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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Hakyou Brutor
Titans of Phoenix
1766
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Posted - 2014.12.06 18:46:00 -
[1] - Quote
Are the constant spam of them gonna lag us out CCP?
Knight Soiaire = my bae
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BL4CKST4R
La Muerte Eterna Dark Taboo
3407
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Posted - 2014.12.06 18:50:00 -
[2] - Quote
I assume they will only be like one quick strike. So probably not.
supercalifragilisticexpialidocious
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STYLIE77
KILL-EM-QUICK RISE of LEGION
289
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Posted - 2014.12.06 18:51:00 -
[3] - Quote
Hakyou Brutor wrote:Are the constant spam of them gonna lag us out CCP?
I'm going to spam the living hell out of it!!!
Gimme a HELL YEAH!!!
http://caughtyouflinching.ytmnd.com/
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axis alpha
Red Star. EoN.
396
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Posted - 2014.12.06 18:57:00 -
[4] - Quote
Literally one sec strike probably idk why people are trippin
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Cat Merc
Sinq Laison Gendarmes Gallente Federation
13557
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Posted - 2014.12.06 19:00:00 -
[5] - Quote
Lag from OB or lag from links?
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Thor Odinson42
Molon Labe. General Tso's Alliance
5380
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Posted - 2014.12.06 19:08:00 -
[6] - Quote
There's usually only one squad on each side. The 10-12 solo dudes on each side will still be doing very little. Only now the uplink spammers are getting nerfed so I'm predicting WP production overall to be WAY down.
The bandwidth changes, passive scan changes, and mini orbitals help squads but the biggest issue is still crappy payouts. All these changes will keep the randoms more firmly in the redline.
I wish my avatar was Minmatar.
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Hakyou Brutor
Titans of Phoenix
1769
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Posted - 2014.12.06 19:11:00 -
[7] - Quote
Cat Merc wrote:Lag from OB or lag from links? OBs, all explosions, flux or traditional damage, causes lag. For example, if people spam Mass Driver on surface research lab the lag is unbearable.
Knight Soiaire = my bae
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One Eyed King
Land of the BIind
6383
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Posted - 2014.12.06 19:12:00 -
[8] - Quote
Thor Odinson42 wrote:There's usually only one squad on each side. The 10-12 solo dudes on each side will still be doing very little. Only now the uplink spammers are getting nerfed so I'm predicting WP production overall to be WAY down.
The bandwidth changes, passive scan changes, and mini orbitals help squads but the biggest issue is still crappy payouts. All these changes will keep the randoms more firmly in the redline. I often solo and do quite well.
I understand I am probably an exception to the rule, but that doesn't change the fact there are some solo players who are at least capable if not outright good.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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STYLIE77
KILL-EM-QUICK RISE of LEGION
289
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Posted - 2014.12.06 19:19:00 -
[9] - Quote
Thor Odinson42 wrote:There's usually only one squad on each side. The 10-12 solo dudes on each side will still be doing very little. Only now the uplink spammers are getting nerfed so I'm predicting WP production overall to be WAY down.
The bandwidth changes, passive scan changes, and mini orbitals help squads but the biggest issue is still crappy payouts. All these changes will keep the randoms more firmly in the redline.
1 guy, start squad.
Earn 300wp.
Small EMP Strike.
There is now a 50% WP bonus 50m from any objective.
I think WP production is going up, for people actually pushing the objectives.
Going to be a lot of butt hurt try-hards due to placing mid-pack on the scoreboard.
Hardy har har....
http://caughtyouflinching.ytmnd.com/
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Pvt Numnutz
Prophets of the Velocirapture
2021
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Posted - 2014.12.06 19:23:00 -
[10] - Quote
Considering they remove sources of lag I'd imagine the opposite
Master Skyshark rider
Kaalaka dakka tamer
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Apothecary Za'ki
Biomass Positive
2300
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Posted - 2014.12.06 19:23:00 -
[11] - Quote
Cat Merc wrote:Lag from OB or lag from links? id choose lag form links cause atleast then we can get some WPs from choakpoints insted of being CRU camped.
