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jhon hartigan
Mannar Focused Warfare Gallente Federation
360
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Posted - 2014.11.08 00:33:00 -
[1] - Quote
First of all: the aim of this thread is not to blame CCP!
Now: 19 months after fanfest we can take a look at what CCP promise for the near (<12 months) and the far (>18 months) future and see what is still missing.
You can see what I'm talking about in this video
NEAR FUTURE Mechanics -Aim-assist improvements (yes) -Scanning system improvements (yes) -Hacking improvements (equipments hacking) (no) -WP system improvements (yes) -Target Intel improvements (no)
Dropsuits -CA AM light (yes) -CA GA MN heavy (yes) -Roles: Commando (yes) -Roles: Pilot (no) -HUD improvements (no)
Weapons -CA MN assault rifles (yes) -CA GA pistols (yes) -Ability to carry multiple grenades (no)
Equipments -Personal and squad restricted drop uplinks (no) -Repair tool lockdown improvements (yes) -Per-type colored Nanohives (no) -Bubble shield (no) -Cloak field (yes) -Stasis Webifier (no) -Energy drainer (no)
Modules -Ferroscale, Reactive plates (yes) -Shield energizer (yes) -Power diagnostic unit (no) -Fixing active Vehicle module usage (yes)
Vehicles -Focus on improving vehicle balance (yes) -Improve minut-to-minut vehicle gameplay (yes) -AM MN vehicle and turret variants (no)
As we can see they give us a lot of what they promised but there are a lot of things that are still missing. Some of the things that we still dont have are very very important (yes I'm speaking about that AM MN vehicle and turret variants).
There are also a couple of things they promised that, I think, would add good things to the game without requiring a lot of work from CCP: -Hacking improvements (let the players hack equipments). This can be a Major change but I dont think it requires a lot of work. -Personal and squad restricted drop uplinks -Per-type colored Nanohives -Bubble shield -Power diagnostic unit
If you still want to add these thing to the game I think it wouldnt need all that work to do so.
I could also post what was promised for the far future but this thread is really long already.
So: after more than a year we dont have everything that was promised, anyway we have a lot of what was promised and also something new. After all I think I can say: not bad CCP, but I believe you can do even better! Keep up the Good work! |
Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
340
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Posted - 2014.11.08 00:56:00 -
[2] - Quote
We DID have squad restricted uplinks for a while... it really limited frontline deployment as squads would drop 2-3 uplinks that were ultimately wasted because noone used them. In order for the whole team to benefit, you had to not be in a squad. Thankfully, they changed it. |
Viktor Hadah Jr
Negative-Impact
5869
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Posted - 2014.11.08 01:22:00 -
[3] - Quote
We are still missing a 2014 fanfest dust keynote.
NEG1
EVE 21 Day Trial
Selling Templar BPO's
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One Eyed King
Land of the BIind
5686
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Posted - 2014.11.08 02:47:00 -
[4] - Quote
2014 FF pretty much cleared the board in terms of all promises.
If you are still expecting these things, I can't for the life of me understand why.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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jhon hartigan
Mannar Focused Warfare Gallente Federation
362
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Posted - 2014.11.08 03:54:00 -
[5] - Quote
Byozuma Kegawa wrote:We DID have squad restricted uplinks for a while... it really limited frontline deployment as squads would drop 2-3 uplinks that were ultimately wasted because noone used them. In order for the whole team to benefit, you had to not be in a squad. Thankfully, they changed it. I'm not saying the should add these thing, I'm saying that they said they wanted to release these things and that I dont think it would be that hard to do so.
One Eyed King wrote:2014 FF pretty much cleared the board in terms of all promises.
If you are still expecting these things, I can't for the life of me understand why. I didnt expect a new patch, and we got it, I didnt expect dust to survive 1 month after 2014 fanfest, and we are still here. So why not think they can actually go on with some of the things they promised?
Viktor Hadah Jr wrote:We are still missing a 2014 fanfest dust keynote. I know that feel, bro!
