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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2807
|
Posted - 2014.11.10 04:17:00 -
[1] - Quote
After playing today alternating between a scout mk.0 slayer fit and assault mk.0 slayer fit, I finally realized what it is that really holds back the assault and allows the scout to be at the level of a slayer that it currently is.
The key is regen. The scout has amazing regen, which should not change. However, the assault has a relatively poor regen, which is what truly holds it back from being amazing.
In 1v1 encounters and even 2v1 encounters, my Assault absolutely excels, with nothing able to down me short of 3+v1 encounters in the opponents favor.
However, where the scout really shines is moving between encounters and forcing encounters in its advantage.
The assault doesn't need to be at as much of an advantage, positionally speaking, as the scout does when entering a new encounter, however, the scout has such a large advantage moving between encounters over the assault because Assault regen SUCKS. Its terrible. It makes me mad.
With a scout, when I am damaged during an encounter, I can simply cloak up and move to a position where I can easily run away, and just stand still, as invisible as possible, and simply regen back to full, or at least very close.
With the assault, when Im damaged, my only choice is to seek out cover, but not just any cover. This cover has to hold me for 20+ seconds without interruption or else my efforts will be in vain. Not to mention that when Im damaged I seem to become a bullet magnet until i die, no matter how much I manage to regen, unless I get very close to full health again.
So: to buff the assault, all it needs is more regeneration.
This will highly incentivize the suit without castrating a balanced role (scout), as the main reason that the scout is able to slay so well in the hands of a vet is the regeneration. Assaults are better slayer suits, except they lack regen compared to a scout.
Proposed values for regen:
//Race\\___Armor rep___Shield Delays___Shield Recharge
Gal....................5......................6/8..........................20 Min..................2.5.....................2/4..........................30 Cal..................1.5.....................3/4..........................35 Am....................2......................6/8..........................20
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Nocturnal Soul
Primordial Threat
4502
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Posted - 2014.11.10 04:21:00 -
[2] - Quote
Nope ewar
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14358
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Posted - 2014.11.10 04:21:00 -
[3] - Quote
Whenever I think about what Assault lacks I usually come back to a Chainsword and a Jump pack.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2807
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Posted - 2014.11.10 04:25:00 -
[4] - Quote
Nocturnal Soul wrote:Nope ewar eWAR aside from dampening is for the situationally unaware.
All you need to do is look at a target and it shows you which way they're facing on the tacnet.
Also, assaults need a lower scan profile, but I have to work out a proposal for that.
But no, eWAR is not what they lack.
AS is enough for me, all you need is to know where enemy density is highest, other than that you're fine without any scanning whatsoever.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2807
|
Posted - 2014.11.10 04:26:00 -
[5] - Quote
True Adamance wrote:Whenever I think about what Assault lacks I usually come back to a Chainsword and a Jump pack. What about a ump pack with a rocket launcher on the top?
(think Jango Fett Star Wars ****)
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1156
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Posted - 2014.11.10 04:26:00 -
[6] - Quote
idk why were doing armor regen for all suits. armor doesnt rep passively in eve.
anyway i agree with the 3/4 split on caldari. idk why the cal logi has a better regen delay than the cal assault suit. complete nonsense. old cal logi with the regulator bonus should be what the current cal assault is. 3-4 regs. an energizer and 4 shield extenders and your ready to take on the world.
assaults are dps tank and head on attack suits for gratuitous wholesale destruction.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Joel II X
Bacon with a bottle of Quafe
4482
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Posted - 2014.11.10 04:31:00 -
[7] - Quote
I loved the numbers, but allow me to modify them a bit...
Proposed values for regen:
//Race\\___Armor rep___Shield Delays___Shield Recharge
Gal....................5......................6/8..........................20 Min..................2.5.....................2/3..........................30 Cal..................1.5.....................3/4..........................35 Am....................2......................6/8..........................20 |
DeadlyAztec11
Ostrakon Agency
5884
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Posted - 2014.11.10 04:33:00 -
[8] - Quote
Actually, the Minmatar Assault regens crazy fast with one enhanced energizer and one enhanced regulator.
The biggest issue is EWAR.
A scout can get out of the way and hide because he is dampened and recover from a fight. An assault just has to try to runaway while getting shot in the back or kill everyone in sight and hope there's no one that has good scanning range.
