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Alain Le Victorious
The-Devil's-Rejects
22
|
Posted - 2014.11.20 19:54:00 -
[1] - Quote
I played this game since chrome as a heavy, and all these nerfs are not making any sense. 1. you nerf the damage the HMG does to shields, which turns out to make a Cal Sent the hardest one to kill with the HMG 2. you buff the over heat time, so that way we over heat even faster, you can barely hold down the trigger now maybe kill 3 people then you have to let go. All these nerfs are so annoying I can barely get any kills the only place right now a heavy is any use is Dom since ccp nerfed there range, and there damage twice. The only people who were complaining about the heavy's being to overpowered were scouts and people in militia gear. I am a heavy that no one really knows but I only use adv gear in pubs so that way people will not yell at me for using proto. Sometimes the kill charts show a heavy getting the most kills because people wouldnt stop throwing themselves at you. Is there anyone else who feels like heavy's are just being targeted because everyone thinks it takes no skill to play them, and would like ccp to stop nerfing the heavy to a useless piece of armor on the battle field.
I am here to pub stomp
Heavy 4TW
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Arkena Wyrnspire
Fatal Absolution
19211
|
Posted - 2014.11.20 19:55:00 -
[2] - Quote
The heavy is far from a 'useless piece of armour on the battlefield'.
Heavy spam dominates objective based matches.
You have long since made your choice. What you make now is a mistake.
Currently challenging CCP Rattati for the queef
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Atiim
Heaven's Lost Property Negative-Feedback
13845
|
Posted - 2014.11.20 19:55:00 -
[3] - Quote
What's the point of having a Heat Sink if you can dispatch an entire squad before doing so?
The 1st Matari Commando
-HAND
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
1122
|
Posted - 2014.11.20 19:58:00 -
[4] - Quote
Alain Le Victorious wrote:I played this game since chrome as a heavy, and all these nerfs are not making any sense. 1. you nerf the damage the HMG does to shields, which turns out to make a Cal Sent the hardest one to kill with the HMG 2. you buff the over heat time, so that way we over heat even faster, you can barely hold down the trigger now maybe kill 3 people then you have to let go. All these nerfs are so annoying I can barely get any kills the only place right now a heavy is any use is Dom since ccp nerfed there range, and there damage twice. The only people who were complaining about the heavy's being to overpowered were scouts and people in militia gear. I am a heavy that no one really knows but I only use adv gear in pubs so that way people will not yell at me for using proto. Sometimes the kill charts show a heavy getting the most kills because people wouldnt stop throwing themselves at you. Is there anyone else who feels like heavy's are just being targeted because everyone thinks it takes no skill to play them, and would like ccp to stop nerfing the heavy to a useless piece of armor on the battle field. You know how i know your a bad heavy? Your complaining about damage and overheat. I have been a heavy since closed beta to and guess what it's op as it stands heat build beeds to be increased but damage can remain the same. If you overheat any hmg you are a scrub right know
We fight for the future of the State not our
personal goals
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Lonewolf Heavy
Chaotic Company
159
|
Posted - 2014.11.20 20:00:00 -
[5] - Quote
ok so first, Cal sentinels are easy to kill, because you just need to either A) Flux then shoot B) controlled fire until dead or switch to sidearm for kill C) Sidearm to weaken, HMG for kill
secondly, I kill whole squads with a militia HMG on my Minmatar Sentinel without overheating and in 1 clip
Sentinel/Commando
|
GLOBAL fils'de RAGE
Consolidated Dust
49
|
Posted - 2014.11.20 20:00:00 -
[6] - Quote
Alain Le Victorious wrote:I played this game since chrome as a heavy, and all these nerfs are not making any sense. 1. you nerf the damage the HMG does to shields, which turns out to make a Cal Sent the hardest one to kill with the HMG 2. you buff the over heat time, so that way we over heat even faster, you can barely hold down the trigger now maybe kill 3 people then you have to let go. All these nerfs are so annoying I can barely get any kills the only place right now a heavy is any use is Dom since ccp nerfed there range, and there damage twice. The only people who were complaining about the heavy's being to overpowered were scouts and people in militia gear. I am a heavy that no one really knows but I only use adv gear in pubs so that way people will not yell at me for using proto. Sometimes the kill charts show a heavy getting the most kills because people wouldnt stop throwing themselves at you. Is there anyone else who feels like heavy's are just being targeted because everyone thinks it takes no skill to play them, and would like ccp to stop nerfing the heavy to a useless piece of armor on the battle field.
I used to use the basic HMG, now I use the advanced in order to offset the heat build up. So now I just wipe people out faster-not a friendly nerf. |
Alain Le Victorious
The-Devil's-Rejects
23
|
Posted - 2014.11.20 20:01:00 -
[7] - Quote
you can't even kill an entrie squad anymore only about 3 of them before it over heats, the sad thing is i bet this is only the begging of more nerfs to come towards the heavy's way. All im saying is CCP stop nerfing heavy's like there the most OP thing on the field.
