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DeadlyAztec11
Ostrakon Agency
5837
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Posted - 2014.11.05 16:32:00 -
[1] - Quote
Seriously. Why did ANYONE think this was a good idea?
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Atiim
Heaven's Lost Property
13440
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Posted - 2014.11.05 17:05:00 -
[2] - Quote
Better Question.
Who thought that the ability to see where other players are through walls along with what direction they're facing in a First Person Shooter was a good idea?
The 1st Matari Commando
-HAND
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DeadlyAztec11
Ostrakon Agency
5838
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Posted - 2014.11.05 18:03:00 -
[3] - Quote
Atiim wrote:Better Question.
Who thought that the ability to see where other players are through walls along with what direction they're facing in a First Person Shooter was a good idea? Active scanners aren't totally bad, but their ability to simply make flanking obsolete is unacceptable. And I don't see why CCP re-enabled their ability that made them problematic in the first place.
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And wave them side to side.
Show the world where you're from.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
424
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Posted - 2014.11.05 18:10:00 -
[4] - Quote
My first guess is that CCP has the data revealing scouts as horribly imbalanced and instead of straight nerfing them they're trying instead to buff other areas of the game to try and balance the overall gameplay.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
424
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Posted - 2014.11.05 18:15:00 -
[5] - Quote
And scans don't render flanking obsolete, it just forces flanking to grow from a simple manuever to one that requires a little more pragmaticism and awareness. And willingness to change directions as conditions dictate.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Myron Kundera
The Generals
93
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Posted - 2014.11.06 17:12:00 -
[6] - Quote
OR, you could just remove the "You have been scanned" message entirely. Problem solved. Dude, you get passive scanned all the time by scouts and other suits, but you just don-Št realize it because you don-Št get a message saying "You have been passive scanned". I think active scanner is fine the way it is. I played matches in 1.9 and its a lie that you get permascanned all the time, i run medium suits and no dampeners and if i get scanned two or three times a match thats saying to much and i usually run frontline.
Also, since scouts are still imo fotm, all squads have them (hence the whole team), so, without you knowing it, your whole team is getting "team scans" from passive scanning scouts or other suits, so yeah, its mechanic full in effect since squad vision works and all squads have wallhack passive scanner scouts in them.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Hector Carson
BLACK MAGES INC.
73
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Posted - 2014.11.06 17:15:00 -
[7] - Quote
If your a scout you shouldn't be complaining about scanners
Scout shoots Sentinel like a BOSS.........with a Bolt Pistol
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
430
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Posted - 2014.11.06 18:41:00 -
[8] - Quote
Respeccing is a thing now, so get damps, get prec, get range amps, quit QQing, adapt and Get Gud.
sheesh, this whole qqscanners thing is retodded. CoD and BF1942 called, they miss you over there....
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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DeadlyAztec11
Ostrakon Agency
5855
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Posted - 2014.11.06 19:14:00 -
[9] - Quote
Hector Carson wrote:If your a scout you shouldn't be complaining about scanners I'm an assault that likes to run my suit with high mobility in mind and I find it fundamentally wrong that Getting scanned by one person means that I'm revealed to the world. It used to be that at the most, 6 people would know where I was. Now EVERYONE knows where I am.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
5855
|
Posted - 2014.11.06 19:16:00 -
[10] - Quote
el OPERATOR wrote:And scans don't render flanking obsolete, it just forces flanking to grow from a simple manuever to one that requires a little more pragmaticism and awareness. And willingness to change directions as conditions dictate. If you're actively scanned and everyone knows where you're then flanking isn't an option anymore. Either way your enemy will know to expect you.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
431
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Posted - 2014.11.06 19:31:00 -
[11] - Quote
DeadlyAztec11 wrote:el OPERATOR wrote:And scans don't render flanking obsolete, it just forces flanking to grow from a simple manuever to one that requires a little more pragmaticism and awareness. And willingness to change directions as conditions dictate. If you're actively scanned and everyone knows where you're then flanking isn't an option anymore. Either way your enemy will know to expect you.
News Flash: The enemy already expects you, thats why theyre scanning. Pro-Tip: Flanking is ALWAYS an option. Read above quote in bold .
