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Aeon Amadi
Fatal Absolution General Tso's Alliance
7322
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Posted - 2014.11.25 12:24:00 -
[1] - Quote
Shouldn't be allowed to drive/pilot vehicles? Let's get a consensus here since the LAV Heavy seems to be ever on the rise.
Long-Term Roadmap
"It's very important for us to hear their feedback" Gäó
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DUST Fiend
Onslaught Inc RISE of LEGION
15197
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Posted - 2014.11.25 12:27:00 -
[2] - Quote
Heavy suit best pilot suit.
Go home, you're drunk
Flight Academy coming soon(tm) to my YouTube
Fly Safe
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7323
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Posted - 2014.11.25 12:29:00 -
[3] - Quote
DUST Fiend wrote:Heavy suit best pilot suit.
Go home, you're drunk
Oh yeah, clearly, because how else are you going to circumvent the thing's only weakness.
Long-Term Roadmap
"It's very important for us to hear their feedback" Gäó
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2574
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Posted - 2014.11.25 12:31:00 -
[4] - Quote
Its not that they shouldn't be able to drive and pilot vehicles, its that they can get out right at their optimal and blap anything.
Is there a way to give them a delay getting in and out of vehicles? Or give their weapon a delay to fire? I mean we all know ~proper~ pilot suits would solve the problem for the most part.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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DUST Fiend
Onslaught Inc RISE of LEGION
15197
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Posted - 2014.11.25 12:33:00 -
[5] - Quote
Aeon Amadi wrote:DUST Fiend wrote:Heavy suit best pilot suit.
Go home, you're drunk Oh yeah, clearly, because how else are you going to circumvent the thing's only weakness. Yea, im not getting sneezed at and dying while I wait for my dropship, ill pass
Flight Academy coming soon(tm) to my YouTube
Fly Safe
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7323
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Posted - 2014.11.25 12:35:00 -
[6] - Quote
CommanderBolt wrote:Its not that they shouldn't be able to drive and pilot vehicles, its that they can get out right at their optimal and blap anything.
Is there a way to give them a delay getting in and out of vehicles? Or give their weapon a delay to fire? I mean we all know ~proper~ pilot suits would solve the problem for the most part.
No they wouldn't. Why even bother running the pilot suit when you only need the LAV to close the 60m gap until you're within melee range where you land you're no-skill-insta-kill? All you need is the LAV and pilot suits aren't required to drive that so there's no point in even mentioning them.
A delay wouldn't solve anything. I had this argument with Zatara when he proposed a three-second enter/exit delay on Skype. Three seconds is -MAYBE- twenty meters if you know he's coming and you're running dead sprint in the opposite direction at the exact moment that he bails out. You're well within optimal range and unless you're also running a heavy, it's going to take <2 seconds to kill you even with the head start.
Hate to bring up other games as evidence here but there's probably a reason MAX suits aren't allowed to drive vehicles in Planetside 2.
Long-Term Roadmap
"It's very important for us to hear their feedback" Gäó
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2574
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Posted - 2014.11.25 12:39:00 -
[7] - Quote
Aeon Amadi wrote:CommanderBolt wrote:Its not that they shouldn't be able to drive and pilot vehicles, its that they can get out right at their optimal and blap anything.
Is there a way to give them a delay getting in and out of vehicles? Or give their weapon a delay to fire? I mean we all know ~proper~ pilot suits would solve the problem for the most part. No they wouldn't. Why even bother running the pilot suit when you only need the LAV to close the 60m gap until you're within melee range where you land you're no-skill-insta-kill? All you need is the LAV and pilot suits aren't required to drive that so there's no point in even mentioning them. A delay wouldn't solve anything. I had this argument with Zatara when he proposed a three-second enter/exit delay on Skype. Three seconds is -MAYBE- twenty meters if you know he's coming and you're running dead sprint in the opposite direction at the exact moment that he bails out. You're well within optimal range and unless you're also running a heavy, it's going to take <2 seconds to kill you even with the head start. Hate to bring up other games as evidence here but there's probably a reason MAX suits aren't allowed to drive vehicles in Planetside 2.