I am here to pub stomp
Heavy 4TW
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
1122
|
Posted - 2014.11.20 20:01:00 -
[8] - Quote
Lonewolf Heavy wrote:ok so first, Cal sentinels are easy to kill, because you just need to either A) Flux then shoot B) controlled fire until dead or switch to sidearm for kill C) Sidearm to weaken, HMG for kill
secondly, I kill whole squads with a militia HMG on my Minmatar Sentinel without overheating and in 1 clip Exactly but i have to admit I'm a cal sent and let me tell you fluxes often miss or i just charge you as your throwing.
We fight for the future of the State not our
personal goals
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Feldt-Grace
Anaheim Electronics Manufacture Company
29
|
Posted - 2014.11.20 20:01:00 -
[9] - Quote
I miss my Caldari-Sentiel with a Burst HMG q.q
TRANS-AM!
Gundam, DUST and more Gameplays
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
1122
|
Posted - 2014.11.20 20:02:00 -
[10] - Quote
Alain Le Victorious wrote:you can't even kill an entrie squad anymore only about 3 of them before it over heats, the sad thing is i bet this is only the begging of more nerfs to come towards the heavy's way. All im saying is CCP stop nerfing heavy's like there the most OP thing on the field. Just stop yoursounding like brick trying to ask a girl out
We fight for the future of the State not our
personal goals
|
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Alain Le Victorious
The-Devil's-Rejects
23
|
Posted - 2014.11.20 20:03:00 -
[11] - Quote
Jacques Cayton II wrote:Alain Le Victorious wrote:I played this game since chrome as a heavy, and all these nerfs are not making any sense. 1. you nerf the damage the HMG does to shields, which turns out to make a Cal Sent the hardest one to kill with the HMG 2. you buff the over heat time, so that way we over heat even faster, you can barely hold down the trigger now maybe kill 3 people then you have to let go. All these nerfs are so annoying I can barely get any kills the only place right now a heavy is any use is Dom since ccp nerfed there range, and there damage twice. The only people who were complaining about the heavy's being to overpowered were scouts and people in militia gear. I am a heavy that no one really knows but I only use adv gear in pubs so that way people will not yell at me for using proto. Sometimes the kill charts show a heavy getting the most kills because people wouldnt stop throwing themselves at you. Is there anyone else who feels like heavy's are just being targeted because everyone thinks it takes no skill to play them, and would like ccp to stop nerfing the heavy to a useless piece of armor on the battle field. You know how i know your a bad heavy? Your complaining about damage and overheat. I have been a heavy since closed beta to and guess what it's op as it stands heat build beeds to be increased but damage can remain the same. If you overheat any hmg you are a scrub right know Well im not that bad of a heavy since my k/d is 3.50 and im in the top 20 for monthly kills just saying I would like the nerfs to stop. Im such a bad heavy that I choose to use adv gear in pubs.
I am here to pub stomp
Heavy 4TW
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
5016
|
Posted - 2014.11.20 20:03:00 -
[12] - Quote
Alain Le Victorious wrote:I played this game since chrome as a heavy, and all these nerfs are not making any sense. 1. you nerf the damage the HMG does to shields, which turns out to make a Cal Sent the hardest one to kill with the HMG 2. you buff the over heat time, so that way we over heat even faster, you can barely hold down the trigger now maybe kill 3 people then you have to let go. All these nerfs are so annoying I can barely get any kills the only place right now a heavy is any use is Dom since ccp nerfed there range, and there damage twice. The only people who were complaining about the heavy's being to overpowered were scouts and people in militia gear. I am a heavy that no one really knows but I only use adv gear in pubs so that way people will not yell at me for using proto. Sometimes the kill charts show a heavy getting the most kills because people wouldnt stop throwing themselves at you. Is there anyone else who feels like heavy's are just being targeted because everyone thinks it takes no skill to play them, and would like ccp to stop nerfing the heavy to a useless piece of armor on the battle field.
Cal Sent has the second lowest EHP, even against projectiles.
It's my fault FA exists. Direct your rage to me.
|
Jynx'D
Heaven's Lost Property Negative-Feedback
39
|
Posted - 2014.11.20 20:04:00 -
[13] - Quote
As a heavy of 2 years plus, I have to disagree with OP. HMG, even at the standard level, is incredibly strong in it's optimal. It can down 4-5 people, easily, if it just plays smart and doesn't let the DPS stack against them.
The increased heat build up makes it so heavies have to think a little more then just, "Oh, look, a bunch of reds!~ CHARGE!~" Because your gun will over-heat, meaning you can't just spray and pray, you will need cover or support to chill your fire down for a second to keep in the fight longer.
