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Buwaro Draemon
WarRavens Capital Punishment.
460
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Posted - 2014.12.09 22:34:00 -
[1] - Quote
They are far too easy to use for them to absorb that much damage and be able to use out the highest DPS of any gun in the whole game.
A few EWAR changes here and there and I am seeing a slight decrease in the scout population, but heavies, mostly Sentinels are going at it strong. Being spammed all across the game and the drive-by Heavies.
The best thing to do in my opinion here is to make some changes to the HMG, make it have a little bit more faster heat build up, reduce the RPM, and maybe even give the HMG a spool up time. Like real mini-guns, that need to spin a little before the rounds start firing.
This will add at least some gun game to the HMG users and will require a little bit more skill.
I could give out numbers on how heat, RPM and spool up time will work on the different HMGs but I am in no way good with numbers.
What do you guys say?
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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LudiKure ninda
Dead Man's Game RUST415
172
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Posted - 2014.12.09 22:35:00 -
[2] - Quote
Sentinel Buff
( -í° -£-û -í°)
SCAN ATTEMPT PREVENTED
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
563
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Posted - 2014.12.09 22:36:00 -
[3] - Quote
Sentinels are too OP and no amount of heat build-up nerfs will stop their reign. Just nerf the sentinels movement speed enough so they HAVE to do their job of point defense, and nerf HMG range to like 10-20 meters.(it'll stop car heavies also because they won't be able to get to hit you if you run away,)
GimmeDatSuhWeet isk
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Regnier Feros
G0DS AM0NG MEN General Tso's Alliance
135
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Posted - 2014.12.09 22:40:00 -
[4] - Quote
Make a list of their strengths & weaknesses , then decide whether to nerf their strengths or buff their weaknesses. If that doesn't work there's always Breakin Stuff's proposal.
I like pie do you like pie because i hate pie & I like muffins.
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Robocop Junior
research lab
831
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Posted - 2014.12.09 22:41:00 -
[5] - Quote
Breach Assault HMGs.
If strength were all, tiger would not fear scorpion.
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Buwaro Draemon
WarRavens Capital Punishment.
461
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Posted - 2014.12.09 22:43:00 -
[6] - Quote
gustavo acosta wrote:Sentinels are too OP and no amount of heat build-up nerfs will stop their reign. Just nerf the sentinels movement speed enough so they HAVE to do their job of point defense, and nerf HMG range to like 10-20 meters.(it'll stop car heavies also because they won't be able to get to hit you if you run away,) It's with HMG sentinels that people are mostly complaining about.
The HMG in itself is a gun with little to no drawbacks. It has the same effectiev range as the AR and the heat build up is barely there. Accompany that with it's huge RPM and you get a very powerful gun.
Now the suits don't need a nerf.
They are slow enough already (unless someone decides to put Kinkats on them)
Plus any nerf to the suits will make the Minmatar Sentinels very UP.
I think a few changes to the HMG will make tourist Sentinels stay away from it.
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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One Eyed King
Land of the BIind
6476
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Posted - 2014.12.09 22:45:00 -
[7] - Quote
I think removal of the explosive resistance and an increase to hip fire dispersion is a good place to start.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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calvin b
Sinq Laison Gendarmes Gallente Federation
2274
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Posted - 2014.12.09 22:46:00 -
[8] - Quote
Sorry I run all suits and I can tell you a heavy against a fast suit is no match. HMG has only so much range, I have caught scouts from behind and should have killed them. Nope, hit detection and speed, I watch as my bullets bounced off as they ran out of my range only to be killed by them a few seconds later. I will even make this interesting, I will use my new toy, my Min Assault and you can use an advanced heavy with any HMG you choose. I run as fast or faster than most scouts, and I will out DPS easily with my weapon. So I have range and speed over you. The heavy is a niche role and if you force the heavy to play outside that role they will lose. Stop taking a heavy head on, distance, speed, and flanking is key to dropping most heavies.
Can the other voices in other peoples minds hear my voices in my head????
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1574
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Posted - 2014.12.09 22:53:00 -
[9] - Quote
And when distance, speed, and flanking aren't enough, for everything else, there's RE's.
I want to punch.
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
564
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Posted - 2014.12.09 22:58:00 -
[10] - Quote
Crimson ShieId wrote:And when distance, speed, and flanking aren't enough, for everything else, there's RE's. You're right good ole' REs
Wait they're going to be nerfed? uh well we still have sentinels as a counter to sentinels right?
