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Ace Boone
Capital Acquisitions LLC
519
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Posted - 2014.12.03 20:24:00 -
[1] - Quote
I really think flux grenades need to be toned down. Right now, they're amazing at destroying all equipment (which is very useful), but I think they're a little bit too effective against shield-based suits.
The biggest problem with the Caldari heavy is it has all those shields, but it can all be taken out with one flux grenade, leaving the heavy completely vulnerable to anything immediately after. There's also no gradual increase in tier flux grenade weapon damage as it starts off at 1000 damage and makes its way up.
I suggest we lower the amount of damage on fluxes at the standard level, and force people to use proto fluxes if they want to really take out shield heavies. And even then, the Caldari heavy should have somewhat of an innate resistance to fluxes.
As of now, I don't think it's very fair that anyone can just chuck a grenade in a shield heavies general direction (flux radius is HUGE), and do maximum damage to shields, rendering the heavy totally useless. It's not fair as perfectly tossing a core locus takes much more skill to get the full amount of damage. Fluxes are already useful for eliminating equipment (pretty much it's niche) I think they definitely need to be toned down. Even AVers use them instead of AV grenades because they do such massive damage to shields. It's an issue that really isn't addressed very often.
EDIT: This doesn't only apply to heavies. It really applies to all shield suits in general as they're at a big disadvantage because how effective and easy to use fluxes are.
Only loyal to the republic.
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Tesfa Alem
Death by Disassociation
492
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Posted - 2014.12.03 20:45:00 -
[2] - Quote
Heavies, and the Caldari especially already have strong resistance to regular explosives.
25% heavy resitance -20% damage to shields
A core locus can do a maximum of 270 damage vs a caldari heavy. The caldari heavy is also dam near immune to mass driver fire.
Also, you still have the insane recharge delay of 1 second or less.
The flux grenade is a fair trade off. If i don't follow it up immediatly, you are back to full health very quickly. and in heave v heavy fight the caldari still gets a -15% damage resistance to projectile weapons such as the HMG.
It's fine where it is.
Redline for Thee, but no Redline for Me.
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Kallas Hallytyr
Skullbreakers
1044
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Posted - 2014.12.03 20:47:00 -
[3] - Quote
Why don't we just make them the opposites of Locus grenades: same damage, inverted profile so +20/-20?
Means they'll still wreck shields and equipment, maybe keep their wallhacks and reduce the radius slightly.
Alt of Halla Murr. Sentinel.
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Ace Boone
Capital Acquisitions LLC
520
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Posted - 2014.12.03 20:53:00 -
[4] - Quote
Tesfa Alem wrote:Heavies, and the Caldari especially already have strong resistance to regular explosives.
25% heavy resitance -20% damage to shields
A core locus can do a maximum of 270 damage vs a caldari heavy. The caldari heavy is also dam near immune to mass driver fire.
Also, you still have the insane recharge delay of 1 second or less.
The flux grenade is a fair trade off. If i don't follow it up immediatly, you are back to full health very quickly. and in heave v heavy fight the caldari still gets a -15% damage resistance to projectile weapons such as the HMG.
It's fine where it is.
As of now, a standard flux grenade does 1000 damage. The standard locus grenade, the armor equivalent does 300 at standard level and 600 at proto. I understand that the flux can't kill anyone and that's why it's a fair tradeoff but the flux, IMO, does way too much shield damage at a standard level. I have no problem with it at proto, but I think the tiers are near useless as the standard does more damage than any other grenade except maybe a packed Lai Dai.
Only loyal to the republic.
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Victor Moody Stahl
Amarr Templars Amarr Empire
190
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Posted - 2014.12.03 23:44:00 -
[5] - Quote
So, first off, get your numbers right please. The following:
STD: 1200 damage ADV: 1500 damage PRO: 1800 damage
Is the correct "damage" statistics for Flux grenades.
Secondly the only real issue with flux grenades is that they seem to be designed to provide both anti-shield functionality against infantry and vehicles at the same time.
Nerfing the damage of flux grenades means that they are made inferior at fighting shield vehicles (yes, that is indeed a thing), but there's a lot of people (like yourself) that contend that they are too powerful against infantry.
