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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2868
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Posted - 2014.11.17 20:01:00 -
[1] - Quote
...Due to oversampling. It has a 400 RoF of the burst (shot), whereas the ScR and TAR have a 600 RoF, nullifying oversampling.
They all have relatively equal clip sizes (~18 shots to overheat, 18 bursts, 18 rounds)
The ScR has much more range as well as a charge mechanic, and is insanely precise.
The TAR has much more damage/DPS, as well as as the best damage profile.
The CR is mathematically the worst of all selective fire rifles, barring the Burst AR.
My suggestion would be to increase damage per bullet slightly, to make up for its low (relatively) RoF and extreme amount of oversampling (which should be a part of the gun, I feel. Gives it a very minmitar feel), to put it on par with the other selective fire rifles.
The burst AR needs a slight buff as well, but I have never used it, so I would be no expert by any means.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4621
|
Posted - 2014.11.17 20:03:00 -
[2] - Quote
SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR?
Was he spot on? Missing some key factors that make the comparison incomplete?
This could be a really good debate here.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Blueprint For Murder
Immortal Guides
310
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Posted - 2014.11.17 20:04:00 -
[3] - Quote
Trolltastic 6/10
The Impossible Dream-Wizard Talk @MMoMerc
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2868
|
Posted - 2014.11.17 20:06:00 -
[4] - Quote
Zatara Rought wrote:SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here. Are you suggesting my mind isn't sound, princess?
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Ahkhomi Cypher
Opus Arcana Covert Intervention
426
|
Posted - 2014.11.17 20:07:00 -
[5] - Quote
Blueprint For Murder wrote:Trolltastic 6/10
Stay on topic please.
Opus Arcana | TBD Ringleader
Hi
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Zatara Rought
Fatal Absolution General Tso's Alliance
4621
|
Posted - 2014.11.17 20:07:00 -
[6] - Quote
Gavr1lo Pr1nc1p wrote: Are you suggesting my mind isn't sound, princess?
Not yet.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Joel II X
Bacon with a bottle of Quafe
4610
|
Posted - 2014.11.17 20:07:00 -
[7] - Quote
I disagree, but whatever.
The only weapons I oversample are the Burst AR, the Ion Pistol, and TAR (at least before the one we have now). I have a relatively easy time with the CR due to its easy praises between bursts.
CR > TAR if both users have equal skill, but I could be wrong.
Keep in mind that I'm a scrub. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14714
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Posted - 2014.11.17 20:10:00 -
[8] - Quote
Gavr1lo Pr1nc1p wrote:...Due to oversampling. It has a 400 RoF of the burst (shot), whereas the ScR and TAR have a 600 RoF, nullifying oversampling.
They all have relatively equal clip sizes (~18 shots to overheat, 18 bursts, 18 rounds)
The ScR has much more range as well as a charge mechanic, and is insanely precise.
The TAR has much more damage/DPS, as well as as the best damage profile.
The CR is mathematically the worst of all selective fire rifles, barring the Burst AR.
My suggestion would be to increase damage per bullet slightly, to make up for its low (relatively) RoF and extreme amount of oversampling (which should be a part of the gun, I feel. Gives it a very minmitar feel), to put it on par with the other selective fire rifles.
The burst AR needs a slight buff as well, but I have never used it, so I would be no expert by any means.
Good lord a 54-68 round gun with up to 50m of effective range with the fastest (and arguable most forgiving to pure inaccuracy) light weapon rate of fire is bad........
It's still top dog AR for most urban maps.
Not suggesting I could not use a buff but in practice is far from worthless.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Zatara Rought
Fatal Absolution General Tso's Alliance
4622
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Posted - 2014.11.17 20:15:00 -
[9] - Quote
Joel II X wrote: CR > TAR if both users have equal skill, but I could be wrong.
Outside of those using Gal Assault
I find this to be true.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Blueprint For Murder
Immortal Guides
311
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Posted - 2014.11.17 20:33:00 -
[10] - Quote
Ahkhomi Cypher wrote:Blueprint For Murder wrote:Trolltastic 6/10 Stay on topic please.
Awe shucks... lol
Damage Types: Explosive: +20% damage bonus to armor. -20% damage penalty to shields. Hybrid (Gallante): +10% damage bonus to shields. -10% damage penalty to armor. Hybrid (Caldari): +10% damage bonus to armor. -10% damage penalty to shields. Laser(Amarr): +20% damage bonus to shields. -20% damage penalty to armor. Projectile(Minmitard): +15% damage bonus to armor. -15% damage penalty to shields.
Disparity between modifiers: Damage profile effect per heavy suit(Max): Scales down for other racial suits Race:___________Armor:_____Shield:__Total/Differential Amarr Sentinel:____1140_______426_______1566 Projectile:_________+171______-63.9______+107.1 Railgun:__________+114______-42.6______+71.4 Plasma:__________-114_______+42.6______-71.4 Laser:____________-228______+85.2______-142.8
Caldari Sentinel:___525________789_______1314 Projectile:_______+78.75_____ -118.35_____ -39.6 Railgun:_________+52.5______-78.9_______-26.4 Plasma:_________-52.5______+78.9_______+26.4 Laser:___________-105______+157.8______+52.8
Minmitard Sentinel:_730________608_______1338 Projectile:________+109.5_____-91.2______+18.3 Railgun:_________+73________- 60.8_____+12.2 Plasma:__________-73_______+ 60.8______-12.2 Laser:____________-146_____+121.6______-24.4
Gallente Sentinel:__930________522_______1452 Projectile:________+139_______-78.3______+60.7 Railgun:_________+93________- 52.2______+40.8 Plasma:__________-93________+52.2______-40.8 Laser:___________-186_______+104.4_____-81.6
With the Projectile profile as it is as you can see is the counter to not only the Amarr, but every race except the Caldari. While I understand the changes I proposed would put the rail gun in its place in a much smaller capacity this is ok because the rail gun has mechanics to counter balance it.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Immortal Guides
312
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Posted - 2014.11.17 20:51:00 -
[11] - Quote
I would give a more complete analysis of each weapon, but the CR obviously over preforms in fact projectile weapons period over preform. ^ I wonder why? If you need a little more evidence it is the top rifle in pc and soon it will probably be the top rifle period, but really just play the game.
The Impossible Dream-Wizard Talk @MMoMerc
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Zatara Rought
Fatal Absolution General Tso's Alliance
4623
|
Posted - 2014.11.17 20:53:00 -
[12] - Quote
Blueprint For Murder wrote:I would give a more complete analysis of each weapon, but the CR obviously over preforms in fact projectile weapons period over preform. ^ I wonder why? If you need a little more evidence it is the top rifle in pc and soon it will probably be the top rifle period, but really just play the game.