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
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Dubya Guy
Abandoned Privilege Top Men.
74
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Posted - 2014.12.06 20:02:00 -
[12] - Quote
I think this will have a bigger impact on how Logi's play than Bandwidth...by a long stretch. While Bandwidth might make Logi's seem more valuable to the team on the surface, I wonder if these strikes won't nullify some of that by making equipment too ephemeral, greatly reducing the value of placing uplinks near the front lines. This is why I advocate for increased number carried, scaled based on Logistics suit skill, even if "uses" are reduced.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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THUNDERGROOVE
Fatal Absolution
1218
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Posted - 2014.12.06 22:14:00 -
[13] - Quote
BL4CKST4R wrote:I assume they will only be like one quick strike. So probably not. They wouldn't be able to. The servers can't detect the OB hitting the equipment if it's just one pulse. Come on guys.
More like Titans of Penis amirite?
Come play a better game.
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Sequal Rise
Les Desanusseurs
383
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Posted - 2014.12.06 22:26:00 -
[14] - Quote
Pvt Numnutz wrote:Considering they remove sources of lag I'd imagine the opposite Because you really think they removed it? Spam will still be easily doable, and lags from explosions are WAY worse than the ones from equipments.
I fear the worst with these 300WP OB too.. They will be spammed for sure.. |
STYLIE77
KILL-EM-QUICK RISE of LEGION
291
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Posted - 2014.12.06 22:34:00 -
[15] - Quote
Sequal Rise wrote:Pvt Numnutz wrote:Considering they remove sources of lag I'd imagine the opposite Because you really think they removed it? Spam will still be easily doable, and lags from explosions are WAY worse than the ones from equipments. I fear the worst with these 300WP OB too.. They will be spammed for sure..
Yup to combat all the rooftop uplink SPAM.
http://caughtyouflinching.ytmnd.com/
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Sequal Rise
Les Desanusseurs
384
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Posted - 2014.12.06 22:38:00 -
[16] - Quote
STYLIE77 wrote:Sequal Rise wrote:Pvt Numnutz wrote:Considering they remove sources of lag I'd imagine the opposite Because you really think they removed it? Spam will still be easily doable, and lags from explosions are WAY worse than the ones from equipments. I fear the worst with these 300WP OB too.. They will be spammed for sure.. Yup to combat all the rooftop uplink SPAM. Yeah.. Combat spam with a worse spam.. Great idea again ^^ |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1212
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Posted - 2014.12.07 00:47:00 -
[17] - Quote
Rep tool logis will be dropping one every 2 minutes. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1390
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Posted - 2014.12.07 00:59:00 -
[18] - Quote
Hakyou Brutor wrote:Are the constant spam of them gonna lag us out CCP?
the normal ones always cause a lag spike before they hit so my guess is yes
AKA Zirzo Valcyn
AFKing since 2012
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1390
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Posted - 2014.12.07 01:01:00 -
[19] - Quote
Hakyou Brutor wrote:Cat Merc wrote:Lag from OB or lag from links? OBs, all explosions, flux or traditional damage, causes lag. For example, if people spam Mass Driver on surface research lab the lag is unbearable.
i usually triple tap R1 on all maps to make sure my MD fires
AKA Zirzo Valcyn
AFKing since 2012
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hold that
Krusual Covert Operators Minmatar Republic
461
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Posted - 2014.12.07 01:37:00 -
[20] - Quote
Thor Odinson42 wrote:There's usually only one squad on each side. The 10-12 solo dudes on each side will still be doing very little. Only now the uplink spammers are getting nerfed so I'm predicting WP production overall to be WAY down.
The bandwidth changes, passive scan changes, and mini orbitals help squads but the biggest issue is still crappy payouts. All these changes will keep the randoms more firmly in the redline. It only costs 300 wp to call flux orbital. They will be spammed non stop. I will spam one running solo every 30 sec to a minute. |
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RemingtonBeaver
Molon Labe. General Tso's Alliance
1470
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Posted - 2014.12.07 01:39:00 -
[21] - Quote
Cover is going to be OP.
