Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DAAAA BEAST
BEAST EMPIRE
306
|
Posted - 2014.12.02 02:34:00 -
[1] - Quote
As much as I loved the 1.9 update , it gave a terrible meaning to running scout.
As we see 80% less when cloaked so we have no idea if we have to face some enemies. So when some enemies randomly pop up in front of us we ALWAYS lose ? Why you may ask ? Because it takes more than a second to decloak to try and defend ourselves. We are always dead by the time we decloak as the scout runs with a sliver of health. We can't do what our name says , what our role is for ! let me give you the definition of a scout : To spy on or explore carefully in order to obtain information; reconnoiter.
So now , if we want to spy , we have to run without the cloak , so we are not careful and have no chance of surviving if we are spotted. We can not accomplish safely or effectively our role of providing our team enemy positions 24/7.
So what are the consequences of this , you may ask ?
1- Growing number of SG scouts on the field. It is one of the only ways running scout is still useful for the player.Not because of the suit but because of the good rate of fire on an high alpha damage weapon. Noob friendly I may call it , but even the players from corps like FA run it.
2- Slayer scouts aka light assaults Players using these suits dual tank it the most and take advantage in gun fights of their small hitbox, passive scans and dampening.They can achieve high eHP like regular assaults, while having better regen of their health. The role is not full filled and breaks the other role that is assault.
My proposed solution
So we know that the problem with scouts is that they can't fulfill their role correctly of scouting. I propose to remove one of the two problems it has now : EWAR or Survivability ( decloak time )
You can give back the scouts cloaked EWAR scans while maintaining the long decloak delay ( could be even .5 seconds longer ). This way we can run safely EWAR suits.
The other way would be to remove the cloak delay to make it like and instant deccloak.This would solve nothing as scout slayers could run around cloaked this time . So best solution would be above !
If you agree or support what I say in this post, please take a second to like this post and leave your thoughts on this below. I really feel that we need to fight to balance and get the most fun role in the game fun and viable again.
This could bring the old good scouts back and we could maybe see more nova knifers on the field .
Thanks for the read ! o7
MY DUST 514 VIDEOS
Any ISK Donation helps ! :)
|
Sir Dukey
Murphys-Law General Tso's Alliance
1215
|
Posted - 2014.12.02 02:40:00 -
[2] - Quote
DAAAA BEAST wrote:As much as I loved the 1.9 update , it gave a terrible meaning to running scout.
As we see 80% less when cloaked so we have no idea if we have to face some enemies. So when some enemies randomly pop up in front of us we ALWAYS lose ? Why you may ask ? Because it takes more than a second to decloak to try and defend ourselves. We are always dead by the time we decloak as the scout runs with a sliver of health. We can't do what our name says , what our role is for ! let me give you the definition of a scout : To spy on or explore carefully in order to obtain information; reconnoiter.
So now , if we want to spy , we have to run without the cloak , so we are not careful and have no chance of surviving if we are spotted. We can not accomplish safely or effectively our role of providing our team enemy positions 24/7.
So what are the consequences of this , you may ask ?
1- Growing number of SG scouts on the field. It is one of the only ways running scout is still useful for the player.Not because of the suit but because of the good rate of fire on an high alpha damage weapon. Noob friendly I may call it , but even the players from corps like FA run it.
2- Slayer scouts aka light assaults Players using these suits dual tank it the most and take advantage in gun fights of their small hitbox, passive scans and dampening.They can achieve high eHP like regular assaults, while having better regen of their health. The role is not full filled and breaks the other role that is assault.
My proposed solution
So we know that the problem with scouts is that they can't fulfill their role correctly of scouting. I propose to remove one of the two problems it has now : EWAR or Survivability ( decloak time )
You can give back the scouts cloaked EWAR scans while maintaining the long decloak delay ( could be even .5 seconds longer ). This way we can run safely EWAR suits.
The other way would be to remove the cloak delay to make it like and instant deccloak.This would solve nothing as scout slayers could run around cloaked this time . So best solution would be above !
If you agree or support what I say in this post, please take a second to like this post and leave your thoughts on this below. I really feel that we need to fight to balance and get the most fun role in the game fun and viable again.
This could bring the old good scouts back and we could maybe see more nova knifers on the field .
Thanks for the read ! o7
All it did was nerf the real scouts, all the other punks are now brick tanking unless they weren't already. PS, delay didn't effect shotgun much but it did effect everything else into extinction.
Chocolate Juice
|
LUGMOS
YELLOW JESUS EXP FORCE
984
|
Posted - 2014.12.02 02:40:00 -
[3] - Quote
Sorry BEAST, but going to have to disagree...
The Cloak isn't meant to be a combat oriented piece of equipment, so if you are caught with your pants down, you should die. You can always manually decloak if you are entering a combat situation before you get into one. It's not hard to anticipate where an enemy may be, say, close to the action. As the cloak was, scouts could easily find targets and slay them from behind, all while unseen from the enemy's teammates.
