn to strafe.
The Little Girl with the HMG
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Khulmach
Royal Uhlans Amarr Empire
21
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Posted - 2014.12.12 01:59:00 -
[3] - Quote
Heavy-Heavier-Stronger-Better damage,but slows you down. Ya the weapon should do more damage,its a freaken machine gun. Devastatingly damage love. |
Atiim
Titans of Phoenix
14324
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Posted - 2014.12.12 02:01:00 -
[4] - Quote
If Heavy Weapons are better than Light Weapons, there's no point in fielding a slayer with a Light Weapon. And vice versa; no point in fielding an HW if LWs do it completely better.
Which is why I think they should be different, as opposed to a complete upgrade.
The 1st Matari Commando
-HAND
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Heimdallr69
Nyain San General Tso's Alliance
3885
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Posted - 2014.12.12 02:02:00 -
[5] - Quote
Pocket Rocket Girl wrote:pagl1u M wrote:I keep hearing from various players that heavy weapons HAVE to be better than Light weapons.
me:"the hmg has too much dps" Guy: "It is a heavy weapon, it has to be stronger."
I hear players talking about new heavy lazor like a laser rifle but 2x stronger.
I think Heavy should only mean "different", there is nothing that says Heavy means "better".
HMG is broken even when there is a red in the big circle if he/she isnt in in the dead center little circle no damage will be applied. just because its a Heavy weapon why should it mean better than light weapon? weapons should be situational. people who complain about the HMG need to learn not to stand out in the open learn to strafe. Not always that easy when the objective is CQC a whopping 5-10m of room. Assaults and logis aren't all fast not like scouts, not every class can out strafe an hmg. And a heavy laser doing 2x as much damage as a light laser? That's not screaming OP at all.
Removed inappropriate content - CCP Logibro
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Atiim
Titans of Phoenix
14324
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Posted - 2014.12.12 02:02:00 -
[6] - Quote
Pocket Rocket Girl wrote: HMG is broken even when there is a red in the big circle if he/she isnt in in the dead center little circle no damage will be applied.
It's almost as if you're supposed to well you know, aim the weapon.
The 1st Matari Commando
-HAND
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pagl1u M
Dead Man's Game RUST415
1071
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Posted - 2014.12.12 02:05:00 -
[7] - Quote
Pocket Rocket Girl wrote:
HMG is broken even when there is a red in the big circle if he/she isnt in in the dead center little circle no damage will be applied. just because its a Heavy weapon why should it mean better than light weapon? weapons should be situational. people who complain about the HMG need to learn not to stand out in the open learn to strafe.
that problem was fixed so it isnt the case anymore, anyway this thread isnt about "hmg is op". You answered my question.
Khulmach wrote:Heavy-Heavier-Stronger-Better damage,but slows you down. Ya the weapon should do more damage,its a freaken machine gun. Devastatingly damage love. Do not start talking about real life things, ffs! So why doesnt the hmg slow down the Sentinel?
One of the few assaults you'll find in a PC match!
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Everything Dies
Santa is coming...FOR BLOOD
1129
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Posted - 2014.12.12 02:06:00 -
[8] - Quote
pagl1u M wrote:I keep hearing from various players that heavy weapons HAVE to be better than Light weapons.
me:"the hmg has too much dps" Guy: "It is a heavy weapon, it has to be stronger."
I hear players talking about new heavy lazor like a laser rifle but 2x stronger.
I think Heavy should only mean "different", there is nothing that says Heavy means "better".
It's all relative; the HMG can do an ungodly amount of damage if you're caught unaware, but the limited range really restricts it to CQC. Hence, you'll see HMGs inside of buildings/structures where they can keep the fighting within their optimal range. Catch an HMGunner outside and all the DPS in the world won't mean diddly-squat if they're being shredded by a rail or combat rifle. Does that actually make the HMG "better" than any other weapon? Not really, it just means that it should be the best within its optimal range.
Also, it's worth noting that if you aren't going to give heavy weapons some sort of advantage over light weapons, you'll see a return to the 1,600HP monsters wielding rail rifles that will laugh as you take them on at 70m with an assault/scout suit.
Mike Patton is the greatest singer in music. Proof
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Everything Dies
Santa is coming...FOR BLOOD
1129
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Posted - 2014.12.12 02:09:00 -
[9] - Quote
pagl1u M wrote:Do not start talking about real life things, ffs! So why doesnt the hmg slow down the Sentinel?
My suggestion was that the movement of the actual targeting reticule of heavy weapons be slowed down to give the sensation of wielding a "heavy" weapon.
