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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  hfderrtgvcd
 
 1246
 
 
      | Posted - 2014.11.24 21:56:00 -
          [1] - Quote 
 The reason so many people use scout suits to slay is because they can stack inane amounts of hp and rely on their base regen stats unlike assault suits, who are forced to fit regulators and repairers. I suggest reducing scout shield regen rate by 10 hp/s for all scouts and increasing delays by 2 seconds.
 
 You can't fight in here! This is the war room. | 
      
      
        |  One Eyed King
 Land of the BIind
 
 6147
 
 
      | Posted - 2014.11.24 21:58:00 -
          [2] - Quote 
 I agree with the reduction of the regen, but not about the delay.
 
 I think you can do one without the other and end up with an adequate nerf.
 
 This could also include a small buff to assault regen so they have the superior regen.
 
 Thunderbolt. verb and noun. "James thunderbolted in his pants." "I lit a bag of thunderbolt on fire on CCP's doorway" | 
      
      
        |  Toobar Zoobar
 the unholy legion of darkstar
 DARKSTAR ARMY
 
 21
 
 
      | Posted - 2014.11.24 22:00:00 -
          [3] - Quote 
 No
 
 Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing. | 
      
      
        |  Crimson ShieId
 Sinq Laison Gendarmes
 Gallente Federation
 
 1419
 
 
      | Posted - 2014.11.24 22:26:00 -
          [4] - Quote 
 I can have the same regen on my Min Assault as I can on my scout for the cost of two modules. That still leaves me with a much higher base health as well as six slots to use however I see fit.
 
 So in short...
 
 Go home, you jumbled mess of letters, you're drunk!
 
 I want to punch. | 
      
      
        |  hfderrtgvcd
 
 1249
 
 
      | Posted - 2014.11.24 22:33:00 -
          [5] - Quote 
 
 Crimson ShieId wrote:I can have the same regen on my Min Assault as I can on my scout for the cost of two modules. That still leaves me with a much higher base health as well as six slots to use however I see fit. 
 So in short...
 
 Go home, you jumbled mess of letters, you're drunk!
 except your scout has more dampening, better strafe speed, a smaller hit box, an extra equipment slot, and a better hack speed. Assaults should not have to use 2 proto modules to reach the base regen stats of a scout
 
 You can't fight in here! This is the war room. | 
      
      
        |  Vitantur Nothus
 Nos Nothi
 
 646
 
 
      | Posted - 2014.11.24 22:35:00 -
          [6] - Quote 
 Before, with, or after rewiring EWAR as Efficacy Bonus?
 | 
      
      
        |  Lightning35 Delta514
 48TH SPECIAL OPERATIONS FORCE
 
 105
 
 
      | Posted - 2014.11.24 22:39:00 -
          [7] - Quote 
 Or just increase assault regen. As an ALL drop suit and weapon user, I feel that scouts should LITERALLY have a small reduction to their hp and give assaults a higher rep rate. This will encourage the use of the assaults as the primary dropsuit of combat while making scouts less prone to attacks and easier to wipe out.
 
 Minmatar-assault combat rifle, flaylock pistol, tanked, quick. Before you know it..........your dead....... | 
      
      
        |  Varoth Drac
 Vengeance Unbound
 RISE of LEGION
 
 403
 
 
      | Posted - 2014.11.24 22:41:00 -
          [8] - Quote 
 I think it would be interesting if scouts had to fit shield regen mods to get good regen like assaults do. Seems like a more elegant way to avoid excessive scout shield stacking than the addition of shield movement or profile penalties.
 | 
      
      
        |  hfderrtgvcd
 
 1249
 
 
      | Posted - 2014.11.24 22:41:00 -
          [9] - Quote 
 
 Lightning35 Delta514 wrote:Or just increase assault regen. As an ALL drop suit and weapon user, I feel that scouts should LITERALLY have a small reduction to their hp and give assaults a higher rep rate. This will encourage the use of the assaults as the primary dropsuit of combat while making scouts less prone to attacks and easier to wipe out.  I would have suggested this but you can't make the caldari assault's regen better or even the same as the caldari scout's without making it op. Maybe a small nerf to scout regen and a small buff to assault regen?
 
 You can't fight in here! This is the war room. | 
      
      
        |  Lightning35 Delta514
 48TH SPECIAL OPERATIONS FORCE
 
 105
 
 
      | Posted - 2014.11.24 22:52:00 -
          [10] - Quote 
 Caldari/ shields are inferior because they have a lower hp (shield) because of how quickly they regen. Caldari ONLY need shield buffs. They suffer from not being able to regen while under fire. They need less charge time. The cal assaults has to much armor
 
 Minmatar-assault combat rifle, flaylock pistol, tanked, quick. Before you know it..........your dead....... | 
      
      
        |  Spartykins
 Militaires Sans Jeux
 
 73
 
 
      | Posted - 2014.11.24 23:29:00 -
          [11] - Quote 
 Nerf shield regen because people stack armor on scouts.
 
 This thread is amazing.
 
 (Insert witty phrase here) | 
      
      
        |  Finn Colman
 Immortal Guides
 
 64
 
 
      | Posted - 2014.11.25 03:16:00 -
          [12] - Quote 
 
 Varoth Drac wrote:I think it would be interesting if scouts had to fit shield regen mods to get good regen like assaults do. Seems like a more elegant way to avoid excessive scout shield stacking than the addition of shield movement or profile penalties. Funny thing is this already more viable on my Min scout.
 