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CCP Rattati
C C P C C P Alliance
10795
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Posted - 2014.11.08 04:23:00 -
[6] - Quote
As far as I am concerned, the past is the past. The focus is to make DUST 514 as good as possible, not fulfill old promises. Some of those old promises are the right thing to do, some of them not.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DUST Fiend
Onslaught Inc RISE of LEGION
14951
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Posted - 2014.11.08 04:26:00 -
[7] - Quote
CCP Rattati wrote:As far as I am concerned, the past is the past. The focus is to make DUST 514 as good as possible, not fulfill old promises. Some of those old promises are the right thing to do, some of them not. *cough cough* racial parity *cough cough*
But hey, who needs balance when you can have 90% of practical AV effective against one type, because a 90/10 split = balance
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
147
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Posted - 2014.11.08 04:48:00 -
[8] - Quote
jhon hartigan wrote:Byozuma Kegawa wrote:We DID have squad restricted uplinks for a while... it really limited frontline deployment as squads would drop 2-3 uplinks that were ultimately wasted because noone used them. In order for the whole team to benefit, you had to not be in a squad. Thankfully, they changed it. I'm not saying the should add these thing, I'm saying that they said they wanted to release these things and that I dont think it would be that hard to do so. One Eyed King wrote:2014 FF pretty much cleared the board in terms of all promises.
If you are still expecting these things, I can't for the life of me understand why. I didnt expect a new patch, and we got it, I didnt expect dust to survive 1 month after 2014 fanfest, and we are still here. So why not think they can actually go on with some of the things they promised? Viktor Hadah Jr wrote:We are still missing a 2014 fanfest dust keynote. I know that feel, bro!
Not expecting a patch when CCP clearly said that it was possible to do one and expecting dust not to survive 1 month after fanfest when most of the playerbase probably doesn't know it exists , and now expecting make new improvements and actual new content are very different things. You just expected wrong.
Some of the stuff won't be feasible anymore most likely. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14296
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Posted - 2014.11.08 04:54:00 -
[9] - Quote
CCP Rattati wrote:As far as I am concerned, the past is the past. The focus is to make DUST 514 as good as possible, not fulfill old promises. Some of those old promises are the right thing to do, some of them not.
Dust is always in a state of flux CCP Rattati you more than anyone know how often you have to tweak and adjust....
But for the life of me why I cannot understand why hotfixes were taking precedence over content. You can't even balance content correctly until its all in there.....
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
147
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Posted - 2014.11.08 05:18:00 -
[10] - Quote
True Adamance wrote:CCP Rattati wrote:As far as I am concerned, the past is the past. The focus is to make DUST 514 as good as possible, not fulfill old promises. Some of those old promises are the right thing to do, some of them not. Dust is always in a state of flux CCP Rattati you more than anyone know how often you have to tweak and adjust.... But for the life of me why I cannot understand why hotfixes were taking precedence over content. You can't even balance content correctly until its all in there.....
Because they probably don't have enough resources to do new content? |
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LAVALLOIS Nash
QcGOLD
273
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Posted - 2014.11.08 05:26:00 -
[11] - Quote
CCP Rattati wrote:As far as I am concerned, the past is the past. The focus is to make DUST 514 as good as possible, not fulfill old promises. Some of those old promises are the right thing to do, some of them not.
If there is any new content you add, please, some consideration the racial vehicles. Its not so much that gameplay is lacking because the variants are missing. Its that vehicles have a racial presence ingame. When youre fighting a factional and its Gallente vs Caldari, and everyone is using their own racial vehicles...it makes it seem more like a pan galactic conflict between empires rather than a ragtag group of people fighting using mismatched gear.
----> Not to mention the fact that Gallente/Caldari have vehicles in their LP store is itself very game impacting; Alot of people wont fight for AM or MN casually because there are no vehicles/turrets available in their store.
Im not saying go overboard and release 30 models. But a dropship, LAV, and HAV model, for each, along with laser and MD turrets. Just that right there completes the game more than releasing another 10 maps will. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14298
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Posted - 2014.11.08 05:39:00 -
[12] - Quote
Avinash Decker wrote:True Adamance wrote:CCP Rattati wrote:As far as I am concerned, the past is the past. The focus is to make DUST 514 as good as possible, not fulfill old promises. Some of those old promises are the right thing to do, some of them not. Dust is always in a state of flux CCP Rattati you more than anyone know how often you have to tweak and adjust.... But for the life of me why I cannot understand why hotfixes were taking precedence over content. You can't even balance content correctly until its all in there..... Because they probably don't have enough resources to do new content?
There is literally no reason why 18 months after commercial release this should be the case beyond having put it in the "too hard" basket.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
703
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Posted - 2014.11.08 05:39:00 -
[13] - Quote
Read the interview
Ace Boone's Son
John's Desciple
Danizzle's Friend/ A Data-Starved Merc / Bring on the Star Wars Battlefront 3 Dice.