It was a great move imo in creating balance for the heavy. |
Jacques Cayton II
Fatal Absolution General Tso's Alliance
1122
|
Posted - 2014.11.20 20:05:00 -
[14] - Quote
Alain Le Victorious wrote:Jacques Cayton II wrote:Alain Le Victorious wrote:I played this game since chrome as a heavy, and all these nerfs are not making any sense. 1. you nerf the damage the HMG does to shields, which turns out to make a Cal Sent the hardest one to kill with the HMG 2. you buff the over heat time, so that way we over heat even faster, you can barely hold down the trigger now maybe kill 3 people then you have to let go. All these nerfs are so annoying I can barely get any kills the only place right now a heavy is any use is Dom since ccp nerfed there range, and there damage twice. The only people who were complaining about the heavy's being to overpowered were scouts and people in militia gear. I am a heavy that no one really knows but I only use adv gear in pubs so that way people will not yell at me for using proto. Sometimes the kill charts show a heavy getting the most kills because people wouldnt stop throwing themselves at you. Is there anyone else who feels like heavy's are just being targeted because everyone thinks it takes no skill to play them, and would like ccp to stop nerfing the heavy to a useless piece of armor on the battle field. You know how i know your a bad heavy? Your complaining about damage and overheat. I have been a heavy since closed beta to and guess what it's op as it stands heat build beeds to be increased but damage can remain the same. If you overheat any hmg you are a scrub right know Well im not that bad of a heavy since my k/d is 3.50 and im in the top 20 for monthly kills just saying I would like the nerfs to stop. Im such a bad heavy that I choose to use adv gear in pubs. Nice kdr mines 4.25 my **** is so small
We fight for the future of the State not our
personal goals
|
sir RAVEN WING
Horizons' Edge Proficiency V.
359
|
Posted - 2014.11.20 20:07:00 -
[15] - Quote
I can kill 2 squads with my basic without overheating. How? I kill, wait if I can, kill, wait... you get it. Heavies are OP as F*CK and I run heavies sometimes so I know, well it's either they are OP or I'm destined to be a sentinel which I keep ignoring.
This is the after forum, the old forum sploded when The Barbershop reached page 514 ...
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Alain Le Victorious
The-Devil's-Rejects
23
|
Posted - 2014.11.20 20:08:00 -
[16] - Quote
Jacques Cayton II wrote:Alain Le Victorious wrote:Jacques Cayton II wrote:Alain Le Victorious wrote:I played this game since chrome as a heavy, and all these nerfs are not making any sense. 1. you nerf the damage the HMG does to shields, which turns out to make a Cal Sent the hardest one to kill with the HMG 2. you buff the over heat time, so that way we over heat even faster, you can barely hold down the trigger now maybe kill 3 people then you have to let go. All these nerfs are so annoying I can barely get any kills the only place right now a heavy is any use is Dom since ccp nerfed there range, and there damage twice. The only people who were complaining about the heavy's being to overpowered were scouts and people in militia gear. I am a heavy that no one really knows but I only use adv gear in pubs so that way people will not yell at me for using proto. Sometimes the kill charts show a heavy getting the most kills because people wouldnt stop throwing themselves at you. Is there anyone else who feels like heavy's are just being targeted because everyone thinks it takes no skill to play them, and would like ccp to stop nerfing the heavy to a useless piece of armor on the battle field. You know how i know your a bad heavy? Your complaining about damage and overheat. I have been a heavy since closed beta to and guess what it's op as it stands heat build beeds to be increased but damage can remain the same. If you overheat any hmg you are a scrub right know Well im not that bad of a heavy since my k/d is 3.50 and im in the top 20 for monthly kills just saying I would like the nerfs to stop. Im such a bad heavy that I choose to use adv gear in pubs. Nice kdr mines 4.25 my **** is so small well then i guess ill just have to meet you on the battlefield then. cheers and everyone else i would still like to see what you have to say about this topic
I am here to pub stomp
Heavy 4TW
|
Jynx'D
Heaven's Lost Property Negative-Feedback
39
|
Posted - 2014.11.20 20:09:00 -
[17] - Quote
sir RAVEN WING wrote:I can kill 2 squads with my basic without overheating. How? I kill, wait if I can, kill, wait... you get it. Heavies are OP as F*CK and I run heavies sometimes so I know, well it's either they are OP or I'm destined to be a sentinel which I keep ignoring. You're likely an up-close-and-personal type of player. I'd recommend Combat Rifle if you rocked at Heavy and just shield/armor stack the suit. |
Jynx'D
Heaven's Lost Property Negative-Feedback
39
|
Posted - 2014.11.20 20:10:00 -
[18] - Quote