LMAO...in DIRECT contradiction of the numbers.
CR is not even in the top 10 weapons used in PC...according to the numbers.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Blueprint For Murder
Immortal Guides
312
|
Posted - 2014.11.17 20:56:00 -
[13] - Quote
jhon hartigan wrote:CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon I'll just leave this here...
The Impossible Dream-Wizard Talk @MMoMerc
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Arkena Wyrnspire
Fatal Absolution
19154
|
Posted - 2014.11.17 20:59:00 -
[14] - Quote
Zatara Rought wrote:Blueprint For Murder wrote:I would give a more complete analysis of each weapon, but the CR obviously over preforms in fact projectile weapons period over preform. ^ I wonder why? If you need a little more evidence it is the top rifle in pc and soon it will probably be the top rifle period, but really just play the game. LMAO...in DIRECT contradiction of the numbers. CR is not even in the top 10 weapons used in PC...according to the numbers.
Um... Looking at the last set of stats, it is?
You have long since made your choice. What you make now is a mistake.
Currently challenging CCP Rattati for the queef
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Ryme Intrinseca
Dead Man's Game RUST415
2020
|
Posted - 2014.11.17 21:04:00 -
[15] - Quote
Gavr1lo Pr1nc1p wrote:...Due to oversampling. It has a 400 RoF of the burst (shot), whereas the ScR and TAR have a 600 RoF, nullifying oversampling.
They all have relatively equal clip sizes (~18 shots to overheat, 18 bursts, 18 rounds)
The ScR has much more range as well as a charge mechanic, and is insanely precise.
The TAR has much more damage/DPS, as well as as the best damage profile.
The CR is mathematically the worst of all selective fire rifles, barring the Burst AR.
My suggestion would be to increase damage per bullet slightly, to make up for its low (relatively) RoF and extreme amount of oversampling (which should be a part of the gun, I feel. Gives it a very minmitar feel), to put it on par with the other selective fire rifles.
The burst AR needs a slight buff as well, but I have never used it, so I would be no expert by any means. The 18 bursts of the CR do a lot more damage than the 18 shots of the TAR/ScR, because there is 90 damage in each CR burst and only 71/72 damage in each ScR/TAR shot. So if anything, the TAR and ScR should get more damage, not the CR. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4626
|
Posted - 2014.11.17 21:05:00 -
[16] - Quote
THE ACR not the CR(which is what is being discussed in the OP)...is in the top 10 for weapons.
Please show me where the ACR oversamples?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14716
|
Posted - 2014.11.17 21:07:00 -
[17] - Quote
Ryme Intrinseca wrote:Gavr1lo Pr1nc1p wrote:...Due to oversampling. It has a 400 RoF of the burst (shot), whereas the ScR and TAR have a 600 RoF, nullifying oversampling.
They all have relatively equal clip sizes (~18 shots to overheat, 18 bursts, 18 rounds)
The ScR has much more range as well as a charge mechanic, and is insanely precise.
The TAR has much more damage/DPS, as well as as the best damage profile.
The CR is mathematically the worst of all selective fire rifles, barring the Burst AR.
My suggestion would be to increase damage per bullet slightly, to make up for its low (relatively) RoF and extreme amount of oversampling (which should be a part of the gun, I feel. Gives it a very minmitar feel), to put it on par with the other selective fire rifles.
The burst AR needs a slight buff as well, but I have never used it, so I would be no expert by any means. The 18 bursts of the CR do a lot more damage than the 18 shots of the TAR/ScR, because there is 90 damage in each CR burst and only 71/72 damage in each ScR/TAR shot. So if anything, the TAR and ScR should get more damage, not the CR.
CR burst has roughly 10.6 more points of damage at Prototype over the ScR.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Ryme Intrinseca
Dead Man's Game RUST415
2020
|
Posted - 2014.11.17 21:08:00 -
[18] - Quote
Arkena Wyrnspire wrote:Zatara Rought wrote:Blueprint For Murder wrote:I would give a more complete analysis of each weapon, but the CR obviously over preforms in fact projectile weapons period over preform. ^ I wonder why? If you need a little more evidence it is the top rifle in pc and soon it will probably be the top rifle period, but really just play the game. LMAO...in DIRECT contradiction of the numbers. CR is not even in the top 10 weapons used in PC...according to the numbers. Um... Looking at the last set of stats, it is? Yep, only ACR was ahead of it among rifles IIRC. So if the numbers are what matters I guess we'll be seeing ACR and CR nerfs? |
Zatara Rought
Fatal Absolution General Tso's Alliance
4627
|
Posted - 2014.11.17 21:09:00 -
[19] - Quote
Blueprint For Murder wrote:What it is with the increased spool up time on the RR the AR is viable against it in close range it is the reason for zatera's and FAs push to revert the rail rifle along with this post. The CPM along with her guild (FA) obviously upset that something has an advantage against their fit. I hope the devs realize how perfect it is because it is obviously working as intended gk. vs. ck. long range vs cqc. I have not jumped into a match yet today hopefully they didn't give into these tryhards and revert the RR.
Yeah...NO ONE should be taking you seriously...
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Ryme Intrinseca
Dead Man's Game RUST415
2023
|
Posted - 2014.11.17 21:13:00 -
[20] - Quote
True Adamance wrote:Ryme Intrinseca wrote:Gavr1lo Pr1nc1p wrote:...Due to oversampling. It has a 400 RoF of the burst (shot), whereas the ScR and TAR have a 600 RoF, nullifying oversampling.
They all have relatively equal clip sizes (~18 shots to overheat, 18 bursts, 18 rounds)
The ScR has much more range as well as a charge mechanic, and is insanely precise.
The TAR has much more damage/DPS, as well as as the best damage profile.
The CR is mathematically the worst of all selective fire rifles, barring the Burst AR.
My suggestion would be to increase damage per bullet slightly, to make up for its low (relatively) RoF and extreme amount of oversampling (which should be a part of the gun, I feel. Gives it a very minmitar feel), to put it on par with the other selective fire rifles.
The burst AR needs a slight buff as well, but I have never used it, so I would be no expert by any means. The 18 bursts of the CR do a lot more damage than the 18 shots of the TAR/ScR, because there is 90 damage in each CR burst and only 71/72 damage in each ScR/TAR shot. So if anything, the TAR and ScR should get more damage, not the CR. CR burst has roughly 10.6 more points of damage at Prototype over the ScR. Boundless CR - 29.7 per shot, 3 shots per burst=89.1 per burst Viziam ScR - 71.5 per shot 89.1-71.5=17.6 |
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Ryme Intrinseca
Dead Man's Game RUST415
2023
|
Posted - 2014.11.17 21:14:00 -
[21] - Quote
Zatara Rought wrote:THE ACR not the CR(which is what is being discussed in the OP)...is in the top 10 for weapons.
