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Nocturnal Soul
Primordial Threat
4502
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Posted - 2014.11.10 04:21:00 -
[1] - Quote
Nope ewar
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Nocturnal Soul
Primordial Threat
4504
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Posted - 2014.11.10 04:59:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:Im not in any way an Assault vet, but Id like some feedback from real Assault vets on these changes. If you want high regain on an assault use repair mods that's why they're there the real problem is a scouts ability to choose it's battles which is because it cannot be seen yet it can see everyone else, and everyone else doesn't have the base stats worth using ewar so you get people whining about cloaks being OP when ewar on every other suit is UP.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Nocturnal Soul
Primordial Threat
4504
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Posted - 2014.11.10 05:05:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:Nocturnal Soul wrote:Gavr1lo Pr1nc1p wrote:Im not in any way an Assault vet, but Id like some feedback from real Assault vets on these changes. If you want high regain on an assault use repair mods that's why they're there the real problem is a scouts ability to choose it's battles which is because it cannot be seen yet it can see everyone else, and everyone else doesn't have the base stats worth using ewar so you get people whining about cloaks being OP when ewar on every other suit is UP. Your statement is inherently wrong. While cloaked, we see NOTHING. While not cloaked, we are just as easy to see as an assault. eWAR does need a revamp, but it most certainly isn't useless outside of scouts. All my suits except heavies run at least one dampener. My logis all run precisions in the highs, and see BETTER than any Gal scout can. Thats pretty impressive. By using regen mods we should get more of an impact than we currently do. I wasn't talking about the cloak.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Nocturnal Soul
Primordial Threat
4505
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Posted - 2014.11.10 05:23:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:I-Shayz-I wrote:Why do scouts need insane regen values?
Seriously though, by having 50/s on a scout you make it pointless to run shield rechargers so all the scout has to do is tank shields.
Then of course scouts have shorter shield delays too meaning that they don't feel the effect of stacking 4 complex extenders like us assaults do. 8 second delay with 4 extenders is now a 12 second delay...while a 3 second delay with 4 extenders only becomes a 5 second delay.
And scouts already have passive dampening, a large scan range, better precision, much faster movement speed, agility, jump height, strafing power.
Oh, and they can cloak.
People run scouts because they are better at being an assault than the assault is. If assaults didn't have to run regen mods you'd instantly see assaults brick tanking their suits just like scouts do now. People run scouts because they have no situational awareness and need to rely on eWAR to kill people. Thats it. Assaults are better suits by far. I don't see why people can't see that. All they need is much better regen so that they can build like a scout. People run scouts because they like the speed or stealth game play ewar has nothing to do with it and what you said is comparable to calling a heavy a scrub because he needs 900+ hp to kill a person
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Nocturnal Soul
Primordial Threat
4505
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Posted - 2014.11.10 05:28:00 -
[5] - Quote
In response to your post at the top I was talking about damps and range mods really only having a big impact on scouts.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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