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Ace Boone
Capital Acquisitions LLC
519
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Posted - 2014.12.03 20:24:00 -
[1] - Quote
I really think flux grenades need to be toned down. Right now, they're amazing at destroying all equipment (which is very useful), but I think they're a little bit too effective against shield-based suits.
The biggest problem with the Caldari heavy is it has all those shields, but it can all be taken out with one flux grenade, leaving the heavy completely vulnerable to anything immediately after. There's also no gradual increase in tier flux grenade weapon damage as it starts off at 1000 damage and makes its way up.
I suggest we lower the amount of damage on fluxes at the standard level, and force people to use proto fluxes if they want to really take out shield heavies. And even then, the Caldari heavy should have somewhat of an innate resistance to fluxes.
As of now, I don't think it's very fair that anyone can just chuck a grenade in a shield heavies general direction (flux radius is HUGE), and do maximum damage to shields, rendering the heavy totally useless. It's not fair as perfectly tossing a core locus takes much more skill to get the full amount of damage. Fluxes are already useful for eliminating equipment (pretty much it's niche) I think they definitely need to be toned down. Even AVers use them instead of AV grenades because they do such massive damage to shields. It's an issue that really isn't addressed very often.
EDIT: This doesn't only apply to heavies. It really applies to all shield suits in general as they're at a big disadvantage because how effective and easy to use fluxes are.
Only loyal to the republic.
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Ace Boone
Capital Acquisitions LLC
520
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Posted - 2014.12.03 20:53:00 -
[2] - Quote
Tesfa Alem wrote:Heavies, and the Caldari especially already have strong resistance to regular explosives.
25% heavy resitance -20% damage to shields
A core locus can do a maximum of 270 damage vs a caldari heavy. The caldari heavy is also dam near immune to mass driver fire.
Also, you still have the insane recharge delay of 1 second or less.
The flux grenade is a fair trade off. If i don't follow it up immediatly, you are back to full health very quickly. and in heave v heavy fight the caldari still gets a -15% damage resistance to projectile weapons such as the HMG.
It's fine where it is.
As of now, a standard flux grenade does 1000 damage. The standard locus grenade, the armor equivalent does 300 at standard level and 600 at proto. I understand that the flux can't kill anyone and that's why it's a fair tradeoff but the flux, IMO, does way too much shield damage at a standard level. I have no problem with it at proto, but I think the tiers are near useless as the standard does more damage than any other grenade except maybe a packed Lai Dai.
Only loyal to the republic.
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Ace Boone
Capital Acquisitions LLC
529
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Posted - 2014.12.04 03:10:00 -
[3] - Quote
One Eyed King wrote:I wear a suit that has around 120 Shields and 87 armor.
If I can deal with it, so can you.
Flux grenades are not a problem.
I don't even play the game anymore. I'm just a forum warrior since my PS3 broke, but I think the tiers of fluxes need to be changed.
It's an AV/Infantry grenade that doubles as an anti-equipment spam utility. That's too much versatility for a basic grenade.
Starting off at 1200 damage is just too much.
As for the dumbass that said he's gonna make a thread about locus grenades and armor-based suits, locus grenades aren't anti-equipment, aren't anti-AV and don't have a massive radius. Locus grenades are balanced and armor heavies usually shrug off a core locus, but it's impossible for a cal heavy to just shrug off a flux and keep going.
There's no real balance between the two.
Only loyal to the republic.
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