I have no idea what max suits are mate.
Yes LAV`s will be a problem for sure but tanks and dropships (not that dropships are a problem in this equation) would have users using pilot suits.
The thing is they are counter-able, AV nades, AV weapons etc.... but my point still stands that they need at least some sort of delay somewhere so that people have a chance to react. Other than having them unable to pilot vehicles.... but then this is a very arbitrary limit that does not really fit in the EVE universe.
Is the actual problem the HMG? Why does the HMG not have a wind up time? A wind up time would make it a little better for those on the receiving end would it not?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Haerr
2009
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Posted - 2014.11.25 12:40:00 -
[8] - Quote
Just like the Heavy is the only Suit to be allowed to use a Heavy Weapons so should Pilot Suits be the only ones allowed to Pilot a Tank, and/or Dropship.
fighter jets
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DUST Fiend
Onslaught Inc RISE of LEGION
15197
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Posted - 2014.11.25 12:40:00 -
[9] - Quote
Also you probably cant keep a heavy out of the cockpit but still let them in the gunner seat. Heavies are the only way to gun.
Flight Academy coming soon(tm) to my YouTube
Fly Safe
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Powerh8er
The Rainbow Effect
553
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Posted - 2014.11.25 12:57:00 -
[10] - Quote
Only one dude among many manage to succesfull drive by HMG me in the past two weeks. Its a tactic that only works against scrubs and newbs apperantly and I dont really see the difference by driving around HMG`ing people and that to the invisible shotgunners way of operation. What about tanks? So if my team is in trouble or need to breach must i then run to a supply depot to switch out my heavy suit to be able to spawn a tank?
Quit picking on heavies and git gud. |
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7325
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Posted - 2014.11.25 13:08:00 -
[11] - Quote
Powerh8er wrote:Only one dude among many manage to succesfull drive by HMG me in the past two weeks. Its a tactic that only works against scrubs and newbs apperantly and I dont really see the difference by driving around HMG`ing people and that to the invisible shotgunners way of operation. What about tanks? So if my team is in trouble or need to breach must i then run to a supply depot to switch out my heavy suit to be able to spawn a tank?
Quit picking on heavies and git gud.
A'ight, you've convinced me. Gimme a second, going to drop $20 and respec into Heavies.
Now I can be good.
Long-Term Roadmap
"It's very important for us to hear their feedback" Gäó
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Ripley Riley
Incorruptibles
5049
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Posted - 2014.11.25 13:19:00 -
[12] - Quote
Drive-by HMG sentinels are annoying and allow sentinels to nullify their biggest weakness: lack of mobility/agility.
Simply not allowing sentinels to ride in/drive a LAV isn't the answer. Squad-based play sometimes necessitates sentinels riding with a group of his squadmates. It isn't fair to sentinels that the sins of a few **** over his ability to travel with his mates.
The enter/exit timer is a good idea, but I might suggest a tweak. Allow sentinels to enter/exit the vehicles in 3 seconds, but they cannot begin firing any weapon or throwing grenades for an additional 7 seconds after leaving the vehicle.
I might also suggest ground vehicles suffering a top speed and acceleration penalty the more sentinels are in on-board.
My advice to you, playa...
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Jack Boost
Zarena Family
505
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Posted - 2014.11.25 13:42:00 -
[13] - Quote
So... because ppl dont care about AV you need 'ban' someone for using vehicles. Next... if you meet LAV with assault (not heavy with HMG) and it kill you ... you will ban it too? Why then dont ban/nerf/ anybody for using vehicles?
I as AV after destroing 2-3 LAV I dont have much to do at match... Heavy or anybody just stop using it. That is level of problem. You can meet it once and you must do someting about it at match, not by DEV.
Do you see heavy after destroing LAV? He just 'run' in panic from open space.
There isn't problem heavy + LAV. Just ppl dont care about AV.
Bring just little about 1 sec entering vehicle and you guys need sometimes use 'OP' swarms os anything else (yes knife will do it too :).
Not much time left...