Please show me where the ACR oversamples? [post deleted for lack of truth] |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14720
|
Posted - 2014.11.17 21:20:00 -
[22] - Quote
Ryme Intrinseca wrote:True Adamance wrote:Ryme Intrinseca wrote:Gavr1lo Pr1nc1p wrote:...Due to oversampling. It has a 400 RoF of the burst (shot), whereas the ScR and TAR have a 600 RoF, nullifying oversampling.
They all have relatively equal clip sizes (~18 shots to overheat, 18 bursts, 18 rounds)
The ScR has much more range as well as a charge mechanic, and is insanely precise.
The TAR has much more damage/DPS, as well as as the best damage profile.
The CR is mathematically the worst of all selective fire rifles, barring the Burst AR.
My suggestion would be to increase damage per bullet slightly, to make up for its low (relatively) RoF and extreme amount of oversampling (which should be a part of the gun, I feel. Gives it a very minmitar feel), to put it on par with the other selective fire rifles.
The burst AR needs a slight buff as well, but I have never used it, so I would be no expert by any means. The 18 bursts of the CR do a lot more damage than the 18 shots of the TAR/ScR, because there is 90 damage in each CR burst and only 71/72 damage in each ScR/TAR shot. So if anything, the TAR and ScR should get more damage, not the CR. CR burst has roughly 10.6 more points of damage at Prototype over the ScR. Boundless CR - 29.7 per shot, 3 shots per burst=89.1 per burst Viziam ScR - 71.5 per shot 89.1-71.5=17.6 . Oh I worked off memory under the assumption the ScR did 78.5 per shot..... point well proven.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Zatara Rought
Fatal Absolution General Tso's Alliance
4627
|
Posted - 2014.11.17 21:25:00 -
[23] - Quote
Ryme Intrinseca wrote:Zatara Rought wrote:THE ACR not the CR(which is what is being discussed in the OP)...is in the top 10 for weapons.
Please show me where the ACR oversamples? [post deleted for lack of truth]
Wut...please tell me you're trolling. I just re-read and yeah the CR is not there...just the ACR.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Ryme Intrinseca
Dead Man's Game RUST415
2023
|
Posted - 2014.11.17 21:26:00 -
[24] - Quote
PC most used weapons:
Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon
Since none of CR, TAR, and ScR are there, maybe they're all UP |
Ripley Riley
Incorruptibles
4889
|
Posted - 2014.11.17 21:29:00 -
[25] - Quote
Them not being on that list doesn't necessarily mean they are underpowered. It could mean the other weapons are simply overperforming so well there isn't a reason a competitive player would use another weapon.
My advice to you, playa...
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Ryme Intrinseca
Dead Man's Game RUST415
2023
|
Posted - 2014.11.17 21:30:00 -
[26] - Quote
Zatara Rought wrote:Ryme Intrinseca wrote:Zatara Rought wrote:THE ACR not the CR(which is what is being discussed in the OP)...is in the top 10 for weapons.
Please show me where the ACR oversamples? [post deleted for lack of truth] Wut...please tell me you're trolling. I just re-read and yeah the CR is not there...just the ACR. I deleted my own post because once I tracked down the list (see above) I saw it was wrong. So if I'm trolling anyone it's myself... |
Cheydinhal Guard
Abandoned Privilege Top Men.
260
|
Posted - 2014.11.17 21:35:00 -
[27] - Quote
The CR is fine where it is. No need for more nerfs/buffs.
Be the mercenary of tomorrow, today. Go beyond with Aurum!
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Ryme Intrinseca
Dead Man's Game RUST415
2023
|
Posted - 2014.11.17 21:37:00 -
[28] - Quote
Cheydinhal Guard wrote:The CR is fine where it is. No need for more nerfs/buffs. That's my feeling also. Can't we just let the newfound rifle balance bed in? From this point on there should only really be changes to glaring OP/UPness, like the BrAR. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4628
|
Posted - 2014.11.17 21:43:00 -
[29] - Quote
Cheydinhal Guard wrote:The CR is fine where it is. No need for more nerfs/buffs.
^^^ Boom!
Right now we need to focus on getting the sentinel/hmg fixed.
See if the cloak delay did anything.
Make a few slight changes to the breach.
And fugging unfug the RR.
Then come back and see.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Cavani1EE7
Murphys-Law General Tso's Alliance
511
|
Posted - 2014.11.17 21:45:00 -
[30] - Quote
CR, AR and Burst AR, my favourite three weapons (as well as the only ones I use) have really the same efficency IMO. CR wrecks armor with the same efficency the AR does with shields. By this logic you could consider either both 3 being UP, or other weapons such as the ScR and the breach AR being OP.
Accuracy and things alike don't really matter as this game has got to a point where shooting requires totally 0 hand-game.
I would honestly be for a TTK nerf, alias buffing all the rifles except the breach AR and the ScR.
- I don't even know if I'm OT with this post but oh well, I'll leave it anyway -
Take a bow
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Apothecary Za'ki
Biomass Positive
1936
|
Posted - 2014.11.17 22:05:00 -
[31] - Quote
Gavr1lo Pr1nc1p wrote:...Due to oversampling. It has a 400 RoF of the burst (shot), whereas the ScR and TAR have a 600 RoF, nullifying oversampling.
They all have relatively equal clip sizes (~18 shots to overheat, 18 bursts, 18 rounds)
The ScR has much more range as well as a charge mechanic, and is insanely precise.
The TAR has much more damage/DPS, as well as as the best damage profile.
The CR is mathematically the worst of all selective fire rifles, barring the Burst AR.
My suggestion would be to increase damage per bullet slightly, to make up for its low (relatively) RoF and extreme amount of oversampling (which should be a part of the gun, I feel. Gives it a very minmitar feel), to put it on par with the other selective fire rifles.