Empress $layer.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2655
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Posted - 2014.12.07 01:45:00 -
[22] - Quote
STYLIE77 wrote:Thor Odinson42 wrote:There's usually only one squad on each side. The 10-12 solo dudes on each side will still be doing very little. Only now the uplink spammers are getting nerfed so I'm predicting WP production overall to be WAY down.
The bandwidth changes, passive scan changes, and mini orbitals help squads but the biggest issue is still crappy payouts. All these changes will keep the randoms more firmly in the redline. 1 guy, start squad. Earn 300wp. Small EMP Strike. There is now a 50% WP bonus 50m from any objective. I think WP production is going up, for people actually pushing the objectives. Going to be a lot of butt hurt try-hards due to placing mid-pack on the scoreboard. Hardy har har.... The bonus is only 25% near an objective.
The only way to get points with an EMP Orbital is destroying equipment (which will be toned down substantially and only gives 7ish points anyway) and getting vehicle damage (which I'm not even sure would happen).
Also, I think it was 500 points for the small orbitals.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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CCP Rattati
C C P C C P Alliance
12943
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Posted - 2014.12.07 02:16:00 -
[23] - Quote
Why would spamming a tiny one be better than saving up for the big one?
Also, I predict more than a few easy kills while OB droppers are standing around, picking a good place to on the overhead map OB
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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calvin b
Sinq Laison Gendarmes Gallente Federation
2269
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Posted - 2014.12.07 02:23:00 -
[24] - Quote
All I can say is Shield(Cal) suits will be useless when this happens. The flux will change the aspect of the game, mark my word.
Can the other voices in other peoples minds hear my voices in my head????
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DUST Fiend
Onslaught Inc RISE of LEGION
15488
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Posted - 2014.12.07 02:38:00 -
[25] - Quote
CCP Rattati wrote:Why would spamming a tiny one be better than saving up for the big one? Also, I predict more than a few easy kills while OB droppers are standing around, picking a good place to on the overhead map OB Still, 300 may be a bit on the light side. Also, with BW, overall SP earned for squads may drop, so you may want to watch that andpossibly lower the WP cost of regular strikes. Just a possible concern
Flight Academy coming soon(tm) to my YouTube
WoD 514
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1212
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Posted - 2014.12.07 02:42:00 -
[26] - Quote
CCP Rattati wrote:Why would spamming a tiny one be better than saving up for the big one? Also, I predict more than a few easy kills while OB droppers are standing around, picking a good place to on the overhead map OB
Because with new bandwidth on deployed equipment and mini fluxes knocking out everything else the pace of play is going to be slowed down. Less spawn points close to battle means less actual fighting which leads to even less of a chance for the larger OB. Even with how things are currently you rarely see an orbital from anyone until after the match is about 80% over with.
There are too many things being introduced here that seriously impact pace of play. Whether its more people in logi suits to keep their stuff alive or less ability to spawn things are going to shift, likely in a bad way since these kind of mechanics really should not exist with only a match size of 16 v 16. These are the kind of things that we should be talking about if we had 30+ players per side. |
THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
254
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Posted - 2014.12.07 03:11:00 -
[27] - Quote
calvin b wrote:All I can say is Shield(Cal) suits will be useless when this happens. The flux will change the aspect of the game, mark my word.
We already get rekt by all these glorious alpha damage weapons within the timespan of 1-3 seconds, its just one more nail in the shield tanking coffin.
I promised myself I wouldn't cry when 1.10 dropped
The One And Only
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1350
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Posted - 2014.12.07 05:44:00 -
[28] - Quote
300 WP Flux OBs = #BlueberryLightning.
"I feel a storm coming on...blue and fruity one."
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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SponkSponkSponk
WarRavens Capital Punishment.
1116
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Posted - 2014.12.07 06:27:00 -
[29] - Quote
CCP Rattati wrote:Why would spamming a tiny one be better than saving up for the big one?]