Alain Le Victorious wrote:Jacques Cayton II wrote:Alain Le Victorious wrote:Jacques Cayton II wrote:Alain Le Victorious wrote:I played this game since chrome as a heavy, and all these nerfs are not making any sense. 1. you nerf the damage the HMG does to shields, which turns out to make a Cal Sent the hardest one to kill with the HMG 2. you buff the over heat time, so that way we over heat even faster, you can barely hold down the trigger now maybe kill 3 people then you have to let go. All these nerfs are so annoying I can barely get any kills the only place right now a heavy is any use is Dom since ccp nerfed there range, and there damage twice. The only people who were complaining about the heavy's being to overpowered were scouts and people in militia gear. I am a heavy that no one really knows but I only use adv gear in pubs so that way people will not yell at me for using proto. Sometimes the kill charts show a heavy getting the most kills because people wouldnt stop throwing themselves at you. Is there anyone else who feels like heavy's are just being targeted because everyone thinks it takes no skill to play them, and would like ccp to stop nerfing the heavy to a useless piece of armor on the battle field. You know how i know your a bad heavy? Your complaining about damage and overheat. I have been a heavy since closed beta to and guess what it's op as it stands heat build beeds to be increased but damage can remain the same. If you overheat any hmg you are a scrub right know Well im not that bad of a heavy since my k/d is 3.50 and im in the top 20 for monthly kills just saying I would like the nerfs to stop. Im such a bad heavy that I choose to use adv gear in pubs. Nice kdr mines 4.25 my **** is so small well then i guess ill just have to meet you on the battlefield then. cheers and everyone else i would still like to see what you have to say about this topic I could take you both. |
Alain Le Victorious
The-Devil's-Rejects
24
|
Posted - 2014.11.20 20:15:00 -
[19] - Quote
I am a really good heavy, but to me it seems a lot of people really do have it out for the heavy's why can't we all band together like the scouts do. Thats why CCP targets heavy's for nerfs we never speak as one on almost any topic, not saying my topic is the right choice but almost any topic theres always those heavy's who go out there way to make CCP feel like what they did to use was for the best.
I am here to pub stomp
Heavy 4TW
|
Fox Gaden
Immortal Guides
4992
|
Posted - 2014.11.20 20:15:00 -
[20] - Quote
I have been an HMG Sentinel since 1.3. I use the Milita HMG much of the time. Here is some helpful advice.
If you can fit a quick pause in the middle of a fight, taking your finger off the trigger whenever you get off target, when you over correct or while switching from one target to another, it will increase the rounds you can get out before overheat by quite a bit.
I like the heat change, because handling Overheat defines the difference between a casual Sentinel and a dedicated Sentinel. Now not everyone and their dog can do it as effectively as a dedicated Sentinel.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Alain Le Victorious
The-Devil's-Rejects
24
|
Posted - 2014.11.20 20:21:00 -
[21] - Quote
Fox Gaden wrote:I have been an HMG Sentinel since 1.3. I use the Milita HMG much of the time. Here is some helpful advice.
If you can fit a quick pause in the middle of a fight, taking your finger off the trigger whenever you get off target, when you over correct or while switching from one target to another, it will increase the rounds you can get out before overheat by quite a bit.
I like the heat change, because handling Overheat defines the difference between a casual Sentinel and a dedicated Sentinel. Now not everyone and their dog can do it as effectively as a dedicated Sentinel.
thanks for the advice, im more of a push, push, push type of heavy. My goal is to always get 30+ kills on the battlefield since im kind of locked down on one game mode which is Dom. Seems to me the only way to be able to get 3rd or 2nd on the weekly leader board as a heavy. Im so use to just fighting with my logi and not even looking at the over heat on my HMG but now i listen for the sound it makes that way i know to let go before i over heat.
I am here to pub stomp
Heavy 4TW
|
Fox Gaden
Immortal Guides
4993
|
Posted - 2014.11.20 20:23:00 -
[22] - Quote
Feldt-Grace wrote:I miss my Caldari-Sentiel with a Burst HMG q.q What happened to your Caldari-Sentinel with Burst HMG? I play that fit regularly.
I also run Minmatar Sentinel with Burst HMG, or sometime with Assault HMG depending on the map.
If I know I have to take on a squad of 5 or 6 guys that are working together, then I break out my Boundless HMG, but I don't bother for anything less.
Of course my default fit is Raven Amarr Sentinel with Militia HMG.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
4993
|
Posted - 2014.11.20 20:28:00 -
[23] - Quote
Alain Le Victorious wrote:Fox Gaden wrote:I have been an HMG Sentinel since 1.3. I use the Milita HMG much of the time. Here is some helpful advice.
If you can fit a quick pause in the middle of a fight, taking your finger off the trigger whenever you get off target, when you over correct or while switching from one target to another, it will increase the rounds you can get out before overheat by quite a bit.
I like the heat change, because handling Overheat defines the difference between a casual Sentinel and a dedicated Sentinel. Now not everyone and their dog can do it as effectively as a dedicated Sentinel.
thanks for the advice, im more of a push, push, push type of heavy. My goal is to always get 30+ kills on the battlefield since im kind of locked down on one game mode which is Dom. Seems to me the only way to be able to get 3rd or 2nd on the weekly leader board as a heavy. Im so use to just fighting with my logi and not even looking at the over heat on my HMG but now i listen for the sound it makes that way i know to let go before i over heat. Watch the color of the tip of your HMG too. It goes from dark to red as it heats up, and darkens again as it cools off.