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Happy Violentime
OMFGZOMBIESRUN
903
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Posted - 2014.11.25 13:51:00 -
[14] - Quote
Valid military tactic
http://www.special-ops.org/sas-quad-bike-squads-kill-8-jihadis-day/ |
Tesfa Alem
Death by Disassociation
442
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Posted - 2014.11.25 13:51:00 -
[15] - Quote
Aeon Amadi wrote:Shouldn't be allowed to drive/pilot vehicles? Let's get a consensus here since the LAV Heavy seems to be ever on the rise.
The consensus is this idea is stupid.
I can, and will choose whatever suit i want to when i fly/tank/drive. And if it means clearing a rooftop with a heavy/viper combo, or driving from the MCC spawn because i dont feel like waddleing all the way there, then so be it.
Really, how hard is it to put an AV grenade on your suit?
Redline for Thee, but no Redline for Me.
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Bremen van Equis
Mannar Focused Warfare Gallente Federation
20
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Posted - 2014.11.25 13:53:00 -
[16] - Quote
I don't know about banning a class from using vehicles, but shouldn't they ride/fly a little lower/slower if they're full of fat kids? Armor does nerf movement, after all.
Oh and then there's this :) http://www.youtube.com/watch?v=Z5dy6ADQ2S4
EDIT: I see Ripley mentioned this aboveGǪ +1 Ripley! |
Ripley Riley
Incorruptibles
5050
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Posted - 2014.11.25 13:58:00 -
[17] - Quote
Tesfa Alem wrote:Really, how hard is it to put an AV grenade on your suit?
- HMG sentinel in LAV is on approach to your location
- Once the LAV is within range, begin throwing AV grenades
- HMG sentinel exits the LAV instantly
- Grenades destroy the LAV
- HMG sentinel eviscerates the grenade carrier
- HMG sentinel orders another LAV
- Enters LAV, repeats process until top 3 of EoM screen
My advice to you, playa...
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Jack Boost
Zarena Family
505
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Posted - 2014.11.25 14:08:00 -
[18] - Quote
When 2 heavy at dropship take hard curve...
Already done
http://youtu.be/VsNF6VedBl8?t=33s
Not much time left...
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Leadfoot10
Molon Labe. General Tso's Alliance
2311
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Posted - 2014.11.25 15:12:00 -
[19] - Quote
The answer, IMO, is LAVs that are actually killable with small arms and an AV grenade. |
Ripley Riley
Incorruptibles
5054
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Posted - 2014.11.25 15:17:00 -
[20] - Quote
Leadfoot10 wrote:The answer, IMO, is LAVs that are actually killable with small arms and an AV grenade. Why nerf a vehicle because of one specific dropsuit's behavior? We don't have a problem with drive-by scouts or assaults.
My advice to you, playa...
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Fox Gaden
Immortal Guides
5096
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Posted - 2014.11.25 15:30:00 -
[21] - Quote
Aeon Amadi wrote:Shouldn't be allowed to drive/pilot vehicles? Let's get a consensus here since the LAV Heavy seems to be ever on the rise. That would force Sentinels to use light weapons.
How about if a Sentinel could not enter a vehicle within 5 seconds of firing their weapon? That would keep them from jumping back in their LAV and driving away if things don't go their way.
Or alternatively, if it took a full second for a Sentinel to get into a vehicle. It would take a second to stow that big HMG, so that would make sense. The first second of the HMG reload animation could be used. Then the Sentinel would be stuck standing there for a second, which is plenty of time to finish them off.
It would cut down quite a bit on hit & run HMG attacks if the Sentinel had to commit to the engagement without having the get out of jail free card of being able to jump back in the LAV and drive off if things go wrong.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cat Merc
Onslaught Inc RISE of LEGION
13387
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Posted - 2014.11.25 15:33:00 -
[22] - Quote
I don't think they should be allowed to drive (though definitely ride).
But that's just me, and we'll be crucified by the forums for saying that.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Ripley Riley
Incorruptibles
5056
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Posted - 2014.11.25 15:33:00 -
[23] - Quote
Fox Gaden wrote:How about if a Sentinel could not enter a vehicle within 5 seconds of firing their weapon? If he just slaughtered your entire squad why does he care about a 5 second wait to get back into the LAV?... that's a silly idea.