The burst AR needs a slight buff as well, but I have never used it, so I would be no expert by any means. lets not forget that because the ACR and CR has the fitting equal to assault SMG (ie oly sidearm pg/cpu requirments) and is great vs armor (because everyone dual/bricks armor usually) its the scouts weapon of choice, and due to the sheer number of scouts it has saturated the results giving false positives.
a CR/ACR only works well against armor.. many a time i have been like a MLT newberry when against shield tanker suits because the -15% vs shields really does pack a hell of a nullifying effect to the power of the CR..
the only decent way to use a CR is if you PRE-flux the target and THEN melt the armor..
the CR sucks against- Gal sents cal sents galmando calmando caldari logi caldari assault caldari scout
CR is medicre against- minmando min sent min assault gal logi (if it has shield extenders) gal assault(if fit with shields or a mix of shield+dmg) amarr sent (have strong shield buffer innatly) amarr assault (if fit with shield extenders and not dmg mods)
the CR is strong against- amarr sent (if you pre-flux) amarr logi amarr assault (if fit for damage and not shields) amarr scout ammando gal scout gal assault (if fit with damage and not shields) gal logi (if fit with damage and not shields)
these are my personal experances, but from my point of view shows the CR/ACR is actually balanced, its just down to the frequancy of use by the OP Scout suits.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1937
|
Posted - 2014.11.17 22:09:00 -
[32] - Quote
Zatara Rought wrote:Cheydinhal Guard wrote:The CR is fine where it is. No need for more nerfs/buffs. ^^^ Boom! Right now we need to focus on getting the sentinel/hmg fixed. See if the cloak delay did anything. Make a few slight changes to the breach. And fugging unfug the RR. Then come back and see. make ARR better at close/mid range. tweek RR to be more of a mid-long weapon only.. maybe increase charge but buff damage slightly too, nerf hipfire a little and buff Aim Down Sights kick alot less so its more manageable for sustained fire at mid/long ranges.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1937
|
Posted - 2014.11.17 22:11:00 -
[33] - Quote
Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP i dont see BAR either! :P
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Zatara Rought
Fatal Absolution General Tso's Alliance
4631
|
Posted - 2014.11.17 22:14:00 -
[34] - Quote
Apothecary Za'ki wrote: i dont see BAR either! :P
yeah...published before BAR changes.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
442
|
Posted - 2014.11.17 22:17:00 -
[35] - Quote
Gavr1lo Pr1nc1p wrote:...Due to oversampling. It has a 400 RoF of the burst (shot), whereas the ScR and TAR have a 600 RoF, nullifying oversampling.
They all have relatively equal clip sizes (~18 shots to overheat, 18 bursts, 18 rounds)
The ScR has much more range as well as a charge mechanic, and is insanely precise.
The TAR has much more damage/DPS, as well as as the best damage profile.
The CR is mathematically the worst of all selective fire rifles, barring the Burst AR.
My suggestion would be to increase damage per bullet slightly, to make up for its low (relatively) RoF and extreme amount of oversampling (which should be a part of the gun, I feel. Gives it a very minmitar feel), to put it on par with the other selective fire rifles.
The burst AR needs a slight buff as well, but I have never used it, so I would be no expert by any means.
This a serious post? TAR sucks up close. ScR suffers from overheat when fighting multiple enemies. CR crushes both at short-med range and you can hip fire the thing from across the map like the ScR but with no heat buildup.
EDIT: Plus everyone and they're mom armor tanks these days. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4631
|
Posted - 2014.11.17 22:21:00 -
[36] - Quote
Apothecary Za'ki wrote:Zatara Rought wrote:Cheydinhal Guard wrote:The CR is fine where it is. No need for more nerfs/buffs. ^^^ Boom! Right now we need to focus on getting the sentinel/hmg fixed. See if the cloak delay did anything. Make a few slight changes to the breach. And fugging unfug the RR. Then come back and see. make ARR better at close/mid range. tweek RR to be more of a mid-long weapon only.. maybe increase charge but buff damage slightly too, nerf hipfire a little and buff Aim Down Sights kick alot less so its more manageable for sustained fire at mid/long ranges.
I seriously...have no clue how you even.
Until further notice you're in the doghouse.
RR needs to have the old hipfire returned or they need to add hipfire dispersion to balance it.
Charge up needs to return to .3 secs.
if you want ARR to be better in close range then reduce the kick.
It's got more kick than any other CQC intended variant.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Blueprint For Murder
Immortal Guides
314
|
Posted - 2014.11.17 22:24:00 -
[37] - Quote
Jesus do you know what dispersion is? Now what do you think would happen if you added it to one of the longest range weapons...
The Impossible Dream-Wizard Talk @MMoMerc
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Zatara Rought
Fatal Absolution General Tso's Alliance
4631
|
Posted - 2014.11.17 22:24:00 -
[38] - Quote
Blueprint For Murder wrote:Jesus do you know what dispersion is? Now what do you think would happen if you added it to one of the longest range weapons...
Umm...if it only affects hipfire??
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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DeadlyAztec11
Ostrakon Agency
5976
|
Posted - 2014.11.17 22:27:00 -
[39] - Quote
Joel II X wrote:I disagree, but whatever.
The only weapons I oversample are the Burst AR, the Ion Pistol, and TAR (at least before the one we have now). I have a relatively easy time with the CR due to its easy praises between bursts.
CR > TAR if both users have equal skill, but I could be wrong.
Keep in mind that I'm a scrub. This, I oversample most weapons but the Burst is ridiculous. I literally get less than half the ROF. The CR is precise enough and the sight is accurate enough that I don't feel the need to press as much as I can.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Lynn Beck
Delta Vanguard 6
2252
|
Posted - 2014.11.17 22:31:00 -
[40] - Quote
Of course the CR has more damage per burst than the Scr: Cr fires at 1200 RPM, with a 3 round burst, thats 400 effective RPM.
Scr is not only supposed to be long range-lower DPS(Its not) it also fires at 600RPM(Rite? Or is it 550?)
89.7 x 0.66 is..59, which takes into comparison the SCRs higher RoF.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Blueprint For Murder
Immortal Guides
315
|
Posted - 2014.11.17 22:35:00 -
[41] - Quote
Zatara Rought wrote:
This right here people oughta tell you all you need to know about this fool:
Man burn you got me /rolls eyes I sure hope you understand people better than you do this game. I am shocked your gm hasn't put a gag on you yet..
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Immortal Guides
318
|
Posted - 2014.11.17 22:35:00 -
[42] - Quote
Zatara Rought wrote:
This right here people oughta tell you all you need to know about this fool:
Man burn you got me /rolls eyes I sure hope you understand people better than you do this game. I am shocked your gm hasn't put a gag on you yet..
The Impossible Dream-Wizard Talk @MMoMerc
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Leadfoot10
Molon Labe. General Tso's Alliance
2191
|
Posted - 2014.11.17 22:38:00 -
[43] - Quote
The CR (and ScR and AR) as a group is in a pretty good place, IMO.
The RR is in a bad place.
The Sentine/HMG and Scout/Shotgun are the areas we should be focused on if balance is our goal. That's where the current imbalance in usage currently is. |
Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
218
|
Posted - 2014.11.17 22:42:00 -
[44] - Quote
Zatara Rought wrote:SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here.
Scrambler: Useful but has the same issue as rails, shouldn't be remotely useable in CQC/short ranges.