 I run less than base HP because I run Shield Energizers along with a mix of Kin Cats and Shield Regulators. With this setup I can kill much more, but I need to have a good positional advantage whenever I engage a target.
 
 The little Min with the little voice. | 
      
      
        |  hfderrtgvcd
 
 1264
 
 
      | Posted - 2014.11.25 23:08:00 -
          [13] - Quote 
 bump
 
 You can't fight in here! This is the war room. | 
      
      
        |  Gavr1lo Pr1nc1p
 Fatal Absolution
 General Tso's Alliance
 
 2917
 
 
      | Posted - 2014.11.25 23:35:00 -
          [14] - Quote 
 No. Buff assault regen.
 
 Scouts do not need any more nerfs.
 
 "Minja" and "Masochist" are synonyms. FA's Shotgunning T-Dome Champ I piss Remote Explosives and shit Shotgun shells. | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 10308
 
 
      | Posted - 2014.11.26 00:37:00 -
          [15] - Quote 
 https://forums.dust514.com/default.aspx?g=posts&t=181612&find=unread
 
 On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting. | 
      
      
        |  xAckie
 Ghost. Mob
 
 468
 
 
      | Posted - 2014.11.26 09:00:00 -
          [16] - Quote 
 Yes.
 
 If assaults are to assault and be frontline then regen and delays need reworked. Scouts can get back into the fight quicker. Hide behind cover come out and finish off the heavy/ logi/ assault head on. The buff to EHP was/is pointless (as said at the time) - its about all the other bonuses.
 
 
 to those pointing to strafe speeds. That wont overcome the issue.
 | 
      
      
        |  xAckie
 Ghost. Mob
 
 468
 
 
      | Posted - 2014.11.26 09:03:00 -
          [17] - Quote 
 
 Vitantur Nothus wrote:Before or after rewiring Scout EWAR as efficacy bonus to modules? 
 has nothing to do with it
 
 which suits are supposed to be at the frontline and doing the fight? and get back into it? Scouts?
 
 
 
 
 | 
      
      
        |  Crimson ShieId
 Sinq Laison Gendarmes
 Gallente Federation
 
 1433
 
 
      | Posted - 2014.11.26 09:28:00 -
          [18] - Quote 
 
 hfderrtgvcd wrote:Crimson ShieId wrote:I can have the same regen on my Min Assault as I can on my scout for the cost of two modules. That still leaves me with a much higher base health as well as six slots to use however I see fit. 
 So in short...
 
 Go home, you jumbled mess of letters, you're drunk!
 except your scout has more dampening, better strafe speed, a smaller hit box, an extra equipment slot, and a better hack speed. Assaults should not have to use 2 proto modules to reach the base regen stats of a scout 
 
 My scout's entire health pool is also equal to or lesser than the shields alone, unmodified, on my assault. I get four less PG on the scout, and the magazine bonus on my combat rifles and SMG's is severely missed when engaging enemies. The scout might have better base stats in a lot of areas, speed, hacking, hitbox, etc... but the assault beats it out in raw HP, possible DPS, and fitting capabilities.
 
 I want to punch. | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 5348
 
 
      | Posted - 2014.11.26 09:54:00 -
          [19] - Quote 
 
 Crimson ShieId wrote:hfderrtgvcd wrote:Crimson ShieId wrote:I can have the same regen on my Min Assault as I can on my scout for the cost of two modules. That still leaves me with a much higher base health as well as six slots to use however I see fit. 
 So in short...
 
 Go home, you jumbled mess of letters, you're drunk!
 except your scout has more dampening, better strafe speed, a smaller hit box, an extra equipment slot, and a better hack speed. Assaults should not have to use 2 proto modules to reach the base regen stats of a scout My scout's entire health pool is also equal to or lesser than the shields alone, unmodified, on my assault. I get four less PG on the scout, and the magazine bonus on my combat rifles and SMG's is severely missed when engaging enemies. The scout might have better base stats in a lot of areas, speed, hacking, hitbox, etc... but the assault beats it out in raw HP, possible DPS, and fitting capabilities. 
 And yet they are still harder to kill than an assault once you spot them and start shooting.
 
 This is indicative of a problem.
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
        |  xAckie
 Ghost. Mob
 
 468
 
 
      | Posted - 2014.11.26 10:26:00 -
          [20] - Quote 
 
 Breakin Stuff wrote:Crimson ShieId wrote:hfderrtgvcd wrote:Crimson ShieId wrote:I can have the same regen on my Min Assault as I can on my scout for the cost of two modules. That still leaves me with a much higher base health as well as six slots to use however I see fit. 
 So in short...
 
 Go home, you jumbled mess of letters, you're drunk!
 except your scout has more dampening, better strafe speed, a smaller hit box, an extra equipment slot, and a better hack speed. Assaults should not have to use 2 proto modules to reach the base regen stats of a scout My scout's entire health pool is also equal to or lesser than the shields alone, unmodified, on my assault. I get four less PG on the scout, and the magazine bonus on my combat rifles and SMG's is severely missed when engaging enemies. The scout might have better base stats in a lot of areas, speed, hacking, hitbox, etc... but the assault beats it out in raw HP, possible DPS, and fitting capabilities. And yet they are still harder to kill than an assault once you spot them and start shooting. This is indicative of a problem. 
 nothing to see here. move along
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