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John ShepardIII
Capital Acquisitions LLC
1077
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Posted - 2014.11.19 18:04:00 -
[1] - Quote
Zatara Rought wrote:How many of you would prefer Cal Assaults got a new bonus of reduced kick and charge up time?
Perhaps 5% reduced kick per level 10% reduced charge time (3% reduced charge time if they unnerf the current .6 charge up back to .3)
How many of you would like to see the assault class given the 10% damage increase commando's currently receive?
Lastly...how many of you would use the commando class if you did not have the 10% damage buff...but were given bonuses to the ability for your weapon to sustain their DPS longer (extra ammo, increase reload speed, etc), an extra 300 ehp per suit to compensate as well as a grenade slot? Commando's become a true heavy suit using light weapons but with more mobility and 2 light weapons. :P
Oh...and anyone feel like the logi could get a little bit of a move speed buff?
Thanks!
Edit: So the conclusions thus far:
The reduced kick has a majority for support.
Less than a majority like the charge reduction, lot's of feedback saying the charge time of the RR just needs to be reduced.
Majority support for assaults to have the commando bonus...but a lot of people precluding that support for that needs to depend on finding a great way to buff commando's.
SO! We more feedback on how best to buff the commando in the wake of losing the 10% damage bonus.
Mixed support for logi's move speed being buffed. Wow this is how you get likes just say something everyone wants to here
The True Shepard
Lvl 1 Forum Warrior
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John ShepardIII
Capital Acquisitions LLC
1077
|
Posted - 2014.11.19 18:07:00 -
[2] - Quote
Zatara Rought wrote:How many of you would prefer Cal Assaults got a new bonus of reduced kick and charge up time?
Perhaps 5% reduced kick per level 10% reduced charge time (3% reduced charge time if they unnerf the current .6 charge up back to .3)
How many of you would like to see the assault class given the 10% damage increase commando's currently receive?
Lastly...how many of you would use the commando class if you did not have the 10% damage buff...but were given bonuses to the ability for your weapon to sustain their DPS longer (extra ammo, increase reload speed, etc), an extra 300 ehp per suit to compensate as well as a grenade slot? Commando's become a true heavy suit using light weapons but with more mobility and 2 light weapons. :P
Oh...and anyone feel like the logi could get a little bit of a move speed buff?
Thanks!
Edit: So the conclusions thus far:
The reduced kick has a majority for support.
Less than a majority like the charge reduction, lot's of feedback saying the charge time of the RR just needs to be reduced.
Majority support for assaults to have the commando bonus...but a lot of people precluding that support for that needs to depend on finding a great way to buff commando's.
SO! We more feedback on how best to buff the commando in the wake of losing the 10% damage bonus.
Mixed support for logi's move speed being buffed. Honestly even though I'm a assault don't give them the 10% DMG that's the only thing that makes the commandos viable. Maybe give the Caldari a bonus to range per lvl (effective range) Like 2 meters per lvl
The True Shepard
Lvl 1 Forum Warrior
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John ShepardIII
Capital Acquisitions LLC
1077
|
Posted - 2014.11.19 18:11:00 -
[3] - Quote
The Telling Truth wrote:Damage buff would make assaults more viable against heavies
300 ehp? What's the average current average hp of a proto commando now?
Being a commando would be cool in theory if I had a significant more ehp pool than an assault but he had the regen and damage.
Sounds balanced to me. Might see rep logi's on commando's then. Assaults shouldn't be able to 1v1 a heavy. And I can solo most heavies right now. We don't need more dps if the assaults get OP they gonna get nerfed. So be reasonable when you ask for something
The True Shepard
Lvl 1 Forum Warrior
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John ShepardIII
Capital Acquisitions LLC
1077
|
Posted - 2014.11.19 18:22:00 -
[4] - Quote
Zatara Rought wrote:John ShepardIII wrote:The Telling Truth wrote:Damage buff would make assaults more viable against heavies
300 ehp? What's the average current average hp of a proto commando now?
Being a commando would be cool in theory if I had a significant more ehp pool than an assault but he had the regen and damage.
