| Pages: [1] 2 3  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Buwaro Draemon
 WarRavens
 Capital Punishment.
 
 460
 
 
      | Posted - 2014.12.09 22:34:00 -
          [1] - Quote 
 They are far too easy to use for them to absorb that much damage and be able to use out the highest DPS of any gun in the whole game.
 
 A few EWAR changes here and there and I am seeing a slight decrease in the scout population, but heavies, mostly Sentinels are going at it strong. Being spammed all across the game and the drive-by Heavies.
 
 The best thing to do in my opinion here is to make some changes to the HMG, make it have a little bit more faster heat build up, reduce the RPM, and maybe even give the HMG a spool up time. Like real mini-guns, that need to spin a little before the rounds start firing.
 
 This will add at least some gun game to the HMG users and will require a little bit more skill.
 
 I could give out numbers on how heat, RPM and spool up time will work on the different HMGs but I am in no way good with numbers.
 
 What do you guys say?
 
 Side effects of playing Dust: Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression | 
      
      
        |  LudiKure ninda
 Dead Man's Game
 RUST415
 
 172
 
 
      | Posted - 2014.12.09 22:35:00 -
          [2] - Quote 
 Sentinel Buff
  
 ( -í° -£-û -í°)   SCAN ATTEMPT PREVENTED
 | 
      
      
        |  gustavo acosta
 Capital Acquisitions LLC
 General Tso's Alliance
 
 563
 
 
      | Posted - 2014.12.09 22:36:00 -
          [3] - Quote 
 Sentinels are too OP and no amount of heat build-up nerfs will stop their reign. Just nerf the sentinels movement speed enough so they HAVE to do their job of point defense, and nerf HMG range to like 10-20 meters.(it'll stop car heavies also because they won't be able to get to hit you if you run away,)
 
 GimmeDatSuhWeet isk | 
      
      
        |  Regnier Feros
 G0DS AM0NG MEN
 General Tso's Alliance
 
 135
 
 
      | Posted - 2014.12.09 22:40:00 -
          [4] - Quote 
 Make a list of their strengths & weaknesses , then decide whether to nerf their strengths or buff their weaknesses.
 If that doesn't work there's always Breakin Stuff's proposal.
 
 I like pie do you like pie because i hate pie & I like muffins. | 
      
      
        |  Robocop Junior
 research lab
 
 831
 
 
      | Posted - 2014.12.09 22:41:00 -
          [5] - Quote 
 Breach Assault HMGs.
 
 If strength were all, tiger would not fear scorpion. | 
      
      
        |  Buwaro Draemon
 WarRavens
 Capital Punishment.
 
 461
 
 
      | Posted - 2014.12.09 22:43:00 -
          [6] - Quote 
 
 gustavo acosta wrote:Sentinels are too OP and no amount of heat build-up nerfs will stop their reign. Just nerf the sentinels movement speed enough so they HAVE to do their job of point defense, and nerf HMG range to like 10-20 meters.(it'll stop car heavies also because they won't be able to get to hit you if you run away,) It's with HMG sentinels that people are mostly complaining about.
 
 The HMG in itself is a gun with little to no drawbacks. It has the same effectiev range as the AR and the heat build up is barely there. Accompany that with it's huge RPM and you get a very powerful gun.
 
 Now the suits don't need a nerf.
 
 They are slow enough already (unless someone decides to put Kinkats on them)
 
 Plus any nerf to the suits will make the Minmatar Sentinels very UP.
 
 I think a few changes to the HMG will make tourist Sentinels stay away from it.
 
 Side effects of playing Dust: Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression | 
      
      
        |  One Eyed King
 Land of the BIind
 
 6476
 
 
      | Posted - 2014.12.09 22:45:00 -
          [7] - Quote 
 I think removal of the explosive resistance and an increase to hip fire dispersion is a good place to start.
 