Just practice looking for those opportunities to stop your fire for a moment, and with practice your will find more and more chances to do so without effecting your damage output. Only shoot when your are likely to hit something.
Or use the Burst HMG for a while, and then heat management on the standard will seam easy.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Jynx'D
Heaven's Lost Property Negative-Feedback
40
|
Posted - 2014.11.20 20:34:00 -
[24] - Quote
Alain Le Victorious wrote:I am a really good heavy, but to me it seems a lot of people really do have it out for the heavy's why can't we all band together like the scouts do. Thats why CCP targets heavy's for nerfs we never speak as one on almost any topic, not saying my topic is the right choice but almost any topic theres always those heavy's who go out there way to make CCP feel like what they did to use was for the best. The scouts are weak, they band together because they'll fail otherwise. We heavies? We are the strength in your back holding you together.
But **** with our HMG too much without giving us another Heavy Weapon and you will see us come together like scouts wish they could. Heavies used to be considered a community, we just haven't needed it since we've been a bit more powerful then the rest for a while. |
Jynx'D
Heaven's Lost Property Negative-Feedback
41
|
Posted - 2014.11.20 20:42:00 -
[25] - Quote
Alain Le Victorious wrote:Fox Gaden wrote:I have been an HMG Sentinel since 1.3. I use the Milita HMG much of the time. Here is some helpful advice.
If you can fit a quick pause in the middle of a fight, taking your finger off the trigger whenever you get off target, when you over correct or while switching from one target to another, it will increase the rounds you can get out before overheat by quite a bit.
I like the heat change, because handling Overheat defines the difference between a casual Sentinel and a dedicated Sentinel. Now not everyone and their dog can do it as effectively as a dedicated Sentinel.
thanks for the advice, im more of a push, push, push type of heavy. My goal is to always get 30+ kills on the battlefield since im kind of locked down on one game mode which is Dom. Seems to me the only way to be able to get 3rd or 2nd on the weekly leader board as a heavy. Im so use to just fighting with my logi and not even looking at the over heat on my HMG but now i listen for the sound it makes that way i know to let go before i over heat. Pro tip: Use uplinks on free suits to farm WP. Having a closer position to spawn in will also help you when you switch back to heavy, as you will have a quick way back to the area you want to be in.
Heavy suit ... just isn't very capable for making WP's if you aren't Forge Gunning. |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1189
|
Posted - 2014.11.20 20:45:00 -
[26] - Quote
Alain Le Victorious wrote:you can't even kill an entrie squad anymore
This is the scrubbiest thing I have ever read. Just. Wow.
Please, make my Opus pretty...
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robin williams' ghost
Damaged Beyond Repair
80
|
Posted - 2014.11.20 21:29:00 -
[27] - Quote
Lonewolf Heavy wrote:ok so first, Cal sentinels are easy to kill, because you just need to either A) Flux then shoot B) controlled fire until dead or switch to sidearm for kill C) Sidearm to weaken, HMG for kill
secondly, I kill whole squads with a militia HMG on my Minmatar Sentinel without overheating and in 1 clip
Just wait till you're out of the battle academy. |
maluble
Art.of.Death VP Gaming Alliance
176
|
Posted - 2014.11.20 21:29:00 -
[28] - Quote
Jacques Cayton II wrote:Alain Le Victorious wrote:I played this game since chrome as a heavy, and all these nerfs are not making any sense. 1. you nerf the damage the HMG does to shields, which turns out to make a Cal Sent the hardest one to kill with the HMG 2. you buff the over heat time, so that way we over heat even faster, you can barely hold down the trigger now maybe kill 3 people then you have to let go. All these nerfs are so annoying I can barely get any kills the only place right now a heavy is any use is Dom since ccp nerfed there range, and there damage twice. The only people who were complaining about the heavy's being to overpowered were scouts and people in militia gear. I am a heavy that no one really knows but I only use adv gear in pubs so that way people will not yell at me for using proto. Sometimes the kill charts show a heavy getting the most kills because people wouldnt stop throwing themselves at you. Is there anyone else who feels like heavy's are just being targeted because everyone thinks it takes no skill to play them, and would like ccp to stop nerfing the heavy to a useless piece of armor on the battle field. You know how i know your a bad heavy? Your complaining about damage and overheat. I have been a heavy since closed beta to and guess what it's op as it stands heat build beeds to be increased but damage can remain the same. If you overheat any hmg you are a scrub right know
All heavys are bad that's why they play heavy. |
Leadfoot10
Molon Labe. General Tso's Alliance
2232
|
Posted - 2014.11.20 21:32:00 -
[29] - Quote
Arkena Wyrnspire wrote:The heavy is far from a 'useless piece of armour on the battlefield'.
