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Pvt Numnutz
Prophets of the Velocirapture
1947
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Posted - 2014.11.13 06:11:00 -
[1] - Quote
Uhm wow, look buddy you are a product of the misrepresented idea of dropships. You want to be a gunship pilot and that's all well and good, but trying to make the assault dropship a gunship is bad m'kay? I understand its hard to shoot av when they knock you all over, but av is meant to kill or route you. The strength of the dropship is the teamwork aspect (if you didn't know teamwork is op) fit some turrets and get a good gunner or two, I cannot tell you how many times my gunners have saved my python from av. While I'm focusing on flying they are focusing on dropping targets, with the way the camera works for the pythons gun door gunners can do a much better job than you can. There are some issues with this that are worth griping about, namely gunners being able to kill themselves and the horrible rotation speed of turrets.
Because gunners can kill themselves its ideal to have them in fat suits with high reps. This means they can also weild an HMG or forge gun, so even if your gunner isn't the best you have the option of dropping a heavy right next to that SMG wielding av. Again teamwork is op. If you are using the dropship for its intended role you also have a few shocktroopers that aren't on guns that would love nothing more than to jump out and kill anything that moves. Dropping them on av and then having your gunner assist or kill the av is also a good way to not get knocked about while fighting av.
Did you know gunners render infantry and av much better than a pilot? They can give you a much better idea of the situation and even tell you where those invisible swarms came from! For example, I'm covering some blues attacking B, my gunner is killing or suppressing things that I can't even see but he let's me know roughly where they are and if he has a good angle or needs a better one. Suddenly he starts shouting "swarmer! swarmer! Get us out!" I turn out and hit the AB "oh sh-ít two swarms! Floor it!" I get out with half my armor, rep up at supply, he informs me they are at the supply so I do a high orbit and he says he sees them I come in and drop him on them, he deals with them quickly and I pick him back up. Again, teamwork is op.
The last thing we need to do right now is buff dropships in nonsensical ways to promote the false idea that an assault dropship = a gunship. There are legitimate problems that should be addressed and improvements that should be made for the dropships role, not the gunship role. Things like,
Gunners exploding themselves Rendering for swarms (early warning would fix this too) Ridiculous impact damage Control over bay doors Landing gear shutting off engines Being able to control landing gear Ways to signal when its a good time to jump (eg jump light) Sticky turrets Really slow turret turn speed Countermeasures MCRUs that allow a clone to spawn in on before termination Supply depot's not giving ammo Bringing back the health bar for gunners for the pilot Controllable floodlights Rendering for null canons and turrets Balancing damage output/survivability to better suit the dropships role Bring back different small turrets to fit different roles Etc.
The only thing I saw in your OP that was a legitimate gripe was the insane collision damage which every dropship pilot is tiered of at this point. The rest was you complaining about how assault dropships aren't enough like gunships to which the only thing I can say is "yeah, no s*** dude."
Master Skyshark rider
Kaalaka dakka tamer
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Pvt Numnutz
Prophets of the Velocirapture
1952
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Posted - 2014.11.13 09:41:00 -
[2] - Quote
No idea how you got a gunship ads from my post but okay. I use my pilot turret for added DPs on hard targets like tanks, sure helps bringing them down. The only time an ads is set up to solo is for PC because lol PC and not having a role for a dropship. I have no idea of what you mean by "increase the reality of the physics." I last multiple games with my triple xt python and have a decent tank thanks to my maxed skills. "They can get rid of the ads all together...." No. Yeah they could give us 5% ROF on our skill, but the ads doesn't need that and if you have a gunner with ads skills you can reach that, but you would be a fool to choose a bad gunner with ROF skills than a great gunner with no skills.
I don't care if you only have skills in ads and you only fly assault dropships and never run on the ground, your ideas make the dropship op and is not what dropships need. That was the point of my post. There are a lot of issues that need to be addressed with the dropship and its role, small quality of life changes that would really help pilots out without making them solo murder machines. What dropships need is an increased suppression ability, lower kill ability and higher tank. Increase splash radius of missiles, lower splash damage, increase direct damage and increase tank. I'm sure you will disagree, but that's because you want to be a gunship pilot and not a dropship pilot.
lowdevil wrote:Give me back at least half of the fire rate and all of the power from afterburners. While your at it add two more module spaces and a built in armor repair. If this is really "serious thought" for you then please, stop. This is about as fair and balanced as fox news.
Also, fix your caps lock, you look silly.
Master Skyshark rider
Kaalaka dakka tamer
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Pvt Numnutz
Prophets of the Velocirapture
1952
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Posted - 2014.11.13 10:22:00 -
[3] - Quote
xavier zor wrote:Pvt Numnutz wrote: What dropships need is an increased suppression ability, lower kill ability and higher tank. Increase splash radius of missiles, lower splash damage, increase direct damage and increase tank. I'm sure you will disagree, but that's because you want to be a gunship pilot and not a dropship pilot.
No, ADS is designed for assaulting not suppressing (hence ASSAULT dropship) increased slot modules or base hp and increased missile splash damage radius. They are far FAR to innaccurate Yes its meant for assaulting, but with an assault team that deploys from the dropship and not just the dropship itself. There has to be a compromise, it can't be a tanked murder machine. The increased direct damage would reward accurate gunners.
Master Skyshark rider
Kaalaka dakka tamer
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Pvt Numnutz
Prophets of the Velocirapture
1961
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Posted - 2014.11.15 03:11:00 -
[4] - Quote
Will Driver wrote:Pilot tears are music to my ears ... You UST have not even here before 1.7 dust....
Master Skyshark rider
Kaalaka dakka tamer
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