 Thunderbolt. verb and noun. "James thunderbolted in his pants." "I lit a bag of thunderbolt on fire on CCP's doorway" | 
      
      
        |  calvin b
 Sinq Laison Gendarmes
 Gallente Federation
 
 2274
 
 
      | Posted - 2014.12.09 22:46:00 -
          [8] - Quote 
 Sorry I run all suits and I can tell you a heavy against a fast suit is no match. HMG has only so much range, I have caught scouts from behind and should have killed them. Nope, hit detection and speed, I watch as my bullets bounced off as they ran out of my range only to be killed by them a few seconds later. I will even make this interesting, I will use my new toy, my Min Assault and you can use an advanced heavy with any HMG you choose. I run as fast or faster than most scouts, and I will out DPS easily with my weapon. So I have range and speed over you. The heavy is a niche role and if you force the heavy to play outside that role they will lose. Stop taking a heavy head on, distance, speed, and flanking is key to dropping most heavies.
 
 Can the other voices in other peoples minds hear my voices in my head???? | 
      
      
        |  Crimson ShieId
 Sinq Laison Gendarmes
 Gallente Federation
 
 1574
 
 
      | Posted - 2014.12.09 22:53:00 -
          [9] - Quote 
 And when distance, speed, and flanking aren't enough, for everything else, there's RE's.
 
 I want to punch. | 
      
      
        |  gustavo acosta
 Capital Acquisitions LLC
 General Tso's Alliance
 
 564
 
 
      | Posted - 2014.12.09 22:58:00 -
          [10] - Quote 
 
 Crimson ShieId wrote:And when distance, speed, and flanking aren't enough, for everything else, there's RE's.  You're right good ole' REs
 
 Wait they're going to be nerfed? uh well we still have sentinels as a counter to sentinels right?
  
 GimmeDatSuhWeet isk | 
      
      
        |  Buwaro Draemon
 WarRavens
 Capital Punishment.
 
 462
 
 
      | Posted - 2014.12.09 23:02:00 -
          [11] - Quote 
 
 calvin b wrote:Sorry I run all suits and I can tell you a heavy against a fast suit is no match. HMG has only so much range, I have caught scouts from behind and should have killed them. Nope, hit detection and speed, I watch as my bullets bounced off as they ran out of my range only to be killed by them a few seconds later. I will even make this interesting, I will use my new toy, my Min Assault and you can use an advanced heavy with any HMG you choose. I run as fast or faster than most scouts, and I will out DPS easily with my weapon. So I have range and speed over you. The heavy is a niche role and if you force the heavy to play outside that role they will lose. Stop taking a heavy head on, distance, speed, and flanking is key to dropping most heavies.  The thing is. I don't even take heavies head on
  
 My style of gameplay consists of flanking and outmaneuvering my enemy.
 
 But every day I am noticing an increasing number in the Sentinel population. now every turner I run into there is a freaking Sentinel waiting for me. You can say that I could have seen them coming, but for some reason they don't show up 70% of the time in my TACNET.
 
 This is not about nerfing the heavy as a whole. This is about taking control of it's increasing use in the game.
 
 Side effects of playing Dust: Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression | 
      
      
        |  Edau Skir2
 Krullefor Organization
 Minmatar Republic
 
 37
 
 
      | Posted - 2014.12.09 23:33:00 -
          [12] - Quote 
 You think the Sentinels are OP? Stop your crying. I run Sentinel as a standard heavy suit and any ComR, BrAr, ScR absolutely destroys us. Clearly you've been using the wrong weapon against them.
 | 
      
      
        |  Thor Odinson42
 Molon Labe.
 General Tso's Alliance
 
 5401
 
 
      | Posted - 2014.12.09 23:42:00 -
          [13] - Quote 
 
 One Eyed King wrote:I think removal of the explosive resistance and an increase to hip fire dispersion is a good place to start. 
 Explosive resistance for sure. Maybe turn sped nerf too.
 
 I wish my avatar was Minmatar. | 
      
      
        |  Forlorn Destrier
 Havok Dynasty
 
 3074
 
 
      | Posted - 2014.12.09 23:44:00 -
          [14] - Quote 
 No, it's time to look at assaults.
 
 I am the Forgotten Warhorse, the Lord of Lightning | 
      
      
        |  Stupid Blueberry
 Hyasyoda Terrestrial Acquisitions Firm
 
 688
 
 
      | Posted - 2014.12.09 23:46:00 -
          [15] - Quote 
 
 Buwaro Draemon wrote:They are far too easy to use for them to absorb that much damage and be able to use out the highest DPS of any gun in the whole game.
 A few EWAR changes here and there and I am seeing a slight decrease in the scout population, but heavies, mostly Sentinels are going at it strong. Being spammed all across the game and the drive-by Heavies.
 
