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manboar thunder fist
Dead Man's Game RUST415
283
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Posted - 2014.12.06 10:55:00 -
[1] - Quote
when are we getting the basic Python blueprints then? Only seems fair
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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VikingKong iBUN
T.H.I.R.D R.O.C.K
275
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Posted - 2014.12.06 13:00:00 -
[2] - Quote
If you're talking about the APEX suit, it doesn't have a swarm launcher. And a militia bpo commando with militia swarms sounds terrible, would just create more militia victims running around for people in half-decent suits to slaughter. Yes, dropships suck because AV is too strong and they cost too much ISK - but come on now, don't be silly.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5670
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Posted - 2014.12.06 14:18:00 -
[3] - Quote
AV isn't too strong right now.
You're all talking about ONE AV weapon so quit being coy and come out and say you think swarms are OP.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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manboar thunder fist
Dead Man's Game RUST415
283
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Posted - 2014.12.06 19:50:00 -
[4] - Quote
Lol I have a level 4 forge and it takes out all vehicles in a clip Very up
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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manboar thunder fist
Dead Man's Game RUST415
283
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Posted - 2014.12.06 19:51:00 -
[5] - Quote
And I think you'll find when people have vehicles to kill they will spam av with a vengeance Even a basic swarm has enough dps to keep a python away
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5673
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Posted - 2014.12.06 20:17:00 -
[6] - Quote
manboar thunder fist wrote:Lol I have a level 4 forge and it takes out all vehicles in a clip Very up Learn to read.
Did I say UP?
I said it wasn't "too strong"
And you haven't yet encountered the gunnlogis from hell. they take six shots from an IAFG minimum if you cannot shenanigan your way into the weakspot.
Those are hilariously fun to fight.
I also don't use swarms.
So I don't give a rat's ass about them except to idly blap their users on the other team.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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A Sassy BlackWoman
Forty-Nine Fedayeen Minmatar Republic
22
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Posted - 2014.12.06 21:12:00 -
[7] - Quote
manboar thunder fist wrote:And I think you'll find when people have vehicles to kill they will spam av with a vengeance Even a basic swarm has enough dps to keep a python away If there be a basic Swarmer playin' a game of keep away wit' cha honey child, I suggest you consider that area hot and best be on yo way! |
ImIvan
61
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Posted - 2014.12.07 02:01:00 -
[8] - Quote
manboar thunder fist wrote:And I think you'll find when people have vehicles to kill they will spam av with a vengeance Even a basic swarm has enough dps to keep a python away 1. Put a shield extender on your python. 2. Put a shield hardener on your python. 3. When you hear swarms, turn on the hardener and take out the swarmer with ease. Works with forge guns too!
Why must you use prototypes?
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Jack 3enimble
Titans of Phoenix
523
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Posted - 2014.12.07 04:13:00 -
[9] - Quote
manboar thunder fist wrote:And I think you'll find when people have vehicles to kill they will spam av with a vengeance Even a basic swarm has enough dps to keep a python away
Clown |
Kallas Hallytyr
Skullbreakers
1067
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Posted - 2014.12.07 07:05:00 -
[10] - Quote
ImIvan wrote:manboar thunder fist wrote:And I think you'll find when people have vehicles to kill they will spam av with a vengeance Even a basic swarm has enough dps to keep a python away 1. Put a shield extender on your python. 2. Put a shield hardener on your python. 3. When you hear swarms, turn on the hardener and take out the swarmer with ease. Works with forge guns too! Lol, do you even fly bro?
Shooting back when under fire is not even vaguely as easy as you make out.
Alt of Halla Murr. Sentinel.
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manboar thunder fist
Dead Man's Game RUST415
286
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Posted - 2014.12.07 11:13:00 -
[11] - Quote
Jack 3enimble wrote:manboar thunder fist wrote:And I think you'll find when people have vehicles to kill they will spam av with a vengeance Even a basic swarm has enough dps to keep a python away Clown
judgmental egotistic clownfish
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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manboar thunder fist
Dead Man's Game RUST415
286
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Posted - 2014.12.07 11:15:00 -
[12] - Quote
ImIvan wrote:manboar thunder fist wrote:And I think you'll find when people have vehicles to kill they will spam av with a vengeance Even a basic swarm has enough dps to keep a python away 1. Put a shield extender on your python. 2. Put a shield hardener on your python. 3. When you hear swarms, turn on the hardener and take out the swarmer with ease. Works with forge guns too!
I fly in pc.... it's not as easy as you think fighting against full proto minmandos and forge guns that can down the best fits in 3 shots. everyone is positioned in a way to provide cover from aerial fire, whether it is a narrow ring, a null cannon or building obstacles. Rendering is still an issue, with forge guns and swarms firing the 1st shot while not rendering in.