I also don't see how it led to more shotgun scouts... It wouldn't make sense to make that argument given the current delay and EWAR while cloaked nerf.
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
NIGGSWORM
Murphys-Law General Tso's Alliance
1217
|
Posted - 2014.12.02 02:40:00 -
[4] - Quote
DAAAA BEAST wrote:As much as I loved the 1.9 update , it gave a terrible meaning to running scout.
As we see 80% less when cloaked so we have no idea if we have to face some enemies. So when some enemies randomly pop up in front of us we ALWAYS lose ? Why you may ask ? Because it takes more than a second to decloak to try and defend ourselves. We are always dead by the time we decloak as the scout runs with a sliver of health. We can't do what our name says , what our role is for ! let me give you the definition of a scout : To spy on or explore carefully in order to obtain information; reconnoiter.
So now , if we want to spy , we have to run without the cloak , so we are not careful and have no chance of surviving if we are spotted. We can not accomplish safely or effectively our role of providing our team enemy positions 24/7.
So what are the consequences of this , you may ask ?
1- Growing number of SG scouts on the field. It is one of the only ways running scout is still useful for the player.Not because of the suit but because of the good rate of fire on an high alpha damage weapon. Noob friendly I may call it , but even the players from corps like FA run it.
2- Slayer scouts aka light assaults Players using these suits dual tank it the most and take advantage in gun fights of their small hitbox, passive scans and dampening.They can achieve high eHP like regular assaults, while having better regen of their health. The role is not full filled and breaks the other role that is assault.
My proposed solution
So we know that the problem with scouts is that they can't fulfill their role correctly of scouting. I propose to remove one of the two problems it has now : EWAR or Survivability ( decloak time )
You can give back the scouts cloaked EWAR scans while maintaining the long decloak delay ( could be even .5 seconds longer ). This way we can run safely EWAR suits.
The other way would be to remove the cloak delay to make it like and instant deccloak.This would solve nothing as scout slayers could run around cloaked this time . So best solution would be above !
If you agree or support what I say in this post, please take a second to like this post and leave your thoughts on this below. I really feel that we need to fight to balance and get the most fun role in the game fun and viable again.
This could bring the old good scouts back and we could maybe see more nova knifers on the field .
Thanks for the read ! o7
All it did was nerf the real scouts, all the other punks are now brick tanking unless they weren't already. PS, delay didn't effect shotgun much but it did effect everything else into extinction.
Chocolate Juice
|
KING CHECKMATE
Opus Arcana Covert Intervention
6008
|
Posted - 2014.12.02 02:42:00 -
[5] - Quote
Scouts are balanced, End thread
Amarrian Born. State Patriot.
|
DAAAA BEAST
BEAST EMPIRE
307
|
Posted - 2014.12.02 02:44:00 -
[6] - Quote
LUGMOS wrote:Sorry BEAST, but going to have to disagree...
The Cloak isn't meant to be a combat oriented piece of equipment, so if you are caught with your pants down, you should die. You can always manually decloak if you are entering a combat situation before you get into one. It's not hard to anticipate where an enemy may be, say, close to the action. As the cloak was, scouts could easily find targets and slay them from behind, all while unseen from the enemy's teammates.
I also don't see how it led to more shotgun scouts... It wouldn't make sense to make that argument given the current delay and EWAR while cloaked nerf. It leads to more shotgun scouts because people still want to feel light and strong. Unfortunately that is not the way of the scout and not a lot of people now it. So they run it as much as they can. What I am saying is that scouts should have their EWAR so they can do things like ninja hack objectives and run total EWAR suits.
MY DUST 514 VIDEOS
Any ISK Donation helps ! :)
|
CRYPT3C W0LF
Auraxis Special Forces
746
|
Posted - 2014.12.02 02:48:00 -
[7] - Quote
Honestly I feel scouts are balanced. People need to learn how to play and adapt and create reliable counters. Only issue I have right now is remote explosive delay.
My 2 cents on the topic
Dust to dust, ash to ash
|
One Eyed King
Land of the BIind
6281
|
Posted - 2014.12.02 02:54:00 -
[8] - Quote
CRYPT3C W0LF wrote:Honestly I feel scouts are balanced. People need to learn how to play and adapt and create reliable counters. Only issue I have right now is remote explosive delay.
My 2 cents on the topic CCP data suggests there are some scouts in some circumstances that are definitely not balanced.
That being said, the OP is right in that the nerfs to date have only worsened the problem scouts while reducing the efficacy of non problem scouts.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
|
Lloyd Orfay
Kinsho Swords Caldari State
248
|
Posted - 2014.12.02 03:00:00 -
[9] - Quote
Scouts are in need of no cloak changes nor are they balanced. The entire details of the scout suit, and their skills are flawed at the core. Scouts do not follow the role of actual scouts (minimalistic combat stealth units that wait or infltrate to find information their group can use against opposition, or combat information such as location, armature, etc) Most of the suits except logistics are also like this, except scots are the most baseless on a role and just have strewn about tiered stats.
