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Fox Gaden
Immortal Guides
5096
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Posted - 2014.11.25 15:30:00 -
[1] - Quote
Aeon Amadi wrote:Shouldn't be allowed to drive/pilot vehicles? Let's get a consensus here since the LAV Heavy seems to be ever on the rise. That would force Sentinels to use light weapons.
How about if a Sentinel could not enter a vehicle within 5 seconds of firing their weapon? That would keep them from jumping back in their LAV and driving away if things don't go their way.
Or alternatively, if it took a full second for a Sentinel to get into a vehicle. It would take a second to stow that big HMG, so that would make sense. The first second of the HMG reload animation could be used. Then the Sentinel would be stuck standing there for a second, which is plenty of time to finish them off.
It would cut down quite a bit on hit & run HMG attacks if the Sentinel had to commit to the engagement without having the get out of jail free card of being able to jump back in the LAV and drive off if things go wrong.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5096
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Posted - 2014.11.25 15:38:00 -
[2] - Quote
Ripley Riley wrote:Drive-by HMG sentinels are annoying and allow sentinels to nullify their biggest weakness: lack of mobility/agility.
Simply not allowing sentinels to ride in/drive a LAV isn't the answer. Squad-based play sometimes necessitates sentinels riding with a group of his squadmates. It isn't fair to sentinels that the sins of a few **** over his ability to travel with his mates.
The enter/exit timer is a good idea, but I might suggest a tweak. Allow sentinels to enter/exit the vehicles in 3 seconds, but they cannot begin firing any weapon or throwing grenades for an additional 7 seconds after leaving the vehicle.
I might also suggest ground vehicles suffering a top speed and acceleration penalty the more sentinels are on-board.
7 seconds is longer than my Reload time. 10 seconds in total? Do you have any idea what you are suggesting?
A head shot from a Rifle can kill my Sentinel in less than a second. With body shots it is probably around 2 seconds. A Sentinel who stacks plate can still be downed in 3 seconds by most weapons. And you are suggesting that they should be defenseless for 10 seconds?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5096
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Posted - 2014.11.25 15:49:00 -
[3] - Quote
Ripley Riley wrote:Fox Gaden wrote:7 seconds is longer than my Reload time. 10 seconds in total? Do you have any idea what you are suggesting? I do, actually. The base reload speed for an HMG is 8.0s; with reload speed at V it reloads at, what, 6.8s? I rounded that up to 7. If you want to switch to a sidearm then you can immediately fire after exitting at LAV. It's almost as if I am trying to discourage sentinels from insta-murdering everyone after popping out of a vehicle without preventing them from riding in a LAV as a form of transportation around large battlefields... If sentinels can use sidearms immediately on exiting a vehicle, then I am ok with that, provided that the 3 second exit time applies to ALL suits.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5098
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Posted - 2014.11.25 16:02:00 -
[4] - Quote
Thumb Green wrote:I suggested this in another thread the other day and stand by it. Mobility is supposed to be one of its weaknesses but being able to drive/pilot vehicles almost completely negates that weakness. Mobility in combat is the Sentinel's weakness.
The problem with HMG Sentinels in LAV's is that they can enter combat directly from the LAV, and can instantly enter the LAV again to retreat from combat.
I am willing to debate suggestions for preventing Sentinels from using LAV's to increase their in combat movement speed, but banning Sentinels from using vehicles is a deal breaker!
If Sentinels cannot use vehicles for transport, then they will spend most of the match slowly lumbering across open fields, and will mostly die to long range Rifles before they ever reach an Objective.
Lets not surgery cote this. Those who want to ban Sentinels from using vehicles want the Sentinel to be removed from the game.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5098
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Posted - 2014.11.25 16:07:00 -
[5] - Quote
The best suggestion I have seen so far is to prevent the HMG from being used for 7 seconds after exiting a vehicle, while still allowing the use of sidearms.
I personally don't like the 3 second Exit timer suggested, but if it was applied it should be applied to everyone, otherwise you will just have Scout Drive-bys instead, or whatever is the most OP class at the time is. (LAV's allow Laser Rifle users to control range, for instance.)
