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IZI doro
Terminal Courtesy Proficiency V.
17
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Posted - 2014.12.01 06:51:00 -
[1] - Quote
The TACNET and HUD give a contracted mercenary an augmented reality that not only helps monitor personal vitals but enhances battlefield awareness. There is, however, an issue with the dissemination of battlefield intelligence between squads and also among team members in general. Squad commands and waypoints should be displayed to ALL team members, not just squad members.
Since all mercenaries under the same contract are connected to the TACNET, all information should be broadcasted to everyone connected to the network. Like how Active Scanners broadcasts enemy positions to all mercenaries, waypoints should be as well. Also, like active scanners, WP would only be issued to members of the squad to whom the command was issued to. ________________
Request: Display squad-issued way points to all team members.
*Being in a squad still colors the way points to differentiate who issued the orders. Being outside of a squad just gives a way point, allowing a mercenary to decide how to best adapt to team maneuvers or engage designated targets.
Benefits: -Improved team co-ordination through inter-squad communication. -"Freelancers" gain better awareness of team movement. -Eliminates possible overlapping of manpower.
Restrictions (Not to be changed mechanics): -"Freelancers" and non-squad members do not gain WP benefits from "secondary" squad commands. -Voice communications are still filtered through chat channels. -Scanning mechanics are still restricted to their current limitations
Ignorance is only a problem when left untreated. Stop the spread of ignorance with a daily dose of knowledge!
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IZI doro
Terminal Courtesy Proficiency V.
19
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Posted - 2014.12.02 00:58:00 -
[2] - Quote
Terry Webber wrote:Currently, the defend squad order is the only one that is commonly used and usually only a good squad member is marked with it to gain a lot of Warpoints, making this idea useless. For it to be viable, earning warpoints from squad orders would have to be changed.
This is one of the top issues I wanted to hit, and thank you for bringing it up. From what I have experienced so far, the key feature of generating warpoints (WP) is to access the orbital strikes. The issue I'm addressing, however, is not generating WP, but the very basic co-ordination between squad / team members. Even if one is not part of a squad, "Defending" that target may not give you WP, but it will give a sense of direction and a group of mercenaries to fight with. This increases survivability and security to some extent.
I'm not entirely sure if there is a limit to the number of squads in a 16 clone team, but the numbers play out to: -(2x) 6-clone squads + 4 "Freelancers" -(3x) 5-clone squads + 1 "Freelancer" -(4x) 4-clone squads + 0 "Freelancers" -etc...
In public matches, these platoon formations are RARELY seen unless you get Proto/Corp-Stompers or a random Public Posse in the team. However, even if one squad is being somewhat co-ordinated, the rest of the team can make informed decisions based on the movement of the mercenaries around them.
For example, if Squad 0 is "Defending A" then everyone else knows that people are handling that objective. Squad 1 can then proceed to take "B" or further assist "Defending A" if the game is a Domination map. If the match is an Ambush OMS, then Squad Leads can "Laze" HAVs or indicate concentrations of troops.
New Idea: "Secondary Orders" (Completing squad objectives outside of the squad issuing the command) award HALF WP.
Ignorance is only a problem when left untreated. Stop the spread of ignorance with a daily dose of knowledge!
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IZI doro
Terminal Courtesy Proficiency V.
19
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Posted - 2014.12.02 20:49:00 -
[3] - Quote
"EWAR"
Passive and active scans are definitely important aspects, but they only indicate enemy positions and possible movement trends. This is good, but what EWAR is lacking is indicating friendly positions and movement trends. ________________
Aside from switching to the "team" chat channel, there is currently no built-in method of communication to the rest of the team. Even then, squads in their own "squad" chat channel will not hear what is on the "team" chat channel unless they themselves switch over as well. How can we act as a team when we don't know who is doing what??? ________________
Scenario: Skirmish - 3 Objectives[/u] Squad 0 @ "A" Squad 1 @ "B" Squad 3 @ "C" How do we tell the rest of the team ASAP?
Scenario: Domination Squad 0 @ "A" Squad 1 @ "Supply Depot" Squad 2 @ "Clone Reanimation Unit" How do we tell the rest of the team ASAP?
Ignorance is only a problem when left untreated. Stop the spread of ignorance with a daily dose of knowledge!
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IZI doro
Terminal Courtesy Proficiency V.
20
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Posted - 2014.12.03 18:38:00 -
[4] - Quote
Finn Colman wrote:What about allowing players to tag two channels for voice chat? At the very least this should be available to squad leaders.
From what I recall on the chat service DUST514 uses, it is actually an external service (third-party VoIP service?) that has been tethered into the game. I remember claims that chat channels was a past reason the in-game framerate was so garbage in PC's in the past.
This is another point I wanted to hit on. Allowing all members of a team to see squad orders from the different squads eliminates the need to switch chat channels. Also, what about players who do not speak the same language as you? This suggestion also eliminates the need for voice since squad waypoints are a universal indicator that can be inferred across almost all languages.
Ignorance is only a problem when left untreated. Stop the spread of ignorance with a daily dose of knowledge!
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