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Apothecary Za'ki
Biomass Positive
1936
|
Posted - 2014.11.17 22:05:00 -
[31] - Quote
Gavr1lo Pr1nc1p wrote:...Due to oversampling. It has a 400 RoF of the burst (shot), whereas the ScR and TAR have a 600 RoF, nullifying oversampling.
They all have relatively equal clip sizes (~18 shots to overheat, 18 bursts, 18 rounds)
The ScR has much more range as well as a charge mechanic, and is insanely precise.
The TAR has much more damage/DPS, as well as as the best damage profile.
The CR is mathematically the worst of all selective fire rifles, barring the Burst AR.
My suggestion would be to increase damage per bullet slightly, to make up for its low (relatively) RoF and extreme amount of oversampling (which should be a part of the gun, I feel. Gives it a very minmitar feel), to put it on par with the other selective fire rifles.
The burst AR needs a slight buff as well, but I have never used it, so I would be no expert by any means. lets not forget that because the ACR and CR has the fitting equal to assault SMG (ie oly sidearm pg/cpu requirments) and is great vs armor (because everyone dual/bricks armor usually) its the scouts weapon of choice, and due to the sheer number of scouts it has saturated the results giving false positives.
a CR/ACR only works well against armor.. many a time i have been like a MLT newberry when against shield tanker suits because the -15% vs shields really does pack a hell of a nullifying effect to the power of the CR..
the only decent way to use a CR is if you PRE-flux the target and THEN melt the armor..
the CR sucks against- Gal sents cal sents galmando calmando caldari logi caldari assault caldari scout
CR is medicre against- minmando min sent min assault gal logi (if it has shield extenders) gal assault(if fit with shields or a mix of shield+dmg) amarr sent (have strong shield buffer innatly) amarr assault (if fit with shield extenders and not dmg mods)
the CR is strong against- amarr sent (if you pre-flux) amarr logi amarr assault (if fit for damage and not shields) amarr scout ammando gal scout gal assault (if fit with damage and not shields) gal logi (if fit with damage and not shields)
these are my personal experances, but from my point of view shows the CR/ACR is actually balanced, its just down to the frequancy of use by the OP Scout suits.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1937
|
Posted - 2014.11.17 22:09:00 -
[32] - Quote
Zatara Rought wrote:Cheydinhal Guard wrote:The CR is fine where it is. No need for more nerfs/buffs. ^^^ Boom! Right now we need to focus on getting the sentinel/hmg fixed. See if the cloak delay did anything. Make a few slight changes to the breach. And fugging unfug the RR. Then come back and see. make ARR better at close/mid range. tweek RR to be more of a mid-long weapon only.. maybe increase charge but buff damage slightly too, nerf hipfire a little and buff Aim Down Sights kick alot less so its more manageable for sustained fire at mid/long ranges.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1937
|
Posted - 2014.11.17 22:11:00 -
[33] - Quote
Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP i dont see BAR either! :P
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Zatara Rought
Fatal Absolution General Tso's Alliance
4631
|
Posted - 2014.11.17 22:14:00 -
[34] - Quote
Apothecary Za'ki wrote: i dont see BAR either! :P
yeah...published before BAR changes.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
442
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Posted - 2014.11.17 22:17:00 -
[35] - Quote
Gavr1lo Pr1nc1p wrote:...Due to oversampling. It has a 400 RoF of the burst (shot), whereas the ScR and TAR have a 600 RoF, nullifying oversampling.
They all have relatively equal clip sizes (~18 shots to overheat, 18 bursts, 18 rounds)
The ScR has much more range as well as a charge mechanic, and is insanely precise.
The TAR has much more damage/DPS, as well as as the best damage profile.
The CR is mathematically the worst of all selective fire rifles, barring the Burst AR.
My suggestion would be to increase damage per bullet slightly, to make up for its low (relatively) RoF and extreme amount of oversampling (which should be a part of the gun, I feel. Gives it a very minmitar feel), to put it on par with the other selective fire rifles.
The burst AR needs a slight buff as well, but I have never used it, so I would be no expert by any means.
This a serious post? TAR sucks up close. ScR suffers from overheat when fighting multiple enemies. CR crushes both at short-med range and you can hip fire the thing from across the map like the ScR but with no heat buildup.
EDIT: Plus everyone and they're mom armor tanks these days. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4631
|
Posted - 2014.11.17 22:21:00 -
[36] - Quote
Apothecary Za'ki wrote:Zatara Rought wrote:Cheydinhal Guard wrote:The CR is fine where it is. No need for more nerfs/buffs. ^^^ Boom! Right now we need to focus on getting the sentinel/hmg fixed. See if the cloak delay did anything. Make a few slight changes to the breach. And fugging unfug the RR. Then come back and see. make ARR better at close/mid range. tweek RR to be more of a mid-long weapon only.. maybe increase charge but buff damage slightly too, nerf hipfire a little and buff Aim Down Sights kick alot less so its more manageable for sustained fire at mid/long ranges.