So....
before you go ahead and make an ignorant post mentioning stuff that people before you have done hundreds of times, think to yourself, am i being useful? am i contributing? or am i stupid useless captain obvious
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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THUNDERGROOVE
Fatal Absolution
1220
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Posted - 2014.12.07 14:31:00 -
[13] - Quote
Breakin Stuff wrote:AV isn't too strong right now.
You're all talking about ONE AV weapon so quit being coy and come out and say you think swarms are OP. I mean it does only take 2 volleys of Minmatar Commando swarms to down a complex 60 plated Incubus.
It's hardly even ISK intensive considering you don't actually need to run the prototype swarms on a prototype suit. The suit never should have gotten a bonus to swarm damage.
More like Titans of Penis amirite?
Come play a better game.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5681
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Posted - 2014.12.07 16:21:00 -
[14] - Quote
THUNDERGROOVE wrote:Breakin Stuff wrote:AV isn't too strong right now.
You're all talking about ONE AV weapon so quit being coy and come out and say you think swarms are OP. I mean it does only take 2 volleys of Minmatar Commando swarms to down a complex 60 plated Incubus. It's hardly even ISK intensive considering you don't actually need to run the prototype swarms on a prototype suit. The suit never should have gotten a bonus to swarm damage.
you get the same effect from a proto gallente assault. the max minmando nets about +40 actual damage. TTK is identical.
It's amazing how people think commandos have any significant advantages over assaults.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1559
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Posted - 2014.12.07 18:41:00 -
[15] - Quote
So... because a BPO exists for a few AV weapons that would usually only cost less than 2000 Isk or so and does **** for damage, you want a BPO of something that usually costs 200K Isk and can actually offer a good amount of harassment if the pilot is good? Am I reading this right?
30K or less dropships and tanks... and I thought militia tank spam was bad in 1.7...
I want to punch.
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Joel II X
Bacon with a bottle of Quafe
4944
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Posted - 2014.12.07 18:52:00 -
[16] - Quote
MLT Forge Gun BPO
MLT Swarm Launcher BPO
'Dren' Swarm Launcher
MLT AV Grenade BPO
MLT Plasma Cannon BPO
Those are the only blueprints that I know of, and they're not that potent. |
Bahirae Serugiusu
Vendetta Reactionary Force
331
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Posted - 2014.12.07 20:40:00 -
[17] - Quote
manboar thunder fist wrote:And I think you'll find when people have vehicles to kill they will spam av with a vengeance Even a basic swarm has enough dps to keep a python away Swarms should deter ADS. Forge Guns should tell pilots to gtfo or they will die.
The State will always survive.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15557
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Posted - 2014.12.07 20:53:00 -
[18] - Quote
Breakin Stuff wrote:AV isn't too strong right now.
You're all talking about ONE AV weapon so quit being coy and come out and say you think swarms are OP.
Well that's subjective. If players are having trouble with Armour HAV then they are bad AVers....... Shields on the other hand....yeah they're a bit out of control.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15557
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Posted - 2014.12.07 20:54:00 -
[19] - Quote
Breakin Stuff wrote:THUNDERGROOVE wrote:Breakin Stuff wrote:AV isn't too strong right now.
You're all talking about ONE AV weapon so quit being coy and come out and say you think swarms are OP. I mean it does only take 2 volleys of Minmatar Commando swarms to down a complex 60 plated Incubus. It's hardly even ISK intensive considering you don't actually need to run the prototype swarms on a prototype suit. The suit never should have gotten a bonus to swarm damage. you get the same effect from a proto gallente assault. the max minmando nets about +40 actual damage. TTK is identical. It's amazing how people think commandos have any significant advantages over assaults.
It does however add up when you add in proficiency, damage modules, and other exterior benefits.
The 10% + 15% + 7 (or 12ish)% really adds up.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Racro 01 Arifistan
501st Knights of Leanbox
464
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Posted - 2014.12.08 03:38:00 -
[20] - Quote
Breakin Stuff wrote:AV isn't too strong right now.
You're all talking about ONE AV weapon so quit being coy and come out and say you think swarms are OP.
if av was under powered.
madruagr with ion cannon rolls up next to me in my gall assault suit with wykomi swarm/lai dai pcked nades sitting on 2 k-2 hives.
let off 2 swarm volleys follow up with nade spam......*boom* maddy destruction......blasters really need to be more threating at point blank range. thank you community for nerfing blaster tanks into harmless beast's that av can mill for points and kills without being TOO much of cannon fodder for the shortest rnages tank tank that in theory would be ripping you to shreds with plasma.