TAC: Nothing wrong with it, should be slightly more inaccurate and like other rifles, shouldn't be remotely useful in CQC. Very easy to use over ranges, precision makes it a bit too easy to kill with.
Burst AR does its job. It may however need more ammo, both total and clip.
I wouldn't change the CR's damage, but change the projectile damage profile to shields: -10 Armour: 5+ Increase the clip size a bit for normal/ Assault CR, put a bit of recoil on both, and more dispersion. Basically medium recoil, medium dispersion. I'd maybe make the CR shoot 4 bullets in burst, but have somewhere around 0.3 second delay. Maybe add 250 more ROF to assault, and make it more inaccurate than the normal CR Same no tolerance for CQC for this rifle. That's to make sure people don't start shooting up entire teams like last time.
There is literally no sense for team killing to be possible in any gamemode.
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KenKaniff69
2502
|
Posted - 2014.11.17 22:43:00 -
[45] - Quote
Things not mentioned are the CR has no overheat/jam mechanic, no kick, small fitting, and gets the best bonus of any suit to a gun.
Even at militia it's OP.
?
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Blueprint For Murder
Immortal Guides
316
|
Posted - 2014.11.17 22:49:00 -
[46] - Quote
Lloyd Orfay wrote:Zatara Rought wrote:SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here. Scrambler: Useful but has the same issue as rails, shouldn't be remotely useable in CQC/short ranges. TAC: Nothing wrong with it, should be slightly more inaccurate and like other rifles, shouldn't be remotely useful in CQC. Very easy to use over ranges, precision makes it a bit too easy to kill with. Burst AR does its job. It may however need more ammo, both total and clip. I wouldn't change the CR's damage, but change the projectile damage profile to shields: -10 Armour: 5+ Increase the clip size a bit for normal/ Assault CR, put a bit of recoil on both, and more dispersion. Basically medium recoil, medium dispersion. I'd maybe make the CR shoot 4 bullets in burst, but have somewhere around 0.3 second delay. Maybe add 250 more ROF to assault, and make it more inaccurate than the normal CR Same no tolerance for CQC for this rifle. That's to make sure people don't start shooting up entire teams like last time.
A profile change like that is to large of a nerf as you can see on my chart shield profiles are generally net negatives it is the reason that the weapons with a shield profile have such high base damage or damage potential. keeping it even and just reducing it while making it more versatile is a net nerf such as -5/+5 or even 0/0
The Impossible Dream-Wizard Talk @MMoMerc
|
The Master Race
Immortal Guides
318
|
Posted - 2014.11.17 22:49:00 -
[47] - Quote
Lloyd Orfay wrote:Zatara Rought wrote:SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here. Scrambler: Useful but has the same issue as rails, shouldn't be remotely useable in CQC/short ranges. TAC: Nothing wrong with it, should be slightly more inaccurate and like other rifles, shouldn't be remotely useful in CQC. Very easy to use over ranges, precision makes it a bit too easy to kill with. Burst AR does its job. It may however need more ammo, both total and clip. I wouldn't change the CR's damage, but change the projectile damage profile to shields: -10 Armour: 5+ Increase the clip size a bit for normal/ Assault CR, put a bit of recoil on both, and more dispersion. Basically medium recoil, medium dispersion. I'd maybe make the CR shoot 4 bullets in burst, but have somewhere around 0.3 second delay. Maybe add 250 more ROF to assault, and make it more inaccurate than the normal CR Same no tolerance for CQC for this rifle. That's to make sure people don't start shooting up entire teams like last time.
A profile change like that is to large of a nerf as you can see on my chart shield profiles are generally net negatives it is the reason that the weapons with a shield profile have such high base damage or damage potential. keeping it even and just reducing it while making it more versatile is a net nerf such as -5/+5 or even 0/0
The Impossible Dream-Wizard Talk @MMoMerc
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Zatara Rought
Fatal Absolution General Tso's Alliance
4632
|
Posted - 2014.11.17 22:54:00 -
[48] - Quote
Blueprint For Murder wrote:Zatara Rought wrote:
This right here people oughta tell you all you need to know about this fool:
Man burn you got me /rolls eyes I sure hope you understand people better than you do this game. I am shocked your gm hasn't put a gag on you yet..
Yeah...says the guy who just tried to assert hipfire dispersion would be a bad balancing mechanic to a long range intended weapon...
*sigh*
I'd pat your head, but i'm gonna suffice in shaking mine.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Blueprint For Murder
Immortal Guides
316
|
Posted - 2014.11.17 22:56:00 -
[49] - Quote
I don't feel like explaining dispersion to you so lets just drop it and get back to the topic.
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Immortal Guides
318
|
Posted - 2014.11.17 22:56:00 -
[50] - Quote
I don't feel like explaining dispersion to you so lets just drop it and get back to the topic.
The Impossible Dream-Wizard Talk @MMoMerc
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Nocturnal Soul
Primordial Threat
4610
|
Posted - 2014.11.17 23:07:00 -
[51] - Quote
I can't even...
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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KEROSIINI-TERO
The Rainbow Effect
1534
|
Posted - 2014.11.17 23:12:00 -
[52] - Quote
Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP
IMPORTANT NOTE ON INTERPRETING THE PC WEAPON USAGE NUMBERS: Because those stats above ARE pc stats.
- Semi auto weapons become erratic and unreliable under heavy Client Lag conditions (low framerate, that is). - Planetary Conquest matches tend to suffer heaviest from Client Lag. ==> Use of semi auto weapons has evolved to minimal in highly competetive pc matches.
Scrambler Rifle, Combat Rifle and Tactical Assault Rifle are semi auto weapons.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1534
|
Posted - 2014.11.17 23:16:00 -
[53] - Quote
On the exact subject:
It is a bold suggestion to buff the Combat Rifle, so soon at least. It was king of weapons along with Rail Rifle only a short while ago and still has very good usage numbers (outside pc) to my knowledge.
As other weapons have been brought into life (Breach AR, sidearms, work on A-SCR etc...) it is natural that people are trying those out now, especially if they've just invested SP into them.
The idea of buffing CR is not at hand, everyone should follow with interest how things really go on and Rattati should have time to gather more data.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KenKaniff69
2502
|
Posted - 2014.11.17 23:16:00 -
[54] - Quote
KEROSIINI-TERO wrote:Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP IMPORTANT NOTE ON INTERPRETING THE PC WEAPON USAGE NUMBERS:Because those stats above ARE pc stats. - Semi auto weapons become erratic and unreliable under heavy Client Lag conditions (low framerate, that is). - Planetary Conquest matches tend to suffer heaviest from Client Lag. ==> Use of semi auto weapons has evolved to minimal in highly competetive pc matches.Scrambler Rifle, Combat Rifle and Tactical Assault Rifle are semi auto weapons. Yep.