I seriously...have no clue how you even.
Until further notice you're in the doghouse.
RR needs to have the old hipfire returned or they need to add hipfire dispersion to balance it.
Charge up needs to return to .3 secs.
if you want ARR to be better in close range then reduce the kick.
It's got more kick than any other CQC intended variant.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Blueprint For Murder
Immortal Guides
314
|
Posted - 2014.11.17 22:24:00 -
[37] - Quote
Jesus do you know what dispersion is? Now what do you think would happen if you added it to one of the longest range weapons...
The Impossible Dream-Wizard Talk @MMoMerc
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Zatara Rought
Fatal Absolution General Tso's Alliance
4631
|
Posted - 2014.11.17 22:24:00 -
[38] - Quote
Blueprint For Murder wrote:Jesus do you know what dispersion is? Now what do you think would happen if you added it to one of the longest range weapons...
Umm...if it only affects hipfire??
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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DeadlyAztec11
Ostrakon Agency
5976
|
Posted - 2014.11.17 22:27:00 -
[39] - Quote
Joel II X wrote:I disagree, but whatever.
The only weapons I oversample are the Burst AR, the Ion Pistol, and TAR (at least before the one we have now). I have a relatively easy time with the CR due to its easy praises between bursts.
CR > TAR if both users have equal skill, but I could be wrong.
Keep in mind that I'm a scrub. This, I oversample most weapons but the Burst is ridiculous. I literally get less than half the ROF. The CR is precise enough and the sight is accurate enough that I don't feel the need to press as much as I can.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Lynn Beck
Delta Vanguard 6
2252
|
Posted - 2014.11.17 22:31:00 -
[40] - Quote
Of course the CR has more damage per burst than the Scr: Cr fires at 1200 RPM, with a 3 round burst, thats 400 effective RPM.
Scr is not only supposed to be long range-lower DPS(Its not) it also fires at 600RPM(Rite? Or is it 550?)
89.7 x 0.66 is..59, which takes into comparison the SCRs higher RoF.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Blueprint For Murder
Immortal Guides
315
|
Posted - 2014.11.17 22:35:00 -
[41] - Quote
Zatara Rought wrote:
This right here people oughta tell you all you need to know about this fool:
Man burn you got me /rolls eyes I sure hope you understand people better than you do this game. I am shocked your gm hasn't put a gag on you yet..
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Immortal Guides
318
|
Posted - 2014.11.17 22:35:00 -
[42] - Quote
Zatara Rought wrote:
This right here people oughta tell you all you need to know about this fool:
Man burn you got me /rolls eyes I sure hope you understand people better than you do this game. I am shocked your gm hasn't put a gag on you yet..
The Impossible Dream-Wizard Talk @MMoMerc
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Leadfoot10
Molon Labe. General Tso's Alliance
2191
|
Posted - 2014.11.17 22:38:00 -
[43] - Quote
The CR (and ScR and AR) as a group is in a pretty good place, IMO.
The RR is in a bad place.
The Sentine/HMG and Scout/Shotgun are the areas we should be focused on if balance is our goal. That's where the current imbalance in usage currently is. |
Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
218
|
Posted - 2014.11.17 22:42:00 -
[44] - Quote
Zatara Rought wrote:SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here.
Scrambler: Useful but has the same issue as rails, shouldn't be remotely useable in CQC/short ranges.
TAC: Nothing wrong with it, should be slightly more inaccurate and like other rifles, shouldn't be remotely useful in CQC. Very easy to use over ranges, precision makes it a bit too easy to kill with.
Burst AR does its job. It may however need more ammo, both total and clip.
I wouldn't change the CR's damage, but change the projectile damage profile to shields: -10 Armour: 5+ Increase the clip size a bit for normal/ Assault CR, put a bit of recoil on both, and more dispersion. Basically medium recoil, medium dispersion. I'd maybe make the CR shoot 4 bullets in burst, but have somewhere around 0.3 second delay. Maybe add 250 more ROF to assault, and make it more inaccurate than the normal CR Same no tolerance for CQC for this rifle. That's to make sure people don't start shooting up entire teams like last time.
There is literally no sense for team killing to be possible in any gamemode.
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KenKaniff69
2502
|
Posted - 2014.11.17 22:43:00 -
[45] - Quote
Things not mentioned are the CR has no overheat/jam mechanic, no kick, small fitting, and gets the best bonus of any suit to a gun.