Heavy spam dominates objective based matches.
I agree, although I would add "in enclosed spaces" to your post above.
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Myron Kundera
The Generals
111
|
Posted - 2014.11.20 21:33:00 -
[30] - Quote
"You can barely hold down the trigger now, maybe kill 3 people, then you have to let go..."
I thought you were a tanker pilot? what happened Alain?
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
1129
|
Posted - 2014.11.20 21:33:00 -
[31] - Quote
maluble wrote:Jacques Cayton II wrote:Alain Le Victorious wrote:I played this game since chrome as a heavy, and all these nerfs are not making any sense. 1. you nerf the damage the HMG does to shields, which turns out to make a Cal Sent the hardest one to kill with the HMG 2. you buff the over heat time, so that way we over heat even faster, you can barely hold down the trigger now maybe kill 3 people then you have to let go. All these nerfs are so annoying I can barely get any kills the only place right now a heavy is any use is Dom since ccp nerfed there range, and there damage twice. The only people who were complaining about the heavy's being to overpowered were scouts and people in militia gear. I am a heavy that no one really knows but I only use adv gear in pubs so that way people will not yell at me for using proto. Sometimes the kill charts show a heavy getting the most kills because people wouldnt stop throwing themselves at you. Is there anyone else who feels like heavy's are just being targeted because everyone thinks it takes no skill to play them, and would like ccp to stop nerfing the heavy to a useless piece of armor on the battle field. You know how i know your a bad heavy? Your complaining about damage and overheat. I have been a heavy since closed beta to and guess what it's op as it stands heat build beeds to be increased but damage can remain the same. If you overheat any hmg you are a scrub right know All heavys are bad that's why they play heavy. Who are you?
We fight for the future of the State not our
personal goals
|
Leadfoot10
Molon Labe. General Tso's Alliance
2232
|
Posted - 2014.11.20 21:38:00 -
[32] - Quote
He's an elitist scout. |
Jacques Cayton II
Fatal Absolution General Tso's Alliance
1129
|
Posted - 2014.11.20 21:39:00 -
[33] - Quote
Leadfoot10 wrote:He's an elitist scout. Hahahahahahahahahahahahahahshahahahahahahahahahahahahahahahahahahahahahahahahaha
We fight for the future of the State not our
personal goals
|
Leadfoot10
Molon Labe. General Tso's Alliance
2232
|
Posted - 2014.11.20 21:42:00 -
[34] - Quote
...and a pub star. lol |
maluble
Art.of.Death VP Gaming Alliance
176
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Posted - 2014.11.20 21:52:00 -
[35] - Quote
Hmg should have a spool up time instead of insta firing. Overheat should also do like 250 dmg. Far to easy to be a heavy. I run militia min heavy for lols not a single point into suit or weapon and i do good. |
maluble
Art.of.Death VP Gaming Alliance
176
|
Posted - 2014.11.20 21:59:00 -
[36] - Quote
You have to be very conceded to think heavy is a skill roll. Alot of hp over 1000 rounds id spray n pray, same turn speed as other suits (laughable). Alot of logis willing to not make money in match to keep you alive. Weapon can down squad without reload. Yeah not seeing the downside. |
Leadfoot10
Molon Labe. General Tso's Alliance
2232
|
Posted - 2014.11.20 21:59:00 -
[37] - Quote
Back to the topic at hand....and trying to ignore the trolls....
I think that something needs to be done to loosen up the stranglehold that heavies have on enclosed areas.
I'm not quite sure that increased heat will do it, but I'm certainly open to the suggestion. The devil is in the details.
That said, I'm of the opinion that scouts are an equally (or even larger) imbalance -- they are masters of the open areas, and are the best counter to heavies as well.
I play both roles. |
Eruditus 920
Nemo Malus Felix
847
|
Posted - 2014.11.20 22:03:00 -
[38] - Quote
I'm not going to read this entire ridiculous thing but is this really an HMG user complaining that it is too hard to get kills?
Amazing.
"Stay gold, Ponyboy..."
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Leadfoot10
Molon Labe. General Tso's Alliance
2232
|
Posted - 2014.11.20 22:03:00 -
[39] - Quote
. |
Lonewolf Heavy
Chaotic Company
160
|
Posted - 2014.11.21 15:29:00 -
[40] - Quote
Jacques Cayton II wrote:Lonewolf Heavy wrote:ok so first, Cal sentinels are easy to kill, because you just need to either A) Flux then shoot B) controlled fire until dead or switch to sidearm for kill C) Sidearm to weaken, HMG for kill
secondly, I kill whole squads with a militia HMG on my Minmatar Sentinel without overheating and in 1 clip Exactly but i have to admit I'm a cal sent and let me tell you fluxes often miss or i just charge you as your throwing.