My personal stance is that they are fine- while flux grenades do seem to be increasing in proliferation, I would chalk that up to low-end Locus grenades having a perceived lack of utility. On the whole, however, flux grenades I perfectly fine- and those who point out the increased resistance to more traditional explosives (excluding REs because REs are freaking OP) are correct- MDs and Locus grenades have much greater difficulty against heavy shielding (like Caldari suits have).
Flux grenades are also- as noted- incapable of producing lethal damage. I'd say that that's a pretty big downside. For anti-infantry, spamming flux grenades might get you a lot of assists. Against vehicles, you can almost farm vehicle damage, except that you do have to get close to something that moves faster than you 99% of the time.
Spamming locus will probably net you kills. Spamming AV nades will probably net you vehicle destructions. Spamming flux will probably get you a lot of equipment destroys, and maybe some kill assists.
Buff Logis | Nerf Scouts
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1715
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Posted - 2014.12.04 01:00:00 -
[6] - Quote
Remember the good old days when flux grenades could kill people?
Pepperidge Farms remembers.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Jacques Cayton II
Titans of Phoenix
1191
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Posted - 2014.12.04 01:45:00 -
[7] - Quote
Victor Moody Stahl wrote:So, first off, get your numbers right please. The following:
STD: 1200 damage ADV: 1500 damage PRO: 1800 damage
Is the correct "damage" statistics for Flux grenades.
Secondly the only real issue with flux grenades is that they seem to be designed to provide both anti-shield functionality against infantry and vehicles at the same time.
Nerfing the damage of flux grenades means that they are made inferior at fighting shield vehicles (yes, that is indeed a thing), but there's a lot of people (like yourself) that contend that they are too powerful against infantry.
My personal stance is that they are fine- while flux grenades do seem to be increasing in proliferation, I would chalk that up to low-end Locus grenades having a perceived lack of utility. On the whole, however, flux grenades I perfectly fine- and those who point out the increased resistance to more traditional explosives (excluding REs because REs are freaking OP) are correct- MDs and Locus grenades have much greater difficulty against heavy shielding (like Caldari suits have).
Flux grenades are also- as noted- incapable of producing lethal damage. I'd say that that's a pretty big downside. For anti-infantry, spamming flux grenades might get you a lot of assists. Against vehicles, you can almost farm vehicle damage, except that you do have to get close to something that moves faster than you 99% of the time.
Spamming locus will probably net you kills. Spamming AV nades will probably net you vehicle destructions. Spamming flux will probably get you a lot of equipment destroys, and maybe some kill assists. This game makes it clear. You can't have anti infantry and anti vehicle example forges are gimped (not assaults) swarms are only vehicle when they used to be dumb fire. And plc is the only random child. Flux does way to much damage to shields on infantry. All you need is a tier of 500 750 900 not 1200 to start off. Shields are gimped enough without rep tools or triage nanos so they need to stand a chance against armor.
We fight for the future of the State not our
personal goals
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15423
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Posted - 2014.12.04 02:07:00 -
[8] - Quote
Jacques Cayton II wrote:Victor Moody Stahl wrote:So, first off, get your numbers right please. The following:
STD: 1200 damage ADV: 1500 damage PRO: 1800 damage
Is the correct "damage" statistics for Flux grenades.
Secondly the only real issue with flux grenades is that they seem to be designed to provide both anti-shield functionality against infantry and vehicles at the same time.
Nerfing the damage of flux grenades means that they are made inferior at fighting shield vehicles (yes, that is indeed a thing), but there's a lot of people (like yourself) that contend that they are too powerful against infantry.
My personal stance is that they are fine- while flux grenades do seem to be increasing in proliferation, I would chalk that up to low-end Locus grenades having a perceived lack of utility. On the whole, however, flux grenades I perfectly fine- and those who point out the increased resistance to more traditional explosives (excluding REs because REs are freaking OP) are correct- MDs and Locus grenades have much greater difficulty against heavy shielding (like Caldari suits have).
Flux grenades are also- as noted- incapable of producing lethal damage. I'd say that that's a pretty big downside. For anti-infantry, spamming flux grenades might get you a lot of assists. Against vehicles, you can almost farm vehicle damage, except that you do have to get close to something that moves faster than you 99% of the time.