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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DeadlyAztec11
Ostrakon Agency
5855
|
Posted - 2014.11.06 20:36:00 -
[12] - Quote
el OPERATOR wrote:DeadlyAztec11 wrote:el OPERATOR wrote:And scans don't render flanking obsolete, it just forces flanking to grow from a simple manuever to one that requires a little more pragmaticism and awareness. And willingness to change directions as conditions dictate. If you're actively scanned and everyone knows where you're then flanking isn't an option anymore. Either way your enemy will know to expect you. News Flash: The enemy already expects you, thats why theyre scanning. Pro-Tip: Flanking is ALWAYS an option. Read above quote in bold . Flanking is when you attack them where they don't have a defense. If they know where you're coming from then they will face you head on. That's not flanking.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
431
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Posted - 2014.11.06 20:45:00 -
[13] - Quote
DeadlyAztec11 wrote:el OPERATOR wrote:DeadlyAztec11 wrote:el OPERATOR wrote:And scans don't render flanking obsolete, it just forces flanking to grow from a simple manuever to one that requires a little more pragmaticism and awareness. And willingness to change directions as conditions dictate. If you're actively scanned and everyone knows where you're then flanking isn't an option anymore. Either way your enemy will know to expect you. News Flash: The enemy already expects you, thats why theyre scanning. Pro-Tip: Flanking is ALWAYS an option. Read above quote in bold . Flanking is when you attack them where they don't have a defense. If they know where you're coming from then they will face you head on. That's not flanking.
Any change in their direction, while eliminating a flanking opportunity, creates a new flanking opportunity. Read above quote in italicized bold .
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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DeadlyAztec11
Ostrakon Agency
5855
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Posted - 2014.11.06 20:48:00 -
[14] - Quote
el OPERATOR wrote: Any change in their direction, while eliminating a flanking opportunity, creates a new flanking opportunity. Read above quote in italicized bold .
So basically, you have to attack with two people? Because if it's just one person the defending party can simply rotate to face the aggressive push head on.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
432
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Posted - 2014.11.06 21:05:00 -
[15] - Quote
DeadlyAztec11 wrote:el OPERATOR wrote: Any change in their direction, while eliminating a flanking opportunity, creates a new flanking opportunity. Read above quote in italicized bold .
So basically, you have to attack with two people? Because if it's just one person the defending party can simply rotate to face the aggressive push head on.
"Flanking" is an attack that occupies two fronts, yes. The front, and the flank. If your opponent spins to face an attack on their flank, they expose the previous front as an available flank. Is this new for you? Because this is what flanking is all about, one side occupies the attention while the other side occupies the kill. Really basic stuff here.
If you're "flanking" without the opponents attention being diverted, you aren't really flanking, you're just attacking them and depending on how well dressed you are for the occassion you are highly likely to find the party very short.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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DeadlyAztec11
Ostrakon Agency
5856
|
Posted - 2014.11.06 21:35:00 -
[16] - Quote
el OPERATOR wrote:"Flanking" is an attack that occupies two fronts, yes. The front, and the flank. If your opponent spins to face an attack on their flank, they expose the previous front as an available flank. Is this new for you? Because this is what flanking is all about, one side occupies the attention while the other side occupies the kill. Really basic stuff here.
If you're "flanking" without the opponents attention being diverted, you aren't really flanking, you're just attacking them and depending on how well dressed you are for the occassion you are highly likely to find the party very short. When I flank I flank I usually go around the entirety of the enemy team almost to the back of the map. Then I slowly attack people in the back, then the middle and then move to the front. So I don't just flank one guy at the frontline; I flank around everyone.
Scanners practically eliminate this playstyle.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2347
|
Posted - 2014.11.06 21:39:00 -
[17] - Quote
I honestly honestly think we should remove ALL forms of scanning out right. Remove passives, remove actives and then watch how the game changes overnight.
Then we could introduce a scan mechanism similar to other games where it sweeps and area, or drops in a scan in a selected area - this could be something you need WP for. Like the orbital mechanics but a little cheaper of course.
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MY LIFE FOR AIUR!
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
432
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Posted - 2014.11.06 21:46:00 -
[18] - Quote
DeadlyAztec11 wrote:el OPERATOR wrote:"Flanking" is an attack that occupies two fronts, yes. The front, and the flank. If your opponent spins to face an attack on their flank, they expose the previous front as an available flank. Is this new for you? Because this is what flanking is all about, one side occupies the attention while the other side occupies the kill. Really basic stuff here.
If you're "flanking" without the opponents attention being diverted, you aren't really flanking, you're just attacking them and depending on how well dressed you are for the occassion you are highly likely to find the party very short. When I flank I flank I usually go around the entirety of the enemy team almost to the back of the map. Then I slowly attack people in the back, then the middle and then move to the front. So I don't just flank one guy at the frontline; I flank around everyone. Scanners practically eliminate this playstyle.
I do the same and from experience, the style is not eliminated. You DO need to be smarter about it, more Solid Snake and less Riddick. And if this kind of sneaking is your forte, you should be having 0 issue with any scans since you're more than able to build a fit that will defeat ANY scans in here and the only worry you need have is that the red you just ghosted is telling his friends where you are on comms.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
432
|
Posted - 2014.11.06 21:48:00 -
[19] - Quote
CommanderBolt wrote:I honestly honestly think we should remove ALL forms of scanning out right. Remove passives, remove actives and then watch how the game changes overnight.
