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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2830
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Posted - 2014.11.11 17:35:00 -
[61] - Quote
Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Regen should be even better than scouts.
You have all the advantages but HP (-250), and they're all massive. Speed, EWAR, regen, stamina, 2 equipments, smaller hitbox, etc'.
If Assaults are to be useful, we need to absolutely dominate scouts in at least HP and regen. No it shouldn't be. You should still be incentivized to put on at least one or two regen mods. You have an extra two slots and more than twice the HP. Applying one extra module that isn't tank shouldn't be a problem. With shields, recharge is percentage based. Having it be stronger than scouts would actually be an incentive. You said it yourself, we have high base HP, and combined with 5 high slots Caldari fitting rechargers/energizers would be amazeballz. As for armor, it's really problematic simply due to how armor repairers work. Ive always advocated for a high slot module that gives a % increase to armor reps...
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2830
|
Posted - 2014.11.11 17:36:00 -
[62] - Quote
Nocturnal Soul wrote:Gavr1lo Pr1nc1p wrote:I-Shayz-I wrote:Why do scouts need insane regen values?
Seriously though, by having 50/s on a scout you make it pointless to run shield rechargers so all the scout has to do is tank shields.
Then of course scouts have shorter shield delays too meaning that they don't feel the effect of stacking 4 complex extenders like us assaults do. 8 second delay with 4 extenders is now a 12 second delay...while a 3 second delay with 4 extenders only becomes a 5 second delay.
And scouts already have passive dampening, a large scan range, better precision, much faster movement speed, agility, jump height, strafing power.
Oh, and they can cloak.
People run scouts because they are better at being an assault than the assault is. If assaults didn't have to run regen mods you'd instantly see assaults brick tanking their suits just like scouts do now. People run scouts because they have no situational awareness and need to rely on eWAR to kill people. Thats it. Assaults are better suits by far. I don't see why people can't see that. All they need is much better regen so that they can build like a scout. People run scouts because they like the speed or stealth game play ewar has nothing to do with it and what you said is comparable to calling a heavy a scrub because he needs 900+ hp to kill a person I think you misinterpreted my post...
Oh well. It was awkwardly worded
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2830
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Posted - 2014.11.11 17:41:00 -
[63] - Quote
calvin b wrote:
I know you favor Min over Cal for your numbers are wrong. The Cal needs 2/3 for shield do to low armor rep and its a shield based suit. The Min is a hybrid like Armarr both armor and shields. The Gal is solely armor based. Also Gal Armor rep is to high, maybe a 3.
Why should Caldari get a monopoly on everything shield related?
That makes no sense. That'd be like giving the Amarr better armor regen than the gallente.
The Caldari should have the highest recharge rate because they have the highest shield ceiling potential, and minmitar the best delays because they have the most speed and lowest HP.
Caldari should not be the only shield tanker, just as Amarr shouldn't be the only armor tanker.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2830
|
Posted - 2014.11.11 17:44:00 -
[64] - Quote
Breakin Stuff wrote:What the assault lacks is a way to counter heavy and scout spam.
Once those two things are fixed then the assault suit is going to see a sharp uptick in utility. "Scout spam" is really really easy to deal with. You shoot them and they die. Easy. You pay attention to your surroundings and they don't sneak up on you. You can miss twice more shots than they can, while you also have only about 7% slower strafing.
Heavy spam on the other hand....remotes work, but they take too long to arm to really be effective. Your best bet is to generally avoid heavies, and pick them off at range, where dispersion of the HMG puts you at an advantage.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2830
|
Posted - 2014.11.11 17:46:00 -
[65] - Quote
DDx77 wrote:Cat Merc wrote:Regen should be even better than scouts.
You have all the advantages but HP (-250), and they're all massive. Speed, EWAR, regen, stamina, 2 equipments, smaller hitbox, etc'.
If Assaults are to be useful, we need to absolutely dominate scouts in at least HP and regen.
100% agree It seems to me to get the same regen on a assault that you get on a scout you have to take up slots for rechargers/Regulators. This means the slot layouts of the assault are essentially the same as a scout - and the scout still has better speed and ewar. Swapping the regen rates of each scout with their assault counterpart might be an easy solution Assault regen is ****** on minmitar and amarr. The only suits that should have that bad recharge are heavies.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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