Spamming locus will probably net you kills. Spamming AV nades will probably net you vehicle destructions. Spamming flux will probably get you a lot of equipment destroys, and maybe some kill assists. This game makes it clear. You can't have anti infantry and anti vehicle example forges are gimped (not assaults) swarms are only vehicle when they used to be dumb fire. And plc is the only random child. Flux does way to much damage to shields on infantry. All you need is a tier of 500 750 900 not 1200 to start off. Shields are gimped enough without rep tools or triage nanos so they need to stand a chance against armor.
How are you suggesting Forges and PLC are in some way not functioning well?
Honestly they seem absolutely fine to me. One is an anti material rifle....... you get hit by it and you die....kind of like a tank shell.
PLC is like an RPG. Shot a tank it gets hurt, shoot and infantryman they bleed.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Sgt Kirk
Fatal Absolution
8676
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Posted - 2014.12.04 02:08:00 -
[9] - Quote
I will make my own thread:
Locus Grenades and Armor-Based Suits.
CCP holds the Caldari's hand so this doesn't happen again.
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One Eyed King
Land of the BIind
6334
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Posted - 2014.12.04 02:11:00 -
[10] - Quote
I wear a suit that has around 120 Shields and 87 armor.
If I can deal with it, so can you.
Flux grenades are not a problem.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm Learning Alliance
670
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Posted - 2014.12.04 02:17:00 -
[11] - Quote
STD Locus grenades need a buff, flux grenades will see less use as a result.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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One Eyed King
Land of the BIind
6334
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Posted - 2014.12.04 02:23:00 -
[12] - Quote
Stupid Blueberry wrote:STD Locus grenades need a buff, flux grenades will see less use as a result. This makes more sense.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Ace Boone
Capital Acquisitions LLC
529
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Posted - 2014.12.04 03:10:00 -
[13] - Quote
One Eyed King wrote:I wear a suit that has around 120 Shields and 87 armor.
If I can deal with it, so can you.
Flux grenades are not a problem.
I don't even play the game anymore. I'm just a forum warrior since my PS3 broke, but I think the tiers of fluxes need to be changed.
It's an AV/Infantry grenade that doubles as an anti-equipment spam utility. That's too much versatility for a basic grenade.
Starting off at 1200 damage is just too much.
As for the dumbass that said he's gonna make a thread about locus grenades and armor-based suits, locus grenades aren't anti-equipment, aren't anti-AV and don't have a massive radius. Locus grenades are balanced and armor heavies usually shrug off a core locus, but it's impossible for a cal heavy to just shrug off a flux and keep going.
There's no real balance between the two.
Only loyal to the republic.
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Victor Moody Stahl
Amarr Templars Amarr Empire
193
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Posted - 2014.12.04 03:16:00 -
[14] - Quote
True Adamance wrote:Jacques Cayton II wrote:This game makes it clear. You can't have anti infantry and anti vehicle example forges are gimped (not assaults) swarms are only vehicle when they used to be dumb fire. And plc is the only random child. Flux does way to much damage to shields on infantry. All you need is a tier of 500 750 900 not 1200 to start off. Shields are gimped enough without rep tools or triage nanos so they need to stand a chance against armor. How are you suggesting Forges and PLC are in some way not functioning well? Honestly they seem absolutely fine to me. One is an anti material rifle....... you get hit by it and you die....kind of like a tank shell. PLC is like an RPG. Shot a tank it gets hurt, shoot and infantryman they bleed.
He has a slight point about non-assault variant Forges... but not in the way he thinks. The flaw of the Forge Gun is that the assault variant outclasses the other two in almost every possible way. It's not so much "non-A FG is gimped", as it is "AFG outclasses the other two".
Moreover, re-tiering flux damage to 500/750/900 (also, that's a stupid tiering that makes no sense) is dumb, because flux grenades do perform as a multi-role grenade that can't actually kill things.
This is part of what makes the Flux actually balanced- it can't actually kill things. It can strip shields and wipe out equipment, and is even a dangerous threat to shield-based vehicles (HAVs mostly), but it cannot actually kill a player.
The PLC is not "a random child"- to actually kill infantry with a PLC requires something called "skill", BTW. It would be classed similarly to the FG- as an anti-material weapon, capable of effectively engaging any target on the battlefield.
The chief balancing factor of the FG is that it requires a heavy suit to carry it, while the PLC's chief balancing factor is its single-shot nature and relatively long reload time.