Then we could introduce a scan mechanism similar to other games where it sweeps and area, or drops in a scan in a selected area - this could be something you need WP for. Like the orbital mechanics but a little cheaper of course.
Yeah, scouthell514evenmore. Great idea
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Arkena Wyrnspire
Fatal Absolution
18755
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Posted - 2014.11.06 21:54:00 -
[20] - Quote
This one thing has apparently changed active scanners from 'lol nobody uses them' to 'OP as ****'.
You have long since made your choice. What you make now is a mistake.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
432
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Posted - 2014.11.06 22:07:00 -
[21] - Quote
Arkena Wyrnspire wrote:This one thing has apparently changed active scanners from 'lol nobody uses them' to 'OP as ****'.
Funny thing is, I've been running scans for a while now and the scans haven't changed, just the effects of the scanner mis-information campaign. Classic case of, "People Hear What They Want to Hear".
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Bright Cloud
Namtar Elite Gallente Federation
516
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Posted - 2014.11.06 22:11:00 -
[22] - Quote
Arkena Wyrnspire wrote:This one thing has apparently changed active scanners from 'lol nobody uses them' to 'OP as ****'. Well technacially they still work exactly the same as before. Same cooldown, same scan precision, same range and the same visibility duration. The only thing that changed was that instead of benefiting 6 people max (1 full squad) it benefits 16 players at once. Honestly i dont have a issue with this cause you allways have the option to hide from scanners with damps or by playing as scout. Heavys and assaults have no right to complain about this cause they are designed to be in direct firefights aka face to face. Dont like active scans? get cal/gallente scout and you are sorted.
Bright is the opposite of dark! Who would have thought of that?!
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DeadlyAztec11
Ostrakon Agency
5857
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Posted - 2014.11.07 00:01:00 -
[23] - Quote
el OPERATOR wrote:DeadlyAztec11 wrote:el OPERATOR wrote:"Flanking" is an attack that occupies two fronts, yes. The front, and the flank. If your opponent spins to face an attack on their flank, they expose the previous front as an available flank. Is this new for you? Because this is what flanking is all about, one side occupies the attention while the other side occupies the kill. Really basic stuff here.
If you're "flanking" without the opponents attention being diverted, you aren't really flanking, you're just attacking them and depending on how well dressed you are for the occassion you are highly likely to find the party very short. When I flank I flank I usually go around the entirety of the enemy team almost to the back of the map. Then I slowly attack people in the back, then the middle and then move to the front. So I don't just flank one guy at the frontline; I flank around everyone. Scanners practically eliminate this playstyle. I do the same and from experience, the style is not eliminated. You DO need to be smarter about it, more Solid Snake and less Riddick. And if this kind of sneaking is your forte, you should be having 0 issue with any scans since you're more than able to build a fit that will defeat ANY scans in here and the only worry you need have is that the red you just ghosted is telling his friends where you are on comms. If you're a scout you don't need to worry about scans. But what if you're like me and you like to run an Assault suit, flank and then go ham on the enemy? My play style is dead unless I decide to go into scouts.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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KalOfTheRathi
Nec Tributis
1412
|
Posted - 2014.11.07 02:11:00 -
[24] - Quote
I prefer the old days. Yeah, I know. I have said that too many times.
However for those that didn't get to experience TacNet at its best it was one of the things that made Dust seem like a real FPS from the future. Bump into a red and they showed up for everybody. Scan them with a scope and they showed up. Maybe not for long but you could scope someone and see their name. See who was killing who in the kill feed and realize 'That is the guy!' then hunt them down.
But scanners were committed to by someone and personally it took much of the magic/science away from Dust. The overhead view got less detail, the TacNet information got reduced then it got eliminated. Then the scanners showed up. Now the scanners are in a constant loop of Buff/qq/Nerf/qq/Rinse/Repeat and none of the solutions have been as elegant as TacNet was.
I gave up on scanners after the 360 got the Nerf.
My favorite tank is a Lightning. Just sayin.
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TheEnd762
SVER True Blood Public.Disorder.
663
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Posted - 2014.11.07 04:17:00 -
[25] - Quote
el OPERATOR wrote:CommanderBolt wrote:I honestly honestly think we should remove ALL forms of scanning out right. Remove passives, remove actives and then watch how the game changes overnight.
Then we could introduce a scan mechanism similar to other games where it sweeps and area, or drops in a scan in a selected area - this could be something you need WP for. Like the orbital mechanics but a little cheaper of course. Yeah, scouthell514evenmore. Great idea
More like CoD 514. |
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