GimmeDatSuhWeet isk
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Buwaro Draemon
WarRavens Capital Punishment.
462
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Posted - 2014.12.09 23:02:00 -
[11] - Quote
calvin b wrote:Sorry I run all suits and I can tell you a heavy against a fast suit is no match. HMG has only so much range, I have caught scouts from behind and should have killed them. Nope, hit detection and speed, I watch as my bullets bounced off as they ran out of my range only to be killed by them a few seconds later. I will even make this interesting, I will use my new toy, my Min Assault and you can use an advanced heavy with any HMG you choose. I run as fast or faster than most scouts, and I will out DPS easily with my weapon. So I have range and speed over you. The heavy is a niche role and if you force the heavy to play outside that role they will lose. Stop taking a heavy head on, distance, speed, and flanking is key to dropping most heavies. The thing is. I don't even take heavies head on
My style of gameplay consists of flanking and outmaneuvering my enemy.
But every day I am noticing an increasing number in the Sentinel population. now every turner I run into there is a freaking Sentinel waiting for me. You can say that I could have seen them coming, but for some reason they don't show up 70% of the time in my TACNET.
This is not about nerfing the heavy as a whole. This is about taking control of it's increasing use in the game.
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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Edau Skir2
Krullefor Organization Minmatar Republic
37
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Posted - 2014.12.09 23:33:00 -
[12] - Quote
You think the Sentinels are OP? Stop your crying. I run Sentinel as a standard heavy suit and any ComR, BrAr, ScR absolutely destroys us. Clearly you've been using the wrong weapon against them. |
Thor Odinson42
Molon Labe. General Tso's Alliance
5401
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Posted - 2014.12.09 23:42:00 -
[13] - Quote
One Eyed King wrote:I think removal of the explosive resistance and an increase to hip fire dispersion is a good place to start.
Explosive resistance for sure. Maybe turn sped nerf too.
I wish my avatar was Minmatar.
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Forlorn Destrier
Havok Dynasty
3074
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Posted - 2014.12.09 23:44:00 -
[14] - Quote
No, it's time to look at assaults.
I am the Forgotten Warhorse, the Lord of Lightning
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
688
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Posted - 2014.12.09 23:46:00 -
[15] - Quote
Buwaro Draemon wrote:They are far too easy to use for them to absorb that much damage and be able to use out the highest DPS of any gun in the whole game.
A few EWAR changes here and there and I am seeing a slight decrease in the scout population, but heavies, mostly Sentinels are going at it strong. Being spammed all across the game and the drive-by Heavies.
The best thing to do in my opinion here is to make some changes to the HMG, make it have a little bit more faster heat build up, reduce the RPM, and maybe even give the HMG a spool up time. Like real mini-guns, that need to spin a little before the rounds start firing.
This will add at least some gun game to the HMG users and will require a little bit more skill.
I could give out numbers on how heat, RPM and spool up time will work on the different HMGs but I am in no way good with numbers.
What do you guys say?
No, it's time to look at vehicles.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
688
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Posted - 2014.12.09 23:47:00 -
[16] - Quote
Edau Skir2 wrote:You think the Sentinels are OP? Stop your crying. I run Sentinel as a standard heavy suit and any ComR, BrAr, ScR absolutely destroys us. Clearly you've been using the wrong weapon against them.
You're fitting your sentinel wrong.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11665
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Posted - 2014.12.09 23:48:00 -
[17] - Quote
The hotfix echo plate nerf will likely make the situation more tolerable https://forums.dust514.com/default.aspx?g=posts&t=183623&find=unread
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1023
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Posted - 2014.12.09 23:54:00 -
[18] - Quote
Or we could wait a few days to see how this all shakes out.
WHY WOULD WE DO THAT! THATS JUST STUPID! NERF NERF NERF NERF NERF!
just stfu for a day and enjoy the circus of patch day.
Fack it, might as well board the hype-train again. At least there's tracks this time.
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DeadlyAztec11
Ostrakon Agency
6351
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Posted - 2014.12.10 00:03:00 -
[19] - Quote
No. Sentinels are not OP. Anyways, if you nerf them then you will nerf logis, then Assaults, then scouts again. It's an ignorant cycle.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Mejt0
Fat'Kids are Hard to Kidnap
568
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Posted - 2014.12.10 00:04:00 -
[20] - Quote
Suit itself don't need a nerf [unless we will talk about splash resistance]. But HMG needs to change.