In the case of the flux grenade's duality, the balancing factor is, as mentioned, the device's inability to kill a player.
TL;DR: flux grenades are surprisingly well balanced, and you should use your brain more Mr. Cayton.
Buff Logis | Nerf Scouts
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Victor Moody Stahl
Amarr Templars Amarr Empire
193
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Posted - 2014.12.04 03:21:00 -
[15] - Quote
Ace Boone wrote:I don't even play the game anymore. I'm just a forum warrior since my PS3 broke, but I think the tiers of fluxes need to be changed.
It's an AV/Infantry grenade that doubles as an anti-equipment spam utility. That's too much versatility for a basic grenade.
Starting off at 1200 damage is just too much.
As for the dumbass that said he's gonna make a thread about locus grenades and armor-based suits, locus grenades aren't anti-equipment, aren't anti-AV and don't have a massive radius. Locus grenades are balanced and armor heavies usually shrug off a core locus, but it's impossible for a cal heavy to just shrug off a flux and keep going.
There's no real balance between the two.
...I don't know what game you've been playing, but the radius on Flux grenades and Locus grenades is the same. Both have anti-equipment applications; the main reason the flux is more desirable for that duty is because flux grenades work through walls.
Which is actually kind of cool.
That being said, such a feature is most often useful for trying to kill links that are glitched into geometry, since that is very annoying to deal with.
As the claim that a Caldari Sentinel can't shrug off a flux and keep going, I have but one question for you: do flux grenades kill Caldari Sentinels?.
Because things like Core Locus kill a whole lot of two-legged infantry stuffs.
I will also note that the anti-vehicular utility of the Flux is of almost no benefit when fighting armor-vehicles, and is incapable of actually damaging armor.
Locus grenades deal less damage, in part because they can actually inflict armor damage and thus can actually kill players. Flux grenades, however, cannot do this.
Buff Logis | Nerf Scouts
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Jacques Cayton II
Titans of Phoenix
1196
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Posted - 2014.12.04 04:00:00 -
[16] - Quote
Victor Moody Stahl wrote:
As the claim that a Caldari Sentinel can't shrug off a flux and keep going, I have but one question for you: do flux grenades kill Caldari Sentinels?.
I can tell you dont shield tank because i dont see a grenade that takes 800+ hp from armor tankers
We fight for the future of the State not our
personal goals
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Victor Moody Stahl
Amarr Templars Amarr Empire
193
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Posted - 2014.12.04 04:37:00 -
[17] - Quote
Jacques Cayton II wrote:I can tell you dont shield tank because i dont see a grenade that takes 800+ hp from armor tankers
Well, as a fun fact: Core Locus does 600 damage. It deals explosive damage, so it gets a +20% bonus against armor.
That means that a Core Locus grenade does 720 damage against armor. That's pretty close to 800, and even more it can and will kill a player.
You still have not answered the relevant question. Since you don't seem inclined to do so, I'll answer it for you:
No, flux grenades do not kill Caldari Sentinels. What's more, I just threw together a fit using ProtoFits, and with a Boundless HMG, Core Locus grenades, and a proto Flaylock (I will admit that the Caldari Sentinel seems to be very lacking in CPU, however that is a separate issue) I was able to rig up a Caldari Sentinel with ~784 shields, a total of ~1271 HP, and some amazingly low delays.
As in, 0.68 seconds depleted, 2.46 seconds recharge delay, and a 66 hp/s shield recharge rate. I'm reasonably certain that I could probably drive the shield recharge higher, but I'd need to swap an extender out for that.
In fact, I just checked, and swapping 2x Complex Recharges for 1x Complex Energizer+1x Enhanced Energizer yields ~720 shield HP, ~1207 total HP, and a roughly 81 hp/s recharge rate.
So in other words, you can get hit by a flux, and less than a second later your shield recharge goes through the roof- literally, you will need just under 9 seconds to get to max shields. As an amusing point, the Burst HMG (which is very well suited to cover-based engagements) seems like it would be ideal on both the Caldari and Minmatar Sentinels- the former can play cover shenanigans with a just under 2.5 second recharge delay and 81 hp/s recharge rate, while the latter can make use of its speed to get epic flanks off.
So it seems like even if I don't use shield tanked suits- or at least only once in a blue moon- I have a better grasp on how shield suits are best leveraged. Who new, eh?