 The best thing to do in my opinion here is to make some changes to the HMG, make it have a little bit more faster heat build up, reduce the RPM, and maybe even give the HMG a spool up time. Like real mini-guns, that need to spin a little before the rounds start firing.
 
 This will add at least some gun game to the HMG users and will require a little bit more skill.
 
 I could give out numbers on how heat, RPM and spool up time will work on the different HMGs but I am in no way good with numbers.
 
 What do you guys say?
 
 No, it's time to look at vehicles.
 
 Hnolai ki tuul, ti sei oni a tiu. Haajakin Kalen. | 
      
      
        |  Stupid Blueberry
 Hyasyoda Terrestrial Acquisitions Firm
 
 688
 
 
      | Posted - 2014.12.09 23:47:00 -
          [16] - Quote 
 
 Edau Skir2 wrote:You think the Sentinels are OP? Stop your crying. I run Sentinel as a standard heavy suit and any ComR, BrAr, ScR absolutely destroys us. Clearly you've been using the wrong weapon against them. 
 You're fitting your sentinel wrong.
 
 Hnolai ki tuul, ti sei oni a tiu. Haajakin Kalen. | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 11665
 
 
      | Posted - 2014.12.09 23:48:00 -
          [17] - Quote 
 The hotfix echo plate nerf will likely make the situation more tolerable https://forums.dust514.com/default.aspx?g=posts&t=183623&find=unread
 
 Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+ | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 1023
 
 
      | Posted - 2014.12.09 23:54:00 -
          [18] - Quote 
 Or we could wait a few days to see how this all shakes out.
 
 WHY WOULD WE DO THAT! THATS JUST STUPID! NERF NERF NERF NERF NERF!
 
 just stfu for a day and enjoy the circus of patch day.
 
 Fack it, might as well board the hype-train again. At least there's tracks this time. | 
      
      
        |  DeadlyAztec11
 Ostrakon Agency
 
 6351
 
 
      | Posted - 2014.12.10 00:03:00 -
          [19] - Quote 
 No. Sentinels are not OP. Anyways, if you nerf them then you will nerf logis, then Assaults, then scouts again. It's an ignorant cycle.
 
 Put your flags up in the sky.
And wave them side to side. 
Show the world where you're from. 
Show the world we are one. | 
      
      
        |  Mejt0
 Fat'Kids are Hard to Kidnap
 
 568
 
 
      | Posted - 2014.12.10 00:04:00 -
          [20] - Quote 
 Suit itself don't need a nerf [unless we will talk about splash resistance].
 But HMG needs to change.
 
 And people [calvin b], don't bring speed, flanking, etc as an argument.
 How do you want to use speed and flanking in towns?
 Where every fight is at 30m range and everyone [but scouts] is glowing on tancent.
 
 I'm a good slayer [scout,assault] and i [as others] can deal with them like with everything else.
 But majority can't.
 
 
 
 Caldari Loyalist Markiplier fan.  Got 6815 WP only on wrecking tanks with Ion Cannon. | 
      
      
        |  Meee One
 Amakakeru-Ryu-no-Hirameki
 
 1384
 
 
      | Posted - 2014.12.10 00:04:00 -
          [21] - Quote 
 
 Forlorn Destrier wrote:No, it's time to look at assaults.  +1
 
  
 Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk. | 
      
      
        |  Meeko Fent
 Kirkinen Risk Control
 Caldari State
 
 2247
 
 
      | Posted - 2014.12.10 00:28:00 -
          [22] - Quote 
 
 KAGEHOSHI Horned Wolf wrote: Most likely.
 
 I am the bluedot. And I will rise again. | 
      
      
        |  Big miku
 Fatal Absolution
 General Tso's Alliance
 
 354
 
 
      | Posted - 2014.12.10 00:42:00 -
          [23] - Quote 
 Real life Miniguns do not require a "spool up". Do a little research you nit. Just look on youtube.
 | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 VEHICLEBUSTERS Demolitions and Logistics Corp .
 
