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Jebus McKing
Jebus Hates Scans
1163
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Posted - 2014.12.03 10:31:00 -
[1] - Quote
So, can we finally have the weapon range stats in-game in the weapon stats info screen, please?
This is long overdue, should be relatively simple to do, and will help everyone a lot, especially new players.
It should show optimal ranges, and effective ranges including damage falloff percentage at max effective range.
Just add it to your to-do list, make it high priority since it is very important when a new player tries to pick the right weapon or tries to understand why his AR doesn't deal any damage even though the enemy is not even 100m away from him.
Make it happen either in a hotfix after 1.10 or with the next major release in february, please.
This is important, especially for the new guys.
Thanks.
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Myron Kundera
The Generals
122
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Posted - 2014.12.03 16:55:00 -
[2] - Quote
+1 We need this, some silly people still think the Breach AR has a 75m optimal (lmfao).
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Fox Gaden
Immortal Guides Learning Alliance
5268
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Posted - 2014.12.03 17:01:00 -
[3] - Quote
I agree, although it would be a bit misleading with high dispersion weapons such as the HMG and Shotgun. They have much longer effective range on paper than they do in the field.
I guess that would become an issue of community education... ie, my job.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Terry Webber
Molon Labe. General Tso's Alliance
519
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Posted - 2014.12.03 18:02:00 -
[4] - Quote
You've got my vote. |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
109
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Posted - 2014.12.03 19:36:00 -
[5] - Quote
1000000000++++++++++++
48th Special Operations Force.
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zzZaXxx
The Exemplars
686
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Posted - 2014.12.03 20:47:00 -
[6] - Quote
Yes!!! |
501st Headstrong
Capital Acquisitions LLC General Tso's Alliance
729
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Posted - 2014.12.03 23:18:00 -
[7] - Quote
+1 I have 41 Million Skillpoints, and even I get the two mixed up and wrong occasionally. Effective is the best range to use in, and Optimal is what again?
Ace Boone's Son/ Danizzle's Friend/ OG GAM4LIfe
"Are you a boy or girl?" -Most asked question in Dust
Waiting for SWBF
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Jebus McKing
Jebus Hates Scans
1187
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Posted - 2014.12.04 07:07:00 -
[8] - Quote
Optimal = 100% damage
Effective = 100-25% damage
Absolute range = 25-0% damage
IIRC
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Myron Kundera
The Generals
125
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Posted - 2014.12.05 17:20:00 -
[9] - Quote
Bump, don-Št let this thread die! we need this! +1
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Bremen van Equis
BASTARDS OF BEDLAM
37
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Posted - 2014.12.05 18:28:00 -
[10] - Quote
I don't know what it's range is...I just know the sound it makes when it take's a clone's life.
Look! Up in the sky!! It's a bird...it's a plane...it's...
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
118
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Posted - 2014.12.05 18:38:00 -
[11] - Quote
Plus One here.
Amarr Victor
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Lady MDK
Kameira Lodge Amarr Empire
194
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Posted - 2014.12.05 19:07:00 -
[12] - Quote
In game tactical view that has an overlay showing range and other things anyone....
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
253
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Posted - 2014.12.05 22:40:00 -
[13] - Quote
+1 |
Imp Smash
Molon Labe. General Tso's Alliance
457
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Posted - 2014.12.06 02:42:00 -
[14] - Quote
Don't forget the Damage fall off curve. CCP hasn't stated this directly that I have seen -- but in my (possibly incorrect) experience weapons have a 'rate' at which the damage falls off from 100% as you pull from Optimal to Effective to Absolute. Some weapons' damage drops to the lower end of the damage spectrum just 1 or 2 meters outside of optimal or outside of effective. Others keep their damage almost at 100% until they get near the end of effective. That falloff curve is a completely overlooked stat that really effects how flexible weapons are and really affect their power! |
ScI-Iurk
Carbon 7 Iron Oxide.
19
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Posted - 2014.12.06 08:29:00 -
[15] - Quote
+1 |
TooMany Names AlreadyTaken
Going for the gold
376
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Posted - 2014.12.06 12:46:00 -
[16] - Quote
+1
Need to know what sniper rifle to pick *evil laugh*
Commando A/1-Series, approach with caution.