Tempo.
Dust/Eve transfers
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Tesfa Alem
Death by Disassociation
507
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Posted - 2014.12.07 06:44:00 -
[30] - Quote
CCP Rattati wrote:Why would spamming a tiny one be better than saving up for the big one? Also, I predict more than a few easy kills while OB droppers are standing around, picking a good place to on the overhead map OB
Because I would rather kill uplinks and equipment spammed on a roof every time the enemy team goes up there, (which is about as often as one can call in a militia dropship) than
- fly a 300+ k ADS through a barage of swarm and forge fire to kill about 5k worth of equipment, or - attack equippment with said ADS to find out its been glitched into the wall/floor - Try to snipe heavies standing on triage hives from the redline, or - tossing flux grenades at the rooftop just to watch them bounce off the sides and fall backwards, or - head back to the redline, call in a regular dropship to storm the roof only to get blown to bits by the redline tank or the rooftop AV in question, or - let them shoot me the entire match from the roof/keep jumping off of the same place until my squad gets enough WP to get a major orbital we might not need anymore....
Why should i just let the enemy team camp on the rooftop (getting WP, kills, and triage points, and a tactically advantagous place to attack the objecive) because i migt get 4-5 kills with a OB later on?
Kill the equipment + stranded clones remaining, secure the objective, and i won't need to try to orbital the roof or orbital the MCC.
Redline for Thee, but no Redline for Me.
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Clone D
Grundstein Automation
972
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Posted - 2014.12.07 06:50:00 -
[31] - Quote
Thor Odinson42 wrote:... Only now the uplink spammers are getting nerfed so I'm predicting WP production overall to be WAY down.
Have you read the improvements to revive bonuses and guardian bonuses around objectives? Logi WP production will be higher than ever, as if they weren't already topping the 7,000 WP mark alone.
* Nanite Injectors now grant differing War Points (WP) per successful revive: STD/ADV/PRO = 30WP/60WP/90WP.
* Added a Guardian War Point bonus, for every War Point earned within 50 meters from an Objective, an additional 25% War Points are granted.
ISK Trader
channel: blitz
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Regis Blackbird
DUST University Ivy League
470
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Posted - 2014.12.07 07:14:00 -
[32] - Quote
Tesfa Alem wrote:CCP Rattati wrote:Why would spamming a tiny one be better than saving up for the big one? Also, I predict more than a few easy kills while OB droppers are standing around, picking a good place to on the overhead map OB Because I would rather kill uplinks and equipment spammed on a roof every time the enemy team goes up there, (which is about as often as one can call in a militia dropship) than - fly a 300+ k ADS through a barage of swarm and forge fire to kill about 5k worth of equipment, or - attack equippment with said ADS to find out its been glitched into the wall/floor - Try to snipe heavies standing on triage hives from the redline, or - tossing flux grenades at the rooftop just to watch them bounce off the sides and fall backwards, or - head back to the redline, call in a regular dropship to storm the roof only to get blown to bits by the redline tank or the rooftop AV in question, or - let them shoot me the entire match from the roof/keep jumping off of the same place until my squad gets enough WP to get a major orbital we might not need anymore.... Why should i just let the enemy team camp on the rooftop (getting WP, kills, and triage points, and a tactically advantagous place to attack the objecive) because i migt get 4-5 kills with a OB later on? Kill the equipment + stranded clones remaining, secure the objective, and i won't need to try to orbital the roof or orbital the MCC.
The above scenario assumes nobody will change tactics, and continue the rooftop spam as usual.
The rooftop camping tactic as you describe will no longer be viable with the new OBs and equipment bandwidth , so "no one" in their right mind will attempt it (there are exceptions, of course...). I DO think there will be a initial period of small OB spam until everybody adjust their strategies, then it will die off and be replaced with big ones again.