The ScR takes a huge hit from this.
Plus hit detection in those matches make high alpha weapons the worst to use when they dont hit.
?
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Happy Violentime
OMFGZOMBIESRUN
888
|
Posted - 2014.11.17 23:17:00 -
[55] - Quote
Zatara Rought wrote:SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here.
Anyone who thinks the CR needs a buff is a tard.
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zzZaXxx
Vengeance Unbound
667
|
Posted - 2014.11.17 23:20:00 -
[56] - Quote
I have noticed less use of the CR since the profile change, and even less more recently. As for nerfs, I believe there was one cryptic change to its dispersion recently (not ACR).
Seems like there's not any rifle right now that is being lamented as OP. The closest thing is the BAR, which is definitely not OP, which is a good sign that there's no king of the hill right now. Closest is probably ScR, but with its profile it will always be hemmed in a bit. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4634
|
Posted - 2014.11.17 23:20:00 -
[57] - Quote
KEROSIINI-TERO wrote:On the exact subject:
It is a bold suggestion to buff the Combat Rifle, so soon at least. It was king of weapons along with Rail Rifle only a short while ago and still has very good usage numbers (outside pc) to my knowledge.
As other weapons have been brought into life (Breach AR, sidearms, work on A-SCR etc...) it is natural that people are trying those out now, especially if they've just invested SP into them.
The idea of buffing CR is not at hand, everyone should follow with interest how things really go on and Rattati should have time to gather more data.
This is where I sit with it as well.
Well said.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
zzZaXxx
Vengeance Unbound
667
|
Posted - 2014.11.17 23:21:00 -
[58] - Quote
KenKaniff69 wrote:KEROSIINI-TERO wrote:Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP IMPORTANT NOTE ON INTERPRETING THE PC WEAPON USAGE NUMBERS:Because those stats above ARE pc stats. - Semi auto weapons become erratic and unreliable under heavy Client Lag conditions (low framerate, that is). - Planetary Conquest matches tend to suffer heaviest from Client Lag. ==> Use of semi auto weapons has evolved to minimal in highly competetive pc matches.Scrambler Rifle, Combat Rifle and Tactical Assault Rifle are semi auto weapons. Yep. The ScR takes a huge hit from this. Plus hit detection in those matches make high alpha weapons the worst to use when they dont hit. Another reason PC is a joke. |
John ShepardIII
Capital Acquisitions LLC
1073
|
Posted - 2014.11.17 23:38:00 -
[59] - Quote
Zatara Rought wrote:SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here. CR is a lot easier to use than the SR and Tac AR. And the CR doesn't shoot just 18 rounds it's 50 something. Yes the Tac AR and SR have higher dps, but due to the smaller clips and the Tacs heavier recoil the CR is by far the most common one used.
The True Shepard
Lvl 1 Forum Warrior
|
Vell0cet
Vengeance Unbound RISE of LEGION
2563
|
Posted - 2014.11.18 00:33:00 -
[60] - Quote
On my Amarr Assault I'll run LRs and SCRs. I've got an Amarr scout "scout hunter" fit that runs an AR (great for spraying in CQC and in the 30-15m range within my scans), but for most other fits (like logi, or scouts) I'll run a CR. It's a fantastic rifle. The profile is amazing with the bonus to armor (that has much larger buffers to chew through). Because shields deplete before armor, this thing is a dream at finishing enemies and getting those +50s instead of all the +25s I see with laser weapons. The fitting costs are terrific, the scope is great. I'm actually planning to skill into Minmatar Assault to get a bonus to this weapon. I really don't get the negativity on this gun?
Best PvE idea ever!
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Zatara Rought
Fatal Absolution General Tso's Alliance
4639
|
Posted - 2014.11.18 00:35:00 -
[61] - Quote
John ShepardIII wrote:Zatara Rought wrote:SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here. CR is a lot easier to use than the SR and Tac AR. And the CR doesn't shoot just 18 rounds it's 50 something. Yes the Tac AR and SR have higher dps, but due to the smaller clips and the Tacs heavier recoil the CR is by far the most common one used.
I agree it's easier to use.
18 bursts is what they are talking about (3 rounds per burst)
I agree CR is more commonly used.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Apothecary Za'ki
Biomass Positive
1947
|
Posted - 2014.11.18 01:34:00 -
[62] - Quote
Blueprint For Murder wrote:Jesus do you know what dispersion is? Now what do you think would happen if you added it to one of the longest range weapons... it would kill the weapon system at any range over medium range
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
|
Apothecary Za'ki
Biomass Positive
1947
|
Posted - 2014.11.18 01:36:00 -
[63] - Quote
KenKaniff69 wrote:KEROSIINI-TERO wrote:Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP IMPORTANT NOTE ON INTERPRETING THE PC WEAPON USAGE NUMBERS:Because those stats above ARE pc stats. - Semi auto weapons become erratic and unreliable under heavy Client Lag conditions (low framerate, that is). - Planetary Conquest matches tend to suffer heaviest from Client Lag. ==> Use of semi auto weapons has evolved to minimal in highly competetive pc matches.Scrambler Rifle, Combat Rifle and Tactical Assault Rifle are semi auto weapons. Yep. The ScR takes a huge hit from this. Plus hit detection in those matches make high alpha weapons the worst to use when they dont hit. i find burst fire weapons suffer even more in laggy enviroments as if you try fire too fast you end up skipping bursts more often then semi auto weapons.
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Imp Smash
Molon Labe. General Tso's Alliance
403
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Posted - 2014.11.18 01:51:00 -
[64] - Quote
Well, mathmatically I can't find fault with the gun stats or some of your assertions OP. However, in practice it doesn't perform worse than the other guns. I think that some context is missing from your assessment -- although at the moment I can't say what to be fair.
The stats people are talking about lately (especially the Sentinal complains) come from the recent PC stats. However, those stats are very limited in range and people are not including all the context as far as map design, lag issues, etc...
I think we need more data. Meta takes time to evolve. Lets wait till Rata releases data on all gun purchases and kill stats (he said he is going to give us even MORE detailed charts and graphs on it YAY!) after a month or two of the current build across all game modes and broken down by game mode (if he could which would be AWESOME.)
That will allow us to figure where the CR is supposed to be as far as usage (is it performing in a spot is isnt supposed to but useless in the place is IS supposed to?) and then we can all put our heads together and come up with an idea to make it good.
At the moment from my experience with it, I find it can sometimes underperform at range which is odd. However, it is a precision weapon. It has a higher skill ceiling than some of the other rifles and more skilled individuals than myself get significantly better results. So we have to take into account exactly how difficult it is to use to its full potential as well as how often it is used to its full potential.
