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Buwaro Draemon
WarRavens Capital Punishment.
460
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Posted - 2014.12.09 22:34:00 -
[1] - Quote
They are far too easy to use for them to absorb that much damage and be able to use out the highest DPS of any gun in the whole game.
A few EWAR changes here and there and I am seeing a slight decrease in the scout population, but heavies, mostly Sentinels are going at it strong. Being spammed all across the game and the drive-by Heavies.
The best thing to do in my opinion here is to make some changes to the HMG, make it have a little bit more faster heat build up, reduce the RPM, and maybe even give the HMG a spool up time. Like real mini-guns, that need to spin a little before the rounds start firing.
This will add at least some gun game to the HMG users and will require a little bit more skill.
I could give out numbers on how heat, RPM and spool up time will work on the different HMGs but I am in no way good with numbers.
What do you guys say?
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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Buwaro Draemon
WarRavens Capital Punishment.
461
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Posted - 2014.12.09 22:43:00 -
[2] - Quote
gustavo acosta wrote:Sentinels are too OP and no amount of heat build-up nerfs will stop their reign. Just nerf the sentinels movement speed enough so they HAVE to do their job of point defense, and nerf HMG range to like 10-20 meters.(it'll stop car heavies also because they won't be able to get to hit you if you run away,) It's with HMG sentinels that people are mostly complaining about.
The HMG in itself is a gun with little to no drawbacks. It has the same effectiev range as the AR and the heat build up is barely there. Accompany that with it's huge RPM and you get a very powerful gun.
Now the suits don't need a nerf.
They are slow enough already (unless someone decides to put Kinkats on them)
Plus any nerf to the suits will make the Minmatar Sentinels very UP.
I think a few changes to the HMG will make tourist Sentinels stay away from it.
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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Buwaro Draemon
WarRavens Capital Punishment.
462
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Posted - 2014.12.09 23:02:00 -
[3] - Quote
calvin b wrote:Sorry I run all suits and I can tell you a heavy against a fast suit is no match. HMG has only so much range, I have caught scouts from behind and should have killed them. Nope, hit detection and speed, I watch as my bullets bounced off as they ran out of my range only to be killed by them a few seconds later. I will even make this interesting, I will use my new toy, my Min Assault and you can use an advanced heavy with any HMG you choose. I run as fast or faster than most scouts, and I will out DPS easily with my weapon. So I have range and speed over you. The heavy is a niche role and if you force the heavy to play outside that role they will lose. Stop taking a heavy head on, distance, speed, and flanking is key to dropping most heavies. The thing is. I don't even take heavies head on
My style of gameplay consists of flanking and outmaneuvering my enemy.
But every day I am noticing an increasing number in the Sentinel population. now every turner I run into there is a freaking Sentinel waiting for me. You can say that I could have seen them coming, but for some reason they don't show up 70% of the time in my TACNET.
This is not about nerfing the heavy as a whole. This is about taking control of it's increasing use in the game.
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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Buwaro Draemon
WarRavens Capital Punishment.
467
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Posted - 2014.12.10 07:18:00 -
[4] - Quote
Edau Skir2 wrote:You think the Sentinels are OP? Stop your crying. I run Sentinel as a standard heavy suit and any ComR, BrAr, ScR absolutely destroys us. Clearly you've been using the wrong weapon against them. If you read more carefully what I typed in the thread, it is more about making the HMG taking skill to use.
The suit itself is fine.
But HMG sentinels are too easy to use and are currently being spammed a lot.
Hell, almost never have I seen such heavy use of militia heavies with HMGs ever since the Sentinel spam started. Now everyone wants a play turn and they use whatever heavy suit they have at their disposal to try and remain a bit competitive against the constant spam.
So read better. No where did I mentioned that Sentinels are OP. If anything more, they are too easy to use. That's all.
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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Buwaro Draemon
WarRavens Capital Punishment.
467
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Posted - 2014.12.10 07:20:00 -
[5] - Quote
castba wrote:Buwaro Draemon wrote:gustavo acosta wrote:Sentinels are too OP and no amount of heat build-up nerfs will stop their reign. Just nerf the sentinels movement speed enough so they HAVE to do their job of point defense, and nerf HMG range to like 10-20 meters.(it'll stop car heavies also because they won't be able to get to hit you if you run away,) It's with HMG sentinels that people are mostly complaining about. The HMG in itself is a gun with little to no drawbacks. It has the same effectiev range as the AR and the heat build up is barely there. Accompany that with it's huge RPM and you get a very powerful gun. Now the suits don't need a nerf. They are slow enough already (unless someone decides to put Kinkats on them) Plus any nerf to the suits will make the Minmatar Sentinels very UP. I think a few changes to the HMG will make tourist Sentinels stay away from it. I hope you mean the standard variant HMG? The burst certainly needs no further nerfs and is borderline detrimental if encountering 2 or more people. Yeah I was talking about the standard variant HMG.
If I was also talking about the other variants, I would have included them.
PS: And as of now the Burst HMG is my favorite HMG. Not because it can kill fast but because there is a big penalty for it if you get too trigger happy. Which I like! Takes a little bit of skill to use now.