My Isk payout gets lower and lower the more I play, even though I'm getting better. Smells like success.
|
LUGMOS
YELLOW JESUS EXP FORCE
987
|
Posted - 2014.12.02 03:04:00 -
[10] - Quote
DAAAA BEAST wrote:LUGMOS wrote:Sorry BEAST, but going to have to disagree...
The Cloak isn't meant to be a combat oriented piece of equipment, so if you are caught with your pants down, you should die. You can always manually decloak if you are entering a combat situation before you get into one. It's not hard to anticipate where an enemy may be, say, close to the action. As the cloak was, scouts could easily find targets and slay them from behind, all while unseen from the enemy's teammates.
I also don't see how it led to more shotgun scouts... It wouldn't make sense to make that argument given the current delay and EWAR while cloaked nerf. It leads to more shotgun scouts because people still want to feel light and strong. Unfortunately that is not the way of the scout and not a lot of people now it. So they run it as much as they can. What I am saying is that scouts should have their EWAR so they can do things like ninja hack objectives and run total EWAR suits. Well... it technically is the way of the scout. To be deadly. However, the nuances are apparent when you start brick tanking it. That is the real problem. Hit detection is also a general problem applied to any suit, but it is more apparent in the faster scout suits. Though I may say another large problem is the inherent bonuses that the scouts get on their suits. Scouts basically get free modules just from skills, while most other suits require that one fit a particular item to benefit from their skills, the scouts get it built in. This opens up space for more suit utility, making it so good as a suit.
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
|
pagl1u M
Dead Man's Game RUST415
988
|
Posted - 2014.12.02 03:18:00 -
[11] - Quote
Ahhahahhahahahahahahahahgahahahagaahahhhahahahahahahahahahahahah My god man, my sides. 10/10 troll post really, have never read something so funny! Ahhahahhhahahahah 10/10 would read again! I m going to save this, print it and have it near my ps3 to have a good laugh when I m Sad. Oh god!
One of the few assaults you'll find in a PC match!
|
One Eyed King
Land of the BIind
6283
|
Posted - 2014.12.02 03:25:00 -
[12] - Quote
Lloyd Orfay wrote:Scouts are in need of no cloak changes nor are they balanced. The entire details of the scout suit, and their skills are flawed at the core. Scouts do not follow the role of actual scouts (minimalistic combat stealth units that wait or infltrate to find information their group can use against opposition, or combat information such as location, armature, etc) Most of the suits except logistics are also like this, except scots are the most baseless on a role and just have strewn about tiered stats. Look, CCP has already officially stated in scout descriptions they are meant to be assassins.
You can take your subjective definition elsewhere as it holds no water here.
You can talk semantics around definitions that suit your purpose, or you can accept that scouts are here, not going anywhere, are intended by CCP to kill (but not kill to well) and fix the real problems.
Or just continue to cite useless definitions.
Up to you.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
|
One Eyed King
Land of the BIind
6286
|
Posted - 2014.12.02 03:30:00 -
[13] - Quote
LUGMOS wrote:DAAAA BEAST wrote:LUGMOS wrote:Sorry BEAST, but going to have to disagree...
The Cloak isn't meant to be a combat oriented piece of equipment, so if you are caught with your pants down, you should die. You can always manually decloak if you are entering a combat situation before you get into one. It's not hard to anticipate where an enemy may be, say, close to the action. As the cloak was, scouts could easily find targets and slay them from behind, all while unseen from the enemy's teammates.
I also don't see how it led to more shotgun scouts... It wouldn't make sense to make that argument given the current delay and EWAR while cloaked nerf. It leads to more shotgun scouts because people still want to feel light and strong. Unfortunately that is not the way of the scout and not a lot of people now it. So they run it as much as they can. What I am saying is that scouts should have their EWAR so they can do things like ninja hack objectives and run total EWAR suits. Well... it technically is the way of the scout. To be deadly. However, the nuances are apparent when you start brick tanking it. That is the real problem. Hit detection is also a general problem applied to any suit, but it is more apparent in the faster scout suits. Though I may say another large problem is the inherent bonuses that the scouts get on their suits. Scouts basically get free modules just from skills, while most other suits require that one fit a particular item to benefit from their skills, the scouts get it built in. This opens up space for more suit utility, making it so good as a suit. This is why many scouts have advocated for shifts to module efficacy rather than passive bonuses.
Between that and the speed penalties for HP mods, I think that it would go a long way to bringing them back into balance.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
|
hold that
Krusual Covert Operators Minmatar Republic
437
|
Posted - 2014.12.02 03:34:00 -
[14] - Quote
i need cloak to play... halp |
|
|
|
Pages: 1 :: [one page] |