Mike Patton is the greatest singer in music. Proof
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pagl1u M
Dead Man's Game RUST415
1074
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Posted - 2014.12.12 02:22:00 -
[10] - Quote
Everything Dies wrote: Also, it's worth noting that if you aren't going to give heavy weapons some sort of advantage over light weapons, you'll see a return to the 1,600HP monsters wielding rail rifles that will laugh as you take them on at 70m with an assault/scout suit.
BUT, unless you want to say that Sentinels are weaker than other suits, that will mean that a Sebtinel+heavy weapon is going to be stronger than a medium+light weapon. This is not balanced.
One of the few assaults you'll find in a PC match!
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Fiddlestaxp
TeamPlayers Negative-Feedback
1091
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Posted - 2014.12.12 02:37:00 -
[11] - Quote
pagl1u M wrote:
I think Heavy should only mean "different", there is nothing that says Heavy means "better".
You are absolutely correct. Ideally, choices would be situationally or strategically better under different circumstances. Asymmetrical balance is the best balance. |
Pocket Rocket Girl
Psygod9
134
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Posted - 2014.12.12 02:37:00 -
[12] - Quote
Heimdallr69 wrote:Pocket Rocket Girl wrote:pagl1u M wrote:I keep hearing from various players that heavy weapons HAVE to be better than Light weapons.
me:"the hmg has too much dps" Guy: "It is a heavy weapon, it has to be stronger."
I hear players talking about new heavy lazor like a laser rifle but 2x stronger.
I think Heavy should only mean "different", there is nothing that says Heavy means "better".
HMG is broken even when there is a red in the big circle if he/she isnt in in the dead center little circle no damage will be applied. just because its a Heavy weapon why should it mean better than light weapon? weapons should be situational. people who complain about the HMG need to learn not to stand out in the open learn to strafe. Not always that easy when the objective is CQC a whopping 5-10m of room. Assaults and logis aren't all fast not like scouts, not every class can out strafe an hmg. And a heavy laser doing 2x as much damage as a light laser? That's not screaming OP at all.
i have seen hevies out strafe a hmg i have done it my self, like i said weapons are situational i never mentioned any thing about speed just strafing i my self have a hvy thats 7.44m/s but i dont strafe at that speed, i do not know if changing the sensitivity on the controller has any thing to do with it but mine is set low i dont COD twitch play. and when have I said anything about lazer hmg ? yes i think there needs to be more racial Hvy varities but of course they need to be balanced unlike what i feel are the rail and combat rifle ( rail should have terrible hip fire at CQC and combat should not be able to hit pinpoint at 80m+ ) but i dont complain on the forums about it i adapt and learn about the weapon.
The Little Girl with the HMG
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Pocket Rocket Girl
Psygod9
134
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Posted - 2014.12.12 02:42:00 -
[13] - Quote
Atiim wrote:Pocket Rocket Girl wrote: HMG is broken even when there is a red in the big circle if he/she isnt in in the dead center little circle no damage will be applied.
It's almost as if you're supposed to well you know, aim the weapon.
yeah when your trying to track a hoppity skippity jummpity let see you try, there have been plenty of times when umm aiming and just becasue the tiny little circle isnt on the player but they are in the bigger circle damage wasnt applied. most people that give me problems are the KB/M players ( not saying that KB/M is OP or anyhing) even i have noticed a difference in movement compared to teh DS3
The Little Girl with the HMG
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Bahirae Serugiusu
Vendetta Reactionary Force
356
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Posted - 2014.12.12 02:49:00 -
[14] - Quote
Everything needs a downside. I've killed a few heavies just by distance alone and by exploiting their weak passive scans by shooting them in the worm hole. Light weapons are better as far as range and versatility go but if you need to defend/attack a point (assuming you can get there in one piece) heavy weapons are great.
But at the end of the day few heavies can survive a Forge Gun to the face. FYI If a Sentinel is giving you trouble use a Militia Forge Gun and it will tear most heavies apart.
The State will always survive.
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Victor Moody Stahl
Amarr Templars Amarr Empire
214
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Posted - 2014.12.12 03:38:00 -
[15] - Quote
Pocket Rocket Girl wrote:most people that give me problems are the KB/M players ( not saying that KB/M is OP or anyhing) even i have noticed a difference in movement compared to teh DS3
*sigh*
As usual, poorly informed (or plain ignorant) people are regurgitating myths and fabrications. But then again, this is GD, the cesspit of the DUST forums, so I shouldn't even be surprised.
In any case, no, the KB/M has never allowed players to "super strafe" or have superior movement in any way compared to those players using the DS3.
What you are actually witnessing is the increasing number of players who are abusing the strafe glitch, wherein it is possible for certain suits to strafe fast enough that they actually break hit detection. This is most prevalent on the Caldari Scout, though that is purely due to the lack of plates that it will sport as well as its greater prevalence over the Minja.