I think it will take weeks (months?) before the old strategies die down, and new one emerges. We just have to wait and see how it pans out. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2365
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Posted - 2014.12.07 07:27:00 -
[33] - Quote
CCP Rattati wrote:Why would spamming a tiny one be better than saving up for the big one? Also, I predict more than a few easy kills while OB droppers are standing around, picking a good place to on the overhead map OB Balancing through awkward interface?
PSN: RationalSpark
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Her Chosen
Grade No.2
116
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Posted - 2014.12.07 07:32:00 -
[34] - Quote
CCP Rattati wrote:Why would spamming a tiny one be better than saving up for the big one? Also, I predict more than a few easy kills while OB droppers are standing around, picking a good place to on the overhead map OB
So, what game do you play? We play DUST 514, and kind of know when something will be a clusterf*ck before it happens... but it's not like we've been right about this every time since FOREVER
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1308
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Posted - 2014.12.07 07:40:00 -
[35] - Quote
THE-PIMP-NAMED-SLICKBACK wrote:calvin b wrote:All I can say is Shield(Cal) suits will be useless when this happens. The flux will change the aspect of the game, mark my word. We already get rekt by all these glorious alpha damage weapons within the timespan of 1-3 seconds, its just one more nail in the shield tanking coffin. I promised myself I wouldn't cry when 1.10 dropped
Lol. "1-3 seconds" EVERY suit dies in 1-3 seconds. Brick tanked heavies die in 3 seconds to anything but a standard sidearm. Complaining about dying in less than 3 seconds is a ******* ******** thing to do.
On average, an armor suit will take Gàô a second more DPS than a shield suit. My brickiest(not my best one) Amarr Assault will live about 2.4 seconds under fire from any of the rifles, and my best Minmatar Assault will live about 1.8 seconds under the same fire. This is Min vs Am here too, so this is the widest HP disparity, and that only ends up being .6 seconds when I use a brick shitfit Am suit.
I'm getting a little sick of all the whining coming from the shield users. I've used shield suits, and they are just as good as any armor suit, overall. Your goddamn Caldari suits are fine, and if you can't make them work, its because you suck.
Please, make my Opus pretty...
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Regis Blackbird
DUST University Ivy League
470
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Posted - 2014.12.07 07:48:00 -
[36] - Quote
Vrain Matari wrote:CCP Rattati wrote:Why would spamming a tiny one be better than saving up for the big one? Also, I predict more than a few easy kills while OB droppers are standing around, picking a good place to on the overhead map OB Balancing through awkward interface?
That is actually a good point ^ I wonder if they have improved the "user friendliness" of the OB mechanics?
Like: - Clearly indicating on HUD that a OB is available, and what type. - Clearly marking the "used" WP, or have a separate (available) WP pool which is reduced every time you drop an OB.
Right now it's very easy to miss you have an OB, forcing you to constantly check the meny. With only one OB type it is fairly easy to judge how much you needed for the next strike, but with multiple WP requirements it will be a lot of head calculations (which I suck at), and menu checking...