That's the actual issue.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2810
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Posted - 2014.11.10 04:33:00 -
[9] - Quote
I DUN GOOFED
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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DeadlyAztec11
Ostrakon Agency
5884
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Posted - 2014.11.10 04:34:00 -
[10] - Quote
Gavr1lo Pr1nc1p wrote:True Adamance wrote:Whenever I think about what Assault lacks I usually come back to a Chainsword and a Jump pack. What about a ump pack with a rocket launcher on the top? (think Jango Fett Star Wars ****) That's a jet pack. And no they're not the same thing.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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xavier zor
G0DS AM0NG MEN General Tso's Alliance
188
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Posted - 2014.11.10 04:36:00 -
[11] - Quote
Gavr1lo Pr1nc1p wrote:After playing today alternating between a scout mk.0 slayer fit and assault mk.0 slayer fit, I finally realized what it is that really holds back the assault and allows the scout to be at the level of a slayer that it currently is.
The key is regen. The scout has amazing regen, which should not change. However, the assault has a relatively poor regen, which is what truly holds it back from being amazing.
In 1v1 encounters and even 2v1 encounters, my Assault absolutely excels, with nothing able to down me short of 3+v1 encounters in the opponents favor.
However, where the scout really shines is moving between encounters and forcing encounters in its advantage.
The assault doesn't need to be at as much of an advantage, positionally speaking, as the scout does when entering a new encounter, however, the scout has such a large advantage moving between encounters over the assault because Assault regen SUCKS. Its terrible. It makes me mad.
With a scout, when I am damaged during an encounter, I can simply cloak up and move to a position where I can easily run away, and just stand still, as invisible as possible, and simply regen back to full, or at least very close.
With the assault, when Im damaged, my only choice is to seek out cover, but not just any cover. This cover has to hold me for 20+ seconds without interruption or else my efforts will be in vain. Not to mention that when Im damaged I seem to become a bullet magnet until i die, no matter how much I manage to regen, unless I get very close to full health again.
So: to buff the assault, all it needs is more regeneration.
This will highly incentivize the suit without castrating a balanced role (scout), as the main reason that the scout is able to slay so well in the hands of a vet is the regeneration. Assaults are better slayer suits, except they lack regen compared to a scout.
Proposed values for regen:
//Race\\___Armor rep___Shield Delays___Shield Recharge
Gal....................5......................6/8..........................20 Min..................2.5.....................2/4..........................30 Cal..................1.5.....................3/4..........................35 Am....................2......................6/8..........................20
2 Choices to fit assaults: Hacking for a hacking assault, or melee for a melee assault
jkes Tank or regeneration/repairing. They excel in different areas. The regeneration/repairing assault excels when faced with a wave of enemies but sucks when caught in the open/close-quarters combat The tank assault excels 1v1 and maybe 2v1 but will get insta-ganged by enemies if damaged.
Funny story: Proto slayer logistics attackes my proto assault fit. I have 2 complex shield regulators (delay time 1.4 seconds) and 4 complex energizers with a complex shield extender. Because he is a logi he will need to finish me off with his whole clip otherwise he is dead.
He is a tanked logi, SUPER tanked. My 440 shields and 118 armor aren't a match, but i regen at 123 shields per second. He downs my shields and leaves me with 38 armor but has an empty clip. I hide, he hides and reloads...a few seconds later he is at 0 shields and 549 armor with me at 440 shields and 38 armor
of course he has to kill me this time with his clip otherwise he has to reload, i regen, he has even LESS health and i will have full health for the SECOND time.
So, tank assault is good 1v1 in cover and out in the open regen/repair assault is even better 1v1 in cover, sucks out in the open and is great when ganged up-on
Highest plasma cannon kill: 132 metres
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Blueprint For Murder
Immortal Guides
240
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Posted - 2014.11.10 04:41:00 -
[12] - Quote
Gav I thought you were all gung ho about going assault and retiring your scout what changed? I am just busting you balls m8 yea regain/up time is a good part of it where the scouts have like 100% uptime with little need to remain in cover due to stealth. I don't think the issue can be isolated though.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Eruditus 920
Nemo Malus Felix
766
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Posted - 2014.11.10 04:42:00 -
[13] - Quote
Gavr1lo Pr1nc1p wrote:I DUN GOOFED
Every time someone posts this I horse laugh. Every time. Hee haw!
*adjusts tie*
Carry on.
"Stay gold, Ponyboy..."