All scout suits, due to their base speed, can be used to abuse the strafe glitch. The shield-based Assaults (IE, CalSalt and MinSalt) can also be used to abuse the strafe glitch.
There is also the fact that circle strafing and figure-8 strafing using a DS3 (as circle strafing is very difficult on a KB/M, and figure-8 strafes might as well be impossible when using KB/M) leverages the varying movement speed between walking forward, backward, and strafing side-to-side. While this (usually) doesn't result in breaking hitreg like strafe glitching does, it's very difficult to properly track someone who's doing one of these maneuvers.
As someone who uses the KB/M, I can confidently say that any claims about KB/M movement superiority are completely false. Seriously, I tried to get it to work the way you claim, and it just doesn't.
Consider yourself educated.
Buff Logis | Nerf Scouts
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LUGMOS
YELLOW JESUS EXP FORCE
1099
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Posted - 2014.12.12 03:46:00 -
[16] - Quote
From my opinion, heavies could be changed in a few ways:
1. Make DPS of HMG only slightly better than the AR, its close range competition. However, make the HMG be able to fire longer, albeit with slower cool down rates. This will give the "waves of oppurtunity" effect, the Assault can pester the heavy until it overheats, reloads, or something else.
2. Keep everything the same as currently, but remove sidearm slots EXCEPT on the CalSent, where it will be a unique hit and run heavie with a sidearm, or an AV specialist capable of defending itself from mild infantry threats.
These are just suggestions, and just my 2 ISK.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2746
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Posted - 2014.12.12 03:48:00 -
[17] - Quote
Victor Moody Stahl wrote:Pocket Rocket Girl wrote:most people that give me problems are the KB/M players ( not saying that KB/M is OP or anyhing) even i have noticed a difference in movement compared to teh DS3 *sigh* As usual, poorly informed (or plain ignorant) people are regurgitating myths and fabrications. But then again, this is GD, the cesspit of the DUST forums, so I shouldn't even be surprised. In any case, no, the KB/M has never allowed players to "super strafe" or have superior movement in any way compared to those players using the DS3. What you are actually witnessing is the increasing number of players who are abusing the strafe glitch, wherein it is possible for certain suits to strafe fast enough that they actually break hit detection. This is most prevalent on the Caldari Scout, though that is purely due to the lack of plates that it will sport as well as its greater prevalence over the Minja. All scout suits, due to their base speed, can be used to abuse the strafe glitch. The shield-based Assaults (IE, CalSalt and MinSalt) can also be used to abuse the strafe glitch. There is also the fact that circle strafing and figure-8 strafing using a DS3 (as circle strafing is very difficult on a KB/M, and figure-8 strafes might as well be impossible when using KB/M) leverages the varying movement speed between walking forward, backward, and strafing side-to-side. While this (usually) doesn't result in breaking hitreg like strafe glitching does, it's very difficult to properly track someone who's doing one of these maneuvers. As someone who uses the KB/M, I can confidently say that any claims about KB/M movement superiority are completely false. Seriously, I tried to get it to work the way you claim, and it just doesn't. Consider yourself educated.
Totally agree, I have been trying to tell people that this mythical advantage does not exist for KB/M players.
On that note, they should try shooting in this game with a mouse and keyboard. We dont get any Aim assist at all so with the way our aiming and control system are currently (READ - gimped) we are always at a disadvantage in terms of gun fights.
Hell that's one of the main reasons I like to use the Plasma Cannon and Forge gun so much. They are like 2 of the few weapons that actually work well with the KB/M.
DS3 users, try turning aim assist off and play like that for a while. You will then be somewhat closer to the frustration levels we KB/M players feel when engaged in battle.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Imp Smash
Molon Labe. General Tso's Alliance
480
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Posted - 2014.12.12 04:12:00 -
[18] - Quote
The heavy weapons aren't better than light weapons. They are different. Put a heavy with an HMG on ambush in the open field. See how well he/she does...
Put a heavy with a forgegun in a building, see how well he/she does....
I have snuck up on someone in my Min Heavy, and burst HMGed em in the back. And then I get hatemail about how my gun is OP or ezmode.
Seriously? You are standing still shooting your Combat rifle across the map and are pissed that a HMG melted you...when you are stationary?
And that's what a lot of the complaints about heavies boil down to. People engage heavies head to head at 15 meters and die and its unfair.
The people who don't complain about heavies (and aren't heavy themselves) either outrange heavies, splash damage them down (not as hard as people like to make pretend), set RE traps, shotgun/NK them, or hit them in the back.
I'll say this -- the fact that the VAST majority of objective fights being indoors really gives the heavy way to much of a map advantage. We need far more in the way of open objectives that heavies simply can't cover. |
da GAND
Seykal Expeditionary Group Minmatar Republic
1042
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Posted - 2014.12.12 04:25:00 -
[19] - Quote
No they have to be different/better in certain areas than a light weapon and vice versa. It's not about being completely better than all other weapons, it's about being able to full fill a role that other weapons cant or are just very difficult to do with.