3 second timer to enter/exit a vehicle, then 7 second second wait to begin firing a heavy weapon or throwing grenades upon exiting. You may fire sidearms immediately if you want.
My advice to you, playa...
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Fox Gaden
Immortal Guides
5096
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Posted - 2014.11.25 15:38:00 -
[24] - Quote
Ripley Riley wrote:Drive-by HMG sentinels are annoying and allow sentinels to nullify their biggest weakness: lack of mobility/agility.
Simply not allowing sentinels to ride in/drive a LAV isn't the answer. Squad-based play sometimes necessitates sentinels riding with a group of his squadmates. It isn't fair to sentinels that the sins of a few **** over his ability to travel with his mates.
The enter/exit timer is a good idea, but I might suggest a tweak. Allow sentinels to enter/exit the vehicles in 3 seconds, but they cannot begin firing any weapon or throwing grenades for an additional 7 seconds after leaving the vehicle.
I might also suggest ground vehicles suffering a top speed and acceleration penalty the more sentinels are on-board.
7 seconds is longer than my Reload time. 10 seconds in total? Do you have any idea what you are suggesting?
A head shot from a Rifle can kill my Sentinel in less than a second. With body shots it is probably around 2 seconds. A Sentinel who stacks plate can still be downed in 3 seconds by most weapons. And you are suggesting that they should be defenseless for 10 seconds?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ace Boone
Capital Acquisitions LLC
430
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Posted - 2014.11.25 15:40:00 -
[25] - Quote
How about you run a heavy suit and find yourself walking from point to point and let's see how "fun" it is.
Only loyal to the republic.
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Ryme Intrinseca
Dead Man's Game RUST415
2074
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Posted - 2014.11.25 15:40:00 -
[26] - Quote
It is a ridiculous situation that clearly needs to be fixed. I'm happy with either:
Option 1: ban heavies from entering vehicles. Option 2: add vehicle entry/exit delay. |
Thumb Green
Raymond James Corp
1852
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Posted - 2014.11.25 15:43:00 -
[27] - Quote
I suggested this in another thread the other day and stand by it. Mobility is supposed to be one of its weaknesses but being able to drive/pilot vehicles almost completely negates that weakness.
Kills:21, Deaths:5, KDR: time for a smoke.
Join us in our Pumpkin Crushing
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Ripley Riley
Incorruptibles
5057
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Posted - 2014.11.25 15:44:00 -
[28] - Quote
Fox Gaden wrote:7 seconds is longer than my Reload time. 10 seconds in total? Do you have any idea what you are suggesting? I do, actually. The base reload speed for an HMG is 8.0s; with reload speed at V it reloads at, what, 6.8s? I rounded that up to 7. If you want to switch to a sidearm then you can immediately fire after exitting at LAV.
It's almost as if I am trying to discourage sentinels from insta-murdering everyone after popping out of a vehicle without preventing them from riding in a LAV as a form of transportation around large battlefields...
My advice to you, playa...
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Piercing Serenity
PFB Pink Fluffy Bunnies
730
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Posted - 2014.11.25 15:44:00 -
[29] - Quote
You know, I was thinking the same thing.
I also believe that Sentinels - as a class - should not be able to drive LAVs. The should be able to ride in one, however. My reasoning was that Sentinels driving LAVs allows them to completely bypass one of, if not the major, drawbacks of the suit for little to no sacrifice.
Through this change, two things happen: First, solo heavies can't run up and pick their engagements however they please. Second, teamwork is subtly promoted by virtue of the fact that it now requires at least two people for a heavy to pop out of an LAV and kill someone.
Personally, I don't think that there can be any QQ if a coordinated team of two (or more) runs up on you with an LAV. If you want to counter that tactic, then you should get team of your own.
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Piercing Serenity
PFB Pink Fluffy Bunnies
730
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Posted - 2014.11.25 15:46:00 -
[30] - Quote
Ace Boone wrote:How about you run a heavy suit and find yourself walking from point to point and let's see how "fun" it is.
Squad up and get someone to drive you?
Unless you are trying to be "Solo-Rambo", in which case you've already picked your poison
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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