 1523
 
 
      | Posted - 2014.12.10 00:43:00 -
          [24] - Quote 
 
 gustavo acosta wrote:Sentinels are too OP and no amount of heat build-up nerfs will stop their reign. Just nerf the sentinels movement speed enough so they HAVE to do their job of point defense, and nerf HMG range to like 10-20 meters.(it'll stop car heavies also because they won't be able to get to hit you if you run away,) Nerf the range and make a spool up time but leave there speed of self alone .
 
 There already the slowest and most visible but yes , a little more reliance on there side arm wouldn't be bad .
 
 Screw with there speed and scouts would have more of a field day with them and I'm sure you know better .
 
 I see comments like that and I think about cloaked shot gunning , the scrub glitch .
 
 Doubts are like flies and should be treated as such and crushed . | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 VEHICLEBUSTERS Demolitions and Logistics Corp .
 
 1523
 
 
      | Posted - 2014.12.10 00:45:00 -
          [25] - Quote 
 
 Big miku wrote:Real life Miniguns do not require a "spool up". Do a little research you nit. Just look on youtube. True but it might work .
 
 I use HMG's but I do see the spam , same with light suits and scouts .
 
 It's the e-war game baby .
 
 
 
 Doubts are like flies and should be treated as such and crushed . | 
      
      
        |  LUGMOS
 YELLOW JESUS EXP FORCE
 
 1068
 
 
      | Posted - 2014.12.10 00:48:00 -
          [26] - Quote 
 
 Big miku wrote:Real life Miniguns do not require a "spool up". Do a little research you nit. Just look on youtube. In real life there aren't plasma rifles/cannons/pistols, laser rifles/pistols, you get my argument.
 
 And should we remove RR and BP spool up? Cuz in real life they most likely wouldn't need to charge. Its a freaking electric railgun...
 
 Official QuafeGäó AdvocateAnti-FoTM Prof. V Forum Scavenger Prof. V | 
      
      
        |  castba
 Rogue Instincts
 
 674
 
 
      | Posted - 2014.12.10 00:55:00 -
          [27] - Quote 
 
 Buwaro Draemon wrote:gustavo acosta wrote:Sentinels are too OP and no amount of heat build-up nerfs will stop their reign. Just nerf the sentinels movement speed enough so they HAVE to do their job of point defense, and nerf HMG range to like 10-20 meters.(it'll stop car heavies also because they won't be able to get to hit you if you run away,) It's with HMG sentinels that people are mostly complaining about. The HMG in itself is a gun with little to no drawbacks. It has the same effectiev range as the AR and the heat build up is barely there. Accompany that with it's huge RPM and you get a very powerful gun. Now the suits don't need a nerf.  They are slow enough already (unless someone decides to put Kinkats on them) Plus any nerf to the suits will make the Minmatar Sentinels very UP. I think a few changes to the HMG will make tourist Sentinels stay away from it. I hope you mean the standard variant HMG?
 The burst certainly needs no further nerfs and is borderline detrimental if encountering 2 or more people.
 
 "When everything is OP, nothing is" - CCP Ratatti | 
      
      
        |  castba
 Rogue Instincts
 
 674
 
 
      | Posted - 2014.12.10 00:58:00 -
          [28] - Quote 
 
 Big miku wrote:Real life Miniguns do not require a "spool up". Do a little research you nit. Just look on youtube. Liked because I have not heard someone called a "nit" since the 80's.
 
 Awesome!
 
 "When everything is OP, nothing is" - CCP Ratatti | 
      
      
        |  gustavo acosta
 Capital Acquisitions LLC
 General Tso's Alliance
 
 566
 
 
      | Posted - 2014.12.10 01:49:00 -
          [29] - Quote 
 
 Big miku wrote:Real life Miniguns do not require a "spool up". Do a little research you nit. Just look on youtube. Ewww you're one of those gits that compares real life balance to games ewww
 
 GimmeDatSuhWeet isk | 
      
      
        |  Bahirae Serugiusu
 Vendetta Reactionary Force
 
 338
 
 
      | Posted - 2014.12.10 01:51:00 -
          [30] - Quote 
 Heavies are easy-mode (don't try to say otherwise). But all it takes is a Militia Heavy and a Militia Forge Gun and you send them to the kitchen or running for the hills.
 
 The State will always survive. | 
      
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