I would be fine with a 1 second Exit timber, but again it should be applied to everyone.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5098
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Posted - 2014.11.25 16:10:00 -
[6] - Quote
Ripley Riley wrote:Fox Gaden wrote:If sentinels can use sidearms immediately on exiting a vehicle, then I am ok with that, provided that the 3 second exit time applies to ALL suits. All dropsuits except the pilot suits (I still hold out a tiny sliver of hope that we will one day see the pilot dropsuits in Dust). Oh, I fully agree with you there.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5098
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Posted - 2014.11.25 16:15:00 -
[7] - Quote
Ripley Riley wrote:Drive-by HMG sentinels are annoying and allow sentinels to nullify their biggest weakness: lack of mobility/agility.
Simply not allowing sentinels to ride in/drive a LAV isn't the answer. Squad-based play sometimes necessitates sentinels riding with a group of his squadmates. It isn't fair to sentinels that the sins of a few **** over his ability to travel with his mates.
The enter/exit timer is a good idea, but I might suggest a tweak. Allow sentinels to enter/exit the vehicles in 3 seconds, but they cannot begin firing a heavy weapon or throwing grenades for an additional 7 seconds after leaving the vehicle.
I might also suggest ground vehicles suffering a top speed and acceleration penalty the more sentinels are on-board. Ripley, it is funny how I went from thinking your idea was insanely stupid, to thinking it was genius, when you pointed out that you did not mean for the 7 second delay to apply to sidearms.
I have to ask though, are Sentinels throwing grenades really a problem? Wouldn't it be simpler to just have the 7 second delay apply to the HMG?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5098
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Posted - 2014.11.25 16:17:00 -
[8] - Quote
Copharus Arkana wrote:Fox Gaden wrote:Thumb Green wrote:I suggested this in another thread the other day and stand by it. Mobility is supposed to be one of its weaknesses but being able to drive/pilot vehicles almost completely negates that weakness. Mobility in combat is the Sentinel's weakness. The problem with HMG Sentinels in LAV's is that they can enter combat directly from the LAV, and can instantly enter the LAV again to retreat from combat. I am willing to debate suggestions for preventing Sentinels from using LAV's to increase their in combat movement speed, but banning Sentinels from using vehicles is a deal breaker! If Sentinels cannot use vehicles for transport, then they will spend most of the match slowly lumbering across open fields, and will mostly die to long range Rifles before they ever reach an Objective. Lets not surgery cote this. Those who want to ban Sentinels from using vehicles want the Sentinel to be removed from the game. Let's be honest here. Simply killing what ever you see with a ridiculously powerful gun and godly amount of armor is not really a roll. It is just a massive crutch for scrubs to lean on. It would do the game good to just remove heavys and be done with it. I started playing HMG Sentinel well before 1.8. Have a little respect.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5099
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Posted - 2014.11.25 16:26:00 -
[9] - Quote
Ripley Riley wrote:[quote=Fox Gaden]Okay, the penalty can just apply to heavy weapons then. I thought about that, but then the Forge Gun has that charge-up time... I don't really use the Forge Gun enough to know how bad that would be. I am just concerned about applying a delay on a weapon that already has a built in delay.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5099
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Posted - 2014.11.25 16:28:00 -
[10] - Quote
KING CHECKMATE wrote:Aeon Amadi wrote:Shouldn't be allowed to drive/pilot vehicles? Let's get a consensus here since the LAV Heavy seems to be ever on the rise. Heavies on Dropships. Thats the worst....NO, WHERE, TO , HIDE. Insta drop and HMG to da face. I dont....really understand how im supposed to counter this...
Of course, only cheap try hards do this but well.. In a LAV you can predict where you will be when you exit the vehicle. That is not so easy when dropping out of a dropship.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5115
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Posted - 2014.11.26 01:48:00 -
[11] - Quote
I just want to put this out there for people who still think HMG Sentinels are OP.
GǪ It has been a long time since I saw a Nyain San in a HMG Sentinel fitGǪ
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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