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Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
342
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Posted - 2014.11.08 05:48:00 -
[14] - Quote
jhon hartigan wrote:Byozuma Kegawa wrote:We DID have squad restricted uplinks for a while... it really limited frontline deployment as squads would drop 2-3 uplinks that were ultimately wasted because noone used them. In order for the whole team to benefit, you had to not be in a squad. Thankfully, they changed it. I'm not saying the should add these thing, I'm saying that they said they wanted to release these things and that I dont think it would be that hard to do so. Don't think you read my post there. They DID add them, they didn't have the same results you think they'd have and they wre done away with. Guess I need to extrapolate. Corps sometimes queue sync where they form squads and all time their queues to coincide. Set comms to a chat room and you have expert level coordination. Then you hit the ground and start setting up front lines and, well darn, Squad 1 dropped uplinks but Squad 2 can't use them because it's locked to Squad 1 and vice versa. Makes keeping a frontline kind of tricky. "But can't Squad 2 just drop uplinks in the same location? I don't see the problem." The problem is that good teamwork means goal oriented movements. Squad 1 moves on [A], 2 on [B]. 1 runs into resistance while 2 cleaned house. If 2 wants to back-up 1 they'd have to huff it, by the time they arrive 1 could have well been routed. With unlocked uplinks 2 could spawn on 1's position and save the day (assuming 2 had people die in taking [B]). It's this teamwork that squad-locked uplinks prevents. I'm glad they aren't locked like that now.
TL;DR - Been there, done that, didn't work. |
Spectral Clone
Abandoned Privilege Top Men.
3066
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Posted - 2014.11.08 07:12:00 -
[15] - Quote
CCP Rattati wrote:As far as I am concerned, the past is the past. The focus is to make DUST 514 as good as possible, not fulfill old promises. Some of those old promises are the right thing to do, some of them not.
Like the Swedish king we have turned the page.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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Flint Beastgood III
Carbon 7 Iron Oxide.
651
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Posted - 2014.11.08 10:21:00 -
[16] - Quote
Racial Vehicle Parity (incl. MAVs, etc) & Pilot Dropsuits please.
Gallente & Amarr SMGs please.
Gallente & Amarr Heavy Weapons please.
Thank you.
Yep
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Lazer Fo Cused
Shining Flame Amarr Empire
118
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Posted - 2014.11.08 13:30:00 -
[17] - Quote
1. If your are a pilot they have ignored you while taking away the vast majority of hulls, modules, turetts, skills and skill bonuses
2. Pilots are the second class citizens of this game and are told to sit on the roof of the bus and wait there turn as the low celing bridge arrives ever closer to lop of there head and kill any hope they actually had left |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
148
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Posted - 2014.11.08 16:22:00 -
[18] - Quote
True Adamance wrote:Avinash Decker wrote:True Adamance wrote:[quote=CCP Rattati]As far as I am concerned, the past is the past. The focus is to make DUST 514 as good as possible, not fulfill old promises. Some of those old promises are the right thing to do, some of them not. Dust is always in a state of flux CCP Rattati you more than anyone know how often you have to tweak and adjust.... But for the life of me why I cannot understand why hotfixes were taking precedence over content. You can't even balance content correctly until its all in there..... Because they probably don't have enough resources to do new content?
There is literally no reason why 18 months after commercial release this should be the case beyond having put it in the "too hard" basket.[/quote
How it would not be the reason? Just look at all the time the game has been out and see what actual content they introduced; a few maps, 5 guns, etc you can find out the rest which wasn't much to begin with. After the development was split between dust and legion productivity was split too most likely with already seemingly small development team . The too hard excuse is probably just saying they didn't or don't have time/resources/whatever . |
DUST Fiend
Onslaught Inc RISE of LEGION
14957
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Posted - 2014.11.08 16:30:00 -
[19] - Quote
Lazer Fo Cused wrote:1. If your are a pilot they have ignored you while taking away the vast majority of hulls, modules, turetts, skills and skill bonuses
2. Pilots are the second class citizens of this game and are told to sit on the roof of the bus and wait there turn as the low celing bridge arrives ever closer to lop of there head and kill any hope they actually had left Rat may be the DUST Jesus for Infantry, but he's more like the DUST Judas for Pilots
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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jhon hartigan
Mannar Focused Warfare Gallente Federation
365
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Posted - 2014.11.09 13:37:00 -
[20] - Quote
CCP Rattati wrote:As far as I am concerned, the past is the past. The focus is to make DUST 514 as good as possible, not fulfill old promises. Some of those old promises are the right thing to do, some of them not. Thank you for the answer, I 100% agree with this. |
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Ghural
WarRavens Capital Punishment.