Sounds balanced to me. Might see rep logi's on commando's then. Assaults shouldn't be able to 1v1 a heavy. And I can solo most heavies right now. We don't need more dps if the assaults get OP they gonna get nerfed. So be reasonable when you ask for something Lol in a cqc environment the AR (highest cqc variant rifle) does like 450 dps. The HMG is 792. You fought a bad heavy. 2x the ehp...and WAAAAAY higher DPS. And the proof is in the pudding..assaults and logi PC participation rates are pretty much nill because shotgun scouts > all but a blob of heavies. In 1.7 you couldn't 1v1 a heavy unless he was worse than you. And yes since 1.7 we nerfed a bunch of the rifles DPS...and haven't nerfed HMG dps. I use a duvolle TAC and I've 1v1d a lot of heavies just takes about 2 clips
The True Shepard
Lvl 1 Forum Warrior
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John ShepardIII
Capital Acquisitions LLC
1077
|
Posted - 2014.11.19 18:31:00 -
[5] - Quote
Zatara Rought wrote:John ShepardIII wrote: I use a duvolle TAC and I've 1v1d a lot of heavies just takes about 2 clips
Sure, so have I. They were bad heavies. Got a capture card? You should fight a PC match in an assault suit with a tac. See how that goes in CQC. That's what I do I love the CH the most for using my duvolle Tac and no I don't camp up high
The True Shepard
Lvl 1 Forum Warrior
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John ShepardIII
Capital Acquisitions LLC
1077
|
Posted - 2014.11.19 18:34:00 -
[6] - Quote
Zatara Rought wrote:John ShepardIII wrote:Zatara Rought wrote:John ShepardIII wrote: I use a duvolle TAC and I've 1v1d a lot of heavies just takes about 2 clips
Sure, so have I. They were bad heavies. Got a capture card? You should fight a PC match in an assault suit with a tac. See how that goes in CQC. That's what I do I love the CH the most for using my duvolle Tac and no I don't camp up high CH? Cargo Hub
The True Shepard
Lvl 1 Forum Warrior
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John ShepardIII
Capital Acquisitions LLC
1077
|
Posted - 2014.11.19 18:38:00 -
[7] - Quote
Zatara Rought wrote:John ShepardIII wrote: Cargo Hub
Well I am excited to see this. PC match later you'll be on? Probably, only place I can't use my assault is prod. Facility
The True Shepard
Lvl 1 Forum Warrior
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John ShepardIII
Capital Acquisitions LLC
1077
|
Posted - 2014.11.19 18:54:00 -
[8] - Quote
Zatara Rought wrote:Thumb Green wrote:dwater wrote:Thumb Green wrote: He probably did, but it seems he doesn't really care. Just seems to be trying to find supporters for what he wants pushed through.
Oh look at that my tard detector started going off in this comments direction. Says the guy in the same corp as the CPM proposing these changes. My conflict of interest detector is going off all over in this threads direction. On the contrary. I have no issue with none of the changes being implemented. The only thing I am absolutely certain should be fixed is the RR charge time and HMG damage reduced. (bring back the crazy hipfire kick or add in hipfire dispersion) But neither of those things are being debated here...those are tertiary issues. These are issues the community has been debating a long time (obv). So feel free to call me out about pushing my agenda..I took the ideas from the communities feedback. From people just like you. So feel free to conclude otherwise because you can...but it's simply not true. I support nerds to my scout suits/coak Supported the RR CQC nerfs. Supported the Burst HMG being debuffed...and tons more. -_- hmg is fine the reason the assault isn't used in PC is because it doesn't have that thing that makes it awesome Sentinels: high hp, HMG, resistances Scouts : 2 equip. slots, dampened, fastest, smallest hit box, best passive scans, can have decent amount of HP Logi : 3 or 4 equip slots so they can do a lot at once Commandos: 2 light weapons, extra DMG and fast reloading Assault: good amount of HP and speed See the assaults don't have anything that give them that wow factor that's why a lot of people don't use assault suits
The True Shepard
Lvl 1 Forum Warrior
|
John ShepardIII
Capital Acquisitions LLC
1077
|
Posted - 2014.11.19 21:31:00 -
[9] - Quote
Zatara Rought wrote:How many of you would prefer Cal Assaults got a new bonus of reduced kick and charge up time?
Perhaps 5% reduced kick per level 10% reduced charge time (3% reduced charge time if they unnerf the current .6 charge up back to .3)
How many of you would like to see the assault class given the 10% damage increase commando's currently receive?
Lastly...how many of you would use the commando class if you did not have the 10% damage buff...but were given bonuses to the ability for your weapon to sustain their DPS longer (extra ammo, increase reload speed, etc), an extra 300 ehp per suit to compensate as well as a grenade slot? Commando's become a true heavy suit using light weapons but with more mobility and 2 light weapons. :P
Oh...and anyone feel like the logi could get a little bit of a move speed buff?
Thanks!
Edit: So the conclusions thus far:
The reduced kick has a majority for support.
Less than a majority like the charge reduction, lot's of feedback saying the charge time of the RR just needs to be reduced.
Majority support for assaults to have the commando bonus...but a lot of people precluding that support for that needs to depend on finding a great way to buff commando's.
SO! We more feedback on how best to buff the commando in the wake of losing the 10% damage bonus.
Mixed support for logi's move speed being buffed. Do you know when the new update is coming out???
The True Shepard
Lvl 1 Forum Warrior
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