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2812
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Posted - 2014.11.10 04:44:00 -
[14] - Quote
Blueprint For Murder wrote:Gav I thought you were all gung ho about going assault and retiring your scout what changed? I am just busting you balls m8 yea regain/up time is a good part of it where the scouts have like 100% uptime with little need to remain in cover due to stealth. I don't think the issue can be isolated though. I still need level 5 for some skills before my assault is maxed. My scout is currently maxed, therefore is slightly better than the assault.
And its not 100% uptime, but if assaults had nearly scout like regen, with their higher stats, it'd make them amazing.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2812
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Posted - 2014.11.10 04:51:00 -
[15] - Quote
Im not in any way an Assault vet, but Id like some feedback from real Assault vets on these changes.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Maken Tosch
DUST University Ivy League
10195
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Posted - 2014.11.10 04:52:00 -
[16] - Quote
This is a great way to buff the assaults. Also, I think they should also get a buff to the number of grenade slots they should have. This way the assaults would not only have relatively equal regen to scouts but could also benefit from having more than one type of grenade to choose from on the same suit. Although that might require a client update as well as a new button to choose between two or more grenade types. Halo has this feature.
Ps: I'm starting to train into assaults or at least logis.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Nocturnal Soul
Primordial Threat
4504
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Posted - 2014.11.10 04:59:00 -
[17] - Quote
Gavr1lo Pr1nc1p wrote:Im not in any way an Assault vet, but Id like some feedback from real Assault vets on these changes. If you want high regain on an assault use repair mods that's why they're there the real problem is a scouts ability to choose it's battles which is because it cannot be seen yet it can see everyone else, and everyone else doesn't have the base stats worth using ewar so you get people whining about cloaks being OP when ewar on every other suit is UP.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2812
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Posted - 2014.11.10 05:03:00 -
[18] - Quote
Nocturnal Soul wrote:Gavr1lo Pr1nc1p wrote:Im not in any way an Assault vet, but Id like some feedback from real Assault vets on these changes. If you want high regain on an assault use repair mods that's why they're there the real problem is a scouts ability to choose it's battles which is because it cannot be seen yet it can see everyone else, and everyone else doesn't have the base stats worth using ewar so you get people whining about cloaks being OP when ewar on every other suit is UP. Your statement is inherently wrong. While cloaked, we see NOTHING. While not cloaked, we are just as easy to see as an assault.
eWAR does need a revamp, but it most certainly isn't useless outside of scouts. All my suits except heavies run at least one dampener. My logis all run precisions in the highs, and see BETTER than any Gal scout can. Thats pretty impressive.
By using regen mods we should get more of an impact than we currently do.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Nocturnal Soul
Primordial Threat
4504
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Posted - 2014.11.10 05:05:00 -
[19] - Quote
Gavr1lo Pr1nc1p wrote:Nocturnal Soul wrote:Gavr1lo Pr1nc1p wrote:Im not in any way an Assault vet, but Id like some feedback from real Assault vets on these changes. If you want high regain on an assault use repair mods that's why they're there the real problem is a scouts ability to choose it's battles which is because it cannot be seen yet it can see everyone else, and everyone else doesn't have the base stats worth using ewar so you get people whining about cloaks being OP when ewar on every other suit is UP. Your statement is inherently wrong. While cloaked, we see NOTHING. While not cloaked, we are just as easy to see as an assault. eWAR does need a revamp, but it most certainly isn't useless outside of scouts. All my suits except heavies run at least one dampener. My logis all run precisions in the highs, and see BETTER than any Gal scout can. Thats pretty impressive. By using regen mods we should get more of an impact than we currently do. I wasn't talking about the cloak.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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xavier zor
G0DS AM0NG MEN General Tso's Alliance
189
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Posted - 2014.11.10 05:06:00 -
[20] - Quote
Gavr1lo Pr1nc1p wrote:Nocturnal Soul wrote:Gavr1lo Pr1nc1p wrote:Im not in any way an Assault vet, but Id like some feedback from real Assault vets on these changes. If you want high regain on an assault use repair mods that's why they're there the real problem is a scouts ability to choose it's battles which is because it cannot be seen yet it can see everyone else, and everyone else doesn't have the base stats worth using ewar so you get people whining about cloaks being OP when ewar on every other suit is UP. Your statement is inherently wrong. While cloaked, we see NOTHING. While not cloaked, we are just as easy to see as an assault. eWAR does need a revamp, but it most certainly isn't useless outside of scouts. All my suits except heavies run at least one dampener. My logis all run precisions in the highs, and see BETTER than any Gal scout can. Thats pretty impressive. By using regen mods we should get more of an impact than we currently do.