330
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Posted - 2014.11.10 06:45:00 -
[21] - Quote
CCP Rattati wrote:As far as I am concerned, the past is the past. The focus is to make DUST 514 as good as possible, not fulfill old promises. Some of those old promises are the right thing to do, some of them not.
As far as I am concerned CCP has no credibility, they are quite happy to make bold promises, deliver less, change their minds, and do whatever the hell they like.
Oh and I especially like how when someone asks about those promises they basically get a "quit living in the past" type response.
The real question is why should we believe anything CCP says? |
Imp Smash
Molon Labe. General Tso's Alliance
340
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Posted - 2014.11.10 07:06:00 -
[22] - Quote
Because they are trying their best with the resources that they have. The player base isn't that big. None of the player base is required to spend money limiting resources further.
Basically the Dust team is running on the real world equivalent of Domination matches with 110k isk payouts. And since they aren't running free fits the whole time (no updates, tweaks, or anything) it's taking them a while to build up enough resources to drop some proto gear (content.)
But they are trying so cut em some slack. As long as I see positive movement forward, no matter how slow, then I'm cool with it. Optimism -- it's why I got to keep my hair and rugged good looks despite age. Try it out. |
bear90211
Nyain San General Tso's Alliance
226
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Posted - 2014.11.10 08:04:00 -
[23] - Quote
CCP Rattati wrote:As far as I am concerned, the past is the past. The focus is to make DUST 514 as good as possible, not fulfill old promises. Some of those old promises are the right thing to do, some of them not. gah rattati screw LEGION. I say redo the entirety of dust down to the cores, fix everything that needs fixing and give us what BETA PROMISED! currently the super glity beta is better than this 1.9 deployment! I mean how many games get worse from the beta to the actual GAME?!?! I think DUST is the only one on that god forsaken short ass list! Some devs need to be fired or the development terms need to be fixed BADLY.
My sig is suuper old.. now i rip faces with my HMG. looking for logies yo.btw #tacos
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bear90211
Nyain San General Tso's Alliance
226
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Posted - 2014.11.10 08:06:00 -
[24] - Quote
bear90211 wrote:CCP Rattati wrote:As far as I am concerned, the past is the past. The focus is to make DUST 514 as good as possible, not fulfill old promises. Some of those old promises are the right thing to do, some of them not. gah rattati screw LEGION. I say redo the entirety of dust down to the cores, fix everything that needs fixing and give us what BETA PROMISED! currently the super glity beta is better than this 1.9 deployment! I mean how many games get worse from the beta to the actual GAME?!?! I think DUST is the only one on that god forsaken short ass list! Some devs need to be fired or the development terms need to be fixed BADLY. If you like this, quote it and post threds on every forum page and section for reform. RIOT!
My sig is suuper old.. now i rip faces with my HMG. looking for logies yo.btw #tacos
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bear90211
Nyain San General Tso's Alliance
226
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Posted - 2014.11.10 08:09:00 -
[25] - Quote
Imp Smash wrote:Because they are trying their best with the resources that they have. The player base isn't that big. None of the player base is required to spend money limiting resources further.
Basically the Dust team is running on the real world equivalent of Domination matches with 110k isk payouts. And since they aren't running free fits the whole time (no updates, tweaks, or anything) it's taking them a while to build up enough resources to drop some proto gear (content.)
But they are trying so cut em some slack. As long as I see positive movement forward, no matter how slow, then I'm cool with it. Optimism -- it's why I got to keep my hair and rugged good looks despite age. Try it out. They put themselfs into this position. They started legion and we all know thats going to end up like world of darkness. All of the dev team and Dev's like Scrubbybro are just laughing at dust, personally I want to see about fifty devs fired of my choice.
