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Ripley Riley
Incorruptibles
5049
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Posted - 2014.11.25 13:19:00 -
[1] - Quote
Drive-by HMG sentinels are annoying and allow sentinels to nullify their biggest weakness: lack of mobility/agility.
Simply not allowing sentinels to ride in/drive a LAV isn't the answer. Squad-based play sometimes necessitates sentinels riding with a group of his squadmates. It isn't fair to sentinels that the sins of a few **** over his ability to travel with his mates.
The enter/exit timer is a good idea, but I might suggest a tweak. Allow sentinels to enter/exit the vehicles in 3 seconds, but they cannot begin firing any weapon or throwing grenades for an additional 7 seconds after leaving the vehicle.
I might also suggest ground vehicles suffering a top speed and acceleration penalty the more sentinels are in on-board.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5050
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Posted - 2014.11.25 13:58:00 -
[2] - Quote
Tesfa Alem wrote:Really, how hard is it to put an AV grenade on your suit?
- HMG sentinel in LAV is on approach to your location
- Once the LAV is within range, begin throwing AV grenades
- HMG sentinel exits the LAV instantly
- Grenades destroy the LAV
- HMG sentinel eviscerates the grenade carrier
- HMG sentinel orders another LAV
- Enters LAV, repeats process until top 3 of EoM screen
My advice to you, playa...
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Ripley Riley
Incorruptibles
5054
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Posted - 2014.11.25 15:17:00 -
[3] - Quote
Leadfoot10 wrote:The answer, IMO, is LAVs that are actually killable with small arms and an AV grenade. Why nerf a vehicle because of one specific dropsuit's behavior? We don't have a problem with drive-by scouts or assaults.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5056
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Posted - 2014.11.25 15:33:00 -
[4] - Quote
Fox Gaden wrote:How about if a Sentinel could not enter a vehicle within 5 seconds of firing their weapon? If he just slaughtered your entire squad why does he care about a 5 second wait to get back into the LAV?... that's a silly idea.
3 second timer to enter/exit a vehicle, then 7 second second wait to begin firing a heavy weapon or throwing grenades upon exiting. You may fire sidearms immediately if you want.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5057
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Posted - 2014.11.25 15:44:00 -
[5] - Quote
Fox Gaden wrote:7 seconds is longer than my Reload time. 10 seconds in total? Do you have any idea what you are suggesting? I do, actually. The base reload speed for an HMG is 8.0s; with reload speed at V it reloads at, what, 6.8s? I rounded that up to 7. If you want to switch to a sidearm then you can immediately fire after exitting at LAV.
It's almost as if I am trying to discourage sentinels from insta-murdering everyone after popping out of a vehicle without preventing them from riding in a LAV as a form of transportation around large battlefields...
My advice to you, playa...
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Ripley Riley
Incorruptibles
5060
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Posted - 2014.11.25 15:52:00 -
[6] - Quote
Fox Gaden wrote:If sentinels can use sidearms immediately on exiting a vehicle, then I am ok with that, provided that the 3 second exit time applies to ALL suits. All dropsuits except the pilot suits (I still hold out a tiny sliver of hope that we will one day see the pilot dropsuits in Dust).
My advice to you, playa...
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Ripley Riley
Incorruptibles
5061
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Posted - 2014.11.25 16:20:00 -
[7] - Quote
Fox Gaden wrote:Ripley, it is funny how I went from thinking your idea was insanely stupid, to thinking it was genius, when you pointed out that you did not mean for the 7 second delay to apply to sidearms. Wait few minutes, it will seem insane again. My ideas are like that.
Fox Gaden wrote:I have to ask though, are Sentinels throwing grenades really a problem? Wouldn't it be simpler to just have the 7 second delay apply to the HMG? I was being conservative when I suggested heavy weapons and grenades. Worst case scenario, a sentinel exits a LAV, pulls the pin on a contact grenade, chucks it at your grill, you esplode... but any dropsuit can do that so why restrict sentinels?
Okay, the penalty can just apply to heavy weapons then.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5061
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Posted - 2014.11.25 16:32:00 -
[8] - Quote
Fox Gaden wrote:I thought about that, but then the Forge Gun has that charge-up time... I don't really use the Forge Gun enough to know how bad that would be. I am just concerned about applying a delay on a weapon that already has a built in delay. From a coding perspective, wouldn't it be easier to apply the penalty to all heavy weapons? Would need a dev to weigh in on this one.
I also try to look at things from an immersion standpoint: the penalty applies because heavy weapons are bulky, unwieldy pieces of machinery. Pulling one from a cramped vehicle like a LAV requires a few seconds. Why does the penalty apply to the HMG, but not the forge gun? They both look incredibly awkward and heavy...
My advice to you, playa...
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Ripley Riley
Incorruptibles
5061
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Posted - 2014.11.25 16:51:00 -
[9] - Quote
TEBOW BAGGINS wrote:7 seconds... what is this WoW? No... it's Dust 514. Pay attention.
My advice to you, playa...
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