Oh I'm smart about it, so you don't get away, I don't throw it usually. I get as close as possible than cook it off.
Sentinel/Commando
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Lonewolf Heavy
Chaotic Company
160
|
Posted - 2014.11.21 15:30:00 -
[41] - Quote
robin williams' ghost wrote:Lonewolf Heavy wrote:ok so first, Cal sentinels are easy to kill, because you just need to either A) Flux then shoot B) controlled fire until dead or switch to sidearm for kill C) Sidearm to weaken, HMG for kill
secondly, I kill whole squads with a militia HMG on my Minmatar Sentinel without overheating and in 1 clip Just wait till you're out of the battle academy.
Lol, 2+ year vet, 40mil SP Go screw off scrub
Sentinel/Commando
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Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
488
|
Posted - 2014.11.21 15:32:00 -
[42] - Quote
The HMG needed more heat buildup. Instead of a fitting reduction which heavies don't really need, they should have a heat reduction bonus. |
Lonewolf Heavy
Chaotic Company
160
|
Posted - 2014.11.21 15:37:00 -
[43] - Quote
Mike Ox Bigger wrote:The HMG needed more heat buildup. Instead of a fitting reduction which heavies don't really need, they should have a heat reduction bonus.
People, Leave the HMG alone. It is meant to be a close/CQC killing machine. We have the fitting reduction to be a deterrent against Heavies who use Light weapons. So unless you want the army of Sentinels running RRs again, stop messing with the HMG.
Sentinel/Commando
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Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
488
|
Posted - 2014.11.21 15:44:00 -
[44] - Quote
Lonewolf Heavy wrote:Mike Ox Bigger wrote:The HMG needed more heat buildup. Instead of a fitting reduction which heavies don't really need, they should have a heat reduction bonus. People, Leave the HMG alone. It is meant to be a close/CQC killing machine. We have the fitting reduction to be a deterrent against Heavies who use Light weapons. So unless you want the army of Sentinels running RRs again, stop messing with the HMG.
LoL I'm proto Amarr Sentinel. Fitting bonus? WTF do I need that for? I can fit all proto weapons and modules without sacrificing anything that doesn't seem legit. Let's be real here, I can fire my HMG for way too long before it even gets close to overheating. The standard variant needs to act like the militia variant and the rest brought down a notch.
This to me sound way better than them nerfing the HMG's damage. |
Lonewolf Heavy
Chaotic Company
165
|
Posted - 2014.11.21 15:58:00 -
[45] - Quote
Mike Ox Bigger wrote:Lonewolf Heavy wrote:Mike Ox Bigger wrote:The HMG needed more heat buildup. Instead of a fitting reduction which heavies don't really need, they should have a heat reduction bonus. People, Leave the HMG alone. It is meant to be a close/CQC killing machine. We have the fitting reduction to be a deterrent against Heavies who use Light weapons. So unless you want the army of Sentinels running RRs again, stop messing with the HMG. LoL I'm proto Amarr Sentinel. Fitting bonus? WTF do I need that for? I can fit all proto weapons and modules without sacrificing anything that doesn't seem legit. Let's be real here, I can fire my HMG for way too long before it even gets close to overheating. The standard variant needs to act like the militia variant and the rest brought down a notch. This to me sound way better than them nerfing the HMG's damage.
They did increase heat with delta, then decreased it again slightly right after delta due to overheating to quickly. I'm proto Minmatar and I don't have overheating problems either, but thats because I know how to use my HMGs and have enough practice. And yes we could use with changes, but maybe not to heating. They mess with heat and damage, but never work with firing rate of HMGs other than for the burst. maybe they should adjust firing rate for a change.
Sentinel/Commando
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2539
|
Posted - 2014.11.21 16:34:00 -
[46] - Quote
LMAO! "Can only kill 3 people" [in one go]
Oh I am so sorry you fat boys have to eventually stop shooting.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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postapo wastelander
Wasteland Desert Rangers
701
|
Posted - 2014.11.21 16:40:00 -
[47] - Quote
Lonewolf Heavy wrote:ok so first, Cal sentinels are easy to kill, because you just need to either A) Flux then shoot B) controlled fire until dead or switch to sidearm for kill C) Sidearm to weaken, HMG for kill
secondly, I kill whole squads with a militia HMG on my Minmatar Sentinel without overheating and in 1 clip
Remember
"In the rust we trust"
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jhon hartigan
Dead Man's Game RUST415
420
|
Posted - 2014.11.21 16:43:00 -
[48] - Quote
Alain Le Victorious wrote: maybe kill 3 people then you have to let go.