Or just run away screaming.
It is not advised to attack unless in Sentinel.
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VikingKong iBUN
T.H.I.R.D R.O.C.K
275
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Posted - 2014.12.06 12:51:00 -
[17] - Quote
+1 Weapon range is extremely important in this game, it's crazy that we aren't told in the weapon's stats. |
Myron Kundera
The Generals
141
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Posted - 2014.12.12 17:06:00 -
[18] - Quote
Need ma ranges plz!
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Jebus McKing
Jebus Hates Scans
1246
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Posted - 2014.12.12 23:37:00 -
[19] - Quote
So, ETA, CCP?
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Jebus McKing
Jebus Hates Scans
1260
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Posted - 2014.12.22 11:21:00 -
[20] - Quote
shameless self-bump
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
564
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Posted - 2014.12.22 12:05:00 -
[21] - Quote
This is essential.
I just got to play Dust again after a few months of hiatus and I was totally confused at the ranges of my AR. I'm not even sure if anything changed, but I felt that the range was much longer than it used to be. I would love to be able to confirm it right in the fitting screen. |
BraiNing Harloon
MANUFACTURERS OF DEATH
5
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Posted - 2014.12.23 18:23:00 -
[22] - Quote
+1 Would be awesome if the stats in game showed optimal, effective and absolute ranges. I would be happy if that info was shown in a guide or doc on the forum or site out of game. |
Myron Kundera
Ostrakon Agency Gallente Federation
149
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Posted - 2015.01.19 17:12:00 -
[23] - Quote
Bump!
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Iria Gren
Liquid Swords
84
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Posted - 2015.01.19 17:52:00 -
[24] - Quote
+1 |
Laushanter Acate
G.R.A.V.E
3
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Posted - 2015.01.20 01:39:00 -
[25] - Quote
Dig through the posted Google spreadsheets. Visual ranging UI may clutter an already info-rich view on the weapon as well.
Gentle rule of thumb, gauge the attack ranges at:
30m for Sides, 50m for AR types, drivers, and cannons, 70m for lasers and 150m for current date SRs (except Thale's, that hits 400m out consistently)
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Jebus McKing
Jebus Hates Scans
1287
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Posted - 2015.01.20 10:20:00 -
[26] - Quote
Laushanter Acate wrote:Dig through the posted Google spreadsheets. Visual ranging UI may clutter an already info-rich view on the weapon as well.
Gentle rule of thumb, gauge the attack ranges at:
30m for Sides, 50m for AR types, drivers, and cannons, 70m for lasers and 150m for current date SRs (except Thale's, that hits 400m out consistently)
I'm talking about the item info screens, not about displaying any more info on the in-match HUD. So I think "cluttering" isn't really an issue.
This is mainly for people playing the game without ever visiting the forums or searching the web for stats.
The problem is not that the info isn't there, the problem is that it is too hard to find out for a new player why his AR is absolutely useless even though the target is hardly 100m away.
I think this should be really easy to do and it would help people to understand the game immensely.
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Alaika Arbosa
Minmatar Republic
2397
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Posted - 2015.01.20 17:51:00 -
[27] - Quote
Jebus McKing wrote:Laushanter Acate wrote:Dig through the posted Google spreadsheets. Visual ranging UI may clutter an already info-rich view on the weapon as well.
Gentle rule of thumb, gauge the attack ranges at:
30m for Sides, 50m for AR types, drivers, and cannons, 70m for lasers and 150m for current date SRs (except Thale's, that hits 400m out consistently)
I'm talking about the item info screens, not about displaying any more info on the in-match HUD. So I think "cluttering" isn't really an issue. This is mainly for people playing the game without ever visiting the forums or searching the web for stats. The problem is not that the info isn't there, the problem is that it is too hard to find out for a new player why his AR is absolutely useless even though the target is hardly 100m away. I think this should be really easy to do and it would help people to understand the game immensely. Coloring the range numbers when ontarget would allow for the information to be shared without clutter.
0 -> Optimal: Green -> Effective: Yellow -> Absolute: Red
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