No wonder they stopped being heavily used since they were changed
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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Buwaro Draemon
WarRavens Capital Punishment.
467
|
Posted - 2014.12.10 07:26:00 -
[6] - Quote
Edau Skir2 wrote:Obviously, some weapons are better against them than others depending on the Race it belongs to. I run Minmatar Sentinel, and the ScR hurts the most. Leads to a lot of revenge killings with the proto HMG fit if it happens too much Minmatar Sentinel as well. And I back this up. But the difference between Minmatar Sentinel and the other's is that stacking HP mods on it would hinder you. As your eHP is still too low to be a good point defense shooting behemoth.
So one of the few choices most Minmatar Sentinels have is to Speed tank (like I do. And man is it fun to see them med frames run away when I come charging with them with my HMG almost as fast as they are ) and use the highs for damage mods.
Or speed tank it and use the highs for shield mods so at least you can survive a little longer.
Compared to most of the heavies? Gallente, Amarr and Caldari can just brick tank theirs and not have to worry about almost nothing. Especially if they have a logi on them.
Since Minmatar is too squishy and weak either speed tanking it or brick tanking it, many people don't use it. Because people speccing into Sentinels just want to stand in one spot and get those kills. While you can't do that with the Minmatar one which takes a little bit of skill to use.
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
|
Buwaro Draemon
WarRavens Capital Punishment.
468
|
Posted - 2014.12.10 08:54:00 -
[7] - Quote
Assert Dominance wrote:The sentinels are annoying, but fine. They arent as powerful as chromosome with their ridiculous sharpshooter range and dps but not as bad as the uprising launch when they were basically glorified build a bear models that shot cotton balls. Heavies are in a good place atm. Useful, not OP. I run a speed fit sentinel gk0 and can say you can dominate in a heavy and get destroyed just as easy. It's the constatn spam that keeps people whining and calling in for the nerf hammer to hit the Sentinel.
I have no problem going up against a heavy in one-on-one situation. If I killed him, I was smarter than him and out maneuvered him. If he killed me, I had it coming for taking a Sentinel head on.
But when every single corner I turn to there is a sentinel, I try to run away from the objective because it has been taken by a legion of enemy sentinels only to find more sentinels awaiting for me at the destination I was hoping to arrive t=to? It is a problem.
And not only to me. It is to every other med-frame or for god sakes the scout suits.
There are various of ways that Sentinels can stay the way they are with no nerf of a little bit of change of play style.
How?
Stop spamming them on every match!
But we know how this community is and they will spam the heavy suit until it is no longer the "eas-fit" it is now.
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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Buwaro Draemon
WarRavens Capital Punishment.
468
|
Posted - 2014.12.11 00:46:00 -
[8] - Quote
xavier zor wrote:As OP asked, sentinal pros and cons
Pros:
Resistance to explosive damage Uses high DPS weapon Uses a weapon with a large clip Has the most HP of any suit in the game Wins 1v1 any suit (unless you are a shotgun scout scrub) Can be repped (meaning there is a larger window at which the heavy has enough armor to back away from a fight and be repped....like a warning signal)
Cons:
Slow Bad regeneration statistics Bad eWar statistics bad biotic statistics
If you find anymore, tell me Can't think of any more cons
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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Buwaro Draemon
WarRavens Capital Punishment.
469
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Posted - 2014.12.11 21:59:00 -
[9] - Quote
4lbert Wesker wrote:Bohohoooo Sentinels are killing me !!! Bohoooo let's nerf them bohoooo !!! Bohohooooo HMG is so OP!!
Same old story over and over and over and over again...100% of time i run with Caldari Sentinel and since Rail gun CQC is nerfed I came across at dudes with Assault rifles 70% of time and with few shots they halve my shield.Did you see me complaining?What about Snipers at redline and MCC's that cant be seen but they can see you?What about ultra fast scouts with cloak and Shotgun?Main reason you are complaining is that Sentinels with cheap ass standard fit(6000 ISK) can devastate your fat proto ass. This reply of yours shows your ignorance and incompetence to read.
I said that Sentinels are being spammed left and right everywhere now.
There is not a single match that I join that I don't see 8+ heavies on each side.
When did I said that Sentinels are OP?
When did I said that the HMG is OP?
All I said that the role is too easy to use and would to see some actual skill be implemented to it.
Because using an Assault suit against 8+ heavies targetting you is not exactly fair play. Especially on onjective based gamemodes.
I protested against the scouts, and now I am doing the same with Sentinels.
I seek game balance and fun for everyone in the game.
Not just because "I got killed, IMMA GO WHINE ABOUT IN THE FORUMS"
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
|
Buwaro Draemon
WarRavens Capital Punishment.
469
|
Posted - 2014.12.11 22:10:00 -
[10] - Quote
thehellisgoingon wrote:Buwaro Draemon wrote:They are far too easy to use for them to absorb that much damage and be able to use out the highest DPS of any gun in the whole game.
A few EWAR changes here and there and I am seeing a slight decrease in the scout population, but heavies, mostly Sentinels are going at it strong. Being spammed all across the game and the drive-by Heavies.