Oh god... |
Lonewolf Heavy
Chaotic Company
167
|
Posted - 2014.11.21 16:44:00 -
[49] - Quote
postapo wastelander wrote:Lonewolf Heavy wrote:ok so first, Cal sentinels are easy to kill, because you just need to either A) Flux then shoot B) controlled fire until dead or switch to sidearm for kill C) Sidearm to weaken, HMG for kill
secondly, I kill whole squads with a militia HMG on my Minmatar Sentinel without overheating and in 1 clip Remember
Lmao I will forever reference this whenever someone complains about Overheating to fast.
Sentinel/Commando
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postapo wastelander
Wasteland Desert Rangers
701
|
Posted - 2014.11.21 16:48:00 -
[50] - Quote
Lonewolf Heavy wrote:postapo wastelander wrote:Lonewolf Heavy wrote:ok so first, Cal sentinels are easy to kill, because you just need to either A) Flux then shoot B) controlled fire until dead or switch to sidearm for kill C) Sidearm to weaken, HMG for kill
secondly, I kill whole squads with a militia HMG on my Minmatar Sentinel without overheating and in 1 clip Remember Lmao I will forever reference this whenever someone complains about Overheating to fast.
It is should be referenced, like honestly "spraying2extremes" never helps XD
"In the rust we trust"
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Lonewolf Heavy
Chaotic Company
167
|
Posted - 2014.11.21 16:53:00 -
[51] - Quote
postapo wastelander wrote:Lonewolf Heavy wrote:postapo wastelander wrote:Lonewolf Heavy wrote:ok so first, Cal sentinels are easy to kill, because you just need to either A) Flux then shoot B) controlled fire until dead or switch to sidearm for kill C) Sidearm to weaken, HMG for kill
secondly, I kill whole squads with a militia HMG on my Minmatar Sentinel without overheating and in 1 clip Remember Lmao I will forever reference this whenever someone complains about Overheating to fast. It is should be referenced, like honestly "spraying2extremes" never helps XD
definition of "Spraying2extremes"
Sentinel/Commando
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Stevez Lau
Krullefor Organization Minmatar Republic
0
|
Posted - 2014.11.21 17:11:00 -
[52] - Quote
Jacques Cayton II wrote:Alain Le Victorious wrote:I played this game since chrome as a heavy, and all these nerfs are not making any sense. 1. you nerf the damage the HMG does to shields, which turns out to make a Cal Sent the hardest one to kill with the HMG 2. you buff the over heat time, so that way we over heat even faster, you can barely hold down the trigger now maybe kill 3 people then you have to let go. All these nerfs are so annoying I can barely get any kills the only place right now a heavy is any use is Dom since ccp nerfed there range, and there damage twice. The only people who were complaining about the heavy's being to overpowered were scouts and people in militia gear. I am a heavy that no one really knows but I only use adv gear in pubs so that way people will not yell at me for using proto. Sometimes the kill charts show a heavy getting the most kills because people wouldnt stop throwing themselves at you. Is there anyone else who feels like heavy's are just being targeted because everyone thinks it takes no skill to play them, and would like ccp to stop nerfing the heavy to a useless piece of armor on the battle field. You know how i know your a bad heavy? Your complaining about damage and overheat. I have been a heavy since closed beta to and guess what it's op as it stands heat build beeds to be increased but damage can remain the same. If you overheat any hmg you are a scrub right know
Except the militia! Have not used that in months and used it the other day and it over heats so fast compared to the others haha. Got my first overheat in about a year! :) |
postapo wastelander
Wasteland Desert Rangers
703
|
Posted - 2014.11.21 17:29:00 -
[53] - Quote
Lonewolf Heavy wrote:postapo wastelander wrote:Lonewolf Heavy wrote:postapo wastelander wrote:Lonewolf Heavy wrote:ok so first, Cal sentinels are easy to kill, because you just need to either A) Flux then shoot B) controlled fire until dead or switch to sidearm for kill C) Sidearm to weaken, HMG for kill
secondly, I kill whole squads with a militia HMG on my Minmatar Sentinel without overheating and in 1 clip Remember Lmao I will forever reference this whenever someone complains about Overheating to fast. It is should be referenced, like honestly "spraying2extremes" never helps XD definition of "Spraying2extremes"
Jeez this guy needs someking of MG specialist medal, that long on target even with "flares" it difficult like hell in helo Or maybe it was one of that gyroscoped autocannons, i actually never saw them mounted.
"In the rust we trust"
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
100
|
Posted - 2014.11.21 19:34:00 -
[54] - Quote
Ohh..they nerfed it ..didn't notice ..in the pc from last night ..can't be that bad
Yet another slave of Mortedeamor
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Ku Shala
The Generals
1023
|
Posted - 2014.11.21 20:01:00 -
[55] - Quote
you can hold the trigger on an HMG? :P
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Delta 749
Kestrel Reconnaissance
3142
|
Posted - 2014.11.21 21:55:00 -
[56] - Quote
Go pick up any other weapon and just hold down the trigger and spray and see how many people you kill before having to reload or cool off or what have you then come back bitching how you "only" get three people so I can laugh at you more |
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