Elite Gallenten Soldier
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5683
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Posted - 2014.12.08 09:01:00 -
[21] - Quote
Racro 01 Arifistan wrote:Breakin Stuff wrote:AV isn't too strong right now.
You're all talking about ONE AV weapon so quit being coy and come out and say you think swarms are OP. if av was under powered. madruagr with ion cannon rolls up next to me in my gall assault suit with wykomi swarm/lai dai pcked nades sitting on 2 k-2 hives. let off 2 swarm volleys follow up with nade spam......*boom* maddy destruction......blasters really need to be more threating at point blank range. thank you community for nerfing blaster tanks into harmless beast's that av can mill for points and kills without being TOO much of cannon fodder for the shortest rnages tank tank that in theory would be ripping you to shreds with plasma.
Did I ever claim underpowered?
Sating "AV is not too strong" is a far cry from "AV is UP."
I am crazy, not stupid.
Reading comprehension. Get some.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5683
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Posted - 2014.12.08 09:04:00 -
[22] - Quote
True Adamance wrote:Breakin Stuff wrote:THUNDERGROOVE wrote:Breakin Stuff wrote:AV isn't too strong right now.
You're all talking about ONE AV weapon so quit being coy and come out and say you think swarms are OP. I mean it does only take 2 volleys of Minmatar Commando swarms to down a complex 60 plated Incubus. It's hardly even ISK intensive considering you don't actually need to run the prototype swarms on a prototype suit. The suit never should have gotten a bonus to swarm damage. you get the same effect from a proto gallente assault. the max minmando nets about +40 actual damage. TTK is identical. It's amazing how people think commandos have any significant advantages over assaults. It does however add up when you add in proficiency, damage modules, and other exterior benefits. The 10% + 15% + 7 (or 12ish)% really adds up.
It would if bonuses were addative, not multiplicative.
When all is said and done the only damage changer betewwn a galassault ans minmando is you trade a single damage mod for +10% to damage.
The actual number difference is trivial and does not alter TTK.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Thaddeus Reynolds
Facepunch Security
109
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Posted - 2014.12.08 09:31:00 -
[23] - Quote
Breakin Stuff wrote:True Adamance wrote:Breakin Stuff wrote:THUNDERGROOVE wrote:Breakin Stuff wrote:AV isn't too strong right now.
You're all talking about ONE AV weapon so quit being coy and come out and say you think swarms are OP. I mean it does only take 2 volleys of Minmatar Commando swarms to down a complex 60 plated Incubus. It's hardly even ISK intensive considering you don't actually need to run the prototype swarms on a prototype suit. The suit never should have gotten a bonus to swarm damage. you get the same effect from a proto gallente assault. the max minmando nets about +40 actual damage. TTK is identical. It's amazing how people think commandos have any significant advantages over assaults. It does however add up when you add in proficiency, damage modules, and other exterior benefits. The 10% + 15% + 7 (or 12ish)% really adds up. It would if bonuses were addative, not multiplicative. When all is said and done the only damage changer betewwn a galassault ans minmando is you trade a single damage mod for +10% to damage. The actual number difference is trivial and does not alter TTK.
I disagree on an extra 160 ish (assuming all missiles hit) damage being trivial, even against something vehicle scale, that's almost the difference between the proto-railgun and advanced railgun, and can alter TTK (albeit very slightly)
Edit: do skill bonuses dust side stack on a per level basis? like is a 1.02x1.02x1.02x1.02x1.02 or is it just 1.10?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Draden Brohiem
D3ATH CARD RUST415
14
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Posted - 2014.12.08 09:54:00 -
[24] - Quote
Nowadays when I tank it's basically a bunch of hiding, taking out turrets, the occasional tank battle (that usually ends when one sides AV shows up), and redline retreats from swarms. Once the enemy team reach your home point it all swarms from there. The entire team will go AV to kill one tank. I guess we have 1.7, and the douchebag tankers that ran madrugers with ion cannons in ambush for months to thank for that?! If any new players are out there thinking about tanking don't!! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5683
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Posted - 2014.12.08 10:59:00 -
[25] - Quote
You get the total of the skill bonus so 1.1.
And 160 damage isn't enough to change the number of shots to kill except in edge cases.
I tested this with a damage modded IAFG.
I was able to squeeze out about another 150 damage/shot.
Made no difference in any case except for tanked LAVs.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5683
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Posted - 2014.12.08 11:07:00 -
[26] - Quote
True Adamance wrote:Breakin Stuff wrote:AV isn't too strong right now.