The first point is also important for Faction Warfare, which is not WP based. Its very annoying to capture the district satellite (in EVE), waiting to drop an OB for an entire match (which never happens), just because the nobody bothered to look up or check if orbital support is available. |
Sequal Rise
Les Desanusseurs
393
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Posted - 2014.12.07 09:48:00 -
[37] - Quote
CCP Rattati wrote:Why would spamming a tiny one be better than saving up for the big one? Also, I predict more than a few easy kills while OB droppers are standing around, picking a good place to on the overhead map OB 50m radius isn't so tiny to me^^ And what is 300WP honestly? 10sec in a 6 players squad? I'll just wait and see.. |
jade gamester
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
44
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Posted - 2014.12.07 11:19:00 -
[38] - Quote
deezy dabest wrote:CCP Rattati wrote:Why would spamming a tiny one be better than saving up for the big one? Also, I predict more than a few easy kills while OB droppers are standing around, picking a good place to on the overhead map OB Because with new bandwidth on deployed equipment and mini fluxes knocking out everything else the pace of play is going to be slowed down. Less spawn points close to battle means less actual fighting which leads to even less of a chance for the larger OB. Even with how things are currently you rarely see an orbital from anyone until after the match is about 80% over with. There are too many things being introduced here that seriously impact pace of play. Whether its more people in logi suits to keep their stuff alive or less ability to spawn things are going to shift, likely in a bad way since these kind of mechanics really should not exist with only a match size of 16 v 16. These are the kind of things that we should be talking about if we had 30+ players per side. Oh yeah because there is a playerbase for 30vs30
King of contradiction all hail kingthunderbolt o7
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hold that
Krusual Covert Operators Minmatar Republic
462
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Posted - 2014.12.07 11:23:00 -
[39] - Quote
CCP Rattati wrote:Why would spamming a tiny one be better than saving up for the big one? Also, I predict more than a few easy kills while OB droppers are standing around, picking a good place to on the overhead map OB No way dude, they are going to be spammed every 10 seconds. It is going to straight up suck. |
KEROSIINI-TERO
The Rainbow Effect
1563
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Posted - 2014.12.07 14:46:00 -
[40] - Quote
Vrain Matari wrote:CCP Rattati wrote:Why would spamming a tiny one be better than saving up for the big one? Also, I predict more than a few easy kills while OB droppers are standing around, picking a good place to on the overhead map OB Balancing through awkward interface?
THIS.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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iKILLu osborne
Titans of Phoenix
497
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Posted - 2014.12.08 00:37:00 -
[41] - Quote
I only fear for the gunnlogi.
my prediction is be prepared for the maddy
if you shoot me from the redline i will ensure your death will be a swift one
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Imp Smash
Molon Labe. General Tso's Alliance
459
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Posted - 2014.12.08 00:47:00 -
[42] - Quote
calvin b wrote:All I can say is Shield(Cal) suits will be useless when this happens. The flux will change the aspect of the game, mark my word.
Depends on how you look at it. It could also be a buff for shield suits depending on situation. The second that orbital comes in everyone will dive for cover on the off chance they can block it with some topography and or reflex. But regardless, Your armor suit has a depleted regen delay of like what, 6 seconds? Your Cal suit has a depleted regen of what, less than 1 second? Cals get behind cover for 4-5 seconds and they are all healed up. Armor suits haven't even started regening and will be taking armor damage from da bulletz! |
Mad Syringe
ReDust Inc.
371
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Posted - 2014.12.08 00:50:00 -
[43] - Quote
We won't see less roof camping... at least not because of the flux ob's...
You just need to leave some uplinks on the suit, deploy after strike or when necessary... done.
How much warpoints for the smaller non flux strike btw?
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Fox Gaden
Immortal Guides Learning Alliance
5357
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Posted - 2014.12.08 19:51:00 -
[44] - Quote
CCP Rattati wrote:Why would spamming a tiny one be better than saving up for the big one? Also, I predict more than a few easy kills while OB droppers are standing around, picking a good place to on the overhead map OB You know, any way you can optimize the loading time for the overhead map would be appreciated.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
122
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Posted - 2014.12.08 20:51:00 -
[45] - Quote
Fox Gaden wrote:CCP Rattati wrote:Why would spamming a tiny one be better than saving up for the big one? Also, I predict more than a few easy kills while OB droppers are standing around, picking a good place to on the overhead map OB You know, any way you can optimize the loading time for the overhead map would be appreciated.
That is a problem with the PS3, not the game. Throw an SSD in and watch how fast it is.
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KING CHECKMATE
Opus Arcana Covert Intervention
6164
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Posted - 2014.12.08 22:14:00 -
[46] - Quote
calvin b wrote:All I can say is Shield(Cal) suits will be useless when this happens. The flux will change the aspect of the game, mark my word.
I agree.
I DEMAND for a Strike that hits ONLY ARMOR, (leaving it at 0 {or 0.1}) while leaving the shields intact.
You know, for a change...
Amarr FW blue dots suck. If you suck :please go and bother Minmatar or Gallente. You'll even win some matches there.
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