The best thing to do in my opinion here is to make some changes to the HMG, make it have a little bit more faster heat build up, reduce the RPM, and maybe even give the HMG a spool up time. Like real mini-guns, that need to spin a little before the rounds start firing.
This will add at least some gun game to the HMG users and will require a little bit more skill.
I could give out numbers on how heat, RPM and spool up time will work on the different HMGs but I am in no way good with numbers.
What do you guys say? A bk42 with proficiency will destroy any armor in the game. And can be held by a invisible scout. Or hey an assault with more hp then this sentinel you speak off. The mediums and small have small hitbox. You wanna talk about the six kin CR now? With the upcoming nerfs to armor plates, I think it would be fair for CCP to also nerf a little the damage done by Rail Rifles and Combat Rifles.
or else Armor tanking will be dead.
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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Buwaro Draemon
WarRavens Capital Punishment.
471
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Posted - 2014.12.16 19:36:00 -
[11] - Quote
SoTa PoP wrote:Buwaro Draemon wrote:They are far too easy to use for them to absorb that much damage and be able to use out the highest DPS of any gun in the whole game.
A few EWAR changes here and there and I am seeing a slight decrease in the scout population, but heavies, mostly Sentinels are going at it strong. Being spammed all across the game and the drive-by Heavies.
The best thing to do in my opinion here is to make some changes to the HMG, make it have a little bit more faster heat build up, reduce the RPM, and maybe even give the HMG a spool up time. Like real mini-guns, that need to spin a little before the rounds start firing.
This will add at least some gun game to the HMG users and will require a little bit more skill.
I could give out numbers on how heat, RPM and spool up time will work on the different HMGs but I am in no way good with numbers.
What do you guys say? I can't tell if you mean this or not. Firstly, EWAR hasn't changed enough that a heavy can reliably run solo. It is still a group orientated suit because of the many weaknesses it has, range, hit box, speed, ect. The only way to make up for this is use vehicles or stick close to a corner - one method is easily hard countered with out a lot of SP investment, and even then still countered, and the EWAR value of the other suits makes camping just sorta dumb. The maps are designed for multiple paths to objectives - this gives the advantage EWAR suits, or plainly every suit but a speed heavy. (lol) And if your going to give me a spool up time then I'd like for my much larger shots fired from a much stronger guns bullets to reach past 40m. Otherwise your suggestion is ridiculous and isn't considering the heavy plight at all. We're meant to hold objectives - not give you a chance at a 1v1. You shouldn't be winning your 1v1's versus us in our optimal - PERIOD. We have limitations to our movement and hitboxes for a REASON. What you've been noticing in Pubs is that if enough heavies are spammed it can lead to one side getting overwhelmed. That isn't because the suit or the gun - it's players being bad. And I thank them for it - because, unlike you it seems, I adapted. Heavies are nothing more then fodder. I will teach them all how a heavy suit is really used, then enjoy the hate mails afterwords as they realize they can't replicate it.
*sigh*
Where did I stated that I would love to 1v1 heaviee? If anything I try to run out of his range whenever I see one.
my complaint is about the spam. I run away from one and I find another in a corner, I get away from there only to find more on the other direction I am heading.
And I dont know.
Most objectives are in an enclosed area with 2 or 3 ways to get in it.
Unless it is the objective that is at the rail walks in the Gallente Research racility where there are like 5 ways to get in.
But other than that, most objectives offer 2 or 3 entry points (accesible by foot and not uplinks on rooftops of course)
And I would also like to see the role get the skill it used to have back.
Changing the suita can break the Sentinel so I proposer HMG changes. So a Sentinel won't get too trigger happy and unleash a hell of bullets.
Which is why I love the Burst HMG. Powerful but you need to learn how to manage heat and ammo because that thing runs out of ammo fast.
Regular HMG can just keep firing for a long while. Making little to no heat management skill to apply. And it also carries a huge mag so anyone can slap it on their Heavy/Sentinel and get a multitude of skill.
A gun that powerful shouldnt be that easy to use.
I dont see the spool up time to be added to it so how about an increase in heat for it?
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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Buwaro Draemon
WarRavens Capital Punishment.
472
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Posted - 2014.12.16 23:20:00 -
[12] - Quote
7th Son 7 wrote:I say you must not play w/a heavy or you would be well aware of their shortcomings. I do. Minmatar Sentinel level 3 with Burst HMG.
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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Buwaro Draemon
WarRavens Capital Punishment.
472
|
Posted - 2014.12.16 23:22:00 -
[13] - Quote
TechMechMeds wrote:All the heavy has going for it is HP and dps.
Everything else can do a lot more and even do what other suits can do but just not as well.
If you nerf the heavy using your logic, it would be a suit that is only useful inside a room and has just enough range to reach the doorway..........
Its a fking heavy with a hmg, deal with it.
I can proto everything in the game across 3 chars btw so I'm about as unbiased as you can get. Well I only have commando at ADV actually but still.
How is increasing heat build up or adding a spool time making the heavy useful only inside a room?
In any case this will scare away the spammers and you can finally tell the difference between a dedicated heavy and a tourist heavy.
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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