And people [calvin b], don't bring speed, flanking, etc as an argument. How do you want to use speed and flanking in towns? Where every fight is at 30m range and everyone [but scouts] is glowing on tancent.
I'm a good slayer [scout,assault] and i [as others] can deal with them like with everything else. But majority can't.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Meee One
Amakakeru-Ryu-no-Hirameki
1384
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Posted - 2014.12.10 00:04:00 -
[21] - Quote
Forlorn Destrier wrote:No, it's time to look at assaults. +1
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meeko Fent
Kirkinen Risk Control Caldari State
2247
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Posted - 2014.12.10 00:28:00 -
[22] - Quote
KAGEHOSHI Horned Wolf wrote: Most likely.
I am the bluedot. And I will rise again.
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Big miku
Fatal Absolution General Tso's Alliance
354
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Posted - 2014.12.10 00:42:00 -
[23] - Quote
Real life Miniguns do not require a "spool up". Do a little research you nit. Just look on youtube. |
Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1523
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Posted - 2014.12.10 00:43:00 -
[24] - Quote
gustavo acosta wrote:Sentinels are too OP and no amount of heat build-up nerfs will stop their reign. Just nerf the sentinels movement speed enough so they HAVE to do their job of point defense, and nerf HMG range to like 10-20 meters.(it'll stop car heavies also because they won't be able to get to hit you if you run away,) Nerf the range and make a spool up time but leave there speed of self alone .
There already the slowest and most visible but yes , a little more reliance on there side arm wouldn't be bad .
Screw with there speed and scouts would have more of a field day with them and I'm sure you know better .
I see comments like that and I think about cloaked shot gunning , the scrub glitch .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1523
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Posted - 2014.12.10 00:45:00 -
[25] - Quote
Big miku wrote:Real life Miniguns do not require a "spool up". Do a little research you nit. Just look on youtube. True but it might work .
I use HMG's but I do see the spam , same with light suits and scouts .
It's the e-war game baby .
Doubts are like flies and should be treated as such and crushed .
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LUGMOS
YELLOW JESUS EXP FORCE
1068
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Posted - 2014.12.10 00:48:00 -
[26] - Quote
Big miku wrote:Real life Miniguns do not require a "spool up". Do a little research you nit. Just look on youtube. In real life there aren't plasma rifles/cannons/pistols, laser rifles/pistols, you get my argument.
And should we remove RR and BP spool up? Cuz in real life they most likely wouldn't need to charge. Its a freaking electric railgun...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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castba
Rogue Instincts
674
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Posted - 2014.12.10 00:55:00 -
[27] - Quote
Buwaro Draemon wrote:gustavo acosta wrote:Sentinels are too OP and no amount of heat build-up nerfs will stop their reign. Just nerf the sentinels movement speed enough so they HAVE to do their job of point defense, and nerf HMG range to like 10-20 meters.(it'll stop car heavies also because they won't be able to get to hit you if you run away,) It's with HMG sentinels that people are mostly complaining about. The HMG in itself is a gun with little to no drawbacks. It has the same effectiev range as the AR and the heat build up is barely there. Accompany that with it's huge RPM and you get a very powerful gun. Now the suits don't need a nerf. They are slow enough already (unless someone decides to put Kinkats on them) Plus any nerf to the suits will make the Minmatar Sentinels very UP. I think a few changes to the HMG will make tourist Sentinels stay away from it. I hope you mean the standard variant HMG? The burst certainly needs no further nerfs and is borderline detrimental if encountering 2 or more people.
"When everything is OP, nothing is" - CCP Ratatti
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castba
Rogue Instincts
674
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Posted - 2014.12.10 00:58:00 -
[28] - Quote
Big miku wrote:Real life Miniguns do not require a "spool up". Do a little research you nit. Just look on youtube. Liked because I have not heard someone called a "nit" since the 80's.
Awesome!
"When everything is OP, nothing is" - CCP Ratatti
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
566
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Posted - 2014.12.10 01:49:00 -
[29] - Quote
Big miku wrote:Real life Miniguns do not require a "spool up". Do a little research you nit. Just look on youtube. Ewww you're one of those gits that compares real life balance to games ewww
GimmeDatSuhWeet isk
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Bahirae Serugiusu
Vendetta Reactionary Force
338
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Posted - 2014.12.10 01:51:00 -
[30] - Quote
Heavies are easy-mode (don't try to say otherwise). But all it takes is a Militia Heavy and a Militia Forge Gun and you send them to the kitchen or running for the hills.
The State will always survive.
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