I have had ridiculous deaths to the CR. Shields melted off at ridiculous speeds followed by armor literally disapeering in the blink of an eye. So obviously some people have found ways to make the gun work. Another thing to consider is that the last gun graph released showed CRs one of the few rifles that stayed above the average usage line. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2876
|
Posted - 2014.11.18 02:20:00 -
[65] - Quote
Blueprint For Murder wrote:I don't feel like explaining dispersion to you so lets just drop it and get back to the topic. Perhaps because you yourself have no idea what it is
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Funkmaster Whale
Whale Pod
2487
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Posted - 2014.11.18 02:23:00 -
[66] - Quote
The CR is totally fine. I've been using it and continue to use it even after the profile change. If anything I've felt the change was a buff as I run into way more armor-stacking dropsuits than shield.
When you consider the fact that shield HP values are on average lower than armor HP values ithe extra 5% damage to armor kind of balances out the shield damage nerf.
And I think the people pointing out semi-automatic weapons underperforming in laggy conditions are spot on. There's a significant decrease in the maximum achievable RoF in laggy vs non-laggy conditions. Even in 1.9 the Gallente Lag Facility map still suffers from FPS drops when the socket is spammed with equipment.
PC has always had a bad case of high-alpha and AoE damage because of the awful performance making hitscan unreliable. I'm sure several people who were there can attest that they died in PC at least more than a handful times to Fused Locus Grenades, Flaylocks, Forge Guns, Mass Drivers, Shotguns, REs, HMGs... It was always "blast em and blast em quick" type weapons because conditions in the cities made rifles extremely unreliable.
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Bradric Banewolf
D3ATH CARD RUST415
475
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Posted - 2014.11.18 02:26:00 -
[67] - Quote
Scrambler is too strong against armor. I know what the stats say, but in-game armor based players go down hard to the scrambler?! I would except it more if the stats said it did the same damage to both. It doesn't feel like -20% to armor?! It feels like +30 to shields 0 to armor. I like it's accuracy, and shield damage, but that armor damage is insane.
CR is balanced. I don't really use it. Especially since my respsct, but when I did it was reliable. It had a short OP spell where it was a bit much, but mercs adapted and it found balance quickly. Doesn't need a nerf or buff.
BTAR and TAR? I don't even know where to start.... or stop?! It doesn't need a buff in particular. It needs to be fixed! The stats that it has doesn't show up in-game?! It's not a go to weapon at all as far as the TAR is concerned. The BTAR in all variants are good rifles. The GK-13 and Allotek burst are specialist weapons. They can be more effective with some well needed hit detection tweaks. The tactical AR's ability to have shots misfire or not register hits is enough to make a merc not use the weapons. A whole video was made showing the hit detection and misfire issues, and all CCP did was buff the stats?! I could have 100 damage per shot, but if it barely registers what's the point?!
The rail rifle is finally balanced. I know the Caldari don't like it, but I have a caldari character as well. The rail rifle is still good, and the assault variant is great as well. Can't complain about where they are now.
"Anybody order chaos?"
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1900
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Posted - 2014.11.18 03:08:00 -
[68] - Quote
Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP now i can tell those stats are all wrong cause REs are the top killer in PC.
KEQ diplomat/ intel /GC officer
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Atiim
Heaven's Lost Property Negative-Feedback
13779
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Posted - 2014.11.18 03:10:00 -
[69] - Quote
I think the CR is well balanced.
The 1st Matari Commando
-HAND
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KenKaniff69
2502
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Posted - 2014.11.18 03:24:00 -
[70] - Quote
Apothecary Za'ki wrote:KenKaniff69 wrote:KEROSIINI-TERO wrote:Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP IMPORTANT NOTE ON INTERPRETING THE PC WEAPON USAGE NUMBERS:Because those stats above ARE pc stats. - Semi auto weapons become erratic and unreliable under heavy Client Lag conditions (low framerate, that is). - Planetary Conquest matches tend to suffer heaviest from Client Lag. ==> Use of semi auto weapons has evolved to minimal in highly competetive pc matches.Scrambler Rifle, Combat Rifle and Tactical Assault Rifle are semi auto weapons. Yep. The ScR takes a huge hit from this. Plus hit detection in those matches make high alpha weapons the worst to use when they dont hit. i find burst fire weapons suffer even more in laggy enviroments as if you try fire too fast you end up skipping bursts more often then semi auto weapons. Sure, except there is a six kin solution for that.
Using the AScR doesn't produce nearly results.
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hfderrtgvcd
1196
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Posted - 2014.11.18 03:58:00 -
[71] - Quote
I don't know why people complain so much about lag in pc. I lag more in pubs tbh. keep your chat channels to a minimum and reset before each game.
You can't fight in here! This is the war room.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7250
|
Posted - 2014.11.18 04:29:00 -
[72] - Quote
Oh FFS the oversampling scapegoat again...
Look, guys, if oversampling is really that big of a deal just get a damn modded controller. Seriously.
Long-Term Roadmap
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Blueprint For Murder
Immortal Guides
319
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Posted - 2014.11.18 07:46:00 -
[73] - Quote
Gavr1lo Pr1nc1p wrote:Blueprint For Murder wrote:I don't feel like explaining dispersion to you so lets just drop it and get back to the topic. Perhaps because you yourself have no idea what it is
I only respond to you two because I love watching dim bulbs shine. First look up dispersion now increasing the weapons dispersion short range enough for the desired effect i.e. AR would result in the rifle being broken at range i.e. AR which is and meant to be its obvious strength. Furthermore kick/recoil itself acts as a pseudo dispersion and along with the charge achieves it's goals and leaves the weapon full strength long range. Could the devs do it sure but why would they?
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Immortal Guides
319
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Posted - 2014.11.18 07:46:00 -
[74] - Quote
Gavr1lo Pr1nc1p wrote:Blueprint For Murder wrote:I don't feel like explaining dispersion to you so lets just drop it and get back to the topic. Perhaps because you yourself have no idea what it is
I only respond to you two because I love watching dim bulbs shine. First look up dispersion now increasing the weapons dispersion short range enough for the desired effect i.e. AR would result in the rifle being broken at range i.e. AR which is and meant to be its obvious strength. Furthermore kick/recoil itself acts as a pseudo dispersion and along with the charge achieves it's goals and leaves the weapon full strength long range. Could the devs do it sure but why would they?