Should Legion be on the ps4?
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Joel II X
Bacon with a bottle of Quafe
5042
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Posted - 2014.12.12 05:30:00 -
[20] - Quote
Well, due to the size and RoF of the HMG, it IS technically better than its rifle counterpart, and even more so than its sidearm little brother. |
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Powerh8er
The Rainbow Effect
565
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Posted - 2014.12.12 05:31:00 -
[21] - Quote
Duh... Ofcourse it should deal more damage, its a much bigger weapon.
Whats the deal with you guys and heavies anyway?
If it werent for heavies and shotgun scouts i probably go 40-0 every match in my minassault.
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VAHZZ
465
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Posted - 2014.12.12 05:33:00 -
[22] - Quote
Fatties can't run, they hobble. But their weapons tear holes in you faster than chipotle. But I'm still faster than them and their weapons.
~
Proud Sniper Scout
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
279
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Posted - 2014.12.12 05:40:00 -
[23] - Quote
Assault - mid range combatant, used for assaulting a point.
Logi - support, not a primary combatant.
Scout - Intel and hacking, used to get a man behind enemy lines and disrupt the flow of battle
Heavy - Used to hold down a point, close range combat & AV
An assault class will win ten times out of ten at 50-60m range, a heavy can't hurt you from that distance unless your standing still and he has a forgegun. Use your role how it was made to be used and you won't have a problem.
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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da GAND
Seykal Expeditionary Group Minmatar Republic
1042
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Posted - 2014.12.12 05:43:00 -
[24] - Quote
VAHZZ wrote:Fatties can't run, they hobble. But their weapons tear holes in you faster than chipotle. But I'm still faster than them and their weapons.
You ever try using the minmatar heavy?
Should Legion be on the ps4?
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VAHZZ
465
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Posted - 2014.12.12 05:47:00 -
[25] - Quote
da GAND wrote:VAHZZ wrote:Fatties can't run, they hobble. But their weapons tear holes in you faster than chipotle. But I'm still faster than them and their weapons. You ever try using the minmatar heavy?
No, but I can give it a twirl. It can't be as bad as the golden highnie that is an Amarr fatty.
~
Proud Sniper Scout
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jane stalin
Ametat Security Amarr Empire
40
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Posted - 2014.12.12 06:23:00 -
[26] - Quote
I am all for another type of heavy weapon but it should not be exactly the same as another weapon but with double damage,
I would feel silly shooting my laser at a sentinel if he was shooting the same thing back at double strength,
At the moment I shoot at HMG outside of its optimal range. |
SoTa PoP
Titans of Phoenix
5266
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Posted - 2014.12.12 06:26:00 -
[27] - Quote
pagl1u M wrote:I keep hearing from various players that heavy weapons HAVE to be better than Light weapons.
me:"the hmg has too much dps" Guy: "It is a heavy weapon, it has to be stronger."
I hear players talking about new heavy lazor like a laser rifle but 2x stronger.
I think Heavy should only mean "different", there is nothing that says Heavy means "better".
the DPS is exactly what makes it different.
It isn't better - it has many weaknesses that pretty much give you absolute control in confrontations with them.
It's not the heavies fault most player want to be ramboo in a team based game.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Iron Wolf Saber
Den of Swords
18013
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Posted - 2014.12.12 06:35:00 -
[28] - Quote
Heavy Weapons should be Heavy.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Kalante Schiffer
Ancient Exiles.
845
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Posted - 2014.12.12 06:47:00 -
[29] - Quote
Heavies are fine i think. Except those couple of days when the six was OP that was cray cray.
AE.
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Jacques Cayton II
Titans of Phoenix
1224
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Posted - 2014.12.12 07:06:00 -
[30] - Quote
pagl1u M wrote:Pocket Rocket Girl wrote:
HMG is broken even when there is a red in the big circle if he/she isnt in in the dead center little circle no damage will be applied. just because its a Heavy weapon why should it mean better than light weapon? weapons should be situational. people who complain about the HMG need to learn not to stand out in the open learn to strafe.
that problem was fixed so it isnt the case anymore, anyway this thread isnt about "hmg is op". You answered my question. Khulmach wrote:Heavy-Heavier-Stronger-Better damage,but slows you down. Ya the weapon should do more damage,its a freaken machine gun. Devastatingly damage love. Do not start talking about real life things, ffs! So why doesnt the hmg slow down the Sentinel? Because its an exoskeleton suit built to carry heavy things at a regular human speed.
We fight for the future of the State not our
personal goals
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