Buff Logis | Nerf Scouts
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Joel II X
Bacon with a bottle of Quafe
4873
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Posted - 2014.12.04 04:44:00 -
[18] - Quote
Thing with Fluxes, is that it serves as an Anti-Vehicle shield destroyer, as well as infantry. As a result, no dropsuit may have the shield HP of, say, a tank, or a shield LAV. Because of that, they wipe off your shields no matter what tier.
HOWEVER, Flux Grenades don't actually kill (or, at least, they're not intended to).
Trying to nerf Flux Grenades is like trying to nerf the Plasma Cannon. It'll only end up bad for you. |
Imp Smash
Molon Labe. General Tso's Alliance
449
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Posted - 2014.12.04 07:47:00 -
[19] - Quote
As a Cal Sentinel I am 100% ok with fluxes. They don't instant blap me like locus do to many suits. And as a Caldari I should be fighting in a field where I have cover to duck behind while I get some shields back. And I think it is good that I have to keep my eyes up and my instincts on watch for when I see/guess a flux coming.
Fluxes are my second biggest bane (behind Scramblers/Lasers) and I am 100% ok with that. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5628
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Posted - 2014.12.04 13:28:00 -
[20] - Quote
I pretty much exclusively run cal/min fits.
I think I get caught by them once a month, or maybe two.
If you are consistently getting caught in a flux you're doing something wrong.
I'm at the point where a nade symbol in play doesn't even engage conscious thought to avoid.
There are very few people who cook them because of how fast you get killed cooking them unless you have the target dead to rights.
Nades don't particularly take much effort to dodge at all, even in a sentinel armor brick.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3383
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Posted - 2014.12.04 15:33:00 -
[21] - Quote
Only if fluxes can also do damage to armor, as they are they can wipe your shields yeah but they can't kill you, to an armor user a core locus will not only wipe your shields but possibly one shot you.
supercalifragilisticexpialidocious
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Ku Shala
The Generals
1035
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Posted - 2014.12.04 17:13:00 -
[22] - Quote
cali heavy is not a prime example of why flux is broken , dont stack extenders omg no shield Ill just duck around a corner for 5 seconds @100hp/sec , now a cali basic/advanced logi limited lows and very little armor now that flux is a problem
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5635
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Posted - 2014.12.04 21:31:00 -
[23] - Quote
Ku Shala wrote:cali heavy is not a prime example of why flux is broken , dont stack extenders omg no shield Ill just duck around a corner for 5 seconds @100hp/sec , now a cali basic/advanced logi limited lows and very little armor now that flux is a problem Logis are an entirely different ball of frustration.
You sneeze too hard and a scout kills them.
Even when there are no scouts.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Arkena Wyrnspire
Fatal Absolution
19845
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Posted - 2014.12.04 21:49:00 -
[24] - Quote
How many flux grenades does it take to kill someone?
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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Sgt Kirk
Fatal Absolution
8683
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Posted - 2014.12.04 23:55:00 -
[25] - Quote
Arkena Wyrnspire wrote:How many flux grenades does it take to kill someone? Hmm, there should be direct damage to Fluxes.
1 hp of damage when you throw a grenade at a person, it would count as projectile weaponry.
...speaking of that. What the hell is the difference between Projectile and Kinetic? If you throw a projectile it has kinetic energy and vice versa. I'm no bill nye, but this doesnt seem right.
CCP holds the Caldari's hand so this doesn't happen again.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15475
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Posted - 2014.12.05 00:43:00 -
[26] - Quote
Sgt Kirk wrote:Arkena Wyrnspire wrote:How many flux grenades does it take to kill someone? Hmm, there should be direct damage to Fluxes. 1 hp of damage when you throw a grenade at a person, it would count as projectile weaponry. ...speaking of that. What the hell is the difference between Projectile and Kinetic? If you throw a projectile it has kinetic energy and vice versa. I'm no bill nye, but this doesnt seem right.