not impressive...if it can see better than the amarr scout then THAT is impressive
Highest plasma cannon kill: 132 metres
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2812
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Posted - 2014.11.10 05:06:00 -
[21] - Quote
Nocturnal Soul wrote:Gavr1lo Pr1nc1p wrote:Nocturnal Soul wrote:Gavr1lo Pr1nc1p wrote:Im not in any way an Assault vet, but Id like some feedback from real Assault vets on these changes. If you want high regain on an assault use repair mods that's why they're there the real problem is a scouts ability to choose it's battles which is because it cannot be seen yet it can see everyone else, and everyone else doesn't have the base stats worth using ewar so you get people whining about cloaks being OP when ewar on every other suit is UP. Your statement is inherently wrong. While cloaked, we see NOTHING. While not cloaked, we are just as easy to see as an assault. eWAR does need a revamp, but it most certainly isn't useless outside of scouts. All my suits except heavies run at least one dampener. My logis all run precisions in the highs, and see BETTER than any Gal scout can. Thats pretty impressive. By using regen mods we should get more of an impact than we currently do. I wasn't talking about the cloak.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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I-Shayz-I
I----------I
5010
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Posted - 2014.11.10 05:11:00 -
[22] - Quote
Why do scouts need insane regen values?
Seriously though, by having 50/s on a scout you make it pointless to run shield rechargers so all the scout has to do is tank shields.
Then of course scouts have shorter shield delays too meaning that they don't feel the effect of stacking 4 complex extenders like us assaults do. 8 second delay with 4 extenders is now a 12 second delay...while a 3 second delay with 4 extenders only becomes a 5 second delay.
And scouts already have passive dampening, a large scan range, better precision, much faster movement speed, agility, jump height, strafing power.
Oh, and they can cloak.
People run scouts because they are better at being an assault than the assault is. If assaults didn't have to run regen mods you'd instantly see assaults brick tanking their suits just like scouts do now.
Except that you'd actually be able to see the assault coming instead of a 800 who suit appearing behind you before you have a chance to react. Assaults have to sacrifice part of their fitting to do one thing or another, scouts don't sacrifice anything. If I want a damped assault with short delay and a fast regen, all of a sudden I now only have as many slots as a scout, and the scout is STILL better than my assault in all areas aside from the shield regen, where we have equal stats.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2812
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Posted - 2014.11.10 05:13:00 -
[23] - Quote
I-Shayz-I wrote:Why do scouts need insane regen values?
Seriously though, by having 50/s on a scout you make it pointless to run shield rechargers so all the scout has to do is tank shields.
Then of course scouts have shorter shield delays too meaning that they don't feel the effect of stacking 4 complex extenders like us assaults do. 8 second delay with 4 extenders is now a 12 second delay...while a 3 second delay with 4 extenders only becomes a 5 second delay.
And scouts already have passive dampening, a large scan range, better precision, much faster movement speed, agility, jump height, strafing power.
Oh, and they can cloak.
People run scouts because they are better at being an assault than the assault is. If assaults didn't have to run regen mods you'd instantly see assaults brick tanking their suits just like scouts do now. People run scouts because they have no situational awareness and need to rely on eWAR to kill people. Thats it.
Assaults are better suits by far. I don't see why people can't see that.
All they need is much better regen so that they can build like a scout.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7127
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Posted - 2014.11.10 05:16:00 -
[24] - Quote
Been proposed a dozen times over.
I've ran Gal Assault since it was first released and I can tell you that no amount of regeneration is going to help me in battle against either a Heavy or a Scout. Both of them are entirely based on high burst/alpha damage which regeneration does nothing for.
Don't get me wrong, regeneration would be great, but in the current meta it's not going to be some big game changer for Assaults. Assaults are the only class in the game that does not have a unique aspect to their gameplay that separates them from the pack.
Sentinels = Heavy weapons Commandos = Dual Lights (even this isn't enough to make them stick out) Logistics = Lots of equipment Scouts = Cloak Assaults = ....... Versatility?
Long-Term Roadmap
Question -EVERYTHING-
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2812
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Posted - 2014.11.10 05:21:00 -
[25] - Quote
Aeon Amadi wrote:Been proposed a dozen times over.
