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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15423
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Posted - 2014.12.04 02:07:00 -
[1] - Quote
Jacques Cayton II wrote:Victor Moody Stahl wrote:So, first off, get your numbers right please. The following:
STD: 1200 damage ADV: 1500 damage PRO: 1800 damage
Is the correct "damage" statistics for Flux grenades.
Secondly the only real issue with flux grenades is that they seem to be designed to provide both anti-shield functionality against infantry and vehicles at the same time.
Nerfing the damage of flux grenades means that they are made inferior at fighting shield vehicles (yes, that is indeed a thing), but there's a lot of people (like yourself) that contend that they are too powerful against infantry.
My personal stance is that they are fine- while flux grenades do seem to be increasing in proliferation, I would chalk that up to low-end Locus grenades having a perceived lack of utility. On the whole, however, flux grenades I perfectly fine- and those who point out the increased resistance to more traditional explosives (excluding REs because REs are freaking OP) are correct- MDs and Locus grenades have much greater difficulty against heavy shielding (like Caldari suits have).
Flux grenades are also- as noted- incapable of producing lethal damage. I'd say that that's a pretty big downside. For anti-infantry, spamming flux grenades might get you a lot of assists. Against vehicles, you can almost farm vehicle damage, except that you do have to get close to something that moves faster than you 99% of the time.
Spamming locus will probably net you kills. Spamming AV nades will probably net you vehicle destructions. Spamming flux will probably get you a lot of equipment destroys, and maybe some kill assists. This game makes it clear. You can't have anti infantry and anti vehicle example forges are gimped (not assaults) swarms are only vehicle when they used to be dumb fire. And plc is the only random child. Flux does way to much damage to shields on infantry. All you need is a tier of 500 750 900 not 1200 to start off. Shields are gimped enough without rep tools or triage nanos so they need to stand a chance against armor.
How are you suggesting Forges and PLC are in some way not functioning well?
Honestly they seem absolutely fine to me. One is an anti material rifle....... you get hit by it and you die....kind of like a tank shell.
PLC is like an RPG. Shot a tank it gets hurt, shoot and infantryman they bleed.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15475
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Posted - 2014.12.05 00:43:00 -
[2] - Quote
Sgt Kirk wrote:Arkena Wyrnspire wrote:How many flux grenades does it take to kill someone? Hmm, there should be direct damage to Fluxes. 1 hp of damage when you throw a grenade at a person, it would count as projectile weaponry. ...speaking of that. What the hell is the difference between Projectile and Kinetic? If you throw a projectile it has kinetic energy and vice versa. I'm no bill nye, but this doesnt seem right.
Technically projectile isn't even a damage type in New Eden. Projectile weapons if I am not mistaken are composed of Kinetic and Explosive Damage types.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15475
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Posted - 2014.12.05 00:46:00 -
[3] - Quote
Sgt Kirk wrote:True Adamance wrote:Sgt Kirk wrote:Arkena Wyrnspire wrote:How many flux grenades does it take to kill someone? Hmm, there should be direct damage to Fluxes. 1 hp of damage when you throw a grenade at a person, it would count as projectile weaponry. ...speaking of that. What the hell is the difference between Projectile and Kinetic? If you throw a projectile it has kinetic energy and vice versa. I'm no bill nye, but this doesnt seem right. Technically projectile isn't even a damage type in New Eden. Projectile weapons if I am not mistaken are composed of Kinetic and Explosive Damage types. Nothing makes sense anymore. Also, since they changed Caldari Missile Turrets to Kinetic profile, are Swarms the same?
Probably...... did notice how odd it was that my Heretic only has Kinetic damage on it volleys.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15491
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Posted - 2014.12.05 04:29:00 -
[4] - Quote
Sgt Kirk wrote:Bojo The Mighty wrote:Tell me this,
Why would I use a flux grenade if it did not entirely swipe off the shields of an enemy infantry unit? If all it did was scratch at shields I would rather have used a locus grenade because at least a locus grenade can do that and kill. Flux grenades do not kill people or vehicles.
Shields have a steep advantages and steep downsides, this is one of those downsides, live with it. Flux grenades come in packs of two they aren't the end of the world. Wait, you mean shields suits are supposed to have downsides? So what you're saying is that they can not have their cake....and eat it too? Hold on...I gotta process this.
*logs in and shield tanks his Ak.0
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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