Even at militia it's OP.
?
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Blueprint For Murder
Immortal Guides
316
|
Posted - 2014.11.17 22:49:00 -
[46] - Quote
Lloyd Orfay wrote:Zatara Rought wrote:SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here. Scrambler: Useful but has the same issue as rails, shouldn't be remotely useable in CQC/short ranges. TAC: Nothing wrong with it, should be slightly more inaccurate and like other rifles, shouldn't be remotely useful in CQC. Very easy to use over ranges, precision makes it a bit too easy to kill with. Burst AR does its job. It may however need more ammo, both total and clip. I wouldn't change the CR's damage, but change the projectile damage profile to shields: -10 Armour: 5+ Increase the clip size a bit for normal/ Assault CR, put a bit of recoil on both, and more dispersion. Basically medium recoil, medium dispersion. I'd maybe make the CR shoot 4 bullets in burst, but have somewhere around 0.3 second delay. Maybe add 250 more ROF to assault, and make it more inaccurate than the normal CR Same no tolerance for CQC for this rifle. That's to make sure people don't start shooting up entire teams like last time.
A profile change like that is to large of a nerf as you can see on my chart shield profiles are generally net negatives it is the reason that the weapons with a shield profile have such high base damage or damage potential. keeping it even and just reducing it while making it more versatile is a net nerf such as -5/+5 or even 0/0
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Immortal Guides
318
|
Posted - 2014.11.17 22:49:00 -
[47] - Quote
Lloyd Orfay wrote:Zatara Rought wrote:SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here. Scrambler: Useful but has the same issue as rails, shouldn't be remotely useable in CQC/short ranges. TAC: Nothing wrong with it, should be slightly more inaccurate and like other rifles, shouldn't be remotely useful in CQC. Very easy to use over ranges, precision makes it a bit too easy to kill with. Burst AR does its job. It may however need more ammo, both total and clip. I wouldn't change the CR's damage, but change the projectile damage profile to shields: -10 Armour: 5+ Increase the clip size a bit for normal/ Assault CR, put a bit of recoil on both, and more dispersion. Basically medium recoil, medium dispersion. I'd maybe make the CR shoot 4 bullets in burst, but have somewhere around 0.3 second delay. Maybe add 250 more ROF to assault, and make it more inaccurate than the normal CR Same no tolerance for CQC for this rifle. That's to make sure people don't start shooting up entire teams like last time.
A profile change like that is to large of a nerf as you can see on my chart shield profiles are generally net negatives it is the reason that the weapons with a shield profile have such high base damage or damage potential. keeping it even and just reducing it while making it more versatile is a net nerf such as -5/+5 or even 0/0
The Impossible Dream-Wizard Talk @MMoMerc
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Zatara Rought
Fatal Absolution General Tso's Alliance
4632
|
Posted - 2014.11.17 22:54:00 -
[48] - Quote
Blueprint For Murder wrote:Zatara Rought wrote:
This right here people oughta tell you all you need to know about this fool:
Man burn you got me /rolls eyes I sure hope you understand people better than you do this game. I am shocked your gm hasn't put a gag on you yet..
Yeah...says the guy who just tried to assert hipfire dispersion would be a bad balancing mechanic to a long range intended weapon...
*sigh*
I'd pat your head, but i'm gonna suffice in shaking mine.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Blueprint For Murder
Immortal Guides
316
|
Posted - 2014.11.17 22:56:00 -
[49] - Quote
I don't feel like explaining dispersion to you so lets just drop it and get back to the topic.
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Immortal Guides
318
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Posted - 2014.11.17 22:56:00 -
[50] - Quote
I don't feel like explaining dispersion to you so lets just drop it and get back to the topic.
The Impossible Dream-Wizard Talk @MMoMerc
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Nocturnal Soul
Primordial Threat
4610
|
Posted - 2014.11.17 23:07:00 -
[51] - Quote
I can't even...
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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KEROSIINI-TERO
The Rainbow Effect
1534
|
Posted - 2014.11.17 23:12:00 -
[52] - Quote
Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP
IMPORTANT NOTE ON INTERPRETING THE PC WEAPON USAGE NUMBERS: Because those stats above ARE pc stats.
- Semi auto weapons become erratic and unreliable under heavy Client Lag conditions (low framerate, that is). - Planetary Conquest matches tend to suffer heaviest from Client Lag. ==> Use of semi auto weapons has evolved to minimal in highly competetive pc matches.
Scrambler Rifle, Combat Rifle and Tactical Assault Rifle are semi auto weapons.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1534
|
Posted - 2014.11.17 23:16:00 -
[53] - Quote
On the exact subject:
It is a bold suggestion to buff the Combat Rifle, so soon at least. It was king of weapons along with Rail Rifle only a short while ago and still has very good usage numbers (outside pc) to my knowledge.