I've ran Gal Assault since it was first released and I can tell you that no amount of regeneration is going to help me in battle against either a Heavy or a Scout. Both of them are entirely based on high burst/alpha damage which regeneration does nothing for.
Don't get me wrong, regeneration would be great, but in the current meta it's not going to be some big game changer for Assaults. Assaults are the only class in the game that does not have a unique aspect to their gameplay that separates them from the pack.
Sentinels = Heavy weapons Commandos = Dual Lights (even this isn't enough to make them stick out) Logistics = Lots of equipment Scouts = Cloak Assaults = ....... Versatility? Scouts are easy. You just need to aim at them. If they get the jump on them, then they SHOULD kill you. Pay attention, and it'll never happen. Against good scouts like TT or others, you will probably be overwhelmed, but even then, at range, you can pop them quite easily.
Heavies, on the other hand....I carry remotes just for them. They need an HP nerf or something TBH. But, the best way to deal with them is to flit in and out from cover, and once they're down to a certain amount of health get them from behind and start strafing like a monkey. I need to get better at judging my strafe speed and CR TTK, but once I do I should be very capable of downing any heavy in the game aside from a proto Amarr heavy full bricked. But then, the only thing that can kill that 1v1 in CQC is another fully bricked Amarr Sentinel with a burst.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Meeko Fent
Kirkinen Risk Control Caldari State
2065
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Posted - 2014.11.10 05:23:00 -
[26] - Quote
True Adamance wrote:Whenever I think about what Assault lacks I usually come back to a Chainsword and a Jump pack. And an Emprah?
Oh wait.
Because you wanted to be something you're not.
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Nocturnal Soul
Primordial Threat
4505
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Posted - 2014.11.10 05:23:00 -
[27] - Quote
Gavr1lo Pr1nc1p wrote:I-Shayz-I wrote:Why do scouts need insane regen values?
Seriously though, by having 50/s on a scout you make it pointless to run shield rechargers so all the scout has to do is tank shields.
Then of course scouts have shorter shield delays too meaning that they don't feel the effect of stacking 4 complex extenders like us assaults do. 8 second delay with 4 extenders is now a 12 second delay...while a 3 second delay with 4 extenders only becomes a 5 second delay.
And scouts already have passive dampening, a large scan range, better precision, much faster movement speed, agility, jump height, strafing power.
Oh, and they can cloak.
People run scouts because they are better at being an assault than the assault is. If assaults didn't have to run regen mods you'd instantly see assaults brick tanking their suits just like scouts do now. People run scouts because they have no situational awareness and need to rely on eWAR to kill people. Thats it. Assaults are better suits by far. I don't see why people can't see that. All they need is much better regen so that they can build like a scout. People run scouts because they like the speed or stealth game play ewar has nothing to do with it and what you said is comparable to calling a heavy a scrub because he needs 900+ hp to kill a person
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14364
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Posted - 2014.11.10 05:26:00 -
[28] - Quote
Gavr1lo Pr1nc1p wrote:True Adamance wrote:Whenever I think about what Assault lacks I usually come back to a Chainsword and a Jump pack. What about a ump pack with a rocket launcher on the top? (think Jango Fett Star Wars ****)
I think I threw up a little.
Are you comparing that starwars trash to glorious 40k?
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Nocturnal Soul
Primordial Threat
4505
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Posted - 2014.11.10 05:28:00 -
[29] - Quote
In response to your post at the top I was talking about damps and range mods really only having a big impact on scouts.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Morathi III
New Eden Musketeers
243
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Posted - 2014.11.10 05:47:00 -
[30] - Quote
I just get my gal logi proto with proto scanner... I still get less kill and warpoint then my BPO quafe scout, the only thing i have more is the number of death LOL! Scout and heavy can always did better, i miss the time when both scout & heavys was auxiliaries and needed a certain kind of talent to make them usefull, yes they were needed a small buff at that time but now they can do everything better then a medium frame, which was in my opinion the core classes, the only two class who are perfect right now are both logi & assault, the two others are two strong by far, ho i forget the commando is fine now. Other stuff the pilot class need to be introduced, the only bomus they get it is this one : they are the only one who can drive .HAV and ADS, im sick of the noob old NS tactic of the madrugar with proto heavy or scout to pad stats
French Canadian Scrubs scout
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