The Impossible Dream-Wizard Talk @MMoMerc
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Lorhak Gannarsein
Legio DXIV
4191
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Posted - 2014.11.18 09:10:00 -
[75] - Quote
Blueprint For Murder wrote:Gavr1lo Pr1nc1p wrote:Blueprint For Murder wrote:I don't feel like explaining dispersion to you so lets just drop it and get back to the topic. Perhaps because you yourself have no idea what it is I only respond to you two because I love watching dim bulbs shine. First look up dispersion now increasing the weapons dispersion short range enough for the desired effect i.e. AR would result in the rifle being broken at range i.e. AR which is and meant to be its obvious strength. Furthermore kick/recoil itself acts as a pseudo dispersion and along with the charge achieves it's goals and leaves the weapon full strength long range. Could the devs do it sure but why would they? So the problem would be that adding more dispersion would be fulfilling the intended purpose of adding more dispersion??
Or did you conveniently miss the bit where they were talking about adding it to hipfire only?
CCP Rattati ily!
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now what?
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Ryme Intrinseca
Dead Man's Game RUST415
2029
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Posted - 2014.11.18 09:23:00 -
[76] - Quote
Aeon Amadi wrote:Oh FFS the oversampling scapegoat again...
Look, guys, if oversampling is really that big of a deal just get a damn modded controller. Seriously. I do think the oversampling issue is overblown. If a semi-auto/burst weapon doesn't oversample, it 'undersamples' - i.e. many users can't squeeze the trigger fast enough to get the maximum RoF. And when a weapon undersamples, the playerbase gets its pitchforks out for the 'turbo abusers' who do get the maximum RoF.
It's just a fact of life that a semi-auto has to have a rate of fire, and wherever it is set, there'll be something to complain about. |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1149
|
Posted - 2014.11.18 10:37:00 -
[77] - Quote
Zatara Rought wrote:SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here. The CR does considerable more damage per burst than both the ScR and TacAR, and is far more forgiving of imperfect shot placement.
I don't really think his argument holds up... Realistically, all three can achieve about the same DPS as well, because running both a TAC or ScR at a steady 600 is nearly impossible. Also, the CR has a significantly larger damage per volley.
I'm not saying the CR is OP, it has its own balancing factors, such as its higher recoil. I just don't think it needs to be changed at all, one way of the other.
Please, make my Opus pretty...
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manboar thunder fist
Dead Man's Game RUST415
249
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Posted - 2014.11.18 10:42:00 -
[78] - Quote
Gavr1lo Pr1nc1p wrote:...Due to oversampling. It has a 400 RoF of the burst (shot), whereas the ScR and TAR have a 600 RoF, nullifying oversampling.
They all have relatively equal clip sizes (~18 shots to overheat, 18 bursts, 18 rounds) 18 bursts is much more damage
The ScR has much more range as well as a charge mechanic, and is insanely precise. Precision is player skill not the gun
The TAR has much more damage/DPS, as well as as the best damage profile. Not due to the prevalence of armour tanking
The CR is mathematically the worst of all selective fire rifles, barring the Burst AR. The CR is the most accurate close range gun, and can 3 shot scouts...
My suggestion would be to increase damage per bullet slightly, to make up for its low (relatively) RoF and extreme amount of oversampling (which should be a part of the gun, I feel. Gives it a very minmitar feel), to put it on par with the other selective fire rifles. It actually has high ROF because the bursts can be made to fire fast with timing
The burst AR needs a slight buff as well, but I have never used it, so I would be no expert by any means. Agreed
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5100
|
Posted - 2014.11.18 10:50:00 -
[79] - Quote
Thread value assessment: 0.5/10
Slanted numbers and manipulated data assessment: 10/10
Too obvious.
Troll.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
580
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Posted - 2014.11.18 11:31:00 -
[80] - Quote
Zatara Rought wrote:Cheydinhal Guard wrote:The CR is fine where it is. No need for more nerfs/buffs. ^^^ Boom! Right now we need to focus on getting the sentinel/hmg fixed. See if the cloak delay did anything. Make a few slight changes to the breach. And fugging unfug the RR. Then come back and see.
PLEASE unfug the RR. I'd like to start using it again instead of the TAR so I can reduce my fitting costs
Chillin, waitin on Legion.
Ishukone loyalist, Caldari Scout enthusiast!
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KING CHECKMATE
Opus Arcana Covert Intervention
5897
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Posted - 2014.11.18 12:26:00 -
[81] - Quote
Gavr1lo Pr1nc1p wrote:...Due to oversampling. It has a 400 RoF of the burst (shot), whereas the ScR and TAR have a 600 RoF, nullifying oversampling.
They all have relatively equal clip sizes (~18 shots to overheat, 18 bursts, 18 rounds)
The ScR has much more range as well as a charge mechanic, and is insanely precise.
The TAR has much more damage/DPS, as well as as the best damage profile.
The CR is mathematically the worst of all selective fire rifles, barring the Burst AR.
.
1st off / you are insane. the CR is one of the top 3 weapons in this game ATM next to the SCR and Breach AR. (in my opinion) Yes it has less Range than TAC and SCR , but it does MORE DAMAGE PER BUTTON PRESS ( every time you fire a burst and all 3 shots connect you do a LOT more damage than a SCR regular shot or TAC). It also has the best DAMAGE PROFILE, Faster reload and ridiculously low Fitting cost.
Want to turn up the heat? then increase the fitting cost to SCR level then XD
heh
I can go to town with a STD CR anyday.
Increase the damage? GT*O of here troll XD
The best Damage mod is a HEADSHOT....
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Benjamin Ciscko
Fatal Absolution
3477
|
Posted - 2014.11.18 20:43:00 -
[82] - Quote
hfderrtgvcd wrote:I don't know why people complain so much about lag in pc. I lag more in pubs tbh. keep your chat channels to a minimum and reset before each game. You clearly have never played on SRL
Fatal Absolution Director
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Iron Wolf Saber
Den of Swords
17746
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Posted - 2014.11.18 21:27:00 -
[83] - Quote
CR still kills me plenty at some ranges I did not expect them to reach at. As for my usage of it; its feels like I am needling everything I shoot at. As in putting a lot of holes in them and very accurately. Yes may take a bit more effort to kill with it than the other rifles; its versatility is something worth having.
Does it need a nerf? Does it need a buff?
Dont ask me; because I don't have any feeling on either side of the rifle's case. The case I been shown by other players suggest neither is needed either at the moment in comparison to more pressing issues.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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manboar thunder fist
Dead Man's Game RUST415
250
|
Posted - 2014.11.20 12:03:00 -
[84] - Quote
Recent use of the BCR shows that sometimes it doesn't fire it's bursts correctly and other times the timing is perfect. Maybe because I am a scr user my trigger finger is too fast leading to missed bursts in high pressure 1 v 1s but I've checked my timing plenty of times, maybe a bit of modification on fire input?
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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