Technically projectile isn't even a damage type in New Eden. Projectile weapons if I am not mistaken are composed of Kinetic and Explosive Damage types.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Sgt Kirk
Fatal Absolution
8683
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Posted - 2014.12.05 00:45:00 -
[27] - Quote
True Adamance wrote:Sgt Kirk wrote:Arkena Wyrnspire wrote:How many flux grenades does it take to kill someone? Hmm, there should be direct damage to Fluxes. 1 hp of damage when you throw a grenade at a person, it would count as projectile weaponry. ...speaking of that. What the hell is the difference between Projectile and Kinetic? If you throw a projectile it has kinetic energy and vice versa. I'm no bill nye, but this doesnt seem right. Technically projectile isn't even a damage type in New Eden. Projectile weapons if I am not mistaken are composed of Kinetic and Explosive Damage types. Nothing makes sense anymore.
Also, since they changed Caldari Missile Turrets to Kinetic profile, are Swarms the same?
CCP holds the Caldari's hand so this doesn't happen again.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15475
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Posted - 2014.12.05 00:46:00 -
[28] - Quote
Sgt Kirk wrote:True Adamance wrote:Sgt Kirk wrote:Arkena Wyrnspire wrote:How many flux grenades does it take to kill someone? Hmm, there should be direct damage to Fluxes. 1 hp of damage when you throw a grenade at a person, it would count as projectile weaponry. ...speaking of that. What the hell is the difference between Projectile and Kinetic? If you throw a projectile it has kinetic energy and vice versa. I'm no bill nye, but this doesnt seem right. Technically projectile isn't even a damage type in New Eden. Projectile weapons if I am not mistaken are composed of Kinetic and Explosive Damage types. Nothing makes sense anymore. Also, since they changed Caldari Missile Turrets to Kinetic profile, are Swarms the same?
Probably...... did notice how odd it was that my Heretic only has Kinetic damage on it volleys.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Dauth Jenkins
Titans of Phoenix
584
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Posted - 2014.12.05 02:30:00 -
[29] - Quote
As someone who runs primarily shields, i have discoverd these great modules to help you out... regulators and rechargers. they can do wonders.
-Sincerely
--The Dual Swarm Commando
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Bojo The Mighty
Condor Squad
5185
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Posted - 2014.12.05 04:01:00 -
[30] - Quote
Tell me this,
Why would I use a flux grenade if it did not entirely swipe off the shields of an enemy infantry unit? If all it did was scratch at shields I would rather have used a locus grenade because at least a locus grenade can do that and kill. Flux grenades do not kill people or vehicles.
Shields have a steep advantages and steep downsides, this is one of those downsides, live with it. Flux grenades come in packs of two they aren't the end of the world.
Bojo For CPM
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Sgt Kirk
Fatal Absolution
8684
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Posted - 2014.12.05 04:20:00 -
[31] - Quote
Bojo The Mighty wrote:Tell me this,
Why would I use a flux grenade if it did not entirely swipe off the shields of an enemy infantry unit? If all it did was scratch at shields I would rather have used a locus grenade because at least a locus grenade can do that and kill. Flux grenades do not kill people or vehicles.
Shields have a steep advantages and steep downsides, this is one of those downsides, live with it. Flux grenades come in packs of two they aren't the end of the world. Wait, you mean shields suits are supposed to have downsides?
So what you're saying is that they can not have their cake....and eat it too?
Hold on...I gotta process this.
CCP holds the Caldari's hand so this doesn't happen again.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1291
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Posted - 2014.12.05 04:26:00 -
[32] - Quote
Dauth Jenkins wrote:As someone who runs primarily shields, i have discoverd these great modules to help you out... regulators and rechargers. they can do wonders. B-b-but, mah dual tankkkkk!! But seriously guys, shield suits actually fitted like shield suits are amazeballs. They have access to this amazing trifecta of HP, regen, and utility that armor suits just cannot achieve.
Please, make my Opus pretty...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15491
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Posted - 2014.12.05 04:29:00 -
[33] - Quote
Sgt Kirk wrote:Bojo The Mighty wrote:Tell me this,
Why would I use a flux grenade if it did not entirely swipe off the shields of an enemy infantry unit? If all it did was scratch at shields I would rather have used a locus grenade because at least a locus grenade can do that and kill. Flux grenades do not kill people or vehicles.
Shields have a steep advantages and steep downsides, this is one of those downsides, live with it. Flux grenades come in packs of two they aren't the end of the world. Wait, you mean shields suits are supposed to have downsides? So what you're saying is that they can not have their cake....and eat it too? Hold on...I gotta process this.
*logs in and shield tanks his Ak.0
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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