You're all talking about ONE AV weapon so quit being coy and come out and say you think swarms are OP. Well that's subjective. If players are having trouble with Armour HAV then they are bad AVers....... Shields on the other hand....yeah they're a bit out of control.
We need shield busting weapons that suck vs. Armor.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Thaddeus Reynolds
Facepunch Security
112
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Posted - 2014.12.08 15:01:00 -
[27] - Quote
Breakin Stuff wrote:True Adamance wrote:Breakin Stuff wrote:AV isn't too strong right now.
You're all talking about ONE AV weapon so quit being coy and come out and say you think swarms are OP. Well that's subjective. If players are having trouble with Armour HAV then they are bad AVers....... Shields on the other hand....yeah they're a bit out of control. We need shield busting weapons that suck vs. Armor.
Something like a...Laser? (Or mjolnir Missiles...if you want to be moar khanid)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Atiim
Titans of Phoenix
14198
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Posted - 2014.12.08 15:04:00 -
[28] - Quote
True Adamance wrote:Breakin Stuff wrote:THUNDERGROOVE wrote:Breakin Stuff wrote:AV isn't too strong right now.
You're all talking about ONE AV weapon so quit being coy and come out and say you think swarms are OP. I mean it does only take 2 volleys of Minmatar Commando swarms to down a complex 60 plated Incubus. It's hardly even ISK intensive considering you don't actually need to run the prototype swarms on a prototype suit. The suit never should have gotten a bonus to swarm damage. you get the same effect from a proto gallente assault. the max minmando nets about +40 actual damage. TTK is identical. It's amazing how people think commandos have any significant advantages over assaults. It does however add up when you add in proficiency, damage modules, and other exterior benefits. The 10% + 15% + 7 (or 12ish)% really adds up. No, it doesn't.
Matari Commando: +10%, +15%, +7%, +6.08% = +38.8% (1735 HP/volley) Matari Assault (3 DMs): +15%, +7%, +6.08%, +3.99% = +33.4% (1660 HP/volley)
When taking everything into account difference is 63 HP, which has absolutely no TTK difference even against MLT LAVs.
As for exterior benefits the Assault has better speed (the 2nd most important thing when using SLs), a better Scan Profile which allows you to dodge Vehicle Scans, a Grenade Slot which gives you Lai Dais, and a far better slot layout.
The 1st Matari Commando
-HAND
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Thaddeus Reynolds
Facepunch Security
113
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Posted - 2014.12.08 15:19:00 -
[29] - Quote
Atiim wrote:True Adamance wrote:Breakin Stuff wrote:THUNDERGROOVE wrote:Breakin Stuff wrote:AV isn't too strong right now.
You're all talking about ONE AV weapon so quit being coy and come out and say you think swarms are OP. I mean it does only take 2 volleys of Minmatar Commando swarms to down a complex 60 plated Incubus. It's hardly even ISK intensive considering you don't actually need to run the prototype swarms on a prototype suit. The suit never should have gotten a bonus to swarm damage. you get the same effect from a proto gallente assault. the max minmando nets about +40 actual damage. TTK is identical. It's amazing how people think commandos have any significant advantages over assaults. It does however add up when you add in proficiency, damage modules, and other exterior benefits. The 10% + 15% + 7 (or 12ish)% really adds up. No, it doesn't. Matari Commando: +10%, +15%, +7%, +6.08% = +38.8% (1735 HP/volley) Matari Assault (3 DMs): +15%, +7%, +6.08%, +3.99% = +33.4% (1660 HP/volley) When taking everything into account difference is 63 HP, which has absolutely no TTK difference even against MLT LAVs. As for exterior benefits the Assault has better speed (the 2nd most important thing when using SLs), a better Scan Profile which allows you to dodge Vehicle Scans, a Grenade Slot which gives you Lai Dais, and a far better slot layout.
Bonuses stack multiplicatively, making it closer to a 45.28% on the Matari Commando and a 36.85% on the Mattari Assault...giving you an actual damage per volley difference of about 105.3...which can have a TTK difference against regular LAVs too (assuming my assumption about how skills stack is correct)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Atiim
Titans of Phoenix
14199
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Posted - 2014.12.08 15:38:00 -
[30] - Quote
Against an LAV? Not even remotely.
Matari Commando vs. Saga
Volley 1: -1323 HP (721.6 Armor HP Remaining) Volley 2: -2067 HP (-1346 Structure HP Remaining)
TTK: 2.5s
Matari Assault vs. Saga
Volley 1: -1328 HP (128 Shield HP / 900 Armor HP Remaining) Volley 2: -1838 HP ( -964 Structure HP Remaining)
TTK: 2.5s
The 1st Matari Commando
-HAND
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