As other weapons have been brought into life (Breach AR, sidearms, work on A-SCR etc...) it is natural that people are trying those out now, especially if they've just invested SP into them.
The idea of buffing CR is not at hand, everyone should follow with interest how things really go on and Rattati should have time to gather more data.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KenKaniff69
2502
|
Posted - 2014.11.17 23:16:00 -
[54] - Quote
KEROSIINI-TERO wrote:Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP IMPORTANT NOTE ON INTERPRETING THE PC WEAPON USAGE NUMBERS:Because those stats above ARE pc stats. - Semi auto weapons become erratic and unreliable under heavy Client Lag conditions (low framerate, that is). - Planetary Conquest matches tend to suffer heaviest from Client Lag. ==> Use of semi auto weapons has evolved to minimal in highly competetive pc matches.Scrambler Rifle, Combat Rifle and Tactical Assault Rifle are semi auto weapons. Yep.
The ScR takes a huge hit from this.
Plus hit detection in those matches make high alpha weapons the worst to use when they dont hit.
?
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Happy Violentime
OMFGZOMBIESRUN
888
|
Posted - 2014.11.17 23:17:00 -
[55] - Quote
Zatara Rought wrote:SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here.
Anyone who thinks the CR needs a buff is a tard.
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zzZaXxx
Vengeance Unbound
667
|
Posted - 2014.11.17 23:20:00 -
[56] - Quote
I have noticed less use of the CR since the profile change, and even less more recently. As for nerfs, I believe there was one cryptic change to its dispersion recently (not ACR).
Seems like there's not any rifle right now that is being lamented as OP. The closest thing is the BAR, which is definitely not OP, which is a good sign that there's no king of the hill right now. Closest is probably ScR, but with its profile it will always be hemmed in a bit. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4634
|
Posted - 2014.11.17 23:20:00 -
[57] - Quote
KEROSIINI-TERO wrote:On the exact subject:
It is a bold suggestion to buff the Combat Rifle, so soon at least. It was king of weapons along with Rail Rifle only a short while ago and still has very good usage numbers (outside pc) to my knowledge.
As other weapons have been brought into life (Breach AR, sidearms, work on A-SCR etc...) it is natural that people are trying those out now, especially if they've just invested SP into them.
The idea of buffing CR is not at hand, everyone should follow with interest how things really go on and Rattati should have time to gather more data.
This is where I sit with it as well.
Well said.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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zzZaXxx
Vengeance Unbound
667
|
Posted - 2014.11.17 23:21:00 -
[58] - Quote
KenKaniff69 wrote:KEROSIINI-TERO wrote:Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP IMPORTANT NOTE ON INTERPRETING THE PC WEAPON USAGE NUMBERS:Because those stats above ARE pc stats. - Semi auto weapons become erratic and unreliable under heavy Client Lag conditions (low framerate, that is). - Planetary Conquest matches tend to suffer heaviest from Client Lag. ==> Use of semi auto weapons has evolved to minimal in highly competetive pc matches.Scrambler Rifle, Combat Rifle and Tactical Assault Rifle are semi auto weapons. Yep. The ScR takes a huge hit from this. Plus hit detection in those matches make high alpha weapons the worst to use when they dont hit. Another reason PC is a joke. |
John ShepardIII
Capital Acquisitions LLC
1073
|
Posted - 2014.11.17 23:38:00 -
[59] - Quote
Zatara Rought wrote:SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here. CR is a lot easier to use than the SR and Tac AR. And the CR doesn't shoot just 18 rounds it's 50 something. Yes the Tac AR and SR have higher dps, but due to the smaller clips and the Tacs heavier recoil the CR is by far the most common one used.
The True Shepard
Lvl 1 Forum Warrior
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Vell0cet
Vengeance Unbound RISE of LEGION
2563
|
Posted - 2014.11.18 00:33:00 -
[60] - Quote
On my Amarr Assault I'll run LRs and SCRs. I've got an Amarr scout "scout hunter" fit that runs an AR (great for spraying in CQC and in the 30-15m range within my scans), but for most other fits (like logi, or scouts) I'll run a CR. It's a fantastic rifle. The profile is amazing with the bonus to armor (that has much larger buffers to chew through). Because shields deplete before armor, this thing is a dream at finishing enemies and getting those +50s instead of all the +25s I see with laser weapons. The fitting costs are terrific, the scope is great. I'm actually planning to skill into Minmatar Assault to get a bonus to this weapon. I really don't get the negativity on this gun?
Best PvE idea ever!
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