My sig is suuper old.. now i rip faces with my HMG. looking for logies yo.btw #tacos
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H0riz0n Unlimit
Dead Man's Game RUST415
196
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Posted - 2014.11.10 08:38:00 -
[26] - Quote
CCP Rattati wrote:As far as I am concerned, the past is the past. The focus is to make DUST 514 as good as possible, not fulfill old promises. Some of those old promises are the right thing to do, some of them not. If this is what you are tryng to do i can byomass right now, it s one year that tanks are still getting nerfed, A Ds has more Hp than a Ads, so it can ramm better. How can i forgot Jlav? The past is the past but if you cant improve the game maintening a balance, please, go home. At least there is no Ccp player specyalised in vehicles,so, how can you improve something that is unknown to you?
The KTM DuKe lives here, send a message after the "beep". TheD1ck is on the table fan club
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Gabriel Ceja
Knights of Eternal Darkness League of Infamy
68
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Posted - 2014.11.10 09:52:00 -
[27] - Quote
CCP Rattati wrote:As far as I am concerned, the past is the past. The focus is to make DUST 514 as good as possible, not fulfill old promises. Some of those old promises are the right thing to do, some of them not. Well put though I would like to know how is it looking with reintroducing the enforcer and marauder tanks
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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Wilhelm Klingspor
DUST University Ivy League
285
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Posted - 2014.11.10 10:22:00 -
[28] - Quote
CCP Rattati wrote:As far as I am concerned, the past is the past. The focus is to make DUST 514 as good as possible, not fulfill old promises. Some of those old promises are the right thing to do, some of them not.
Fair enough, but remember that some of those "old promises" are the thing that keep people (me) playing this product.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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La Lore Sleipnier
Carbono Alterado
170
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Posted - 2014.11.10 10:24:00 -
[29] - Quote
Lazer Fo Cused wrote:1. If your are a pilot they have ignored you while taking away the vast majority of hulls, modules, turetts, skills and skill bonuses
2. Pilots are the second class citizens of this game and are told to sit on the roof of the bus and wait there turn as the low celing bridge arrives ever closer to lop of there head and kill any hope they actually had left
You are right. Pilot is the most expensive (in sp and ISK) and the more difficult role but infantry use milita swarms and milita forge to kill us. I think that is not balance. And rail tanks in red line, kamikaze gorgons, unstoppeable and ultra fast swarms, summon a ship is just for lost ISK and frustred while the little ants in ground make laugths with our corpse
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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Imp Smash
Molon Labe. General Tso's Alliance
350
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Posted - 2014.11.11 08:23:00 -
[30] - Quote
bear90211 wrote:Imp Smash wrote:Because they are trying their best with the resources that they have. The player base isn't that big. None of the player base is required to spend money limiting resources further.
Basically the Dust team is running on the real world equivalent of Domination matches with 110k isk payouts. And since they aren't running free fits the whole time (no updates, tweaks, or anything) it's taking them a while to build up enough resources to drop some proto gear (content.)
But they are trying so cut em some slack. As long as I see positive movement forward, no matter how slow, then I'm cool with it. Optimism -- it's why I got to keep my hair and rugged good looks despite age. Try it out. They put themselfs into this position. They started legion and we all know thats going to end up like world of darkness. All of the dev team and Dev's like Scrubbybro are just laughing at dust, personally I want to see about fifty devs fired of my choice.
Yes they did put themselves (and us) into this position. And yes, it was a bit short sighted. Having to rework the basic engine (switching from the inhouse 'cryodon' or whatever it was called engine to UE3) was a HUGE blow to the dev team. So, a lot of those promises were viable based on the engine they wanted to use -- then to their surprise they couldn't do it and all of a sudden they can't make good on some of them. And they can't on some of them due to the limitations of the ps3. That's a huge part of why they are doing Legion...they want to make good on promises and it's physically impossible to on the PS3.
Now, while I am all well and good with Legion as long as it comes to the PS4 too (which could run the platform well enough so that they COULD make good on all of their promises) it is presumptive to say Legion and Dust will become a 'world of darkness.'
It may very well turn out to be utter shite. It may very well leave us console players (the core of their player base myself included) completely abandoned. It may very well end up being awesome. If we like the game, or the potential of the game, and if we can still have fun playing then we SHOULD have fun playing. Then provided well reasoned objective feedback. That provides all of us the best chance at getting a GOOD Legion (Dust 2.0) *coughcoughalsoavailableonps4cough* and getting what we all want. I don't deal in what might be. I am a pragmatist. I deal in what we can reasonably do -- and what groundwork we can lay down to reasonably do down the road.
EDIT: I just realized I sound like a Dev or a CPM. Hell hath frozen over... :/ |
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